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[Keyboard] Add BM80 Keyboard (#12948)

* Initial compatibility with bm80

* move files to kprepublic directory, see #12159

* fix pin assignment

* Revert "fix pin assignment"

This reverts commit 5a53a74953a23bb5064c11d5d9e6daf007a54872.

* add testing setup (peepeetee keymap, will use for personal purposes later), fix LED assignment, add indicator LED, LED location, count, and flags are broken

* fixed flags( not sure, please check)

* fixed number of LEDs

* add comment about f11

* remove comment about f11, change capslock flag to be 1 rather than 1+8 as there is a standalone indicator LED

* readme.md

* add via keymap

* add info.json with help from noroadsleft's converter

* add suspended state implementation, I don't think it's working

* update to my testing setup

* restore erroneously included bm68rgb config

* Update keyboards/kprepublic/bm80/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* add reset instructions

* change reset instruction grammar

* remove not working sleep function, add comment for RGB flags

* add LED mapping comments

* change readme grammar

* replace rgb light paremeters with rgb matrix paremeters, enable framebuffer effects

* re-enable peepeetee/config.h, updating my disabled effect list

* updating my disabled effect list

* update LED struct documentation

* update readme with RGB matrix effect information

* Update keyboards/kprepublic/bm80/rules.mk

Co-authored-by: Drashna Jaelre <drashna@live.com>

* move files back to keyboard from keyboard/kprepublic, see 85b33d6 and qmk#12159

* Apply suggestions from code review

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>

* cleanup peepeetee keymap

* update peepeetee keymap; rebase on current master

* moved to /kprepublic, see #12159

* Apply suggestions from code review

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Apply suggestions from code review

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
peepeetee 2021-09-28 13:00:47 +08:00 committed by GitHub
parent ae993dc068
commit 2742d0c4c1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
13 changed files with 697 additions and 0 deletions

