add in the missing #defines
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@ -90,9 +90,19 @@
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// disable backlight after timeout in minutes, 0 = no timeout
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// disable backlight after timeout in minutes, 0 = no timeout
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#define RGB_BACKLIGHT_DISABLE_AFTER_TIMEOUT 0
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#define RGB_BACKLIGHT_DISABLE_AFTER_TIMEOUT 0
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// the default brightness
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#define RGB_BACKLIGHT_BRIGHTNESS 255
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// the default effect (RGB test)
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// the default effect (RGB test)
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#define RGB_BACKLIGHT_EFFECT 255
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#define RGB_BACKLIGHT_EFFECT 255
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// the default effect speed (0-3)
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#define RGB_BACKLIGHT_EFFECT_SPEED 0
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// the default color1 and color2
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#define RGB_BACKLIGHT_COLOR_1 { .h = 0, .s = 255 }
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#define RGB_BACKLIGHT_COLOR_2 { .h = 127, .s = 255 }
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// These define which keys in the matrix are alphas/mods
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// These define which keys in the matrix are alphas/mods
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// Used for backlight effects so colors are different for
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// Used for backlight effects so colors are different for
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// alphas vs. mods
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// alphas vs. mods
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@ -104,6 +114,11 @@
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#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_3 0b0111000000000001
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#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_3 0b0111000000000001
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#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_4 0b0111100000000111
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#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_4 0b0111100000000111
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#define RGB_BACKLIGHT_CAPS_LOCK_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
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#define RGB_BACKLIGHT_LAYER_1_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
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#define RGB_BACKLIGHT_LAYER_2_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
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#define RGB_BACKLIGHT_LAYER_3_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
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#define DYNAMIC_KEYMAP_LAYER_COUNT 4
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#define DYNAMIC_KEYMAP_LAYER_COUNT 4
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// EEPROM usage
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// EEPROM usage
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