1
0
Fork 0

[Keymap] Ergodash keymap for yet-another-developer (#7046)

* Initialize ergodash rev 1 keymap

./util/new_keymap.sh ergodash/rev1 yet-another-developer

* Add user space configurations referenced from drashna

* Start community layout for ergodash in ortho_5x14

* Remove unused layers

* Add userspace layers

* Add Userspace gitignore

Hide Secrets

* Remove userspace unused drashna features

* Scrap default keymap and follow drashna's template

* Add code referenced from kuchosauronad0

* Make sure that the author is named Developer

* Replace middle keys del and bksp with curly brace

* Reduce ONESHOT_TIMEOUT from 3sec to 2sec

* Remove adjust key AG_SWAP

* Disable UNICODEMAP_ENABLE, remove code causing build fail

* Increase TAPPING_TERM to 240

Reason:  Because Space is also LOWER, space sometimes not registering.
PS: I dont want to #define RETRO_TAPPING yet

* Update KC_MAKE to use :flash

* Remove TAP_ONCE, use tap_code

Signed-off-by: Developer <anotherdeveloper@icloud.com>

* Remove redundant code implementation of keyboard_post_init_user

https://github.com/qmk/qmk_firmware/pull/7046

users/yet-another-developer/leader.c
```
  static bool has_ran_yet;
  if (!has_ran_yet) {
    has_ran_yet = true;
    startup_user();
```
Comment for lines +11  – +14
 @drashna: Not needed anymore. You can use keyboard_post_init_user now.

Signed-off-by: Developer <anotherdeveloper@icloud.com>
This commit is contained in:
Yet Another Developer 2019-10-21 02:07:57 +08:00 committed by Drashna Jaelre
parent f64d9b0621
commit 3d53ea439c
23 changed files with 1618 additions and 0 deletions

View file

@ -0,0 +1,67 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
//#define MASTER_LEFT
#define MASTER_RIGHT /* Cable connected to the right split keyboard */
// #define EE_HANDS
#define AUTO_SHIFT_TIMEOUT 210
#define TAPPING_TERM_PER_KEY
// https://beta.docs.qmk.fm/features/feature_leader_key
//#define LEADER_PER_KEY_TIMING
//#define LEADER_TIMEOUT 280
// https://docs.qmk.fm/#/feature_mouse_keys
#define MK_3_SPEED // Constant Speed Mode
#define MOUSEKEY_DELAY 300
#define MOUSEKEY_INTERVAL 16
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 60
#define MK_C_OFFSET_0 4
#define MK_C_INTERVAL_0 28
#define MK_C_OFFSET_1 8
#define MK_C_INTERVAL_1 16
#define MK_C_OFFSET_2 20
#define MK_C_INTERVAL_2 16
#define MOUSEKEY_WHEEL_MAX_SPEED 4
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
#define MK_W_OFFSET_0 1
#define MK_W_INTERVAL_0 120
#define MK_W_OFFSET_1 1
#define MK_W_INTERVAL_1 100
#define MK_W_OFFSET_2 1
#define MK_W_INTERVAL_2 60
//#define STARTUP_RESET_EEPROM // EMERGENCY

