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Move the logo drawing keyframe to lcd_keyframes

This commit is contained in:
Fred Sundvik 2017-04-08 21:30:11 +03:00
parent df67169d42
commit 3074269c4a
4 changed files with 25 additions and 40 deletions

View file

@ -72,24 +72,6 @@ static visualizer_user_data_t user_data_keyboard = {
_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE, _Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
"Please increase the VISUALIZER_USER_DATA_SIZE"); "Please increase the VISUALIZER_USER_DATA_SIZE");
bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
(void)state;
// Read the uGFX documentation for information how to use the displays
// http://wiki.ugfx.org/index.php/Main_Page
gdispClear(White);
// You can use static variables for things that can't be found in the animation
// or state structs, here we use the image
//gdispGBlitArea is a tricky function to use since it supports blitting part of the image
// if you have full screen image, then just use 128 and 32 for both source and target dimensions
gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo);
return false;
}
// Feel free to modify the animations below, or even add new ones if needed // Feel free to modify the animations below, or even add new ones if needed
// Don't worry, if the startup animation is long, you can use the keyboard like normal // Don't worry, if the startup animation is long, you can use the keyboard like normal
@ -99,7 +81,7 @@ static keyframe_animation_t startup_animation = {
.loop = false, .loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0}, .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = { .frame_functions = {
display_logo, lcd_keyframe_draw_logo,
backlight_keyframe_animate_color, backlight_keyframe_animate_color,
}, },
}; };
@ -162,7 +144,7 @@ static keyframe_animation_t resume_animation = {
.frame_functions = { .frame_functions = {
lcd_keyframe_enable, lcd_keyframe_enable,
backlight_keyframe_enable, backlight_keyframe_enable,
display_logo, lcd_keyframe_draw_logo,
backlight_keyframe_animate_color, backlight_keyframe_animate_color,
}, },
}; };

View file

@ -46,24 +46,6 @@ typedef enum {
static lcd_state_t lcd_state = LCD_STATE_INITIAL; static lcd_state_t lcd_state = LCD_STATE_INITIAL;
bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
(void)state;
// Read the uGFX documentation for information how to use the displays
// http://wiki.ugfx.org/index.php/Main_Page
gdispClear(White);
// You can use static variables for things that can't be found in the animation
// or state structs, here we use the image
//gdispGBlitArea is a tricky function to use since it supports blitting part of the image
// if you have full screen image, then just use 128 and 32 for both source and target dimensions
gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo);
return false;
}
// Feel free to modify the animations below, or even add new ones if needed // Feel free to modify the animations below, or even add new ones if needed
// Don't worry, if the startup animation is long, you can use the keyboard like normal // Don't worry, if the startup animation is long, you can use the keyboard like normal
@ -73,7 +55,7 @@ static keyframe_animation_t startup_animation = {
.loop = false, .loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0}, .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = { .frame_functions = {
display_logo, lcd_keyframe_draw_logo,
backlight_keyframe_animate_color, backlight_keyframe_animate_color,
}, },
}; };
@ -104,7 +86,7 @@ static keyframe_animation_t resume_animation = {
.frame_functions = { .frame_functions = {
lcd_keyframe_enable, lcd_keyframe_enable,
backlight_keyframe_enable, backlight_keyframe_enable,
display_logo, lcd_keyframe_draw_logo,
backlight_keyframe_animate_color, backlight_keyframe_animate_color,
}, },
}; };

View file

@ -18,6 +18,7 @@
#include <string.h> #include <string.h>
#include "action_util.h" #include "action_util.h"
#include "led.h" #include "led.h"
#include "resources/resources.h"
bool lcd_keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) { bool lcd_keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation; (void)animation;
@ -154,6 +155,24 @@ bool lcd_keyframe_display_layer_and_led_states(keyframe_animation_t* animation,
return false; return false;
} }
bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
// Read the uGFX documentation for information how to use the displays
// http://wiki.ugfx.org/index.php/Main_Page
gdispClear(White);
// You can use static variables for things that can't be found in the animation
// or state structs, here we use the image
//gdispGBlitArea is a tricky function to use since it supports blitting part of the image
// if you have full screen image, then just use 128 and 32 for both source and target dimensions
gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo);
return false;
}
bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation; (void)animation;
(void)state; (void)state;

View file

@ -29,6 +29,8 @@ bool lcd_keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualize
bool lcd_keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state); bool lcd_keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
// Displays both the layer text and the led states // Displays both the layer text and the led states
bool lcd_keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state); bool lcd_keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
// Displays the QMK logo on the LCD screen
bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* state);
bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state); bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
bool lcd_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state); bool lcd_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);