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Update keymap_planck.c

This commit is contained in:
Jack Humbert 2014-12-12 12:11:46 -05:00
parent e4c4d6ad0a
commit 4a8b9b8a2e

View file

@ -1,51 +1,40 @@
#include "keymap_common.h" #include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Native */ [0] = KEYMAP( /* Jack */
ESC, Q, W, E, R, T, Y, U, I, O, P, FN2, TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT, LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT), RSFT, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* QWERTY->PHOTOSHOP */ [1] = KEYMAP( /* Jack RAISE */
DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TAB, FN22, FN24, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, TRNS,
COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14), TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
[2] = KEYMAP( /* 2: FN3 PHOTOSHOP */ [2] = KEYMAP( /* Jack LOWER */
ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO, FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
C, FN4, NO, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO), TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
}; };
const uint16_t PROGMEM fn_actions[] = { const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout [1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets [2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
[20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
[21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
[23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
[25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
[26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
[27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
}; };