View file

@ -0,0 +1,157 @@
#include QMK_KEYBOARD_H
#include "yet-another-developer.h"
#ifndef UNICODE_ENABLE
# define UC(x) KC_NO
#endif
extern keymap_config_t keymap_config;
#define EISU LALT(KC_GRV)
#define LAYOUT_ergodash_pretty_wrapper(...) LAYOUT_ergodash_pretty(__VA_ARGS__)
/* Keymap: BASE layer
*
* ,----------------------------------------------------. ,----------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | [ | | ] | 6 | 7 | 8 | 9 | 0 | Pscree |
* |--------+--------+------+------+------+-------------| |------+------+------+------+------+--------+--------|
* | ` | K01 | K02 | K03 | K04 | K05 | - | | = | K06 | K07 | K08 | K09 | K0A | \ |
* |--------+--------+------+------+------+------|------| |------|------+------+------+------+--------+--------|
* | Tab | K11 | K12 | K13 | K14 | K15 | { | | } | K16 | K17 | K18 | K19 | K1A | " |
* |--------+--------+------+------+------+------|------' `------|------+------+------+------+--------+--------|
* | LShift | K21 | K22 | K23 | K24 | K25 | | K26 | K27 | K28 | K29 | K2A | RShift |
* |--------+--------+------+------+------+------' `------+------+------+------+--------+--------|
* | LCtrl | GUI | Alt | Alt | | LEFT | DOWN | UP | RIGHT |
* `-------------------------------' `-------------------------------'
* ,--------------. ,--------------.
* | Lower| | | | Raise |
* ,-------| / | Del | | Bksp + / +-------.
* |CMD/Spc| Space| | | | Enter |CMD/Spc|
* `----------------------' `----------------------'
*/
#define LAYOUT_ergodash_pretty_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_ergodash_pretty_wrapper( \
KC_ESC, ________________NUMBER_LEFT________________, KC_LBRC, KC_RBRC, ________________NUMBER_RIGHT_______________, KC_PSCR, \
KC_GRV, K01, K02, K03, K04, K05, KC_MINS, KC_EQL, K06, K07, K08, K09, K0A, KC_BSLS, \
KC_TAB, K11, K12, K13, K14, K15, KC_LCBR, KC_RCBR, K16, K17, K18, K19, K1A, KC_QUOT, \
OS_LSFT, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, OS_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, KC_LALT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, \
LT(_LOWER, KC_SPC), LT(_RAISE, KC_ENT), \
OS_LGUI,LT(_LOWER, KC_SPC),KC_DEL, KC_BSPC, LT(_RAISE, KC_ENT), OS_RGUI \
)
#define LAYOUT_ergodash_pretty_base_wrapper(...) LAYOUT_ergodash_pretty_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_ergodash_pretty_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
/* Keymap: COLEMAK layer
*
* ,----------------------------------------------------. ,----------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | [ | | ] | 6 | 7 | 8 | 9 | 0 | - |
* |--------+--------+------+------+------+-------------| |------+------+------+------+------+--------+--------|
* | ` | Q | W | F | P | G | - | | = | J | L | U | Y | ; | \ |
* |--------+--------+------+------+------+------|------| |------|------+------+------+------+--------+--------|
* | Tab | A | R | S | T | D | Del | | Bksp | H | N | E | I | O | ' |
* |--------+--------+------+------+------+------|------' `------|------+------+------+------+--------+--------|
* | LShift | Z | X | C | V | B | | K | M | , < | . > | / | RShift |
* |--------+--------+------+------+------+------' `------+------+------+------+--------+--------|
* | Ctrl | GUI | Alt | EISU | | LEFT | DOWN | UP | RIGHT |
* `-------------------------------' `-------------------------------'
* ,--------------. ,--------------.
* | Lower| | | | Raise |
* ,-------| / | Del | | Bksp + / +-------.
* |CMD/Spc| Space| | | | Enter |CMD/Spc|
* `----------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[_COLEMAK] = LAYOUT_ergodash_pretty_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DVORAK] = LAYOUT_ergodash_pretty_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_WORKMAN] = LAYOUT_ergodash_pretty_base_wrapper(
_________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
_________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
_________________WORKMAN_L3________________, _________________WORKMAN_R3________________
),
#ifdef UNICODEMAP_ENABLE
[_UNICODE] = LAYOUT_ergodash_pretty_base_wrapper(
_______________UNICODE_L1__________________, _______________UNICODE_R1__________________,
_______________UNICODE_L2__________________, _______________UNICODE_R2__________________,
_______________UNICODE_L3__________________, _______________UNICODE_R3__________________
),
#endif
[_LOWER] = LAYOUT_ergodash_pretty_wrapper(
KC_F11, _________________FUNC_LEFT_________________, KC_RST , KC_RST , _________________FUNC_RIGHT________________, KC_F12,
KC_TILD, _________________LOWER_L1__________________, _______, _______, _________________LOWER_R1__________________, KC_PIPE,
_______, _________________LOWER_L2__________________, _______, _______, _________________LOWER_R2__________________, KC_DQUO,
_______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, KC_PSCR,
_______, _______, _______, _______, _______, _______, _______, KC_PAUS,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_ergodash_pretty_wrapper(
KC_F12, _________________FUNC_LEFT_________________, KC_RST, KC_RST , _________________FUNC_RIGHT________________, KC_F11,
KC_GRV, _________________RAISE_L1__________________, _______, _______, _________________RAISE_R1__________________, KC_BSLS,
_______, _________________RAISE_L2__________________, _______, _______, _________________RAISE_R2__________________, KC_QUOT,
_______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, KC_PSCR,
_______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_ergodash_pretty_wrapper(
KC_MAKE, _______, _______, _______, _______, _______, _______, KC_NUKE, _______, _______, _______, _______, _______, KC_RST,
VRSN, _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, EEP_RST,
_______, _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, _______,
_______, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
void matrix_init_keymap(void) {
#ifdef STARTUP_RESET_EEPROM
eeconfig_init();
#endif
}
//

View file

@ -0,0 +1,23 @@
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
# Device
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = no
BACKLIGHT_ENABLE = no
INDICATOR_LIGHTS = no
# QMK Features
AUTO_SHIFT_ENABLE = no
MOUSEKEY_ENABLE = no
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
LEADER_ENABLE = yes # default is yes
TAP_DANCE_ENABLE = no #(+1254)
UNICODE_ENABLE = no #(+1134)
UNICODEMAP_ENABLE = no
NKRO_ENABLE = no
MACROS_ENABLED = no
# User Defined Features
NO_SECRETS = no

View file

@ -0,0 +1,22 @@
#pragma once
/* ws2812 RGB LED */
#if defined(KEYBOARD_fractal)
# define RGB_DI_PIN D2
# undef RGBLED_NUM
# define RGBLIGHT_ANIMATIONS
# define RGBLED_NUM 29 // Number of LEDs
# undef RGBLIGHT_HUE_STEP
# define RGBLIGHT_HUE_STEP 8
# undef RGBLIGHT_SAT_STEP
# define RGBLIGHT_SAT_STEP 8
# undef RGBLIGHT_VAL_STEP
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 175
# define RGBLIGHT_SLEEP
# define RGBLIGHT_EFFECT_KNIGHT_OFFSET 3
# define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 14
# define B7_AUDIO
# define NO_MUSIC_MODE
#endif

