add different scales for music mode
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1 changed files with 9 additions and 0 deletions
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@ -115,7 +115,16 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
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return false;
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}
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#ifdef MUSIC_MODE_CHROMATIC
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float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(MATRIX_ROWS - record->event.key.row));
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#elif defined(MUSIC_MODE_GUITAR)
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float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(float)(MATRIX_ROWS - record->event.key.row + 7)*5.0/12);
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#elif defined(MUSIC_MODE_VIOLIN)
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float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(float)(MATRIX_ROWS - record->event.key.row + 5)*7.0/12);
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#else
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float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + SCALE[record->event.key.col + music_offset])/12.0+(MATRIX_ROWS - record->event.key.row));
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#endif
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if (record->event.pressed) {
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play_note(freq, 0xF);
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if (music_sequence_recording) {
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