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[Keymap] Updates to personal keymaps (#8818)

* sync with upstream; initial iris design

* sync with upstream

* update to iris keymap

* merge upstream

* iris keymap refined

* Iris readme update

* messed up upstream merge somehow, hopefully fixed

* removed extra closing bracket

* Apply suggestions from code review

Co-Authored-By: Joel Challis <git@zvecr.com>

* change layers from define to enum per suggestions

Co-authored-by: Mysti Woodard <mystiwoodard@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
This commit is contained in:
khitsule 2020-04-20 03:15:12 +10:00 committed by GitHub
parent e0fffcde99
commit 33a5dc4fcf
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 236 additions and 15 deletions

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@ -2,20 +2,19 @@
#include QMK_KEYBOARD_H
#define ALPH 0
#define LOWR 1
#define RAIS 2
// enum layers {
// ALPH, //alpha qwerty
// LOWR, //layer 1: nav and functions
// RAIS //layer 2: numpad and symbols
// };
enum layers {
ALPH,
GAME,
LOWR,
RAIS,
ADJS
};
// define any macros here to keep keymap clean and readable
#define KM_DLEFT LGUI(LCTL(KC_LEFT))
#define KM_DRIGHT LGUI(LCTL(KC_RIGHT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define tap_mod_macro(record, mod, macro) ( ((record)->event.pressed) ? \
( ((record)->tap.count <= 0 || (record)->tap.interrupted) ? MACRO(D(mod), END) : MACRO_NONE ) : \
@ -28,20 +27,32 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
KC_ESC, KC_TRNS, KC_TRNS, ALT_T(KC_ENT), LT(LOWR, KC_TAB), CTL_T(KC_SPC), SFT_T(KC_BSPC), LT(RAIS, KC_DEL), KC_LGUI, KC_TRNS, KC_QUOT, KC_MINUS
KC_ESC, KC_TRNS, KC_TRNS, ALT_T(KC_ENT), LT(LOWR, KC_TAB), CTL_T(KC_SPC), SFT_T(KC_BSPC), LT(RAIS, KC_DEL), KC_LGUI, TO(GAME), KC_QUOT, KC_MINUS
),
[GAME] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
KC_ESC, KC_TRNS, KC_ENT, KC_LALT, KC_TAB, KC_LCTL, KC_LSFT, KC_DEL, KC_LGUI, TO(ALPH), KC_QUOT, KC_MINUS
),
[LOWR] = LAYOUT(
KC_PSCR, KC_HOME, KC_UP, KC_END, KC_TRNS, KC_LPRN, KC_F7, KC_F8, KC_F9, KC_RPRN,
KC_VOLU, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGUP, KC_LBRC, KC_F4, KC_F5, KC_F6, KC_RBRC,
KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KC_PGDN, LSFT(KC_LBRC), KC_F1, KC_F2, KC_F3, LSFT(KC_RBRC),
KM_DLEFT, KM_DRIGHT, LALT(KC_TAB), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
KM_DLEFT, KM_DRIGHT, LALT(KC_TAB), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(ADJS), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[RAIS] = LAYOUT(
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_TRNS, KC_7, KC_8, KC_9, KC_TRNS,
KC_CIRC, KC_AMPR, KC_GRV, KC_TILD, KC_PIPE, KC_PLUS, KC_4, KC_5, KC_6, KC_ASTR,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, KC_MINUS, KC_1, KC_2, KC_3, KC_SLASH,
RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_EQL
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_TRNS, KC_7, KC_8, KC_9, KC_TRNS,
KC_CIRC, KC_AMPR, KC_GRV, KC_TILD, KC_PIPE, KC_PLUS, KC_4, KC_5, KC_6, KC_ASTR,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, KC_MINUS, KC_1, KC_2, KC_3, KC_SLASH,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(ADJS), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_EQL
),
[ADJS] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TSKMGR, KC_TRNS, KC_TRNS, KC_F11, KC_F12,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};
const uint16_t PROGMEM fn_actions[] = {

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@ -0,0 +1,24 @@
/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// #define USE_I2C
#define EE_HANDS
#define IGNORE_MOD_TAP_INTERRUPT
#undef RGBLED_NUM

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@ -0,0 +1,153 @@
#include QMK_KEYBOARD_H
enum layers {
_QWERTY,
_GAME,
_LOWER,
_RAISE,
_ADJUST
};
// define keycode macros for readability
#define KM_DLEFT LGUI(LCTL(KC_LEFT))
#define KM_DRIGHT LGUI(LCTL(KC_RIGHT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define KC_LCBR LSFT(KC_LBRC)
#define KC_RCBR LSFT(KC_RBRC)
enum custom_keycodes {
QWERTY = SAFE_RANGE,
GAME,
LOWER,
RAISE,
ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_GRV,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_ENT, KC_DEL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
KC_LALT, LT(_LOWER, KC_TAB), CTL_T(KC_SPC), SFT_T(KC_BSPC), MO(_RAISE), KC_LGUI
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_GAME] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, MO(_LOWER), KC_SPC, _______, TO(_QWERTY), _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_LOWER] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
LALT(KC_F4), KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, KC_LPRN, KC_RPRN, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_MUTE, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, _______, _______, KC_NLCK, KC_LBRC, KC_RBRC, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KM_DLEFT, KM_DRIGHT,_______, _______, _______, _______, _______, _______, _______, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, _______, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_RAISE] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PLUS, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_P1, KC_P2, KC_P3, KC_EQL, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, _______, _______, TO(_GAME)
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_ADJUST] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______, _______, _______,_______, _______, _______, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, _______, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
else if (index == 1) {
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
}
}

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@ -0,0 +1,31 @@
# Iris Layout by Khitsule
![Khitsule](https://i.imgur.com/BIzu3RZ.png)
[KLE link](http://www.keyboard-layout-editor.com/#/gists/856ad949a89c47fa84c808ba17ae10c5)
## Layers
| Layer | Legend |
| ----- | ------ |
| Base | Centre (black) |
| Game | Centre (black) - see below |
| Lower | Bottom (purple) |
| Raise | Top (pink) |
## Features
* Raise/lower layers focus first on one-handed use
* Numpad on right hand with raise layer
* Game layer to be used as a gamepad
* Accessed by gui key in raise layer, return with the raise key
* Same as base layer **except** numbers 1-5 replaced with F1-F5; dual function removed from thumb keys (dedicated lower and space)
* Numbers to F1-F5 is designed to be used with a mouse such as the Naga that has numbers
* Lower layer gives one-handed access to arrows and F6-F10 as well
* Navigation on left hand with lower layer
* D refers to desktop left/right on Win 10 (win+ctrl+left/right)
* Use of hold/tap dual function keys
* Ctrl/Space
* Shift/Backspace
* Lower/Tab
* Dedicated ctrl and shift to allow for navigation shortcuts with ctrl+shift+nav

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BACKLIGHT_ENABLE = no
RGBLIGHT_ENABLE = no