View file

@ -0,0 +1,208 @@
#include QMK_KEYBOARD_H
#include "yet-another-developer.h"
// clang-format off
/* ---------- LEFT HAND ----------- ---------- RIGHT HAND ---------- */
#define LAYOUT_ergodash_pretty( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, R43, R44, R45, R46 \
L36, R30, \
L44, L45, L46, R40, R41, R42, \
) \
/* matrix positions */ \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ L40, L41, L42, L43, L44, L45, L46 }, \
{ R06, R05, R04, R03, R02, R01, R00 }, \
{ R16, R15, R14, R13, R12, R11, R10 }, \
{ R26, R25, R24, R23, R22, R21, R20 }, \
{ R36, R35, R34, R33, R32, R31, R30 }, \
{ R46, R45, R44, R43, R42, R41, R40 } \
}
#define LAYOUT_ergodash_pretty_wrapper(...) LAYOUT_ergodash_pretty(__VA_ARGS__)
#define LAYOUT_ergodash_pretty_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_ergodox_pretty_wrapper( \
KC_ESC, ________________NUMBER_LEFT________________, KC_LBRC, KC_RBRC, ________________NUMBER_RIGHT_______________, KC_PSCR, \
KC_GRV, K01, K02, K03, K04, K05, KC_MINS, KC_EQL, K06, K07, K08, K09, K0A, KC_BSLS, \
KC_TAB, ALT_T(K11), K12, K13, K14, K15, KC_DEL, KC_BSPC, K16, K17, K18, K19, K1A, RALT_T(KC_QUOT), \
KC_LSFT, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A), KC_MRSF, \
KC_LCTL, KC_LGUI, KC_LALT, EISU, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
LT(_LOWER, KC_SPC), LT(_RAISE, KC_ENT), \
OS_LGUI,LT(_LOWER, KC_SPC),KC_DEL, KC_BSPC, LT(_RAISE, KC_ENT), OS_RGUI \
)
#define LAYOUT_ergodash_pretty_base_wrapper(...) LAYOUT_ergodash_pretty_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: QWERTY Layer
*
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
* |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
* |--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------|
* | `/SYM | MEH | LGUI | [ { | | LEFT | DOWN | UP |RIGHT | SYMB |
* `-----------------------------' `------------------------------------'
* ,--------------. ,--------------.
* |Alt/Ap| Win | | Alt |Ctl/Esc|
* ,------|------|-------| |------+-------+------.
* | | | Home | | PgUp | | |
* `---------------------' `---------------------'
*/
[_QWERTY] = LAYOUT_ergodash_pretty_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
/* Keymap 0: COLEMAK layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
* |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | `/SYM | MEH | LGUI | [ { | | LEFT | DOWN | UP |RIGHT | SYMB |
* `-----------------------------' `------------------------------------'
* ,--------------. ,--------------.
* |Alt/Ap| Win | | Alt |Ctl/Esc|
* ,------|------|-------| |------+-------+------.
* | | | Home | | PgUp | | |
* `---------------------' `---------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[_COLEMAK] = LAYOUT_ergodash_pretty_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
// Reverts OSM(Shift) to normal Shifts. However, may not need since we fixed the issue with RDP (LOCAL RESOURCES)
[_MODS] = LAYOUT_ergodash_pretty_wrapper(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
/* Keymap 4: Customized Overwatch Layout
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | F1 | K | Q | W | E | R | T | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | TAB | G | A | S | D | F |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
* |--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------|
* | `/SYM | MEH | LGUI | [ { | | LEFT | DOWN | UP |RIGHT | SYMB |
* `-----------------------------' `------------------------------------'
* ,--------------. ,--------------.
* |Alt/Ap| Win | | Alt |Ctl/Esc|
* ,------|------|-------| |------+-------+------.
* | | | Home | | PgUp | | |
* `---------------------' `---------------------'
*/
[_GAMEPAD] = LAYOUT_ergodash_pretty_wrapper(
KC_ESC, KC_NO, KC_1, KC_2, KC_3, HYPR(KC_Q), HYPR(KC_GRV), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, UC_SHRG, UC_DISA, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
KC_O, KC_P, MAGIC_TOGGLE_NKRO, LALT(KC_PSCR),
KC_LGUI, KC_HYPR,
KC_V, KC_SPC, KC_H, KC_NO, KC_NO, KC_SWAP_NUM
),
/* Keymap 3:
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | V | D | ALT | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | S | I | F | M | T | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
* |--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | `/SYM | MEH | LGUI | [ { | | LEFT | DOWN | UP |RIGHT | SYMB |
* `-----------------------------' `------------------------------------'
* ,--------------. ,--------------.
* |Alt/Ap| Win | | Alt |Ctl/Esc|
* ,------|------|-------| |------+-------+------.
* | | | Home | | PgUp | | |
* `---------------------' `---------------------'
*/
[_DIABLO] = LAYOUT_ergodash_pretty_wrapper(
KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_L, KC_J, KC_NO, KC_NO,
KC_F, KC_NO,
SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, KC_PGDN, KC_DEL, KC_ENT
),
[_LOWER] = LAYOUT_ergodash_pretty_wrapper(
KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
KC_TILD, _________________LOWER_L1__________________, _______, _______, _________________LOWER_R1__________________, KC_PIPE,
_______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_DQUO,
_______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, KC_PSCR,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_ergodash_pretty_wrapper(
KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
KC_GRV, _________________RAISE_L1__________________, _______, _______, _________________RAISE_R1__________________, KC_BSLS,
_______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_QUOT,
_______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, KC_PSCR,
_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_SLCK,
_______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_ergodash_pretty_wrapper(
KC_MAKE, _______, _______, _______, _______, _______, _______, KC_NUKE, _________________ADJUST_R1_________________, KC_RST,
VRSN, _________________ADJUST_L1_________________, _______, _______, _______, _______, _______, _______, _______, EEP_RST,
_______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, RGB_IDL,
_______, _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, TG(_MODS),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
};
// clang-format on

View file

@ -0,0 +1 @@

View file

@ -0,0 +1,2 @@
secrets.c
secrets.h

View file

@ -0,0 +1,7 @@
# User Space for yet-another-developer
## Reference / Inspiration
- /u/kuchosauronad0
- /u/drashna
- /u/not-quite-neo

View file

@ -0,0 +1,27 @@
#include "combo.h"
void process_combo_event(uint8_t combo_index, bool pressed){
switch(combo_index) {
case ZV_COPY:
if (pressed) {
tap_code16(LCTL(KC_C));
}
break;
case XV_CUT:
if (pressed) {
tap_code16(LCTL(KC_X));
}
break;
case CV_PASTE:
if (pressed) {
tap_code16(LCTL(KC_V));
}
break;
case QP_SLEEP:
if (pressed) {
tap_code16(KC_SYSTEM_SLEEP);
}
break;
}
}

View file

@ -0,0 +1,21 @@
#pragma once
#include "quantum.h"
enum combo_events {
ZV_COPY,
XV_CUT,
CV_PASTE,
QP_SLEEP
};
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_V, COMBO_END};
const uint16_t PROGMEM cut_combo[] = {KC_X, KC_V, COMBO_END};
const uint16_t PROGMEM paste_combo[] = {KC_C, KC_V, COMBO_END};
const uint16_t PROGMEM sleep_combo[] = {KC_Q, KC_P, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[ZV_COPY] = COMBO_ACTION(copy_combo),
[XV_CUT] = COMBO_ACTION(cut_combo),
[CV_PASTE] = COMBO_ACTION(paste_combo),
[QP_SLEEP] = COMBO_ACTION(sleep_combo),
};

View file

@ -0,0 +1,56 @@
#pragma once
/* Set Polling rate to 1000Hz */
#define USB_POLLING_INTERVAL_MS 1
#ifndef ONESHOT_TAP_TOGGLE
#define ONESHOT_TAP_TOGGLE 2
#endif // !ONESHOT_TAP_TOGGLE
#ifndef ONESHOT_TIMEOUT
#define ONESHOT_TIMEOUT 2000
#endif // !ONESHOT_TIMEOUT
#ifndef QMK_KEYS_PER_SCAN
#define QMK_KEYS_PER_SCAN 4
#endif // !QMK_KEYS_PER_SCAN
#if defined(LEADER_ENABLE)
#define LEADER_PER_KEY_TIMING
#define LEADER_TIMEOUT 250
#endif // !LEADER_ENABLE
#if defined(COMBO_ENABLE)
#define COMBO_COUNT 4
#define COMBO_TERM 150
#endif // !COMBO_ENABLE
#if defined(NKRO_ENABLE)
#define FORCE_NKRO
#endif // !NKRO_ENABLE
// this makes it possible to do rolling combos (zx) with keys that
// convert to other keys on hold (z becomes ctrl when you hold it,
// and when this option isn't enabled, z rapidly followed by x
// actually sends Ctrl-x. That's bad.)
#define IGNORE_MOD_TAP_INTERRUPT
#undef PERMISSIVE_HOLD
//#define TAPPING_FORCE_HOLD
//#define RETRO_TAPPING
#ifndef TAPPING_TOGGLE
#define TAPPING_TOGGLE 1
#endif
#ifdef TAPPING_TERM
# undef TAPPING_TERM
#endif // !TAPPING_TERM
#if defined(KEYBOARD_ergodash)
#define TAPPING_TERM 240
#else
#define TAPPING_TERM 200
#endif
#define TAP_CODE_DELAY 5 //DEFAULT: 100
#define MACRO_TIMER 5

View file

@ -0,0 +1,46 @@
#include "leader.h"
LEADER_EXTERNS();
// Runs constantly in the background, in a loop.
void matrix_scan_user(void){
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
// run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#ifdef RGBLIGHT_ENABLE
matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_TWO_KEYS(KC_V, KC_Z){
// vim: Zoom pane
tap_code16(LCTL(KC_W));
tap_code16(LSFT(KC_BSLS));
}
SEQ_TWO_KEYS(KC_V, KC_R) {
// vim: Substitute and place cursor
SEND_STRING(":%s///g" SS_TAP(X_LEFT));
tap_code(KC_LEFT);
tap_code(KC_LEFT);
}
SEQ_TWO_KEYS(KC_V, KC_T) {
// vim: move current pane to new tab
tap_code16(LCTL(KC_W));
tap_code16(LSFT(KC_T));
}
SEQ_THREE_KEYS(KC_BSPC, KC_BSPC, KC_BSPC){
// Reset the keyboard
reset_keyboard();
}
}
matrix_scan_keymap();
}

View file

@ -0,0 +1,6 @@
#pragma once
#include "yet-another-developer.h"
#include "leader.h"
void matrix_scan_user(void);

