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[Keyboard] new layout for squiggle (#15683)

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Ibnu Daru Aji 2022-01-14 00:19:51 +07:00 committed by GitHub
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commit 2f68e05884
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6 changed files with 209 additions and 2 deletions

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/* Copyright 2022 Ibnu D. Aji
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define COMBO_TERM 100
#define COMBO_COUNT 38
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD

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/* Copyright 2020 Ibnu D. Aji
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// enum for combos.
enum combos {
// left hand combinations.
Q_W,
W_E,
E_R,
Z_X,
C_X,
C_V,
// right hand combinations.
P_O,
O_U,
U_I,
SLASH_DOT,
DOT_COMMA,
COMMA_M,
// both hands combinations.
SLASH_Z,
COMMA_X,
J_F,
};
enum {
_BASE,
_LOWER,
_RAISE,
_ADJUST,
};
// thumb keys.
#define ALT_ENT ALT_T(KC_ENT)
#define SFT_ESC SFT_T(KC_ESC)
// home row mods.
#define CT_S RCTL_T(KC_S)
#define CT_L RCTL_T(KC_L)
#define SH_A RSFT_T(KC_A)
#define SH_SCLN RSFT_T(KC_SCLN)
#define AL_D RALT_T(KC_D)
#define AL_K RALT_T(KC_K)
#define GU_G RGUI_T(KC_G)
#define GU_H RGUI_T(KC_H)
// layer toggle.
#define LW_BSPC LT(_LOWER, KC_BSPC)
#define RS_SPC LT(_RAISE, KC_SPC)
// idk, man. not used, i guess.
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
#define ADDDD MO(_ADJUST)
#define MUIS MO(_MUIS)
// common shortcuts for windows and linux that i use.
#define NXTTAB LCTL(KC_PGDN)
#define PRVTAB LCTL(KC_PGUP)
#define UPTAB LCTL(LSFT(KC_PGUP))
#define DNTAB LCTL(LSFT(KC_PGDN))
#define NXTWIN LALT(KC_TAB)
#define PRVWIN LALT(LSFT(KC_TAB))
#define CALDL LCTL(LALT(KC_DELT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define EXPLR LGUI(KC_E)
#define LCKGUI LGUI(KC_L)
#define CONPST LSFT(KC_INS)
#define CLSGUI LALT(KC_F4)
// left hand combinations.
const uint16_t PROGMEM q_w_combo[] = {KC_Q, KC_W, COMBO_END};
const uint16_t PROGMEM w_e_combo[] = {KC_W, KC_E, COMBO_END};
const uint16_t PROGMEM e_r_combo[] = {KC_E, KC_R, COMBO_END};
const uint16_t PROGMEM z_x_combo[] = {KC_Z, KC_X, COMBO_END};
const uint16_t PROGMEM x_c_combo[] = {KC_X, KC_C, COMBO_END};
const uint16_t PROGMEM c_v_combo[] = {KC_C, KC_V, COMBO_END};
// right hand combinations.
const uint16_t PROGMEM p_o_combo[] = {KC_P, KC_O, COMBO_END};
const uint16_t PROGMEM o_u_combo[] = {KC_O, KC_U, COMBO_END};
const uint16_t PROGMEM u_i_combo[] = {KC_U, KC_I, COMBO_END};
const uint16_t PROGMEM slash_dot_combo[] = {KC_SLSH, KC_DOT, COMBO_END};
const uint16_t PROGMEM dot_comma_combo[] = {KC_DOT, KC_COMM,COMBO_END};
const uint16_t PROGMEM comma_m_combo[] = {KC_COMM, KC_M, COMBO_END};
// both hand combinations.
const uint16_t PROGMEM z_slash_combo[] = {KC_Z, KC_SLSH, COMBO_END};
const uint16_t PROGMEM x_comma_combo[] = {KC_X, KC_COMM, COMBO_END};
const uint16_t PROGMEM j_f_combo[] = {KC_F, KC_J, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
// left hand combinations.
[Q_W] = COMBO(q_w_combo, KC_TAB),
[W_E] = COMBO(w_e_combo, KC_DQT),
[E_R] = COMBO(e_r_combo, KC_UNDS),
