wanleg's gherkin layout
my layout for the Gherkin
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61
keyboards/gherkin/keymaps/wanleg/config.h
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61
keyboards/gherkin/keymaps/wanleg/config.h
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER 40 Percent Club
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#define PRODUCT Gherkin
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#define DESCRIPTION A 30 key ortholinear keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 6
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/* key matrix pins */
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#define MATRIX_ROW_PINS { F7, B1, B3, B2, B6 }
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#define MATRIX_COL_PINS { B4, E6, D7, C6, D4, D0 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* number of backlight levels */
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#define BACKLIGHT_PIN B5
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 3
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* prevent stuck modifiers */
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#define PREVENT_STUCK_MODIFIERS
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/*tap dance definition */
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#define TAPPING_TERM 200
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 0
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#endif
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221
keyboards/gherkin/keymaps/wanleg/keymap.c
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221
keyboards/gherkin/keymaps/wanleg/keymap.c
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/* Copyright 2017 Brian Fong
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "gherkin.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define DIR 1
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#define NUM 2
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#define ETC 3
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/////////////// TAP DANCE SECTION START ///////////////
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//Tap Dance Declarations (list of my tap dance configurations)
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enum {
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TD_SFT_CAPS = 0
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,TD_Q_ESC
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,ENT_TAP_DANCE
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,DEL_TAP_DANCE
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};
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
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///// (no need to edit this section) /////
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//Enums used to clearly convey the state of the tap dance
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
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// Add more enums here if you want for triple, quadruple, etc.
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};
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typedef struct {
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bool is_press_action;
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int state;
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} tap;
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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if (state->interrupted || !state->pressed) return SINGLE_TAP;
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if (state->interrupted) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap.
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else if (state->count == 2) {
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if (state->interrupted) return DOUBLE_SINGLE_TAP;
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else if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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else return 6; //magic number. At some point this method will expand to work for more presses
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}
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
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//instantialize an instance of 'tap' for the 'ENT' tap dance.
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static tap ENTtap_state = {
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.is_press_action = true,
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.state = 0
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};
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void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
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ENTtap_state.state = cur_dance(state);
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switch (ENTtap_state.state) {
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case SINGLE_TAP: register_code(KC_SPC); break;
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case SINGLE_HOLD: register_code(KC_LSFT); break;
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case DOUBLE_TAP: register_code(KC_ENT); break;
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case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
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case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
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//Last case is for fast typing. Assuming your key is `f`:
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//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
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//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
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}
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}
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void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (ENTtap_state.state) {
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case SINGLE_TAP: unregister_code(KC_SPC); break;
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case SINGLE_HOLD: unregister_code(KC_LSFT); break;
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case DOUBLE_TAP: unregister_code(KC_ENT); break;
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case DOUBLE_HOLD: unregister_code(KC_NO);
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case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
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}
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ENTtap_state.state = 0;
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}
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//instanalize an instance of 'tap' for the 'DEL' tap dance.
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static tap DELtap_state = {
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.is_press_action = true,
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.state = 0
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};
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void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
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DELtap_state.state = cur_dance(state);
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switch (DELtap_state.state) {
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case SINGLE_TAP: register_code(KC_BSPC); break;
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case SINGLE_HOLD: register_code(KC_LCTL); break;
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case DOUBLE_TAP: register_code(KC_DEL); break;
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case DOUBLE_HOLD: register_code(KC_NO); break;
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case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
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}
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}
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void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (DELtap_state.state) {
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case SINGLE_TAP: unregister_code(KC_BSPC); break;
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case SINGLE_HOLD: unregister_code(KC_LCTL); break;
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case DOUBLE_TAP: unregister_code(KC_DEL); break;
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case DOUBLE_HOLD: unregister_code(KC_NO);
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case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
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}
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DELtap_state.state = 0;
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}
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
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//Tap Dance Definitions
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//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
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// Other declarations would go here, separated by commas, if you have them
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,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
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,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
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,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
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};
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//In Layer declaration, add tap dance item in place of a key code
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//TD(TD_SFT_CAPS)
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///////////// TAP DANCE SECTION END ///////////////
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* .-----------------------------------------------------------------------------------------.
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* | Q//ESC | W | E | R | T | Y | U | I | O | P |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | A | S | D | F | G | H | J | K | L | ENTER |
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* | | | | | | | | | |SFThold |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | Z | X | C | V/NUM | B/ETC | N | M/DIR | ,/GUI | ./ALT | BKSC |
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* | SFThold| | | | | | | | |CTRLhold|
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* '-----------------------------------------------------------------------------------------'
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*/
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[_QW] = KEYMAP( /* Qwerty*/
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TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SFT_T(KC_SPC),
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SFT_T(KC_Z), KC_X, KC_C, LT(NUM, KC_V), LT(ETC, KC_B), KC_N, LT(DIR, KC_M), GUI_T(KC_COMM), ALT_T(KC_DOT), CTL_T(KC_BSPC)
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),
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//
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///*
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// * Directional Modifiers
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// * .-----------------------------------------------------------------------------------------.
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// * | TAB | up | | INS | CTRL | SHIFT | PgUp | HOME | - | = |
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// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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// * | left | down | right | PrScr | SHIFT | CTRL | PgDn | END | [ | ] |
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// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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// * | | | | | | | | | ALT | / |
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// * '-----------------------------------------------------------------------------------------'
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// */
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//
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[DIR] = KEYMAP( /* Directional Modifiers */
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KC_TAB, KC_UP, KC_TRNS, KC_INS, KC_LCTL, KC_RSFT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL ,
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KC_LEFT, KC_DOWN, KC_RGHT, KC_PSCR, KC_LSFT, KC_RCTL, KC_PGDN, KC_END, KC_LBRC, KC_RBRC ,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RALT, KC_SLSH
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),
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//
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// /*
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// * Numbers
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// * .-----------------------------------------------------------------------------------------.
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// * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |
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// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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// * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
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// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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// * | F11 | F12 | | | | ENTER | SHIFT | GUI | ./ALT | BKSC |
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// * | | | | | | | | | |CTRLhold|
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// * '-----------------------------------------------------------------------------------------'
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// */
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//
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[NUM] = KEYMAP ( /* Numbers */
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 ,
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 ,
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KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_ENT, KC_RSFT, KC_RGUI, ALT_T(KC_DOT), CTL_T(KC_BSPC)
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),
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//
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//
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// /*
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// * ETC
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// * .-----------------------------------------------------------------------------------------.
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// * | ` | | | | | | | | | \ |
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// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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// * | CAPS | P-Brk | | | | | | | ; | ' |
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// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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// * | SHIFT | | | | | C-A-D | | GUI | | DEL |
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// * '-----------------------------------------------------------------------------------------'
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// */
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//
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[ETC] = KEYMAP( /* ETC */
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KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS ,
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KC_CAPS, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SCLN, KC_QUOT ,
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KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LALT(LCTL(KC_DEL)), KC_TRNS, KC_RGUI, KC_TRNS, KC_DEL
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),
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};
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12
keyboards/gherkin/keymaps/wanleg/readme.md
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12
keyboards/gherkin/keymaps/wanleg/readme.md
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![Gherkin Wanleg Layout Image](https://i.imgur.com/RpN5N42.png)
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# Gherkin Wanleg Layout
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Here is the layout I came up with to preserve a standard QWERTY layout as much as possible, in as few layers as possible for a 30 key board.
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I originally set up a few Tap Dance keys, but eventually dropped most of them in favor of chorded versions, since in actual use, they tended to impede typing speed more than their (current) two-key versions.
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I've left them in my layout ready for use if anyone wants to try them out:
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Single tap - Double tap - Hold
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space - enter - shift
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backspace - delete - control
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shift - caps lock - XXXX
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KC_Q - escape - XXXX
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63
keyboards/gherkin/keymaps/wanleg/rules.mk
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63
keyboards/gherkin/keymaps/wanleg/rules.mk
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
|
||||||
|
|
||||||
|
# Input clock frequency.
|
||||||
|
# This will define a symbol, F_USB, in all source code files equal to the
|
||||||
|
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||||
|
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||||
|
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||||
|
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||||
|
# at the end, this will be done automatically to create a 32-bit value in your
|
||||||
|
# source code.
|
||||||
|
#
|
||||||
|
# If no clock division is performed on the input clock inside the AVR (via the
|
||||||
|
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||||
|
F_USB = $(F_CPU)
|
||||||
|
|
||||||
|
# Interrupt driven control endpoint task(+60)
|
||||||
|
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||||
|
|
||||||
|
|
||||||
|
# Boot Section Size in *bytes*
|
||||||
|
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||||
|
|
||||||
|
# Bootloader
|
||||||
|
# This definition is optional, and if your keyboard supports multiple bootloaders of
|
||||||
|
# different sizes, comment this out, and the correct address will be loaded
|
||||||
|
# automatically (+60). See bootloader.mk for all options.
|
||||||
|
BOOTLOADER = caterina
|
||||||
|
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# comment out to disable the options.
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||||
|
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||||
|
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||||
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||||
|
AUDIO_ENABLE = no
|
||||||
|
RGBLIGHT_ENABLE = no
|
||||||
|
TAP_DANCE_ENABLE = yes # Enable Tap Dance (comment if not being implemented)
|
Loading…
Reference in a new issue