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/* Copyright 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bm80.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 0, NO_LED, 1, 2, 3, 4, NO_LED, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15 },
{ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32 },
{ 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49 },
{ 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 11, 62, NO_LED, NO_LED, NO_LED },
/* ^ this one is f11*/
{ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, NO_LED, 74, NO_LED, NO_LED, 75, NO_LED },
{ 76, 77, 78, NO_LED, NO_LED, 79, NO_LED, NO_LED, NO_LED, 80, 81, 82, 83, 84, NO_LED, 85, 86 }
// K0_0, K0_2, K0_3, K0_4, K0_5, K0_7, K0_8, K0_9, K0_A, K0_B, K0_C, K3_C, K0_D, K0_E, K0_F, K0_10,
// K1_0, K1_1, K1_2, K1_3, K1_4, K1_5, K1_6, K1_7, K1_8, K1_9, K1_A, K1_B, K1_C, K1_D, K1_E, K1_F, K1_10,
// K2_0, K2_1, K2_2, K2_3, K2_4, K2_5, K2_6, K2_7, K2_8, K2_9, K2_A, K2_B, K2_C, K2_D, K2_E, K2_F, K2_10,
// K3_0, K3_1, K3_2, K3_3, K3_4, K3_5, K3_6, K3_7, K3_8, K3_9, K3_A, K3_B, K3_D,
// K4_0, K4_1, K4_2, K4_3, K4_4, K4_5, K4_6, K4_7, K4_8, K4_9, K4_A, K4_C, K4_F,
// K5_0, K5_1, K5_2, K5_5, K5_9, K5_A, K5_B, K5_C, K5_D, K5_F, K5_10
// K0_0, KC_NO, K0_2, K0_3, K0_4, K0_5, KC_NO, K0_7, K0_8, K0_9, K0_A, K0_B, K0_C, K0_D, K0_E, K0_F, K0_10
// K1_0, K1_1, K1_2, K1_3, K1_4, K1_5, K1_6, K1_7, K1_8, K1_9, K1_A, K1_B, K1_C, K1_D, K1_E, K1_F, K1_10
// K2_0, K2_1, K2_2, K2_3, K2_4, K2_5, K2_6, K2_7, K2_8, K2_9, K2_A, K2_B, K2_C, K2_D, K2_E, K2_F, K2_10
// K3_0, K3_1, K3_2, K3_3, K3_4, K3_5, K3_6, K3_7, K3_8, K3_9, K3_A, K3_B, K3_C, K3_D, KC_NO, KC_NO, KC_NO
// K4_0, K4_1, K4_2, K4_3, K4_4, K4_5, K4_6, K4_7, K4_8, K4_9, K4_A, KC_NO, K4_C, KC_NO, KC_NO, K4_F, KC_NO
// K5_0, K5_1, K5_2, KC_NO, KC_NO, K5_5, KC_NO, KC_NO, KC_NO, K5_9, K5_A, K5_B, K5_C, K5_D, KC_NO, K5_F, K5_10
/*
*       
* 0     1  2  3  4   5  6  7  8   9  10 11 12  13 14 15
*       
*  
*  16 17 18 19 20 21 22 23 24 25 26 27 28  29   30 31 32
*  
*   33  34 35 36 37 38 39 40 41 42 43 44 45  46   47 48 49
*  
*  50   51 52 53 54 55 56 57 58 59 60 61   62  
*      
*  63    64 65 66 67 68 69 70 71 72 73    74        75
*  
* 76 77  78            79            80  81 82 83   84 85 86
*  
*/
}, {
// LED Index to Physical Position
{ 7, 5 }, { 31, 5 }, { 43, 5 }, { 55, 5 }, { 67, 5 }, { 85, 5 }, { 97, 5 }, { 109, 5 }, { 121, 5 }, { 139, 5 }, { 151, 5 }, { 163, 5 }, { 175, 5 }, { 193, 5 }, { 205, 5 }, { 217, 5 },
/*
*       
* 0     1  2  3  4   5  6  7  8   9  10 11 12  13 14 15
*       
*/
{ 7, 20 }, { 19, 20 }, { 31, 20 }, { 43, 20 }, { 55, 20 }, { 67, 20 }, { 79, 20 }, { 91, 20 }, { 103, 20 }, { 115, 20 }, { 127, 20 }, { 139, 20 }, { 151, 20 }, { 169, 20 }, { 193, 20 }, { 205, 20 }, { 217, 20 },
/*
*  
*  16 17 18 19 20 21 22 23 24 25 26 27 28  29   30 31 32
*  
*/
{ 10, 30 }, { 25, 30 }, { 37, 30 }, { 49, 30 }, { 61, 30 }, { 73, 30 }, { 85, 30 }, { 97, 30 }, { 109, 30 }, { 121, 30 }, { 133, 30 }, { 145, 30 }, { 157, 30 }, { 172, 30 }, { 193, 30 }, { 205, 30 }, { 217, 30 },
/*
*  
*   33  34 35 36 37 38 39 40 41 42 43 44 45  46   47 48 49
*  
*/
{ 11, 39 }, { 28, 39 }, { 40, 39 }, { 52, 39 }, { 64, 39 }, { 76, 39 }, { 88, 39 }, { 100, 39 }, { 112, 39 }, { 124, 39 }, { 136, 39 }, { 148, 39 }, { 168, 39 },
/*
*
*  50   51 52 53 54 55 56 57 58 59 60 61   62  
*
*/
{ 14, 49 }, { 34, 49 }, { 46, 49 }, { 58, 49 }, { 70, 49 }, { 82, 49 }, { 94, 49 }, { 106, 49 }, { 118, 49 }, { 130, 49 }, { 142, 49 }, { 165, 49 }, { 205, 49 },
/*
*      
*  63    64 65 66 67 68 69 70 71 72 73    74        75
*  
*/
{ 8, 59 }, { 23, 59 }, { 38, 59 }, { 83, 59 }, { 129, 59 }, { 144, 59 }, { 159, 59 }, { 174, 59 }, { 193, 59 }, { 205, 59 }, { 217, 59 }
/*
*  
* 76 77  78            79            80  81 82 83   84 85 86
*  
*/
}, {
// LED Index to Flag
1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 9/*scroll lock*/, 1,
/*
*       
* 0     1  2  3  4   5  6  7  8   9  10 11 12  13 14 15
*       
*/
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1,
/*
*  
*  16 17 18 19 20 21 22 23 24 25 26 27 28  29   30 31 32
*  
*/
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1,
/*
*  
*   33  34 35 36 37 38 39 40 41 42 43 44 45  46   47 48 49
*  
*/
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
//caps lock is 1 instead of 1+8, this board has a dedicated led
/*
*
*  50   51 52 53 54 55 56 57 58 59 60 61   62  
*
*/
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
/*
*      
*  63    64 65 66 67 68 69 70 71 72 73    74        75
*  
*/
1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1
/*
*  
* 76 77  78            79            80  81 82 83   84 85 86
*  
*/
} };
#endif

