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[Keyboard] Update COD67 support to complete it and add a personal map (#7291)

* Update docs for default keymap

* Update COD67 docs with fixes and macOS details

* Add a personal COD67 2-layer map with RGB control

* Enable RGB, NKRO and change firmware format to bin

* Swap k0D and k48 to fix backspace on the top row

* Add RGB config and tidy up a bit

* Finish default map because merlin was full of bbq

* Whoops, rogue tabs

* Typo fix in the main COD67 readme

* Remove empty function defs in keymap

* Swap how the backspace key relocation happens

* Fix PRODUCT_ID and add a link to software PWM docs

* Disable NKRO and bootmagic and enable mouse keys

* Better header guard

* Whoops, forgot to remote the #endif
This commit is contained in:
Rys Sommefeldt 2019-11-09 02:30:44 +00:00 committed by Drashna Jaelre
parent c1970e284d
commit 26ce66e306
8 changed files with 90 additions and 148 deletions

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@ -19,11 +19,11 @@
#include "quantum.h" #include "quantum.h"
#define LAYOUT( \ #define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K48, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D \ K40, K41, K42, K43, K44, K45, K46, K47, K0D, K49, K4A, K4B, K4C, K4D \
) \ ) \
{ \ { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \

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@ -15,18 +15,17 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef CONFIG_H #pragma once
#define CONFIG_H
#include "config_common.h" #include "config_common.h"
/* USB Device descriptor parameter */ /* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED #define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000 #define PRODUCT_ID 0x0C0D
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER Gray #define MANUFACTURER Gray Studio
#define PRODUCT cod67 #define PRODUCT COD67
#define DESCRIPTION 60% Custom Keyboard #define DESCRIPTION 60% custom keyboard
/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 5 #define MATRIX_ROWS 5
@ -49,135 +48,27 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* COL2ROW, ROW2COL*/ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
/* D4 is not a PWM pin, but look at timer assisted software PWM if you want something other than toggle
* https://docs.qmk.fm/#/feature_backlight?id=timer-assisted-pwm-implementation
*/
#define BACKLIGHT_PIN D4 #define BACKLIGHT_PIN D4
#define BACKLIGHT_LEVELS 3
#define RGB_DI_PIN B2
#ifdef RGB_DI_PIN
#define RGBLED_NUM 20
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255
#define RGBLIGHT_SLEEP
#define RGBLIGHT_ANIMATIONS
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5 #define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */ /* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE #define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
#endif

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@ -19,10 +19,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT( LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_TRNS, KC_ENT,
KC_TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) KC_LCTL, KC_LGUI, KC_LALT, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RGUI, KC_LEFT, KC_DOWN, KC_RGHT)
}; };

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@ -1 +1,5 @@
# The default keymap for cod67 # The default keymap for a COD67
The default map only implements the default layer from the map on [ydkb.io](http://ydkb.io).
If you want an example of a multi-layer map, look at [rys's map](../rys).

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@ -0,0 +1,23 @@
#include QMK_KEYBOARD_H
enum layers {
_TOP,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_TOP] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, _______, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
KC_LCTL, KC_LALT, KC_LGUI, _______, _______, KC_SPC, _______, _______, _______, KC_RGUI, MO(_FN), KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, RGB_TOG, RGB_MOD,RGB_RMOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_TOGG,
_______, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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@ -0,0 +1,5 @@
# Rys's keymap for a COD67
The COD67 supports really nice RGB underglow which you can see through the mid diffuser. I've put control for that on layer 1, along with reset on `Space`, backlight toggle on `Enter`, and the function row. The board supports all of the QMK RGB effects.
Look at the excellent [RGB Lighting](https://docs.qmk.fm/#/feature_rgblight) docs on the QMK site for more controls.

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@ -1,30 +1,45 @@
# Gray COD67 # Gray COD67
The Gray COD67 is a 60% keyboard with a modern and bold design. It features 20 RGB Underglow LED lights and a unique diffuser placement. The COD67 has the most stunning RGB light strip for a custom mechanical keyboard. It also features a center mounted USB C port. The Gray COD67 is a 60% keyboard with a modern and bold design. It features 20 RGB Underglow LED lights and a unique diffuser placement. The COD67 has the most stunning RGB light strip for a custom mechanical keyboard. It also features a center mounted USB C port.
There were only 75 units made worldwide. There were only 75 units made worldwide.
Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin) Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
Hardware Supported: Gray COD67 Hardware Supported: Gray COD67
Hardware Availability: [Zfrontier](https://en.zfrontier.com/products/cod67) Hardware Availability: [Zfrontier](https://en.zfrontier.com/products/cod67)
At this time, flashing ONLY works on Windows systems. ## Bootloader mode
To put in bootloader mode, hold the `Esc` key while plugging in the USB cable. To put in bootloader mode, hold the `Esc` key while plugging in the USB cable.
The COD67 will show up as a drive. ## Making firmware
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make gray_studio/cod67:default:bin make gray_studio/cod67:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
Rename the resulting `.bin` file to `cod67.bin`. ## Flashing in Windows
Drag and drop `cod67.bin` to the drive, overwriting the previous `cod67.bin` stored on it. After putting your COD67 in bootloader mode, it will show up as a drive.
Press the `Esc` key again to reset the board. You are now ready to type! * Rename the resulting `.bin` file to `COD67.BIN`.
* Drag and drop your new `COD67.BIN` to the drive, overwriting the previous `COD67.BIN` stored on it.
* Wait a few seconds for it to write. The caps lock LED flashes rapidly while writing.
* Press the `Esc` key again to reset the board. You are now ready to type!
## Flashing in macOS
After putting your COD67 in bootloader mode, it will show up as a drive.
* Rename the resulting `.bin` file to `COD67.BIN`.
* Drag the existing `COD67.BIN` file from the drive to the Trash in Finder.
* Empty the Trash in Finder. It's important you do that due to how macOS handles hidden `.Trashes` on removable drives. It needs to be empty to free up flash space.
* Drag and drop your new `COD67.BIN` to the drive.
* Wait a few seconds for it to write. The caps lock LED flashes rapidly while writing.
* Press the `Esc` key or eject the drive in Finder to reset the board. You are now ready to type!
## Notes ## Notes
The backlight pin is attached to a non PWM pin `D4` so backlight is only on/off.
The backlight pin is attached to a non PWM pin `D4` so the backlight is only on/off.

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@ -11,19 +11,23 @@ MCU = atmega32u4
# ATmega328P USBasp # ATmega328P USBasp
BOOTLOADER = atmel-dfu # actually lufa-ms BOOTLOADER = atmel-dfu # actually lufa-ms
# Mass storage bootloader on the COD67 uses bin files
FIRMWARE_FORMAT = bin
# Build Options # Build Options
# change yes to no to disable # change yes to no to disable
# #
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400) CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work # if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable RGB underglow
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config) MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID