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[Keymap] Add keymap for user jerryhcooke (#7251)

* Add keymap for user jerryhcooke

Created a new keymap with encoder changing per layer

* Added readme

* Update readme.md

* Update readme.md

* Update readme.md

* Update keyboards/keebio/iris/keymaps/jerryhcooke/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keymap.c

* Fixed Formatting

Ran automatic C formatting as suggested

* Update rules.mk

Fixed linespacing
This commit is contained in:
Jerry Cooke 2019-11-04 21:44:20 +00:00 committed by Drashna Jaelre
parent 25d4c0c810
commit 2b83b908dd
4 changed files with 80 additions and 0 deletions

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/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// #define USE_I2C
#define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 2
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#ifndef NO_DEBUG
# define NO_DEBUG
#endif // !NO_DEBUG
#if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
# define NO_PRINT
#endif // !NO_PRINT

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#include QMK_KEYBOARD_H
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {[0] = LAYOUT(KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_ENT, LCTL_T(KC_LGUI), KC_Z, KC_X, KC_C, KC_D, KC_V, LGUI(KC_L), MEH_T(KC_MINS), KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_LGUI, LT(1, KC_QUOT), KC_SFTENT, KC_SPC, LT(2, KC_BSLS), LALT_T(KC_APP)),
[1] = LAYOUT(KC_MPLY, KC_NO, KC_DQUO, KC_NO, LALT(KC_F4), KC_NO, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_NO, RESET, KC_MPRV, KC_END, KC_UP, KC_HOME, KC_PGUP, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, RGB_SAI, RGB_SAD, KC_MNXT, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, RGB_HUI, RGB_HUD, KC_NO, KC_WBAK, KC_WFWD, KC_WSTP, KC_WREF, KC_NO, LCA(KC_DEL), KC_NLCK, KC_P0, KC_P0, KC_PDOT, KC_PENT, RGB_SPI, RGB_SPD, KC_PSCR, KC_NO, KC_LGUI, RGB_TOG, RGB_VAI, RGB_VAD),
[2] = LAYOUT(KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_NO, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_K, KC_NO, KC_WH_D, KC_MS_U, KC_WH_U, KC_NO, KC_F12, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO)};
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
switch (biton32(layer_state)) {
case _LOWER:
clockwise ? tap_code(KC_MS_WH_UP) : tap_code(KC_MS_WH_DOWN);
break;
case _RAISE:
clockwise ? rgblight_increase_hue() : rgblight_decrease_hue();
break;
default:
clockwise ? tap_code(KC_AUDIO_VOL_UP) : tap_code(KC_AUDIO_VOL_DOWN);
break;
}
} else if (index == 1) {
switch (biton32(layer_state)) {
case _LOWER:
clockwise ? tap_code(KC_UP) : tap_code(KC_DOWN);
break;
case _RAISE:
clockwise ? tap_code(KC_MEDIA_NEXT_TRACK) : tap_code(KC_MEDIA_PREV_TRACK);
break;
default:
clockwise ? tap_code(KC_RIGHT) : tap_code(KC_LEFT);
break;
}
}
}
#endif // ENCODER_ENABLE

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[Jerry's Iris R4 Layout](https://imgur.com/a/JLytcqS)
This is a fairly modified version of the default keymap that I tinkered with to allow the rotary encoder to carry out a different function on each layer.

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RGBLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = yes
MOUSEKEY_ENABLE = yes