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Keyboard: dactyl manuform 6x6 added (#3662)

* mouse layer keys shifted

* mouse layer keys shifted

* manuform 5x6 added

* mouse layer keys shifted

* manuform 5x6 added

* dactyl_manuform 5x6 keymap added

* reorg. dactyl manuform folder

* removed LAYOUTS = ortho_4x12 for 4x5

* Rows and Cols in config.h fixed

* MASTER_LEFT

* 5x6 matrix fixed

* keymap updated

* removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD

* default keymap for dactyl_manuform 5x6

* Fixes for Dactyl Manuform

* Add/update default keymap

* readme dactyl_manuform updated

* links to keymaps added

* dactyl_manuform 6x6 added. README updated

* dactyl_manuform README updated

* cleanup

* more cleanup
This commit is contained in:
zwnk 2018-08-15 19:31:59 -03:00 committed by Drashna Jaelre
parent 4cfdd2cff5
commit 3549415116
12 changed files with 266 additions and 369 deletions

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@ -1,161 +0,0 @@
Dactyl Manuform 4x5
======
the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link.
![Imgur](https://i.imgur.com/7y0Vbyd.jpg)
## First Time Setup
Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:
```
$ make handwired/dactyl_manuform/4x5:dvorak
```
You will see a lot of output and if everything worked correctly you will see the built hex file:
```
dactyl_manuform_4x5_dvorak.hex
```
If you would like to use one of the alternative keymaps, or create your own, copy one of the existing [keymaps](keymaps/) and run make like so:
```
$ make handwired/dactyl_manuform/4x5:YOUR_KEYMAP_NAME
```
If everything worked correctly you will see a file:
```
dactyl_manuform_4x5_YOUR_KEYMAP_NAME.hex
```
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
## Keymaps
Currently there are only two keymaps: Qwerty and Dvorak, feel free to make changes and contribute your keymap.
### Qwerty and Dvorak
Qwerty base layer:
![Imgur](https://i.imgur.com/Yb5e7dS.png)
Dvorak base layer:
![Imgur](https://i.imgur.com/CpuZptB.png)
Both keymaps have the same Raise and Lower layers:
Raise Layer
![Imgur](https://i.imgur.com/nOqePK5.png)
Lower Layer
![Imgur](https://i.imgur.com/WSshkYc.png)
Required Hardware
-----------------
Apart from diodes and key switches for the keyboard matrix in each half, you
will need:
* 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
* 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
Alternatively, you can use any sort of cable and socket that has at least 3
wires. If you want to use I2C to communicate between halves, you will need a
cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
Optional Hardware
-----------------
A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
Wiring
------
The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e.
PD0 on the ATmega32u4) between the two Pro Micros.
Next, wire your key matrix to any of the remaining 17 IO pins of the pro micro
and modify the `matrix.c` accordingly.
The wiring for serial:
![serial wiring](https://i.imgur.com/C3D1GAQ.png)
The wiring for i2c:
![i2c wiring](https://i.imgur.com/Hbzhc6E.png)
The pull-up resistors may be placed on either half. It is also possible
to use 4 resistors and have the pull-ups in both halves, but this is
unnecessary in simple use cases.
You can change your configuration between serial and i2c by modifying your `config.h` file.
Notes on Software Configuration
-------------------------------
the keymaps in here are for the 4x5 layout of the keyboard only.
Flashing
-------
From the top level `qmk_firmware` directory run `make KEYBOARD:KEYMAP:avrdude` for automatic serial port resolution and flashing.
Example: `make lets_split/rev2:default:avrdude`
Choosing which board to plug the USB cable into (choosing Master)
--------
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
It uses two strategies to figure things out: looking at the EEPROM (memory on the chip) or looking if the current board has the usb cable.
The EEPROM approach requires additional setup (flashing the eeprom) but allows you to swap the usb cable to either side.
The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
### Setting the left hand as master
If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
### Setting the right hand as master
If you always plug the usb cable into the right board, add an extra flag to your `config.h`
```
#define MASTER_RIGHT
```
### Setting EE_hands to use either hands as master
If you define `EE_HANDS` in your `config.h`, you will need to set the
EEPROM for the left and right halves.
The EEPROM is used to store whether the
half is left handed or right handed. This makes it so that the same firmware
file will run on both hands instead of having to flash left and right handed
versions of the firmware to each half. To flash the EEPROM file for the left
half run:
```
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
// or the equivalent in dfu-programmer
```
and similarly for right half
```
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
// or the equivalent in dfu-programmer
```
NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
Note that you need to program both halves, but you have the option of using
different keymaps for each half. You could program the left half with a QWERTY
layout and the right half with a Colemak layout using bootmagic's default layout option.
Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
right half is connected.
Notes on Using Pro Micro 3.3V
-----------------------------
Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
the frequency on the 3.3V board.
Also, if the slave board is producing weird characters in certain columns,
update the following line in `matrix.c` to the following:
```
// _delay_us(30); // without this wait read unstable value.
_delay_us(300); // without this wait read unstable value.
```

View file

@ -1,27 +1,13 @@
#include QMK_KEYBOARD_H /* A standard layout for the Dactyl Manuform 5x6 Keyboard */
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1
#define _RAISE 2 #define _RAISE 2
#define SFT_ESC SFT_T(KC_ESC)
#define CTL_BSPC CTL_T(KC_BSPC)
#define ALT_SPC ALT_T(KC_SPC)
#define SFT_ENT SFT_T(KC_ENT)
#define KC_ML KC_MS_LEFT
#define KC_MR KC_MS_RIGHT
#define KC_MU KC_MS_UP
#define KC_MD KC_MS_DOWN
#define KC_MB1 KC_MS_BTN1
#define KC_MB2 KC_MS_BTN1
#define RAISE MO(_RAISE) #define RAISE MO(_RAISE)
#define LOWER MO(_LOWER) #define LOWER MO(_LOWER)
@ -31,8 +17,6 @@ extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_5x6( [_QWERTY] = LAYOUT_5x6(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_BSPC, KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_BSPC,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS, KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
@ -54,7 +38,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______,_______, _______,_______, _______,_______, _______,_______,
_______,_______, _______,_______, _______,_______, _______,_______,
_______,_______, _______,_______ _______,_______, _______,_______
),
),
[_RAISE] = LAYOUT_5x6( [_RAISE] = LAYOUT_5x6(
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 , KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
@ -66,6 +51,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______,_______, _______,_______, _______,_______, _______,_______,
_______,_______, _______,_______ _______,_______, _______,_______
), ),
};
};

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@ -1,26 +1,14 @@
/* A QWERTY 3 Layer layout for the Dactyl Manuform 5x6 Keyboard */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1
#define _RAISE 2 #define _RAISE 2
#define SFT_ESC SFT_T(KC_ESC)
#define CTL_BSPC CTL_T(KC_BSPC)
#define ALT_SPC ALT_T(KC_SPC)
#define SFT_ENT SFT_T(KC_ENT)
#define KC_ML KC_MS_LEFT
#define KC_MR KC_MS_RIGHT
#define KC_MU KC_MS_UP
#define KC_MD KC_MS_DOWN
#define KC_MB1 KC_MS_BTN1
#define KC_MB2 KC_MS_BTN1
#define RAISE MO(_RAISE) #define RAISE MO(_RAISE)
#define LOWER MO(_LOWER) #define LOWER MO(_LOWER)
@ -37,11 +25,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT, KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_BSLASH, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_BSLASH,
KC_LBRC,KC_RBRC, KC_PLUS, KC_EQL, KC_LBRC,KC_RBRC, KC_PLUS, KC_EQL,
RAISE,KC_SPC, KC_ENT, LOWER, RAISE,KC_SPC, KC_ENT, LOWER,
KC_TAB,KC_HOME, KC_END, KC_DEL, KC_TAB,KC_HOME, KC_END, KC_DEL,
KC_BSPC, KC_GRV, KC_LGUI, KC_LALT KC_BSPC,KC_GRV, KC_LGUI, KC_LALT
), ),
[_LOWER] = LAYOUT_5x6( [_LOWER] = LAYOUT_5x6(
KC_TILD,KC_EXLM, KC_AT ,KC_HASH,KC_DLR ,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_DEL, KC_TILD,KC_EXLM, KC_AT ,KC_HASH,KC_DLR ,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_DEL,
_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC, KC_P7 , KC_P8 , KC_P9 ,_______,KC_PLUS, _______,_______,_______,_______,_______,KC_LBRC, KC_RBRC, KC_P7 , KC_P8 , KC_P9 ,_______,KC_PLUS,
@ -51,23 +40,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______,_______, _______,_______, _______,_______, _______,_______,
_______,_______, _______,_______, _______,_______, _______,_______,
_______,_______, _______,_______ _______,_______, _______,_______
), ),
[_RAISE] = LAYOUT_5x6( [_RAISE] = LAYOUT_5x6(
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 , KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC,_______,KC_NLCK,KC_INS ,KC_SLCK,KC_MUTE, _______,_______,_______,_______,_______,KC_LBRC, KC_RBRC,_______,KC_NLCK,KC_INS ,KC_SLCK,KC_MUTE,
_______,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LPRN, KC_RPRN,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_VOLU, _______,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LPRN, KC_RPRN,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_VOLU,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_VOLD, _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_VOLD,
_______,_______, KC_EQL ,_______, _______,_______, KC_EQL ,_______,
_______,_______, _______,_______, _______,_______, _______,_______,
_______,_______, _______,_______, _______,_______, _______,_______,
_______,_______, _______,_______ _______,_______, _______,_______
), ),
}; };
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}

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@ -1,142 +0,0 @@
Dactyl Manuform 5x6
======
the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link.
![Imgur](https://i.imgur.com/7y0Vbyd.jpg)
## First Time Setup
Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:
```
$ make handwired/dactyl_manuform/5x6:YOUR_KEYMAP_NAME
```
If everything worked correctly you will see a file:
```
dactyl_manuform_5x6_YOUR_KEYMAP_NAME.hex
```
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
## Keymaps
Currently there are only two keymaps: Qwerty and Dvorak, feel free to make changes and contribute your keymap.
### Impstyle
Required Hardware
-----------------
Apart from diodes and key switches for the keyboard matrix in each half, you
will need:
* 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
* 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
Alternatively, you can use any sort of cable and socket that has at least 3
wires. If you want to use I2C to communicate between halves, you will need a
cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
Optional Hardware
-----------------
A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
Wiring
------
The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e.
PD0 on the ATmega32u4) between the two Pro Micros.
Next, wire your key matrix to any of the remaining 17 IO pins of the pro micro
and modify the `matrix.c` accordingly.
The wiring for serial:
![serial wiring](https://i.imgur.com/C3D1GAQ.png)
The wiring for i2c:
![i2c wiring](https://i.imgur.com/Hbzhc6E.png)
The pull-up resistors may be placed on either half. It is also possible
to use 4 resistors and have the pull-ups in both halves, but this is
unnecessary in simple use cases.
You can change your configuration between serial and i2c by modifying your `config.h` file.
Notes on Software Configuration
-------------------------------
the keymaps in here are for the 4x5 layout of the keyboard only.
Flashing
-------
From the top level `qmk_firmware` directory run `make KEYBOARD:KEYMAP:avrdude` for automatic serial port resolution and flashing.
Example: `make lets_split/rev2:default:avrdude`
Choosing which board to plug the USB cable into (choosing Master)
--------
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
It uses two strategies to figure things out: looking at the EEPROM (memory on the chip) or looking if the current board has the usb cable.
The EEPROM approach requires additional setup (flashing the eeprom) but allows you to swap the usb cable to either side.
The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
### Setting the left hand as master
If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
### Setting the right hand as master
If you always plug the usb cable into the right board, add an extra flag to your `config.h`
```
#define MASTER_RIGHT
```
### Setting EE_hands to use either hands as master
If you define `EE_HANDS` in your `config.h`, you will need to set the
EEPROM for the left and right halves.
The EEPROM is used to store whether the
half is left handed or right handed. This makes it so that the same firmware
file will run on both hands instead of having to flash left and right handed
versions of the firmware to each half. To flash the EEPROM file for the left
half run:
```
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
// or the equivalent in dfu-programmer
```
and similarly for right half
```
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
// or the equivalent in dfu-programmer
```
NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
Note that you need to program both halves, but you have the option of using
different keymaps for each half. You could program the left half with a QWERTY
layout and the right half with a Colemak layout using bootmagic's default layout option.
Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
right half is connected.
Notes on Using Pro Micro 3.3V
-----------------------------
Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
the frequency on the 3.3V board.
Also, if the slave board is producing weird characters in certain columns,
update the following line in `matrix.c` to the following:
```
// _delay_us(30); // without this wait read unstable value.
_delay_us(300); // without this wait read unstable value.
```

View file

@ -0,0 +1,23 @@
#include "6x6.h"
#ifdef SSD1306OLED
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
#endif
void matrix_init_kb(void) {
// // green led on
// DDRD |= (1<<5);
// PORTD &= ~(1<<5);
// // orange led on
// DDRB |= (1<<0);
// PORTB &= ~(1<<0);
matrix_init_user();
};

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@ -0,0 +1,44 @@
#pragma once
#include "dactyl_manuform.h"
#include "quantum.h"
#ifdef USE_I2C
#include <stddef.h>
#ifdef __AVR__
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#endif
#define LAYOUT_6x6(\
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45, \
L52, L53, R52, R53, \
L54, L55, R50, R51, \
L64, L65, R60, R61, \
L62, L63, R62, R63 \
) \
{ \
{ L00, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ L30, L31, L32, L33, L34, L35 }, \
{ L40, L41, L42, L43, L44, L45 }, \
{ KC_NO, KC_NO, L52, L53, L54, L55 }, \
{ KC_NO, KC_NO, L62, L63, L64, L65 }, \
\
{ R00, R01, R02, R03, R04, R05 }, \
{ R10, R11, R12, R13, R14, R15 }, \
{ R20, R21, R22, R23, R24, R25 }, \
{ R30, R31, R32, R33, R34, R35 }, \
{ R40, R41, R42, R43, R44, R45 }, \
{ R50, R51, R52, R53, KC_NO, KC_NO },\
{ R60, R61, R62, R63, KC_NO, KC_NO }, \
}

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@ -0,0 +1,33 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define PRODUCT Dactyl-Manuform (6x6)
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 14
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS { F5, F6, F7, B1, B3, B2, B6 }

View file

@ -0,0 +1,27 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define USE_SERIAL
#define MASTER_LEFT
// #define MASTER_RIGHT
//#define EE_HANDS
// Rows are doubled-up

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@ -0,0 +1,57 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_6x6(
KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_BSPC,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_BSLASH,
KC_LBRC,KC_RBRC, KC_PLUS, KC_EQL,
RAISE,KC_SPC, KC_ENT, LOWER,
KC_TAB,KC_HOME, KC_END, KC_DEL,
KC_BSPC, KC_GRV, KC_LGUI, KC_LALT
),
[_LOWER] = LAYOUT_6x6(
KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,
KC_TILD,KC_EXLM, KC_AT ,KC_HASH,KC_DLR ,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_DEL,
_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC, KC_P7 , KC_P8 , KC_P9 ,_______,KC_PLUS,
_______,KC_HOME,KC_PGUP,KC_PGDN,KC_END ,KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 ,KC_MINS,KC_PIPE,
_______,_______,_______,_______,_______,_______, _______, KC_P1 , KC_P2 , KC_P3 ,KC_EQL ,KC_UNDS,
_______,KC_PSCR, _______, KC_P0,
_______,_______, _______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______
),
[_RAISE] = LAYOUT_6x6(
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC,_______,KC_NLCK,KC_INS ,KC_SLCK,KC_MUTE,
_______,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LPRN, KC_RPRN,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_VOLU,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_VOLD,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______, KC_EQL ,_______,
_______,_______, _______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______
),
};

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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#pragma once #pragma once
#ifdef KEYBOARD_handwired_dactyl_manuform_5x6
#ifdef KEYBOARD_handwired_dactyl_manuform_6x6
#include "6x6.h"
#elif KEYBOARD_handwired_dactyl_manuform_5x6
#include "5x6.h" #include "5x6.h"
#elif KEYBOARD_handwired_dactyl_manuform_4x5 #elif KEYBOARD_handwired_dactyl_manuform_4x5
#include "4x5.h" #include "4x5.h"

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@ -1,32 +1,55 @@
Dactyl Manuform 5x6 Dactyl Manuform (4x5, 5x6, 6x6)
====== ======
the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link. the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link.
![Imgur](https://i.imgur.com/7y0Vbyd.jpg) ![Imgur](https://i.imgur.com/7y0Vbyd.jpg)
## First Time Setup ## First Time Setup
-----------------
Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using: Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:
Depending on your Layout chose one of the follwing commands:
``` ```
$ make handwired/dactyl_manuform/5x6:YOUR_KEYMAP_NAME $ make handwired/dactyl_manuform/YOUR_LAYOUT:YOUR_KEYMAP_NAME
```
example:
```
$ make handwired/dactyl_manuform/4x5:default
``` ```
If everything worked correctly you will see a file: If everything worked correctly you will see a file:
``` ```
dactyl_manuform_5x6_YOUR_KEYMAP_NAME.hex dactyl_manuform_YOUR_LAYOUT_YOUR_KEYMAP_NAME.hex
``` ```
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md. For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
## Keymaps ## Keymaps
Currently there are only two keymaps: Qwerty and Dvorak, feel free to make changes and contribute your keymap. -----------------
### Impstyle ### [Keymaps 4x5](/keyboards/handwired/dactyl_manuform/4x5/keymaps/)
#### Default
Simple QWERTY layout with 3 Layers.
#### Dvorak
### [Keymaps 5x6](/keyboards/handwired/dactyl_manuform/5x6/keymaps/)
Required Hardware #### Default
Just a copy of the Impstyle keymap. Feel free to adjust it.
#### Impstyle
A simple QWERTY keymap with 3 Layers. Both sides are connected via serial and the Left ist the master.
### [Keymaps 6x6](/keyboards/handwired/dactyl_manuform/6x6/keymaps/)
#### Default
Simple QWERTY layout with 3 Layers.
##Required Hardware
----------------- -----------------
Apart from diodes and key switches for the keyboard matrix in each half, you Apart from diodes and key switches for the keyboard matrix in each half, you
@ -39,11 +62,11 @@ Alternatively, you can use any sort of cable and socket that has at least 3
wires. If you want to use I2C to communicate between halves, you will need a wires. If you want to use I2C to communicate between halves, you will need a
cable with at least 4 wires and 2x 4.7kΩ pull-up resistors cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
Optional Hardware ##Optional Hardware
----------------- -----------------
A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`. A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
Wiring ##Wiring
------ ------
The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e. The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e.
@ -66,18 +89,18 @@ unnecessary in simple use cases.
You can change your configuration between serial and i2c by modifying your `config.h` file. You can change your configuration between serial and i2c by modifying your `config.h` file.
Notes on Software Configuration ##Notes on Software Configuration
------------------------------- -------------------------------
the keymaps in here are for the 4x5 layout of the keyboard only. the keymaps in here are for the 4x5 layout of the keyboard only.
Flashing ##Flashing
------- -------
From the top level `qmk_firmware` directory run `make KEYBOARD:KEYMAP:avrdude` for automatic serial port resolution and flashing.
Example: `make lets_split/rev2:default:avrdude` To flash your firmware take a look at: [Flashing Instructions and Bootloader Information](https://docs.qmk.fm/#/flashing)
Choosing which board to plug the USB cable into (choosing Master) ##Choosing which board to plug the USB cable into (choosing Master)
-------- --------
Because the two boards are identical, the firmware has logic to differentiate the left and right board. Because the two boards are identical, the firmware has logic to differentiate the left and right board.