[Keymap] Adding encg keymap for 2% Milk keyboard (#11041)
* adding my keymap * Updating coding convention and style for new keymap PR * Added GPL license header and to-do list to readme
This commit is contained in:
parent
e2e6ff43ab
commit
3a69d688f2
4 changed files with 243 additions and 0 deletions
20
keyboards/spaceman/2_milk/keymaps/encg/config.h
Normal file
20
keyboards/spaceman/2_milk/keymaps/encg/config.h
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
/* Copyright 2020 encg
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#define UNICODE_SELECTED_MODES UC_MAC, UC_WINC
|
||||||
|
#define UNICODE_CYCLE_PERSIST true
|
196
keyboards/spaceman/2_milk/keymaps/encg/keymap.c
Normal file
196
keyboards/spaceman/2_milk/keymaps/encg/keymap.c
Normal file
|
@ -0,0 +1,196 @@
|
||||||
|
/* Copyright 2020 encg
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include QMK_KEYBOARD_H
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
|
enum my_keycodes {
|
||||||
|
SPIN = SAFE_RANGE,
|
||||||
|
RULES,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum unicode_names {
|
||||||
|
COW,
|
||||||
|
BTTR,
|
||||||
|
CHIKN,
|
||||||
|
FISH,
|
||||||
|
SEED,
|
||||||
|
RENV,
|
||||||
|
MBAG,
|
||||||
|
FACE,
|
||||||
|
WING,
|
||||||
|
SIGN,
|
||||||
|
WAVE
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint32_t PROGMEM unicode_map[] = {
|
||||||
|
[COW] = 0x1F404, // 🐄
|
||||||
|
[BTTR] = 0x1F9C8, // 🧈
|
||||||
|
[CHIKN] = 0x1F414, // 🐔
|
||||||
|
[FISH] = 0x1F3A3, // 🎣
|
||||||
|
[SEED] = 0x1F331, // 🌱
|
||||||
|
[RENV] = 0x1F9E7, // 🧧
|
||||||
|
[MBAG] = 0x1F4B0, // 💰
|
||||||
|
[FACE] = 0x1F911, // 🤑
|
||||||
|
[WING] = 0x1F4B8, // 💸
|
||||||
|
[SIGN] = 0x1F4B2, // 💲
|
||||||
|
[WAVE] = 0x1F44B, // 👋
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Emojis stored in an array in order to be randomly accessed */
|
||||||
|
const char* emoji[5] = {"🐄", "🧈", "🐔", "🎣", "🌱"};
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
switch (keycode) {
|
||||||
|
case SPIN:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
/* Seed RNG used by rand() with timer_read() https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers */
|
||||||
|
srand(timer_read());
|
||||||
|
int rng1 = rand() % 5;
|
||||||
|
send_unicode_string(emoji[rng1]);
|
||||||
|
wait_ms(200);
|
||||||
|
int rng2 = rand() % 5;
|
||||||
|
send_unicode_string(emoji[rng2]);
|
||||||
|
wait_ms(200);
|
||||||
|
int rng3 = rand() % 5;
|
||||||
|
send_unicode_string(emoji[rng3]);
|
||||||
|
wait_ms(200);
|
||||||
|
if (rng1 == rng2 && rng1 == rng3) {
|
||||||
|
if (rng1 == 0) {
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("🧧🧧🧧");
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING("\n");
|
||||||
|
} else if (rng1 == 1) {
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("💰💰💰");
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING("\n");
|
||||||
|
} else if (rng1 == 2) {
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("🤑🤑🤑");
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING("\n");
|
||||||
|
} else if (rng1 == 3) {
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("💲💲💲");
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING("\n");
|
||||||
|
} else if (rng1 == 4) {
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("📈📈📈");
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING("\n");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("👋💸");
|
||||||
|
SEND_STRING("\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case RULES:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
send_unicode_string("🐄");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🐄");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🐄");
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("🧧");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🧧");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🧧");
|
||||||
|
SEND_STRING("\n");
|
||||||
|
wait_ms(100);
|
||||||
|
send_unicode_string("🧈");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🧈");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🧈");
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("💰");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("💰");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("💰");
|
||||||
|
SEND_STRING("\n");
|
||||||
|
wait_ms(100);
|
||||||
|
send_unicode_string("🐔");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🐔");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🐔");
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("🤑");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🤑");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🤑");
|
||||||
|
SEND_STRING("\n");
|
||||||
|
wait_ms(100);
|
||||||
|
send_unicode_string("🎣");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🎣");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🎣");
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("💲");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("💲");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("💲");
|
||||||
|
SEND_STRING("\n");
|
||||||
|
wait_ms(100);
|
||||||
|
send_unicode_string("🌱");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🌱");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("🌱");
|
||||||
|
wait_ms(200);
|
||||||
|
SEND_STRING(" ");
|
||||||
|
send_unicode_string("📈");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("📈");
|
||||||
|
wait_ms(200);
|
||||||
|
send_unicode_string("📈");
|
||||||
|
SEND_STRING("\n\n");
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
[0] = LAYOUT(
|
||||||
|
SPIN, /* bottom button */
|
||||||
|
RULES /* top button */
|
||||||
|
)
|
||||||
|
};
|
26
keyboards/spaceman/2_milk/keymaps/encg/readme.md
Normal file
26
keyboards/spaceman/2_milk/keymaps/encg/readme.md
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
# encg's Keymap
|
||||||
|
|
||||||
|
## What is this?
|
||||||
|
|
||||||
|
A simple slot machine emulator for the [2% Milk Keyboard](https://github.com/Spaceman/SpaceboardsHardware/tree/master/Keyboards/2%25%20Milk). This idea is based on the [implementation by /u/ln8r on /r/mechanicalkeyboards](https://www.reddit.com/r/MechanicalKeyboards/comments/hcw21b/2_milk_slot_machine/).
|
||||||
|
|
||||||
|
## How does it work?
|
||||||
|
|
||||||
|
The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel.
|
||||||
|
|
||||||
|
![IMG](https://i.imgur.com/rUc3IOn.gif)
|
||||||
|
|
||||||
|
The bottom button outputs 3 random emojis one by one. The random function takes `timer_read()` as its seed value [(referenced here)](https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers).
|
||||||
|
|
||||||
|
![IMG](https://i.imgur.com/4EREsIq.png)
|
||||||
|
|
||||||
|
## Unicode Setup
|
||||||
|
|
||||||
|
This keymap's default unicode input mode is `UC_WINC` which requires [WinCompose](https://github.com/samhocevar/wincompose). For other OSes, see [QMK documentation on unicode input modes](https://docs.qmk.fm/#/feature_unicode?id=input-modes).
|
||||||
|
|
||||||
|
## Ideas for the future
|
||||||
|
|
||||||
|
- [ ] Factor in emoji hierarchy into RNG algorithm
|
||||||
|
- [ ] Random/Wildcard emoji
|
||||||
|
- [ ] Keep a count for winng combinations
|
||||||
|
- [ ] Implement tap dance for easily switching unicode input types
|
1
keyboards/spaceman/2_milk/keymaps/encg/rules.mk
Normal file
1
keyboards/spaceman/2_milk/keymaps/encg/rules.mk
Normal file
|
@ -0,0 +1 @@
|
||||||
|
UNICODEMAP_ENABLE = yes
|
Loading…
Reference in a new issue