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/* Copyright 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_tkl_ansi( \
K0_0, K0_2, K0_3, K0_4, K0_5, K0_7, K0_8, K0_9, K0_A, K0_B, K0_C, K3_C, K0_D, K0_E, K0_F, K0_10, \
K1_0, K1_1, K1_2, K1_3, K1_4, K1_5, K1_6, K1_7, K1_8, K1_9, K1_A, K1_B, K1_C, K1_D, K1_E, K1_F, K1_10, \
K2_0, K2_1, K2_2, K2_3, K2_4, K2_5, K2_6, K2_7, K2_8, K2_9, K2_A, K2_B, K2_C, K2_D, K2_E, K2_F, K2_10, \
K3_0, K3_1, K3_2, K3_3, K3_4, K3_5, K3_6, K3_7, K3_8, K3_9, K3_A, K3_B, K3_D, \
K4_0, K4_1, K4_2, K4_3, K4_4, K4_5, K4_6, K4_7, K4_8, K4_9, K4_A, K4_C, K4_F, \
K5_0, K5_1, K5_2, K5_5, K5_9, K5_A, K5_B, K5_C, K5_D, K5_F, K5_10 \
) { \
{ K0_0, KC_NO, K0_2, K0_3, K0_4, K0_5, KC_NO, K0_7, K0_8, K0_9, K0_A, K0_B, K0_C, K0_D, K0_E, K0_F, K0_10 }, \
{ K1_0, K1_1, K1_2, K1_3, K1_4, K1_5, K1_6, K1_7, K1_8, K1_9, K1_A, K1_B, K1_C, K1_D, K1_E, K1_F, K1_10 }, \
{ K2_0, K2_1, K2_2, K2_3, K2_4, K2_5, K2_6, K2_7, K2_8, K2_9, K2_A, K2_B, K2_C, K2_D, K2_E, K2_F, K2_10 }, \
{ K3_0, K3_1, K3_2, K3_3, K3_4, K3_5, K3_6, K3_7, K3_8, K3_9, K3_A, K3_B, K3_C, K3_D, KC_NO, KC_NO, KC_NO }, \
{ K4_0, K4_1, K4_2, K4_3, K4_4, K4_5, K4_6, K4_7, K4_8, K4_9, K4_A, KC_NO, K4_C, KC_NO, KC_NO, K4_F, KC_NO }, \
{ K5_0, K5_1, K5_2, KC_NO, KC_NO, K5_5, KC_NO, KC_NO, KC_NO, K5_9, K5_A, K5_B, K5_C, K5_D, KC_NO, K5_F, K5_10 } \
}

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/*
Copyright 2021 peepeetee
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B50 //KP
#define PRODUCT_ID 0xEF83
#define DEVICE_VER 0x0001
#define MANUFACTURER KPRepublic
#define PRODUCT BM80HSRGB
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 17
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B3, B2, B1, B0, C6, C7 }
#define MATRIX_COL_PINS { F0, F1, F4, D7, D6, D4, D5, D3, D2, F5, F6, F7, D1, D0, B4, B5, B6 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define LED_CAPS_LOCK_PIN E6
#define LED_PIN_ON_STATE 0
#define RGB_DI_PIN E2
// The number of LEDs connected
#define DRIVER_LED_TOTAL 87
#ifdef RGB_DI_PIN
#define RGBLED_NUM 87
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
//#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
//#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
// #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// does not work for some reason, might revisit
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

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{
"keyboard_name": "bm80",
"url": "",
"maintainer": "peepeetee",
"layouts": {
"LAYOUT_tkl_ansi": {
"layout": [
{"label":"K0_0 (B3,F0)", "x":0, "y":0},
{"label":"K0_2 (B3,F4)", "x":2, "y":0},
{"label":"K0_3 (B3,D7)", "x":3, "y":0},
{"label":"K0_4 (B3,D6)", "x":4, "y":0},
{"label":"K0_5 (B3,D4)", "x":5, "y":0},
{"label":"K0_7 (B3,D3)", "x":6.5, "y":0},
{"label":"K0_8 (B3,D2)", "x":7.5, "y":0},
{"label":"K0_9 (B3,F5)", "x":8.5, "y":0},
{"label":"K0_A (B3,F6)", "x":9.5, "y":0},
{"label":"K0_B (B3,F7)", "x":11, "y":0},
{"label":"K0_C (B3,D1)", "x":12, "y":0},
{"label":"K3_C (B0,D1)", "x":13, "y":0},
{"label":"K0_D (B3,D0)", "x":14, "y":0},
{"label":"K0_E (B3,B4)", "x":15.25, "y":0},
{"label":"K0_F (B3,B5)", "x":16.25, "y":0},
{"label":"K0_10 (B3,B6)", "x":17.25, "y":0},
{"label":"K1_0 (B2,F0)", "x":0, "y":1.5},
{"label":"K1_1 (B2,F1)", "x":1, "y":1.5},
{"label":"K1_2 (B2,F4)", "x":2, "y":1.5},
{"label":"K1_3 (B2,D7)", "x":3, "y":1.5},
{"label":"K1_4 (B2,D6)", "x":4, "y":1.5},
{"label":"K1_5 (B2,D4)", "x":5, "y":1.5},
{"label":"K1_6 (B2,D5)", "x":6, "y":1.5},
{"label":"K1_7 (B2,D3)", "x":7, "y":1.5},
{"label":"K1_8 (B2,D2)", "x":8, "y":1.5},
{"label":"K1_9 (B2,F5)", "x":9, "y":1.5},
{"label":"K1_A (B2,F6)", "x":10, "y":1.5},
{"label":"K1_B (B2,F7)", "x":11, "y":1.5},
{"label":"K1_C (B2,D1)", "x":12, "y":1.5},
{"label":"K1_D (B2,D0)", "x":13, "y":1.5, "w":2},
{"label":"K1_E (B2,B4)", "x":15.25, "y":1.5},
{"label":"K1_F (B2,B5)", "x":16.25, "y":1.5},
{"label":"K1_10 (B2,B6)", "x":17.25, "y":1.5},
{"label":"K2_0 (B1,F0)", "x":0, "y":2.5, "w":1.5},
{"label":"K2_1 (B1,F1)", "x":1.5, "y":2.5},
{"label":"K2_2 (B1,F4)", "x":2.5, "y":2.5},
{"label":"K2_3 (B1,D7)", "x":3.5, "y":2.5},
{"label":"K2_4 (B1,D6)", "x":4.5, "y":2.5},
{"label":"K2_5 (B1,D4)", "x":5.5, "y":2.5},
{"label":"K2_6 (B1,D5)", "x":6.5, "y":2.5},
{"label":"K2_7 (B1,D3)", "x":7.5, "y":2.5},
{"label":"K2_8 (B1,D2)", "x":8.5, "y":2.5},
{"label":"K2_9 (B1,F5)", "x":9.5, "y":2.5},
{"label":"K2_A (B1,F6)", "x":10.5, "y":2.5},
