commit
27f9671a3e
3 changed files with 44 additions and 22 deletions
7
keyboards/planck/keymaps/bone2planck/config.h
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7
keyboards/planck/keymaps/bone2planck/config.h
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@ -0,0 +1,7 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#endif
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#include "../../config.h"
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#define PREVENT_STUCK_MODIFIERS
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@ -4,6 +4,13 @@
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#endif
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#include "keymap_german.h"
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// for intellisense, has to be commented for building
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/*
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#include "..\..\..\..\quantum\keymap_extras\keymap_german.h"
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#include "..\..\..\..\quantum\keymap_common.h"
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#include "..\..\..\..\tmk_core\common\keycode.h"
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*/
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#define _______ KC_TRNS
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/* This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
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@ -24,14 +31,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | GUI | Ctrl | Alt | M4 | M2 | Space | M2 | M4 | | Ctrl | Esc |
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* | Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
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* `-----------------------------------------------------------------------------------'
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*/
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[0] = {
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{ DE_Q, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_SS },
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{ LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
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{ KC_LSFT, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, KC_LSFT },
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{ KC_LGUI, KC_LCTL, KC_LALT, MO(4), MO(2), KC_SPC, KC_SPC, MO(2), MO(4), KC_NO, KC_RCTL, KC_ESC }
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{ DE_Q, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_SS },
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{ LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
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{ KC_LSFT, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, KC_LSFT },
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{ KC_LCTL, KC_RGUI, KC_LALT, MO(4), MO(2), KC_SPC, KC_SPC, MO(2), MO(4), KC_RALT, KC_ESC, KC_RCTL }
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},
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/* M1 Special Characters
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@ -43,7 +50,7 @@ very ergonomic placement for coding
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| # | $ | | | ~ | € | + | % | " | ' | ; |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | GUI | Ctrl | Alt | M4 | M2 | Space | M2 | M4 | | Ctrl | Esc |
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* | Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
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* `-----------------------------------------------------------------------------------'
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*/
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[1] = {
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@ -56,37 +63,37 @@ very ergonomic placement for coding
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/* Navigation & Number Blocks
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very easy to get used to & intuituve placement
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* ,-----------------------------------------------------------------------------------.
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* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | |
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* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | Home | Lft | Down | Right| End | . | 4 | 5 | 6 | , | Enter|
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| | Tab | Ins | Enter| | 0 | 1 | 2 | 3 | ; |Shift |
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* | Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | ; |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | GUI | Ctrl | Alt | M3 | M2 | Space | M2 | M3 | | Ctrl | Esc |
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* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Alt | Esc | Ctrl |
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* `-----------------------------------------------------------------------------------'
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*/
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[2] = {
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{ KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_NO },
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{ KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_INS },
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{ KC_TAB, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_ENT },
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{ _______, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, DE_0, DE_1, DE_2, DE_3, DE_SCLN, _______ },
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{ _______, KC_NO, KC_TAB, KC_NO, KC_ENT, KC_NO, DE_0, DE_1, DE_2, DE_3, DE_SCLN, _______ },
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{ _______, _______, _______, MO(3), _______, _______, _______, _______, MO(3), _______, _______, _______ }
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},
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/* Flipped Navigation & Number Blocks for one handed use
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accessed by sliding from M2 to M3 with thumb
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* ,-----------------------------------------------------------------------------------.
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* | | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
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* | Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | . | 4 | 5 | 6 | , | Home | Left | Down | Right| End | Enter|
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| 0 | 1 | 2 | 3 | ; | | Tab | Ins | Enter| |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | GUI | Ctrl | Alt | M3 | | Space | | M3 | | Ctrl | Esc |
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* | Ctrl | GUI | Alt | M3 | | Space | | M3 | Alt | Esc | Ctrl |
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* `-----------------------------------------------------------------------------------'
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*/
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[3] = {
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{ KC_NO, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO },
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{ KC_INS, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO },
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{ _______, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______ },
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{ _______, DE_0, DE_1, DE_2, DE_3, DE_SCLN, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, _______ },
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{ _______, _______, _______, _______, KC_NO, _______, _______, KC_NO, _______, _______, _______, _______ }
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@ -102,7 +109,7 @@ slide from m4 to m5 to access flipped version
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | GUI | Ctrl | Alt | M4 | M5 | Space | M5 | M4 | | Ctrl | Esc |
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* | Ctrl | GUI | Alt | M4 | M5 | Space | M5 | M4 | Alt | Esc | Ctrl |
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* `-----------------------------------------------------------------------------------'
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*/
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[4] = {
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@ -115,19 +122,19 @@ slide from m4 to m5 to access flipped version
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/* flipped Function & Media Keys
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* ,-----------------------------------------------------------------------------------.
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* | | | F7 | F8 | F9 | | | Print|Scroll| Pause| | |
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* | | | F7 | F8 | F9 | F12 | | Print|Scroll| Pause| | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | ³ | F4 | F5 | F6 | | | Mute | Vol- | Vol+ | | |
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* | | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| ² | F1 | F2 | F3 | | | Prev | Play | Next | |Shift |
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* | Shift| ² | F1 | F2 | F3 | F10 | | Prev | Play | Next | |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | GUI | Ctrl | Alt | | M5 | Space | M5 | | | Ctrl | Esc |
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* | Ctrl | GUI | Alt | | M5 | Space | M5 | | Alt | Esc | Ctrl |
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* `-----------------------------------------------------------------------------------'
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*/
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[5] = {
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{ KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO },
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{ KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO },
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{ _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_NO, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, _______ },
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{ KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO },
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{ KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO },
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{ _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, _______ },
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{ _______, _______, _______, KC_NO, _______, _______, _______, _______, KC_NO, _______, _______, _______ }
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}
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};
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8
keyboards/planck/keymaps/bone2planck/readme.md
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keyboards/planck/keymaps/bone2planck/readme.md
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check keymap.c to the layers
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This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
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It has "üäöß" as it is optimized for a mix of German & English.
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My favourite features are the placement of the special characters often used for programming right on the home row
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and the number & navigation block combo, so you never have to move your hands from their home position.
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Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
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