update eosti keymaps (#10610)
* adds eosti/planck keymaps * updates eosti keymaps * add header guard to bdn9 config.h Co-authored-by: Joel Challis <git@zvecr.com> * reduce file size of compiled firmware * move console disable to rules.mk Co-authored-by: Joel Challis <git@zvecr.com>
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2c5ad9189c
7 changed files with 104 additions and 41 deletions
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@ -1 +1,18 @@
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#define TAPPING_TERM 175
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/* Copyright 2020 Reid Sox-Harris
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define TAPPING_TERM 275
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@ -1,3 +1,19 @@
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/* Copyright 2020 Reid Sox-Harris
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layer_names {
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@ -13,12 +29,11 @@ enum custom_keycodes {
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M804,
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M805,
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M806,
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MAIL_C
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};
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// tapdance keycodes
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enum td_keycodes {
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LAY // Our example key: `LALT` when held, `(` when tapped. Add additional keycodes for each tapdance.
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LAY
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};
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// define a type containing as many tapdance states as you need
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@ -71,11 +86,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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SEND_STRING("M806" SS_TAP(X_ENTER));
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}
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break;
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case MAIL_C:
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if (record->event.pressed) {
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SEND_STRING(SS_TAP(X_ENTER) SS_TAP(X_DOWN) SS_TAP(X_DOWN) SS_TAP(X_ENTER));
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}
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break;
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}
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return true;
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@ -90,7 +100,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ├────────┼────────┼────────┤
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KC_LEFT, KC_DOWN, KC_RGHT,
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// ├────────┼────────┼────────┤
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KC_NO, KC_NO, KC_NO
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KC_MRWD, KC_MPLY, KC_MFFD
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// └────────┴────────┴────────┘
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),
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[_MACRO] = LAYOUT(
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@ -99,16 +109,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ├────────┼────────┼────────┤
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M801, M802, M803,
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// ├────────┼────────┼────────┤
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MAIL_C, KC_NO, EX_ARR
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KC_NO, KC_NO, EX_ARR
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// └────────┴────────┴────────┘
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),
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[_MOD] = LAYOUT(
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// ┌────────┬────────┬────────┐
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_______, BL_STEP,TG(_MOD),
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// ├────────┼────────┼────────┤
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KC_NO, RGB_MOD, KC_NO,
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RGB_TOG, RGB_HUI, RGB_SAI,
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// ├────────┼────────┼────────┤
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KC_NO, KC_NO, KC_NO
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RGB_MOD, RGB_HUD, RGB_SAD
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// └────────┴────────┴────────┘
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)
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};
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@ -123,6 +133,8 @@ void encoder_update_user(uint8_t index, bool clockwise) {
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}
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}
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// Tapdance! Hold to use as a modifier to the _MOD layout, tap to change it between _BASE and _MACRO
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// determine the tapdance state to return
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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@ -3,7 +3,7 @@
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## Features
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- Single encoder in the top left to control volume, push to mute
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- Arrow keys on home layer
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- Arrow keys and media keys on home layer
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- Tap upper right to toggle to macro layer
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- Hold upper right to change keyboard functions (aka RGB)
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- 520 entire bytes free!
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- 428 entire bytes free!
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@ -1 +1,4 @@
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TAP_DANCE_ENABLE=yes
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = no
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LTO_ENABLE = yes
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@ -1,5 +1,5 @@
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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Copyright 2020 Reid Sox-Harris
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,10 +1,27 @@
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/* Copyright 2020 Reid Sox-Harris
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layer_names {
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_QWERTY,
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_GAME,
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_UPPER,
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_LOWER
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_LOWER,
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_UTILS
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};
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enum custom_keycodes {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case TMUX_WN:
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case TMUX_WN: // Switches to next window in tmux
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if (record->event.pressed) {
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SEND_STRING(SS_LCTRL("a") "n");
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SEND_STRING(SS_LCTRL("a") "n"); // Requires a leader of ctrl-a
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}
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break;
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case TMUX_WL:
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case TMUX_WL: // Switches to last window in tmux
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if (record->event.pressed) {
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SEND_STRING(SS_LCTRL("a") "l");
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}
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#define UPPER MO(_UPPER)
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#define LOWER MO(_LOWER)
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#define GAME TG(_GAME)
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#define UTILS MO(_UTILS)
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#define WM_R LCTL(KC_RGHT)
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#define WM_L LCTL(KC_LEFT)
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#define WM_MC LCTL(KC_UP)
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#define WEB_R LGUI(KC_RCBR)
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#define WEB_L LGUI(KC_LCBR)
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#define TMUX_ESC LCTL(KC_A)
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#define TMUX_U RALT(KC_UP)
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#define WM_R LCTL(KC_RGHT) // Moves the MacOS WM to the right
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#define WM_L LCTL(KC_LEFT) // ...and to the left
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#define WM_MC LCTL(KC_UP) // Enters MacOS Mission Control
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#define WEB_R LGUI(KC_RCBR) // Change tabs to the right on Firefox, Chrome
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#define WEB_L LGUI(KC_LCBR) // ...and to the left
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#define TMUX_U RALT(KC_UP) // tmux navigation, requires tmux.conf change
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#define TMUX_D RALT(KC_DOWN)
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#define TMUX_R RALT(KC_RGHT)
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#define TMUX_L RALT(KC_LEFT)
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_RALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSPC,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_NO, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSPC,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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KC_LGUI, UPPER, KC_ENT, KC_SPC, LOWER, KC_NO
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KC_LGUI, UPPER, KC_ENT, KC_SPC, LOWER, KC_RALT
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_GAME] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC , KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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TMUX_ESC, KC_NO, KC_NO, KC_NO, WEB_L, WEB_R, TMUX_L, TMUX_D, TMUX_U, TMUX_R, KC_NO, KC_BSLS,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, KC_NO, KC_VOLU, WM_MC, WM_L, WM_R, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PGUP, KC_NO,
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_______, WEB_L, WEB_R, WM_MC, WM_L, WM_R, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PGUP, KC_BSLS,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, KC_MUTE, KC_VOLD, KC_LBRC, KC_LPRN, KC_LCBR,_______, _______, KC_RCBR, KC_RPRN, KC_RBRC, KC_NO, KC_PGDN,_______,
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_______, KC_NO, KC_LABK, KC_LBRC, KC_LPRN, KC_LCBR, _______, _______, KC_RCBR, KC_RPRN, KC_RBRC, KC_RABK, KC_PGDN,_______,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, _______, _______, _______, KC_NO, _______
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_______, UPPER, _______, _______, UTILS, _______
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_LOWER] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, KC_NO, KC_INS, KC_HOME, KC_PGUP, KC_NO, GAME,
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KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC , KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, KC_SLEP, KC_DEL, KC_END, KC_PGDN, KC_NO, KC_NO,
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_______, TMUX_WL, TMUX_WN, KC_NO, KC_NO, KC_NO, TMUX_L, TMUX_D, TMUX_U, TMUX_R, KC_NO, KC_PIPE,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, TMUX_WL, TMUX_WN,_______, KC_LBRC, KC_LPRN, KC_LCBR, _______, KC_RCBR, KC_RPRN, KC_RBRC, KC_NO, KC_NO, _______,
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_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NO, KC_DEL,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, UTILS, _______, _______, LOWER, _______
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_UTILS] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, KC_NO, KC_INS, KC_HOME, KC_PGUP, KC_NO, GAME,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_NO, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD,_______, _______, KC_SLEP, KC_DEL, KC_END, KC_PGDN, KC_NO, KC_NO,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, KC_NO, _______, _______, _______, _______
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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@ -5,7 +5,8 @@
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- QWERTY base layer with right thumb space and left thumb enter
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- Gaming layer to swap enter and space so that WASD and space can all be on the same hand
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- MacOS navigation keys for switching windows and entering Mission Control
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- Google Chrome navigation keys for cycling tabs
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- Browser navigation keys for cycling tabs
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- HJKL arrow keys
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- tmux navigation keys for switching focus, panes, and the leader key
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- tmux navigation keys for switching focus, panes
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- Plays nicely with my Planck layout for easy switching
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- Probably other stuff too?
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