{"label":"K2_B (B1,F7)", "x":11.5, "y":2.5},
{"label":"K2_C (B1,D1)", "x":12.5, "y":2.5},
{"label":"K2_D (B1,D0)", "x":13.5, "y":2.5, "w":1.5},
{"label":"K2_E (B1,B4)", "x":15.25, "y":2.5},
{"label":"K2_F (B1,B5)", "x":16.25, "y":2.5},
{"label":"K2_10 (B1,B6)", "x":17.25, "y":2.5},
{"label":"K3_0 (B0,F0)", "x":0, "y":3.5, "w":1.75},
{"label":"K3_1 (B0,F1)", "x":1.75, "y":3.5},
{"label":"K3_2 (B0,F4)", "x":2.75, "y":3.5},
{"label":"K3_3 (B0,D7)", "x":3.75, "y":3.5},
{"label":"K3_4 (B0,D6)", "x":4.75, "y":3.5},
{"label":"K3_5 (B0,D4)", "x":5.75, "y":3.5},
{"label":"K3_6 (B0,D5)", "x":6.75, "y":3.5},
{"label":"K3_7 (B0,D3)", "x":7.75, "y":3.5},
{"label":"K3_8 (B0,D2)", "x":8.75, "y":3.5},
{"label":"K3_9 (B0,F5)", "x":9.75, "y":3.5},
{"label":"K3_A (B0,F6)", "x":10.75, "y":3.5},
{"label":"K3_B (B0,F7)", "x":11.75, "y":3.5},
{"label":"K3_D (B0,D0)", "x":12.75, "y":3.5, "w":2.25},
{"label":"K4_0 (C6,F0)", "x":0, "y":4.5, "w":2.25},
{"label":"K4_1 (C6,F1)", "x":2.25, "y":4.5},
{"label":"K4_2 (C6,F4)", "x":3.25, "y":4.5},
{"label":"K4_3 (C6,D7)", "x":4.25, "y":4.5},
{"label":"K4_4 (C6,D6)", "x":5.25, "y":4.5},
{"label":"K4_5 (C6,D4)", "x":6.25, "y":4.5},
{"label":"K4_6 (C6,D5)", "x":7.25, "y":4.5},
{"label":"K4_7 (C6,D3)", "x":8.25, "y":4.5},
{"label":"K4_8 (C6,D2)", "x":9.25, "y":4.5},
{"label":"K4_9 (C6,F5)", "x":10.25, "y":4.5},
{"label":"K4_A (C6,F6)", "x":11.25, "y":4.5},
{"label":"K4_C (C6,D1)", "x":12.25, "y":4.5, "w":2.75},
{"label":"K4_F (C6,B5)", "x":16.25, "y":4.5},
{"label":"K5_0 (C7,F0)", "x":0, "y":5.5, "w":1.25},
{"label":"K5_1 (C7,F1)", "x":1.25, "y":5.5, "w":1.25},
{"label":"K5_2 (C7,F4)", "x":2.5, "y":5.5, "w":1.25},
{"label":"K5_5 (C7,D4)", "x":3.75, "y":5.5, "w":6.25},
{"label":"K5_9 (C7,F5)", "x":10, "y":5.5, "w":1.25},
{"label":"K5_A (C7,F6)", "x":11.25, "y":5.5, "w":1.25},
{"label":"K5_B (C7,F7)", "x":12.5, "y":5.5, "w":1.25},
{"label":"K5_C (C7,D1)", "x":13.75, "y":5.5, "w":1.25},
{"label":"K5_D (C7,D0)", "x":15.25, "y":5.5},
{"label":"K5_F (C7,B5)", "x":16.25, "y":5.5},
{"label":"K5_10 (C7,B6)", "x":17.25, "y":5.5}
]
}
}
}

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/* Copyright 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_tkl_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_tkl_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
/*
[X] = LAYOUT_tkl_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
*/
};

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# The default keymap for bm80

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/* Copyright 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT) // Key combination that allows the use of magic commands (useful for debugging)
// #define TERMINAL_HELP
#define FORCE_NKRO // NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
// #define QMK_KEYS_PER_SCAN 4 // Allows sending more than one key per scan. By default, only one key event gets sent via process_record() per scan. This has little impact on most typing, but if you're doing a lot of chords, or your scan rate is slow to begin with, you can have some delay in processing key events. Each press and release is a separate event. For a keyboard with 1ms or so scan times, even a very fast typist isn't going to produce the 500 keystrokes a second needed to actually get more than a few ms of delay from this. But if you're doing chording on something with 3-4ms scan times? You probably want this.
// #define STRICT_LAYER_RELEASE // Force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
// #define TAPPING_TERM 200 // How long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
// #define TAPPING_TERM_PER_KEY // Enables handling for per key TAPPING_TERM settings
// #define RETRO_TAPPING // Tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
// #define TAPPING_TOGGLE 2 // How many taps before triggering the toggle
// #define PERMISSIVE_HOLD // Makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the TAPPING_TERM. See Permissive Hold for details
// #define IGNORE_MOD_TAP_INTERRUPT // Makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the TAPPING_TERM for both keys. See Mod tap interrupt for details
// #define TAPPING_FORCE_HOLD // Makes it possible to use a dual role key as modifier shortly after having been tapped. See Hold after tap. Breaks any Tap Toggle functionality (TT or the One Shot Tap Toggle)
// #define LEADER_TIMEOUT 300 // How long before the leader key times out. If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the LEADER_PER_KEY_TIMING option, which resets the timeout after each key is tapped.
// #define LEADER_PER_KEY_TIMING // Sets the timer for leader key chords to run on each key press rather than overall
// #define LEADER_KEY_STRICT_KEY_PROCESSING // Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify MT(MOD_CTL, KC_A) if you want to use KC_A.
// #define ONESHOT_TIMEOUT 300 // How long before oneshot times out
// #define ONESHOT_TAP_TOGGLE 2 // How many taps before oneshot toggle is triggered
// #define COMBO_COUNT 2 // Set this to the number of combos that you're using in the Combo feature.
// #define COMBO_TERM 200 // How long for the Combo keys to be detected. Defaults to TAPPING_TERM if not defined.
// #define TAP_CODE_DELAY 100 // Sets the delay between register_code and unregister_code, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
// #define TAP_HOLD_CAPS_DELAY 80 // Sets the delay for Tap Hold keys (LT, MT) when using KC_CAPSLOCK keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_ALPHAS_MODS // Sets the default mode, if none has been set
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes
#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
#define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
#define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
//#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out

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/* Copyright 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_tkl_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_tkl_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
RGB_MOD, RGB_HUI, RGB_VAI, RGB_SAI, RGB_SPI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
RGB_TOG, RGB_HUD, RGB_VAD, RGB_SAD, RGB_SPD, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, KC_AUDIO_VOL_UP,
_______, _______, _______, _______, _______, _______, _______, _______, KC_BRIGHTNESS_DOWN, KC_AUDIO_VOL_DOWN, KC_BRIGHTNESS_UP
)
/*
[X] = LAYOUT_tkl_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
*/
};

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/* Copyright 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_tkl_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_tkl_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT_tkl_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_tkl_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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# The default VIA keymap for bm80

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VIA_ENABLE = yes

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# bm80
![bm80](https://i.imgur.com/AqjEjOi.jpeg)
A tkl, hotswap, in switch RGB keyboard from KPRepublic.
* Keyboard Maintainer: [peepeetee](https://github.com/peepeetee)
* Hardware Supported: BM80
* Hardware Availability: [KP Republic](https://kprepublic.com/collections/new-arrival/products/bm80rgb-bm80-rgb-80-hot-swappable-custom-mechanical-keyboard-pcb-programmed-qmk-via-firmware-full-rgb-switch-underglow-type-c)
Make example for this keyboard (after setting up your build environment):
make kprepublic/bm80:default
Flashing example for this keyboard:
make kprepublic/bm80:default:flash
To reset the board into bootloader mode, do one of the following:
* Short the two-pad footprint between the "delete" key and the "end" key while the board is plugged in
* Press the switch labled RST on the back of the PCB, near the MCU, while the board is plugged in
* Hold the Esc key while connecting the USB cable (also erases persistent settings)
All of the RGB matrix effects are enabled by default. To disable specific ones, see [this section](https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects) for more information.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LTO_ENABLE = yes
LAYOUTS = tkl_ansi