View file

@ -0,0 +1,193 @@
#include "yet-another-developer.h"
uint16_t copy_paste_timer;
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
return true;
}
// Defines actions for my global custom keycodes. Defined in yet-another-developer.h file
// Then runs the _keymap's record handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
#ifdef KEYLOGGER_ENABLE
#if defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_keebio_iris_rev2)
xprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.row, record->event.key.col, record->event.pressed);
#else
xprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
#endif
#endif //KEYLOGGER_ENABLE
switch (keycode) {
case KC_QWERTY ... KC_UNICODE:
if (record->event.pressed) {
set_single_persistent_default_layer(keycode - KC_QWERTY);
}
break;
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
clear_mods();
clear_oneshot_mods();
send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), TAP_CODE_DELAY);
{
send_string_with_delay_P(PSTR(":flash"), TAP_CODE_DELAY);
}
}
break;
/* Tap Dance */
case MC_QT1: // ""
if(record->event.pressed){
SEND_STRING("\"\"");
tap_code(KC_LEFT);
}
break;
case MC_QT2: // ''
if(record->event.pressed){
SEND_STRING("''");
tap_code(KC_LEFT);
}
break;
case MC_QT3: // `'
if(record->event.pressed){
SEND_STRING("`'");
tap_code(KC_LEFT);
}
break;
case MC_PAR: // Parenthesis
if(record->event.pressed){
SEND_STRING("()");
tap_code(KC_LEFT);
}
break;
case MC_CUR: // Curly bracket
if(record->event.pressed){
SEND_STRING("{}");
tap_code(KC_LEFT);
}
break;
case MC_SQR: // Square bracket
if(record->event.pressed){
SEND_STRING("[]");
tap_code(KC_LEFT);
}
break;
case MC_ABR: // Angle bracket
if(record->event.pressed){
SEND_STRING("<>");
tap_code(KC_LEFT);
}
break;
case MCT_NEW: // New Tmux Session
if(record->event.pressed){
SEND_STRING(":neww");
tap_code(KC_ENT);
}
break;
case MCT_SH: // Tmux horizontal split
if(record->event.pressed){
SEND_STRING("%");
}
break;
case MCT_SV: // Tmux vertical split
if(record->event.pressed){
SEND_STRING("\"");
}
break;
case MCT_ZM: // Tmux zoom
if(record->event.pressed){
tap_code(KC_Z);
}
break;
case MCT_SCR: // Tmux scroll mode
if(record->event.pressed){
tap_code(KC_PGUP);
}
break;
case MCT_UP: // Tmux up
break;
case MCT_DW: // Tmux down
break;
case MCT_LFT: // Tmux left
break;
case MCT_RGT: // Tmux right
tap_code(KC_RIGHT);
break;
case MCV_B: // Vim begin of line
if(record->event.pressed){
tap_code(KC_0);
}
break;
case MCV_E: // Vim end of line
if(record->event.pressed){
SEND_STRING(":vsplit");
tap_code(KC_ENT);
}
break;
case MCT_F: // Vim for loop
if(record->event.pressed){
SEND_STRING(":help");
tap_code(KC_ENT);
}
break;
case VRSN: // Prints firmware version
if (record->event.pressed) {
send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), TAP_CODE_DELAY);
}
break;
case KC_CCCV: // One key copy/paste
if (record->event.pressed) {
copy_paste_timer = timer_read();
} else {
if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
register_code(KC_LCTL);
tap_code(KC_C);
unregister_code(KC_LCTL);
} else { // Tap, paste
register_code(KC_LCTL);
tap_code(KC_V);
unregister_code(KC_LCTL);
}
}
break;
#ifdef UNICODE_ENABLE
case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻
if (record->event.pressed) {
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
}
break;
case UC_TABL: // ┬─┬ノ( º _ ºノ)
if (record->event.pressed) {
send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029");
}
break;
case UC_SHRG: // ¯\_(ツ)_/¯
if (record->event.pressed) {
send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
}
break;
case UC_DISA: // ಠ_ಠ
if (record->event.pressed) {
send_unicode_hex_string("0CA0 005F 0CA0");
}
break;
#endif // UNICODE_ENABLE
}
return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_record_user_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE
process_record_secrets(keycode, record);
}

View file

@ -0,0 +1,109 @@
#pragma once
#include "yet-another-developer.h"
#if defined(KEYMAP_SAFE_RANGE)
# define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
# define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif
enum userspace_custom_keycodes {
VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
KC_QWERTY, // Sets default layer to QWERTY
KC_COLEMAK, // Sets default layer to COLEMAK
KC_DVORAK, // Sets default layer to DVORAK
KC_WORKMAN, // Sets default layer to WORKMAN
KC_UNICODE, // Sets default layer to UNICOD
KC_MAKE, // Run keyboard's customized make command
KC_SECRET_1, // test1
KC_SECRET_2, // test2
KC_SECRET_3, // test3
KC_SECRET_4, // test4
KC_SECRET_5, // test5
KC_CCCV, // Hold to copy, tap to paste
KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
UC_FLIP, // (ಠ痊ಠ)┻━┻
UC_TABL, // ┬─┬ノ( º _ ºノ)
UC_SHRG, // ¯\_(ツ)_/¯
UC_DISA, // ಠ_ಠ
MC_QT1, // ""
MC_QT2, // ''
MC_QT3, // `'
MC_PAR, // Parenthesis
MC_CUR, // Curly bracket
MC_SQR, // Square bracket
MC_ABR, // Angle bracket
MCT_NEW, // New Tmux Session
MCT_SH, // Tmux horizontal split
MCT_SV, // Tmux vertical split
MCT_ZM, // Tmux zoom
MCT_SCR, // Tmux scroll mode
MCT_UP, // Tmux up
MCT_DW, // Tmux down
MCT_LFT, // Tmux left
MCT_RGT, // Tmux right
MCV_B, // Vim begin of line
MCV_E, // Vim end of line
MCT_F, // Vim for loop
MCG_A, // Git add
MCG_C, // Git commit
MCG_P, // Git push
MCG_R, // Git revert
MCG_L, // Git log
MCG_S, // Git status
NEW_SAFE_RANGE // use "NEWPLACEHOLDER for keymap specific codes
};
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap( uint16_t keycode, keyrecord_t *record);
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define TG_MODS TG(_MODS)
#define OS_LWR OSL(_LOWER)
#define OS_RSE OSL(_RAISE)
#define OS_UNI OSL(_UNICODE)
#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5
#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define WORKMAN KC_WORKMAN
#define UNICODE KC_UNICODE
#define KC_RESET RESET
#define KC_RST KC_RESET
#define BK_LWER LT(_LOWER, KC_BSPC)
#define SP_LWER LT(_LOWER, KC_SPC)
#define DL_RAIS LT(_RAISE, KC_DEL)
#define ET_RAIS LT(_RAISE, KC_ENTER)
/* OSM keycodes, to keep things clean and easy to change */
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define OS_MEH OSM(MOD_MEH)
#define OS_HYPR OSM(MOD_HYPR)
#define ALT_APP ALT_T(KC_APP)
#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)

View file

@ -0,0 +1,50 @@
SRC += yet-another-developer.c \
process_records.c
LINK_TIME_OPTIMIZATION_ENABLE = yes
SPACE_CADET_ENABLE = no
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += tap_dances.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
SRC += combo.c
endif
ifeq ($(strip $(LEADER_ENABLE)), yes)
SRC += leader.c
endif
ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
SRC += secrets.c
endif
ifeq ($(strip $(NO_SECRETS)), yes)
OPT_DEFS += -DNO_SECRETS
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
SRC += unicode.c
endif
ifeq ($(strip $(MACROS_ENABLED)), yes)
OPT_DEFS += -DMACROS_ENABLED
endif
ifdef CONSOLE_ENABLE
ifeq ($(strip $(KEYLOGGER_ENABLE)), yes)
OPT_DEFS += -DKEYLOGGER_ENABLE
endif
endif
ifeq ($(strip $(MAKE_BOOTLOADER)), yes)
OPT_DEFS += -DMAKE_BOOTLOADER
endif

View file

@ -0,0 +1,55 @@
#include "tap_dances.h"
void td_parenthesis (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
// SEND_STRING ("\(");
tap_code(KC_QUOT);
reset_tap_dance (state);
}
else if (state->count == 2) {
SEND_STRING("()" SS_TAP(X_LEFT));
reset_tap_dance (state);
}
else if (state->count == 3) {
SEND_STRING("[]" SS_TAP(X_LEFT));
reset_tap_dance (state);
}
else if (state->count == 4) {
SEND_STRING("{}" SS_TAP(X_LEFT));
reset_tap_dance (state);
}
else if (state->count >= 5) {
SEND_STRING("<>" SS_TAP(X_LEFT));
reset_tap_dance (state);
}
}
void safe_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 3) {
// Reset the keyboard if you tap the key more than three times
reset_keyboard();
reset_tap_dance(state);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_RESET] = ACTION_TAP_DANCE_FN(safe_reset),
[TD_NUM1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_4),
[TD_NUM2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_5),
[TD_NUM3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_6),
[TD_QT1] = ACTION_TAP_DANCE_DOUBLE(KC_QUOT, MC_QT1),
[TD_QT2] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_QUOT), MC_QT2),
[TD_QT3] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, MC_QT3),
[TD_EOL] = ACTION_TAP_DANCE_DOUBLE(KC_E, MC_EOL), // end of line
[TD_BOL] = ACTION_TAP_DANCE_DOUBLE(KC_A, MC_BOL), // beginning of line
[TD_NW] = ACTION_TAP_DANCE_DOUBLE(KC_F, MC_NW), // next word
[TD_PW] = ACTION_TAP_DANCE_DOUBLE(KC_B, MC_PW), // pevious word
[TD_DW] = ACTION_TAP_DANCE_DOUBLE(KC_W, MC_DW), // pevious word
[TD_SPC] = ACTION_TAP_DANCE_FN(td_parenthesis), // \(, (), [], {}, <>
[TD_PAR] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, MC_PAR), // ()
[TD_SQR] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, MC_SQR), // []
[TD_CUR] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_LCBR), MC_CUR),// {}
[TD_ABR] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_COMM), MC_ABR),//
};

View file

@ -0,0 +1,26 @@
#pragma once
#include "yet-another-developer.h"
#ifdef TAP_DANCE_ENABLE
enum {
TD_RESET = 0,
TD_SPC, // for special function td_parenthesis testing
TD_NUM1, // compact gaming numpad
TD_NUM2, //
TD_NUM3, //
TD_TMX, // tmux control sequence
TD_EOL, // end of line
TD_BOL, // beginning of line
TD_NW, // next word
TD_PW, // pevious word
TD_DW, // delete word
TD_QT1, // single double quote for '
TD_QT2, // single double quote for "
TD_QT3, // single double quote for `
TD_PAR, // single double parenthesis
TD_CUR, // single double curly braces
TD_SQR, // single double square brackets
TD_ABR // single double angle brackets
};
#endif // TAP_DANCE_ENABLE
void td_parenthesis (qk_tap_dance_state_t *state, void *user_data);

