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/*
Copyright 2021 duckyb
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER duckyb
#define PRODUCT eternal_keypad
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 8
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B5, B4, E6, D7, C6 }
#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 1

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/* Copyright 2021 duckyb
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "eternal_keypad.h"

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/* Copyright 2021 duckyb
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k01, k02, k03, k04, k05, k06, k07, \
k11, k12, k13, k14, k15, k16, k17, \
k20, k21, k22, k23, k24, k25, k26, k27, \
k30, k31, k32, k33, k34, k35, k36, k37, \
k40, k41, k42, k43, k45, k47 \
) { \
{ KC_NO, k01, k02, k03, k04, k05, k06, k07 }, \
{ KC_NO, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27 }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, KC_NO, k45, KC_NO, k47 } \
}

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{
"keyboard_name": "eternal_keypad",
"url": "https://github.com/duckyb/eternal-keypad",
"maintainer": "duckyb",
"layouts": {
"LAYOUT": {
"layout": [
{"label": "k01", "x": 1.5, "y": 0, "w": 1.25},
{"label": "k02", "x": 2.75, "y": 0},
{"label": "k03", "x": 3.75, "y": 0},
{"label": "k04", "x": 4.75, "y": 0},
{"label": "k05", "x": 5.75, "y": 0},
{"label": "k06", "x": 6.75, "y": 0},
{"label": "k07", "x": 7.75, "y": 0},
{"label": "k11", "x": 1.5, "y": 1, "w": 1.25},
{"label": "k12", "x": 2.75, "y": 1},
{"label": "k13", "x": 3.75, "y": 1},
{"label": "k14", "x": 4.75, "y": 1},
{"label": "k15", "x": 5.75, "y": 1},
{"label": "k16", "x": 6.75, "y": 1},
{"label": "k17", "x": 7.75, "y": 1},
{"label": "k20", "x": 0, "y": 2},
{"label": "k21", "x": 1.5, "y": 2, "w": 1.25},
{"label": "k22", "x": 2.75, "y": 2},
{"label": "k23", "x": 3.75, "y": 2},
{"label": "k24", "x": 4.75, "y": 2},
{"label": "k25", "x": 5.75, "y": 2},
{"label": "k26", "x": 6.75, "y": 2},
{"label": "k27", "x": 7.75, "y": 2},
{"label": "k30", "x": 0, "y": 3},
{"label": "k31", "x": 1.5, "y": 3, "w": 1.25},
{"label": "k32", "x": 2.75, "y": 3},
{"label": "k33", "x": 3.75, "y": 3},
{"label": "k34", "x": 4.75, "y": 3},
{"label": "k35", "x": 5.75, "y": 3},
{"label": "k36", "x": 6.75, "y": 3},
{"label": "k37", "x": 7.75, "y": 3},
{"label": "k40", "x": 0, "y": 4},
{"label": "k41", "x": 1.5, "y": 4, "w": 1.25},
{"label": "k42", "x": 2.75, "y": 4, "w": 1.25},
{"label": "k43", "x": 4, "y": 4},
{"label": "k45", "x": 5, "y": 4, "w": 2.75},
{"label": "k47", "x": 7.75, "y": 4}
]
}
}
}

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/* Copyright 2021 duckyb
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define ONESHOT_TIMEOUT 2000
#define FORCE_NKRO

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/* Copyright 2021 duckyb
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_ARROW,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer
* ,-------------------------------------.
* | | Esc | 1| 2| 3| 4| 5| 6|
* | |-------+---+---+---+---+---+---|
* | | Tab | Q| W| E| R| T| 7|
* |----||-------+---+---+---+---+---+---|
* | F13|| Enter | A| S| D| F| G| 8|
* |----||-------+---+---+---+---+---+---|
* | F14|| Shift | Z| X| C| V| B| 9|
* |----||-------------------------------|
* | F15|| LCtrl | _FN |Alt| Space | 0|
* `----'`-------------------------------'
*/
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7,
KC_F13, KC_ENT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_8,
KC_F14, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_9,
KC_F15, KC_LCTL, OSL(_FN), KC_LALT, KC_SPC, LT(_ARROW, KC_0)
),
/* Arrows Layer
* ,-----------------------------------------.
* | | | | | | | | |
* | |-------+----+----+-----+---+---+---|
* | | | | UP| | | | |
* |----||-------+----+----+-----+---+---+---|
* | || |LEFT|DOWN|RIGHT| | | |
* |----||-------+----+----+-----+---+---+---|
* | || | | | | | | |
* |----||-----------------------------------|
* | RST|| | | | | |
* `----'`-----------------------------------'
*/
[_ARROW] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_UP, _______, _______, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
RESET, _______, _______, _______, _______, _______
),
/* Function Layer
* ,-------------------------------------.
* | | | F1| F2| F3| F4| F5| F6|
* | |-------+---+---+---+---+---+---|
* | | | P| O| I| U| Y| F7|
* |----||-------+---+---+---+---+---+---|
* | || Bspc | ;| L| K| J| H| F8|
* |----||-------+---+---+---+---+---+---|
* | || |Gui| M| N|F12|F11| F9|
* |----||-------------------------------|
* | || | | | |F10|
* `----'`-------------------------------'
*/
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
_______, KC_P, KC_O, KC_I, KC_U, KC_Y, KC_F7,
_______, KC_BSPC, KC_SCLN, KC_L, KC_K, KC_J, KC_H, KC_F8,
_______, _______, KC_LGUI, KC_M, KC_N, KC_F12, KC_F11, KC_F9,
_______, _______, _______, _______, _______, KC_F10
)
};

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# The default keymap for eternal_keypad

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/* Copyright 2021 duckyb
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define ONESHOT_TIMEOUT 2000
#define FORCE_NKRO

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/* Copyright 2021 duckyb
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_ARROW,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer
* ,-------------------------------------.
* | | Esc | 1| 2| 3| 4| 5| 6|
* | |-------+---+---+---+---+---+---|
* | | Tab | Q| W| E| R| T| 7|
* |----||-------+---+---+---+---+---+---|
* | F13|| Enter | D| S| A| F| G| 8|
* |----||-------+---+---+---+---+---+---|
* | F14|| Shift | Z| X| C| V| B| 9|
* |----||-------------------------------|
* | F15|| LCtrl | _FN |Alt| Space | 0|
* `----'`-------------------------------'
*/
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7,
KC_F13, KC_ENT, KC_D, KC_S, KC_A, KC_F, KC_G, KC_8,
KC_F14, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_9,
KC_F15, KC_LCTL, OSL(_FN), KC_LALT, KC_SPC, LT(_ARROW, KC_0)
),
/* Arrows Layer
* ,-----------------------------------------.
* | | | | | | | | |
* | |-------+----+----+-----+---+---+---|
* | | | | UP| | | | |
* |----||-------+----+----+-----+---+---+---|
* | || |RIGHT|DOWN|LEFT| | | |
* |----||-------+----+----+-----+---+---+---|
* | || | | | | | | |
* |----||-----------------------------------|
* | RST|| | | | | |
* `----'`-----------------------------------'
*/
[_ARROW] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_UP, _______, _______, _______, _______,
_______, _______, KC_RIGHT,KC_DOWN, KC_LEFT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
RESET, _______, _______, _______, _______, _______
),
/* Function Layer
* ,-------------------------------------.
* | | | F1| F2| F3| F4| F5| F6|
* | |-------+---+---+---+---+---+---|
* | | | P| O| I| U| Y| F7|
* |----||-------+---+---+---+---+---+---|
* | || Bspc | ;| L| K| J| H| F8|
* |----||-------+---+---+---+---+---+---|
* | || |Gui| M| N|F12|F11| F9|
* |----||-------------------------------|
* | || | | | |F10|
* `----'`-------------------------------'
*/
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
_______, KC_P, KC_O, KC_I, KC_U, KC_Y, KC_F7,
_______, KC_BSPC, KC_SCLN, KC_L, KC_K, KC_J, KC_H, KC_F8,
_______, _______, KC_LGUI, KC_M, KC_N, KC_F12, KC_F11, KC_F9,
_______, _______, _______, _______, _______, KC_F10
)
};

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# eternal_keypad
![eternal_keypad](https://i.imgur.com/BAzc343.png)
A 36 key gaming keypad that can be assembled and configured for both left and right handed mouse users.
* Keyboard Maintainer: [duckyb](https://github.com/duckyb)
* Hardware Supported: ETERNAL Keypad
* Hardware Availability: Open Source, files available on [gitHub](https://github.com/duckyb/eternal-keypad)
Make example for this keyboard (after setting up your build environment):
make eternal_keypad:default
Flashing example for this keyboard:
make eternal_keypad:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,1) in the matrix (the top left key or Escape) and plug in the keyboard
* **Keycode in layout**: Press the key mapped to `RESET` if it is available (activated by holding the lower right key and tapping the lower left key)
* **Physical reset button**: Briefly sort the pads labeled "RST" and "GND" on the micro-controller

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output