[Z_X] = COMBO(z_x_combo, KC_ENT),
[C_X] = COMBO(x_c_combo, LCTL(KC_W)),
[C_V] = COMBO(c_v_combo, KC_DELT),
// right hand combinations.
[P_O] = COMBO(p_o_combo, KC_BSPC),
[O_U] = COMBO(o_u_combo, KC_QUOT),
[U_I] = COMBO(u_i_combo, KC_MINS),
[SLASH_DOT] = COMBO(slash_dot_combo, KC_PIPE),
[DOT_COMMA] = COMBO(dot_comma_combo, KC_APP),
[COMMA_M] = COMBO(comma_m_combo, KC_DELT),
// both hand combinations.
[SLASH_Z] = COMBO(z_slash_combo, KC_HOME),
[COMMA_X] = COMBO(x_comma_combo, KC_END),
[J_F] = COMBO(j_f_combo, KC_ENT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_full(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
SH_A, CT_S, AL_D, KC_F, GU_G, GU_H, KC_J, AL_K, CT_L, SH_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,
KC_LCTL,KC_LGUI,KC_LALT,LW_BSPC,SFT_ESC, ALT_ENT,RS_SPC, KC_RALT,KC_RGUI,KC_RCTL
),
[_RAISE] = LAYOUT_full(
KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR, KC_BSLS,KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR, KC_EQL, KC_4, KC_5, KC_6, KC_0 ,
KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS ,
_______,_______,_______,ADDDD, _______, ALT_ENT,RS_SPC, _______,_______,_______
),
[_LOWER] = LAYOUT_full(
KC_ESC, KC_QUES,KC_UNDS,KC_F1, KC_F2, KC_F3, KC_F4, KC_MINS,KC_SLSH,KC_BSPC ,
KC_LSFT,KC_TAB, KC_PGUP,KC_F5, KC_F6, KC_F7, KC_F8, KC_HOME,KC_LALT,KC_ENT ,
KC_CLCK,KC_SLCK,KC_PGDN,KC_F9, KC_F10, KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
_______,_______,_______,ADDDD, _______, KC_DELT,ADDDD, _______,_______,_______
),
[_ADJUST] = LAYOUT_full(
_______,EXPLR, KC_UP, PRVTAB, PRVWIN, NXTWIN, NXTTAB, _______,_______,LCKGUI,
TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB, DNTAB, KC_ENT, KC_LGUI,_______,CALDL,
_______,CLSGUI, _______,CONPST, RESET, _______,_______,_______,_______,_______,
_______,_______,_______,_______,_______, _______,_______,_______,_______,_______
),
};

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# The default keymap for squiggle
Because of the key count in this board is less than 40, it uses combo
extensively.
For example, to input `KC_TAB`, you have to press `KC_Q` and `KC_W`
simultaneously.

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COMBO_ENABLE = yes

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It's a keyboard family which has the following requirements:
- 5 columns per hand.
- At most 3 keys for each side's thumb row.
- No numrow.
- Split.
- Symmetric.
* Keyboard Maintainer: [ibnuda](https://github.com/ibnuda)
* Hardware Supported: Atmega32u4.
* Hardware Availability: [shop](https://dactyl.bigcartel.com/product/squiggle-keyboard-kit) or [repo](https://github.com/ibnuda/squiggle).
* Hardware Availability: [repo](https://github.com/ibnuda/squiggle).
Make example for this keyboard (after setting up your build environment):
make squiggle:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
To enter to the bootloader you need to:
* Press the key mapped to `RESET`

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{ R24, R23, R22, R21, R20 }, \
{ ___, R33, R32, R31, R30 }, \
}
#define LAYOUT_full(\
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ L30, L31, L32, L33, L34 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ R34, R33, R32, R31, R30 }, \
}