View file

@ -0,0 +1,62 @@
#include "unicode.h"
//#ifdef UNICODEMAP_ENABLE
const uint32_t PROGMEM unicode_map[] = {
[BANG] = 0x0203D,// ‽
[IRONY] = 0x02E2E,// ⸮
[DEGREE] = 0x000B0,// °
[THINK] = 0x1F914,// 🤔
[GRIN] = 0x1F600,// <20>
[MONOCL] = 0x1F9D0,// 🧐
[DRUG0] = 0x1F92A,// 🤪
[DRUG1] = 0x1F974,// 🥴
[CLOWN] = 0x1F921,// 🤡
[MNDBLWN] = 0x1F92F,// 🤯
[MONEY] = 0x1F911,// 🤑
[SHTUP] = 0x1F910,// 🤐
[PARTY] = 0x1F973,// 🥳
[SMRK] = 0x1F60F,// 😏
[WEARY] = 0x1F629,// 😩
[UNAMU] = 0x1F612,// 😒
[SPY] = 0x1F575,//🕵
[DAFUQ] = 0x1F47A,// 👺
[FIST0] = 0x1F91B,// 🤛
[FIST1] = 0x1F91C,// 🤜
[FIST2] = 0x270A, // ✊
[FIST3] = 0x1F44A,// 👊
[WIFIHAND] = 0x1F44B,// 👋
[OKOK] = 0x1F44C,// 👌
[EFFU] = 0x1F595,// 🖕
[SPOCK] = 0x1F596,// 🖖
[INUP] = 0x1F446,// 👆
[THDN] = 0x1F44E,// 👎
[THUP] = 0x1F44D,// 👍
[TUMBLER] = 0x1F943,// 🥃
[DRAGON0] = 0x1F409,// 🐉
[DRAGON1] = 0x1F432,// 🐲
[TIGER0] = 0x1F405,// 🐅
[TIGER1] = 0x1F42F,// 🐯
[COOL] = 0x1F192,// 🆒
[UCHART] = 0x1F4C8,// 📈
[DCHART] = 0x1F4C9,// 📉
[BCHART] = 0x1F4CA,// 📊
[NOPRCY] = 0x1F572,// 🕲
[PRCY] = 0x1F571,// 🕱
[BBB] = 0x1F171,// 🅱
[POO] = 0x1F4A9,// 💩
[HUNDR] = 0x1F4AF,// 💯
[EGGPL] = 0x1F346,// 🍆
[WATER] = 0x1F4A6,// 💦
[LIT] = 0x1F525,// 🔥
[SNEK] = 0x1F40D,// 🐍
[PENGUIN] = 0x1F427,// 🐧
[BOAR] = 0x1F417,// 🐗
[MONKEY] = 0x1F412,// 🐒
[CHICK] = 0x1F425,// 🐥
[DASH] = 0x1F4A8,// 💨
[DIZZY] = 0x1F4AB,// 💫
[KEEB] = 0x1F5AE,// 🖮
[HOLE] = 0x1F573,// 🕳
[SAUCER] = 0x1F6F8// 🛸
};
//#endif // UNICODEMAP_ENABLE

View file

@ -0,0 +1,67 @@
#pragma once
#include "quantum.h"
void send_unicode_hex_string(const char* str);
/* use X(n) to call the */
#ifdef UNICODEMAP_ENABLE
enum unicode_name {
OKOK, //
BANG, // ‽
IRONY, // ⸮
DEGREE, // °
THINK, // 🤔
GRIN, // <20>
MONOCL, // 🧐
DRUG0, // 🤪
DRUG1, // 🥴
CLOWN, // 🤡
MNDBLWN, // 🤯
MONEY, // 🤑
SHTUP, // 🤐
PARTY, // 🥳
SMRK, // 😏
WEARY, // 😩
UNAMU, // 😒
SPY, // 🕵
DAFUQ, // 👺
FIST0, // 🤛
FIST1, // 🤜
FIST2, // ✊
FIST3, // 👊
WIFIHAND, // 👌
EFFU, // 🖕
SPOCK, // 🖖
INUP, // 👆
THDN, // 👎
THUP, // 👍
TUMBLER, // 🥃
DRAGON0, // 🐉
DRAGON1, // 🐅
TIGER0, // 🐅
TIGER1, // 🐯
COOL, // 🆒
UCHART, // 📈
DCHART, // 📉
BCHART, // 📊
NOPRCY, // 🕲
PRCY, // 🕱
BBB, // 🅱
POO, // 💩
HUNDR, // 💯
EGGPL, // 🍆
WATER, // 💦
LIT, // 🔥
SNEK, // 🐍
PENGUIN, // 🐧
BOAR, // 🐗
MONKEY, // 🐒
CHICK, // 🐥
DASH, // 💨
DIZZY, // 💫
KEEB, // 🖮
HOLE, // 🕳
SAUCER // 🛸
};
#endif

View file

@ -0,0 +1,166 @@
#pragma once
#include "yet-another-developer.h"
/*
Since our quirky block definitions are basically a list of comma separated
arguments, we need a wrapper in order for these definitions to be
expanded before being used as arguments to the LAYOUT_xxx macro.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
# define LAYOUT KEYMAP
#endif
// clang-format off
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_5x14_wrapper(...) LAYOUT_ortho_5x14(__VA_ARGS__)
/* ---------- LEFT HAND ----------- ---------- RIGHT HAND ---------- */
#define LAYOUT_ergodash_pretty( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, R43, R44, R45, R46, \
L36, R30, \
L44, L45, L46, R40, R41, R42 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ L40, L41, L42, L43, L44, L45, L46 }, \
{ R06, R05, R04, R03, R02, R01, R00 }, \
{ R16, R15, R14, R13, R12, R11, R10 }, \
{ R26, R25, R24, R23, R22, R21, R20 }, \
{ R36, R35, R34, R33, R32, R31, R30 }, \
{ R46, R45, R44, R43, R42, R41, R40 } \
}
/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
at once, rather than for each keyboard, one at a time.
And this allows for much cleaner blocks in the keymaps.
For instance Tap/Hold for Control on all of the layouts
NOTE: These are all the same length. If you do a search/replace
then you need to add/remove underscores to keep the
lengths consistent.
*/
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#ifdef TAP_DANCE_ENABLE
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_BOL, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
#else
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
#endif
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
// #define _________________WHITE_R1__________________ KC_V, KC_Y, KC_D, KC_COMM, KC_QUOT
// #define _________________WHITE_R2__________________ KC_A, KC_T, KC_H, KC_E, KC_B
// #define _________________WHITE_R3__________________ KC_P, KC_K, KC_G, KC_W, KC_Q
// #define _________________WHITE_L1__________________ KC_INT1, KC_J, KC_M, KC_L, KC_U
// #define _________________WHITE_L2__________________ KC_MINS, KC_C, KC_S, KC_N, KC_O // KC_I
// #define _________________WHITE_L3__________________ KC_X, KC_R, KC_F, KC_DOT, KC_Z
#ifdef UNICODE_ENABLE
#define _______________UNICODE_L1__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_L2__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_L3__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_R1__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#define _______________UNICODE_R2__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#define _______________UNICODE_R3__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#endif
#ifdef UNICODEMAP_ENABLE
#define _______________UNICODE_L1__________________ X(SMRK), X(THINK), X(CLOWN), X(HUNDR), X(BANG)
#define _______________UNICODE_L2__________________ X(GRIN), X(MONKEY), X(OKOK), X(EGGPL), X(LIT)
#define _______________UNICODE_L3__________________ X(WEARY), X(UNAMU), X(EFFU), X(MONOCL), X(IRONY)
#define _______________UNICODE_R1__________________ X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL)
#define _______________UNICODE_R2__________________ X(FIST0), X(FIST2),X(FIST3),X(FIST1), X(OKOK)
#define _______________UNICODE_R3__________________ X(MNDBLWN), X(THDN), X(SPOCK),X(HOLE), X(DASH)
#endif
#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define ___________________BLANK___________________ _______, _______, _______, _______, _______
#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________LOWER_R2__________________ OS_UNI, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________ ___________________BLANK___________________
#define _________________RAISE_L3__________________ ___________________BLANK___________________
#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
#define _________________ADJUST_L1_________________ ___________________BLANK___________________
#define _________________ADJUST_L2_________________ _________________FUNC_LEFT_________________
#define _________________ADJUST_L3_________________ _______, QWERTY, COLEMAK, DVORAK, WORKMAN
#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
#define _________________ADJUST_R2_________________ _________________FUNC_RIGHT________________
#define _________________ADJUST_R3_________________ KC_MUTE, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
// clang-format on

View file

@ -0,0 +1,160 @@
#include "quantum.h"
#include "yet-another-developer.h"
userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#define YAD_UNICODE_MODE UC_WIN
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#define YAD_UNICODE_MODE 2
#endif
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
static uint16_t this_timer;
if (pressed) {
this_timer = timer_read();
} else {
if (timer_elapsed(this_timer) < TAPPING_TERM) {
tap_code(code);
} else {
register_code(mod_code);
tap_code(code);
unregister_code(mod_code);
}
}
return false;
}
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
if (pressed) {
this_timer = timer_read();
} else {
if (timer_elapsed(this_timer) < TAPPING_TERM) {
tap_code(code);
} else {
register_code(mod_code);
tap_code(code);
unregister_code(mod_code);
}
}
return false;
}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
userspace_config.raw = eeconfig_read_user();
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(YAD_UNICODE_MODE);
get_unicode_input_mode();
#endif //UNICODE_ENABLE
matrix_init_keymap();
}
__attribute__((weak))
void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_ENABLE
keyboard_post_init_rgb();
#endif
keyboard_post_init_keymap();
}
__attribute__((weak))
void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__((weak))
void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__((weak))
void matrix_scan_keymap(void) {}
__attribute__ ((weak))
void matrix_scan_user(void){
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
// run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#ifdef RGBLIGHT_ENABLE
matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
matrix_scan_keymap();
}
__attribute__((weak))
layer_state_t layer_state_set_keymap(layer_state_t state) {
return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
return layer_state_set_keymap(state);
}
__attribute__((weak))
layer_state_t default_layer_state_set_keymap(layer_state_t state) {
return state;
}
// Runs state check and changes underglow color and animation
layer_state_t default_layer_state_set_user(layer_state_t state) {
state = default_layer_state_set_keymap(state);
#if 0
#ifdef RGBLIGHT_ENABLE
state = default_layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
#endif
return state;
}
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__ ((weak))
void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
eeconfig_update_user(userspace_config.raw);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(YAD_UNICODE_MODE);
get_unicode_input_mode();
#else
eeprom_update_byte(EECONFIG_UNICODEMODE, YAD_UNICODE_MODE);
#endif
}

View file

@ -0,0 +1,87 @@
#pragma once
#include "quantum.h"
#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dances.h"
#define KC_TMX TD(TD_TMX) // tap1: 't' tap2: <CTL>+b
#define KC_EOL TD(TD_EOL) // tap1: 'e' tap2: <CTL>+e
#define KC_BOL TD(TD_BOL) // tap1: 'a' tap2: <CTL>+a
#define KC_NW TD(TD_NW) // tap1: 'f' tap2: <ALT>+f
#define KC_PW TD(TD_PW) // tap1: 'b' tap2: <ALT>+b
#define KC_DW TD(TD_DW) // tap1: 'w' tap2: <CTL>+w
#endif //!TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
#include "rgb_stuff.h"
#endif
#if defined(UNICODEMAP_ENABLE) || defined(UNICODE_ENABLE)
#include "unicode.h"
#endif //!UNICODE_ENABLE
#define MC_BOL LCTL(KC_A) // jump to beginning of line
#define MC_EOL LCTL(KC_E) // jump to end of line
#define MC_NW LALT(KC_F) // next word
#define MC_PW LALT(KC_B) // previous word
#define MC_DW LCTL(KC_W) // delete word
/* Define layer names */
enum userspace_layers {
_QWERTY = 0,
_NUMLOCK = 0,
_COLEMAK,
_DVORAK,
_WORKMAN,
_UNICODE,
_MODS, /* layer 8 */
_MACROS,
_MEDIA,
_LOWER,
_RAISE,
_ADJUST,
};
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
void matrix_init_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
layer_state_t layer_state_set_keymap(layer_state_t state);
layer_state_t default_layer_state_set_keymap(layer_state_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
uint8_t unicode_mod :4;
bool swapped_numbers :1;
};
} userspace_config_t;
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE