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Adding Musical Notes

This commit is contained in:
IBNobody 2016-04-16 19:31:32 -05:00
commit 4aea806aa8
23 changed files with 1063 additions and 336 deletions

View file

@ -16,13 +16,21 @@ The documentation below explains QMK customizations and elaborates on some of th
* If you're looking to customize a keyboard that currently runs QMK or TMK, find your keyboard's directory under `keyboard/` and run the make commands from there.
* If you're looking to apply this firmware to an entirely new hardware project (a new kind of keyboard), you can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
### Makefile Options
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
UNICODE_ENABLE = no # <-- This is how you disable an option, just set it to "no"
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
### Customizing Makefile options on a per-keymap basis
If your keymap directory has a file called `makefile.mk` (note the lowercase filename, and the `.mk` extension), any Makefile options you set in that file will take precedence over other Makefile options (those set for Quantum as a whole or for your particular keyboard).
So let's say your keyboard's makefile has `CONSOLE_ENABLE = yes` (or maybe doesn't even list the `CONSOLE_ENABLE` option, which would cause it to revert to the global Quantum default). You want your particular keymap to not have the debug console, so you make a file called `makefile.mk` and specify `CONSOLE_ENABLE = no`.
## Quick aliases to common actions
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
@ -199,6 +207,10 @@ This will clear all mods currently pressed.
This will clear all keys besides the mods currently pressed.
* `update_tri_layer(layer_1, layer_2, layer_3);`
If the user attempts to activate layer 1 AND layer 2 at the same time (for example, by hitting their respective layer keys), layer 3 will be activated. Layers 1 and 2 will _also_ be activated, for the purposes of fallbacks (so a given key will fall back from 3 to 2, to 1 -- and only then to 0).
#### Timer functionality
It's possible to start timers and read values for time-specific events - here's an example:
@ -292,7 +304,7 @@ For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring
Please note that the underglow is not compatible with audio output. So you cannot enable both of them at the same time.
Please add the following options into your config.h, and set them up according your hardware configuration.
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the F4 by default:
#define ws2812_PORTREG PORTF
#define ws2812_DDRREG DDRF
@ -302,6 +314,12 @@ Please add the following options into your config.h, and set them up according y
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
You'll need to edit `PORTF`, `DDRF`, and `PF4` on the first three lines to the port/pin you have your LED(s) wired to, eg for B3 change things to:
#define ws2812_PORTREG PORTB
#define ws2812_DDRREG DDRB
#define ws2812_pin PB3
The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboard/planck/keymaps/yang/keymap.c`
### WS2812 Wiring

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@ -0,0 +1,112 @@

#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "..\..\quantum\keymap_extras\keymap_german.h"
/* This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
It has Umlauts and "ß" as it is optimized for a mix of German & English.
My favourite features are the placement of the special characters often used for programming right on the home row
and the number & navigation block combo, so you never have to move your hands from their home position.
Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Bone2
* ,-----------------------------------------------------------------------------------.
* | Q | J | D | U | A | X | P | H | L | M | W | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | M1 | C | T | I | E | O | B | N | R | S | G | M1 |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Esc | Tab |Enter |
* `-----------------------------------------------------------------------------------'
*/
[0] = {
{ DE_Q, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_SS },
{ MO(1), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, MO(1) },
{ DE_S, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, DE_S },
{ KC_LCTL, KC_LGUI, KC_LALT, MO(3), MO(2), KC_SPC, KC_SPC, MO(2), MO(3), KC_ESC, KC_TAB, KC_ENT }
},
/* M1 Special Characters
* ,-----------------------------------------------------------------------------------.
* | ° | @ | _ | [ | ] | ^ | ! | < | > | = | & | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | M1 | \ | / | { | } | * | ? | ( | ) | - | : | M1 |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | # | $ | | | ~ | | + | % | " | ' | ; | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Esc | Tab |Enter |
* `-----------------------------------------------------------------------------------'
*/
[1] = {
{ DE_RING, DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC, DE_EXLM, DE_LESS, DE_MORE, DE_EQL, DE_AMPR, KC_NO },
{ KC_TRNS, DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR, DE_QST, DE_LPRN, DE_RPRN, DE_MINS, DE_COLN, KC_TRNS },
{ KC_NO , DE_HASH, DE_DLR, DE_PIPE, DE_TILD, DE_EURO, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, KC_NO },
{ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS }
},
/* Navigation & Number Blocks
* ,-----------------------------------------------------------------------------------.
* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Home | Lft | Down | Right| End | . | 4 | 5 | 6 | , | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Tab | Ins | Enter| | 0 | 1 | 2 | 3 | ; |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Esc | Tab |Enter |
* `-----------------------------------------------------------------------------------'
*/
[2] = {
{ KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_NO },
{ KC_NO, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_NO },
{ DE_S, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, KC_0, DE_1, DE_2, DE_3, DE_SCLN, DE_S },
{ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS }
},
/* Function & Media Keys
* ,-----------------------------------------------------------------------------------.
* | | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | | Space | | M3 | Esc | Tab |Enter |
* `-----------------------------------------------------------------------------------'
*/
[3] = {
{ KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO },
{ KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO },
{ KC_TRNS, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, KC_TRNS},
{ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
}
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch (id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
}
else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

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@ -1,34 +1,2 @@
# The Default Planck Layout
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_CM] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DV] = { /* Dvorak */
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};

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@ -19,12 +19,16 @@
#define _AD 5
// Macro name shortcuts
#define M_QW 0
#define M_CM 1
#define M_DV 2
#define M_LW 3
#define M_RS 4
#define QWERTY M(_QW)
#define COLEMAK M(_CM)
#define DVORAK M(_DV)
#define LOWER M(_LW)
#define RAISE M(_RS)
#define M_BL 5
#ifdef AUDIO_ENABLE
#define AUD_OFF M(6)
#define AUD_ON M(7)
#endif
// Fillers to make layering more clear
#define _______ KC_TRNS
@ -47,7 +51,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Colemak
@ -65,7 +69,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
@ -83,7 +87,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
@ -126,7 +130,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | |Qwerty|Colemk|Dvorak| | |
* | | | |Aud on|Audoff| | |Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -135,7 +139,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_AD] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, _______, _______, _______, _______, M(M_QW), M(M_CM), M(M_DV), _______, _______},
{_______, _______, _______, AUD_ON, AUD_OFF, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
@ -146,6 +150,14 @@ const uint16_t PROGMEM fn_actions[] = {
};
#ifdef AUDIO_ENABLE
float start_up[][2] = {
{440.0*pow(2.0,(67)/12.0), 12},
{440.0*pow(2.0,(64)/12.0), 8},
{440.0*pow(2.0,(55)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
{440.0*pow(2.0,(64)/12.0), 20}
};
float tone_qw[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
@ -157,38 +169,29 @@ float tone_cm[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 16},
{440.0*pow(2.0,(67)/12.0), 12},
{0, 4},
{440.0*pow(2.0,(71)/12.0), 16}
{440.0*pow(2.0,(71)/12.0), 12}
};
float tone_dv[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 16},
{440.0*pow(2.0,(67)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(69)/12.0), 16},
{440.0*pow(2.0,(69)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 16}
{440.0*pow(2.0,(67)/12.0), 8}
};
#endif
#define IS_LAYER_ON(layer) ((layer_state) & (1<<(layer)))
#define IS_LAYER_OFF(layer) ((!layer_state) & (1<<(layer)))
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
layer_on(layer3);
} else {
layer_off(layer3);
}
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case M_QW:
case _QW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_qw, 4, false);
@ -196,7 +199,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
default_layer_set(1UL<<_QW);
}
break;
case M_CM:
case _CM:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_cm, 6, false);
@ -204,7 +207,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
default_layer_set(1UL<<_CM);
}
break;
case M_DV:
case _DV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_dv, 8, false);
@ -212,7 +215,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
default_layer_set(1UL<<_DV);
}
break;
case M_LW:
case _LW:
if (record->event.pressed) {
layer_on(_LW);
update_tri_layer(_LW, _RS, _AD);
@ -221,7 +224,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
update_tri_layer(_LW, _RS, _AD);
}
break;
case M_RS:
case _RS:
if (record->event.pressed) {
layer_on(_RS);
update_tri_layer(_LW, _RS, _AD);
@ -240,20 +243,25 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
unregister_code(KC_RSFT);
}
break;
case 6:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_off();
#endif
}
break;
case 7:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
play_notes(&start_up, 5, false);
#endif
}
break;
}
return MACRO_NONE;
};
#ifdef AUDIO_ENABLE
float start_up[][2] = {
{440.0*pow(2.0,(67)/12.0), 12},
{440.0*pow(2.0,(64)/12.0), 8},
{440.0*pow(2.0,(55)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
{440.0*pow(2.0,(64)/12.0), 20}
};
#endif
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();

View file

@ -126,27 +126,44 @@ OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
# change to "no" to disable the options, or define them in the makefile.mk in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
# NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = YES # MIDI controls
AUDIO_ENABLE = YES # Audio output on port C6
# UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with MIDI at the same time.
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
ifdef BACKLIGHT_ENABLE
SRC += backlight.c
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifdef KEYMAP
ifeq ("$(wildcard keymaps/$(KEYMAP).c)","")
ifneq ("$(wildcard keymaps/$(KEYMAP)/makefile.mk)","")
include keymaps/$(KEYMAP)/makefile.mk
endif
endif
else
ifneq ("$(wildcard keymaps/default/makefile.mk)","")
include keymaps/default/makefile.mk
endif
endif
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
SRC := backlight.c $(SRC)
endif

View file

@ -1,34 +1 @@
# The Default Planck Layout
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_CM] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DV] = { /* Dvorak */
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};
# The default Preonic layout - largely based on the Planck's

View file

@ -1,56 +1,182 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "preonic.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#include "action_layer.h"
#include "eeconfig.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _CM 1
#define _DV 2
#define _LW 3
#define _RS 4
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 5
#define _MUSIC 6
// Macro name shortcuts
#define QWERTY M(_QWERTY)
#define COLEMAK M(_COLEMAK)
#define DVORAK M(_DVORAK)
#define LOWER M(_LOWER)
#define RAISE M(_RAISE)
#define M_BL 5
#ifdef AUDIO_ENABLE
#define AUD_OFF M(6)
#define AUD_ON M(7)
#endif
#define MUS_OFF M(8)
#define MUS_ON M(9)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_CM] = { /* Colemak */
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DV] = { /* Dvorak */
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | |Musoff|Mus on| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Music (reserved for process_action_user)
*
*/
[_MUSIC] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
@ -58,19 +184,104 @@ const uint16_t PROGMEM fn_actions[] = {
};
#ifdef AUDIO_ENABLE
float start_up[][2] = {
{440.0*pow(2.0,(67)/12.0), 600},
{440.0*pow(2.0,(64)/12.0), 400},
{440.0*pow(2.0,(55)/12.0), 400},
{440.0*pow(2.0,(60)/12.0), 400},
{440.0*pow(2.0,(64)/12.0), 1000},
{440.0*pow(2.0,(50)/12.0), 20},
{440.0*pow(2.0,(62)/12.0), 8},
{440.0*pow(2.0,(54)/12.0), 20},
{440.0*pow(2.0,(62)/12.0), 8}
};
float tone_qwerty[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 16}
};
float tone_colemak[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 12},
{0, 4},
{440.0*pow(2.0,(71)/12.0), 12}
};
float tone_dvorak[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(69)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 8}
};
float tone_music[][2] = {
{440.0*pow(2.0,(48)/12.0), 8},
{440.0*pow(2.0,(50)/12.0), 8},
{440.0*pow(2.0,(52)/12.0), 8},
{440.0*pow(2.0,(53)/12.0), 8},
{440.0*pow(2.0,(55)/12.0), 8},
{440.0*pow(2.0,(57)/12.0), 8},
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8}
};
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_write_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_qwerty, 4, false);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
break;
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_colemak, 6, false);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
break;
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_dvorak, 8, false);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
break;
case _LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
break;
case _RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
break;
case M_BL:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
@ -80,13 +291,59 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
unregister_code(KC_RSFT);
}
break;
case 6:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_off();
#endif
}
break;
case 7:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
play_notes(&start_up, 4, false);
#endif
}
break;
case 8:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
layer_off(_MUSIC);
stop_all_notes();
#endif
}
break;
case 9:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_music, 8, false);
layer_on(_MUSIC);
#endif
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
play_notes(&start_up, 5, false);
#endif
uint8_t starting_note = 0x0C;
int offset = 7;
void process_action_user(keyrecord_t *record) {
if (IS_LAYER_ON(_MUSIC)) {
if (record->event.pressed) {
play_note(((double)261.626)*pow(2.0, -2.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
} else {
stop_note(((double)261.626)*pow(2.0, -2.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
}
}
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
play_notes(&start_up, 4, false);
#endif
}

View file

@ -0,0 +1 @@
AUDIO_ENABLE = yes

View file

@ -8,6 +8,8 @@
#include "audio.h"
#include "keymap_common.h"
#include "eeconfig.h"
#define PI 3.14159265
// #define PWM_AUDIO
@ -30,6 +32,8 @@ int voice_place = 0;
double frequency = 0;
int volume = 0;
long position = 0;
int duty_place = 1;
int duty_counter = 0;
double frequencies[8] = {0, 0, 0, 0, 0, 0, 0, 0};
int volumes[8] = {0, 0, 0, 0, 0, 0, 0, 0};
@ -57,6 +61,25 @@ uint8_t notes_length;
bool notes_repeat;
uint8_t current_note = 0;
audio_config_t audio_config;
void audio_toggle(void) {
audio_config.enable ^= 1;
eeconfig_write_audio(audio_config.raw);
}
void audio_on(void) {
audio_config.enable = 1;
eeconfig_write_audio(audio_config.raw);
}
void audio_off(void) {
audio_config.enable = 0;
eeconfig_write_audio(audio_config.raw);
}
void stop_all_notes() {
voices = 0;
#ifdef PWM_AUDIO
@ -77,58 +100,66 @@ void stop_all_notes() {
}
void stop_note(double freq) {
#ifdef PWM_AUDIO
freq = freq / SAMPLE_RATE;
#endif
for (int i = 7; i >= 0; i--) {
if (frequencies[i] == freq) {
frequencies[i] = 0;
volumes[i] = 0;
for (int j = i; (j < 7); j++) {
frequencies[j] = frequencies[j+1];
frequencies[j+1] = 0;
volumes[j] = volumes[j+1];
volumes[j+1] = 0;
}
}
}
voices--;
if (voices < 0)
voices = 0;
if (voices == 0) {
if (note) {
#ifdef PWM_AUDIO
TIMSK3 &= ~_BV(OCIE3A);
#else
TIMSK3 &= ~_BV(OCIE3A);
TCCR3A &= ~_BV(COM3A1);
freq = freq / SAMPLE_RATE;
#endif
frequency = 0;
volume = 0;
note = false;
} else {
double freq = frequencies[voices - 1];
int vol = volumes[voices - 1];
double starting_f = frequency;
if (frequency < freq) {
sliding = true;
for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
frequency = f;
for (int i = 7; i >= 0; i--) {
if (frequencies[i] == freq) {
frequencies[i] = 0;
volumes[i] = 0;
for (int j = i; (j < 7); j++) {
frequencies[j] = frequencies[j+1];
frequencies[j+1] = 0;
volumes[j] = volumes[j+1];
volumes[j+1] = 0;
}
}
sliding = false;
} else if (frequency > freq) {
sliding = true;
for (double f = starting_f; f >= freq; f -= ((starting_f - freq) / 2000.0)) {
frequency = f;
}
sliding = false;
}
frequency = freq;
volume = vol;
voices--;
if (voices < 0)
voices = 0;
if (voices == 0) {
#ifdef PWM_AUDIO
TIMSK3 &= ~_BV(OCIE3A);
#else
TIMSK3 &= ~_BV(OCIE3A);
TCCR3A &= ~_BV(COM3A1);
#endif
frequency = 0;
volume = 0;
note = false;
} else {
double freq = frequencies[voices - 1];
int vol = volumes[voices - 1];
double starting_f = frequency;
if (frequency < freq) {
sliding = true;
for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
frequency = f;
}
sliding = false;
} else if (frequency > freq) {
sliding = true;
for (double f = starting_f; f >= freq; f -= ((starting_f - freq) / 2000.0)) {
frequency = f;
}
sliding = false;
}
frequency = freq;
volume = vol;
}
}
}
void init_notes() {
/* check signature */
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
audio_config.raw = eeconfig_read_audio();
#ifdef PWM_AUDIO
PLLFRQ = _BV(PDIV2);
PLLCSR = _BV(PLLE);
@ -160,7 +191,6 @@ void init_notes() {
ISR(TIMER3_COMPA_vect) {
if (note) {
#ifdef PWM_AUDIO
if (voices == 1) {
@ -213,13 +243,19 @@ ISR(TIMER3_COMPA_vect) {
if (frequency > 0) {
// ICR3 = (int)(((double)F_CPU) / frequency); // Set max to the period
// OCR3A = (int)(((double)F_CPU) / frequency) >> 1; // Set compare to half the period
if (place > 10) {
voice_place %= voices;
if (place > (frequencies[voice_place] / 500)) {
voice_place = (voice_place + 1) % voices;
place = 0.0;
}
ICR3 = (int)(((double)F_CPU) / frequencies[voice_place]); // Set max to the period
OCR3A = (int)(((double)F_CPU) / frequencies[voice_place]) >> 1; // Set compare to half the period
OCR3A = (int)(((double)F_CPU) / frequencies[voice_place]) >> 1 * duty_place; // Set compare to half the period
place++;
// if (duty_counter > (frequencies[voice_place] / 500)) {
// duty_place = (duty_place % 3) + 1;
// duty_counter = 0;
// }
// duty_counter++;
}
#endif
}
@ -288,9 +324,16 @@ ISR(TIMER3_COMPA_vect) {
}
if (!audio_config.enable) {
notes = false;
note = false;
}
}
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat) {
if (audio_config.enable) {
if (note)
stop_all_notes();
notes = true;
@ -319,7 +362,12 @@ void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat) {
#endif
}
}
void play_sample(uint8_t * s, uint16_t l, bool r) {
if (audio_config.enable) {
stop_all_notes();
place_int = 0;
sample = s;
@ -330,9 +378,15 @@ void play_sample(uint8_t * s, uint16_t l, bool r) {
TIMSK3 |= _BV(OCIE3A);
#else
#endif
}
}
void play_note(double freq, int vol) {
if (audio_config.enable && voices < 8) {
if (notes)
stop_all_notes();
note = true;
@ -367,4 +421,6 @@ void play_note(double freq, int vol) {
TCCR3A |= _BV(COM3A1);
#endif
}
}

View file

@ -3,9 +3,21 @@
#include <avr/io.h>
#include <util/delay.h>
typedef union {
uint8_t raw;
struct {
bool enable :1;
uint8_t level :7;
};
} audio_config_t;
void audio_toggle(void);
void audio_on(void);
void audio_off(void);
void play_sample(uint8_t * s, uint16_t l, bool r);
void play_note(double freq, int vol);
void stop_note(double freq);
void stop_all_notes(void);
void init_notes(void);
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat);
void stop_all_notes();
void init_notes();
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat);

View file

@ -27,6 +27,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keymap_midi.h"
#include "bootloader.h"
extern keymap_config_t keymap_config;
#include <stdio.h>
#include <inttypes.h>
#ifdef AUDIO_ENABLE
@ -47,120 +49,9 @@ action_t action_for_key(uint8_t layer, keypos_t key)
// 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
if (keycode >= 0x0100 && keycode < 0x2000) {
// Has a modifier
action_t action;
// Split it up
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
return action;
} else if (keycode >= 0x2000 && keycode < 0x3000) {
// Is a shortcut for function layer, pull last 12bits
// This means we have 4,096 FN macros at our disposal
return keymap_func_to_action(keycode & 0xFFF);
} else if (keycode >= 0x3000 && keycode < 0x4000) {
// When the code starts with 3, it's an action macro.
action_t action;
action.code = ACTION_MACRO(keycode & 0xFF);
return action;
#ifdef BACKLIGHT_ENABLE
} else if (keycode >= BL_0 && keycode <= BL_15) {
action_t action;
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
return action;
} else if (keycode == BL_DEC) {
action_t action;
action.code = ACTION_BACKLIGHT_DECREASE();
return action;
} else if (keycode == BL_INC) {
action_t action;
action.code = ACTION_BACKLIGHT_INCREASE();
return action;
} else if (keycode == BL_TOGG) {
action_t action;
action.code = ACTION_BACKLIGHT_TOGGLE();
return action;
} else if (keycode == BL_STEP) {
action_t action;
action.code = ACTION_BACKLIGHT_STEP();
return action;
#endif
} else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
action_t action;
clear_keyboard();
#ifdef AUDIO_ENABLE
play_notes(&goodbye, 3, false);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR
*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
#endif
bootloader_jump();
return action;
} else if (keycode == DEBUG) { // DEBUG is 0x5001
// TODO: Does this actually work?
action_t action;
print("\nDEBUG: enabled.\n");
debug_enable = true;
return action;
} else if (keycode >= 0x5000 && keycode < 0x6000) {
// Layer movement shortcuts
// See .h to see constraints/usage
int type = (keycode >> 0x8) & 0xF;
if (type == 0x1) {
// Layer set "GOTO"
int when = (keycode >> 0x4) & 0x3;
int layer = keycode & 0xF;
action_t action;
action.code = ACTION_LAYER_SET(layer, when);
return action;
} else if (type == 0x2) {
// Momentary layer
int layer = keycode & 0xFF;
action_t action;
action.code = ACTION_LAYER_MOMENTARY(layer);
return action;
} else if (type == 0x3) {
// Set default layer
int layer = keycode & 0xFF;
action_t action;
action.code = ACTION_DEFAULT_LAYER_SET(layer);
return action;
} else if (type == 0x4) {
// Set default layer
int layer = keycode & 0xFF;
action_t action;
action.code = ACTION_LAYER_TOGGLE(layer);
return action;
}
#ifdef MIDI_ENABLE
} else if (keycode >= 0x6000 && keycode < 0x7000) {
action_t action;
action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
return action;
#endif
} else if (keycode >= 0x7000 && keycode < 0x8000) {
action_t action;
action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
return action;
} else if (keycode >= 0x8000 && keycode < 0x9000) {
action_t action;
action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
return action;
#ifdef UNICODE_ENABLE
} else if (keycode >= 0x8000000) {
action_t action;
uint16_t unicode = keycode & ~(0x8000);
action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
return action;
#endif
} else {
}
switch (keycode) {
case KC_FN0 ... KC_FN31:
return keymap_fn_to_action(keycode);
#ifdef BOOTMAGIC_ENABLE
case KC_CAPSLOCK:
case KC_LOCKING_CAPS:
if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
@ -224,7 +115,6 @@ action_t action_for_key(uint8_t layer, keypos_t key)
return keycode_to_action(KC_BSLASH);
}
return keycode_to_action(KC_BSPACE);
#endif
default:
return keycode_to_action(keycode);
}
@ -265,6 +155,142 @@ static action_t keycode_to_action(uint16_t keycode)
case KC_TRNS:
action.code = ACTION_TRANSPARENT;
break;
case 0x0100 ... 0x1FFF: ;
// Has a modifier
// Split it up
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
break;
case 0x2000 ... 0x2FFF:
// Is a shortcut for function layer, pull last 12bits
// This means we have 4,096 FN macros at our disposal
return keymap_func_to_action(keycode & 0xFFF);
break;
case 0x3000 ... 0x3FFF: ;
// When the code starts with 3, it's an action macro.
action.code = ACTION_MACRO(keycode & 0xFF);
break;
#ifdef BACKLIGHT_ENABLE
case BL_0 ... BL_15:
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
break;
case BL_DEC:
action.code = ACTION_BACKLIGHT_DECREASE();
break;
case BL_INC:
action.code = ACTION_BACKLIGHT_INCREASE();
break;
case BL_TOGG:
action.code = ACTION_BACKLIGHT_TOGGLE();
break;
case BL_STEP:
action.code = ACTION_BACKLIGHT_STEP();
break;
#endif
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
play_notes(&goodbye, 3, false);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR
*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
#endif
bootloader_jump();
break;
case DEBUG: ; // DEBUG is 0x5001
print("\nDEBUG: enabled.\n");
debug_enable = true;
break;
case 0x5002 ... 0x50FF:
// MAGIC actions (BOOTMAGIC without the boot)
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
/* keymap config */
keymap_config.raw = eeconfig_read_keymap();
if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
keymap_config.swap_control_capslock = 1;
} else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
keymap_config.capslock_to_control = 1;
} else if (keycode == MAGIC_SWAP_LALT_LGUI) {
keymap_config.swap_lalt_lgui = 1;
} else if (keycode == MAGIC_SWAP_RALT_RGUI) {
keymap_config.swap_ralt_rgui = 1;
} else if (keycode == MAGIC_NO_GUI) {
keymap_config.no_gui = 1;
} else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
keymap_config.swap_grave_esc = 1;
} else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
keymap_config.swap_backslash_backspace = 1;
} else if (keycode == MAGIC_HOST_NKRO) {
keymap_config.nkro = 1;
} else if (keycode == MAGIC_SWAP_ALT_GUI) {
keymap_config.swap_lalt_lgui = 1;
keymap_config.swap_ralt_rgui = 1;
}
/* UNs */
else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
keymap_config.swap_control_capslock = 0;
} else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
keymap_config.capslock_to_control = 0;
} else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
keymap_config.swap_lalt_lgui = 0;
} else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
keymap_config.swap_ralt_rgui = 0;
} else if (keycode == MAGIC_UNNO_GUI) {
keymap_config.no_gui = 0;
} else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
keymap_config.swap_grave_esc = 0;
} else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
keymap_config.swap_backslash_backspace = 0;
} else if (keycode == MAGIC_UNHOST_NKRO) {
keymap_config.nkro = 0;
} else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
keymap_config.swap_lalt_lgui = 0;
keymap_config.swap_ralt_rgui = 0;
}
eeconfig_write_keymap(keymap_config.raw);
break;
case 0x5100 ... 0x5FFF: ;
// Layer movement shortcuts
// See .h to see constraints/usage
int type = (keycode >> 0x8) & 0xF;
if (type == 0x1) {
// Layer set "GOTO"
int when = (keycode >> 0x4) & 0x3;
int layer = keycode & 0xF;
action.code = ACTION_LAYER_SET(layer, when);
} else if (type == 0x2) {
// Momentary layer
int layer = keycode & 0xFF;
action.code = ACTION_LAYER_MOMENTARY(layer);
} else if (type == 0x3) {
// Set default layer
int layer = keycode & 0xFF;
action.code = ACTION_DEFAULT_LAYER_SET(layer);
} else if (type == 0x4) {
// Set default layer
int layer = keycode & 0xFF;
action.code = ACTION_LAYER_TOGGLE(layer);
}
break;
#ifdef MIDI_ENABLE
case 0x6000 ... 0x6FFF:
action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
break;
#endif
case 0x7000 ... 0x7FFF:
action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
break;
case 0x8000 ... 0x8FFF:
action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
break;
#ifdef UNICODE_ENABLE
case 0x8000000 ... 0x8FFFFFF:
uint16_t unicode = keycode & ~(0x8000);
action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
break;
#endif
default:
action.code = ACTION_NO;
break;
@ -291,3 +317,11 @@ action_t keymap_func_to_action(uint16_t keycode)
// For FUNC without 8bit limit
return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
}
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
layer_on(layer3);
} else {
layer_off(layer3);
}
}

View file

@ -30,7 +30,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #include "print.h"
#include "debug.h"
#ifdef BOOTMAGIC_ENABLE
/* NOTE: Not portable. Bit field order depends on implementation */
typedef union {
uint16_t raw;
@ -45,8 +44,6 @@ typedef union {
bool nkro:1;
};
} keymap_config_t;
keymap_config_t keymap_config;
#endif
/* translates key to keycode */
@ -168,6 +165,30 @@ extern const uint16_t fn_actions[];
#define RESET 0x5000
#define DEBUG 0x5001
// MAGIC keycodes
#define MAGIC_SWAP_CONTROL_CAPSLOCK 0x5002
#define MAGIC_UNSWAP_CONTROL_CAPSLOCK 0x5003
#define MAGIC_CAPSLOCK_TO_CONTROL 0x5004
#define MAGIC_UNCAPSLOCK_TO_CONTROL 0x5005
#define MAGIC_SWAP_LALT_LGUI 0x5006
#define MAGIC_UNSWAP_LALT_LGUI 0x5007
#define MAGIC_SWAP_RALT_RGUI 0x5008
#define MAGIC_UNSWAP_RALT_RGUI 0x5009
#define MAGIC_NO_GUI 0x500a
#define MAGIC_UNNO_GUI 0x500b
#define MAGIC_SWAP_GRAVE_ESC 0x500c
#define MAGIC_UNSWAP_GRAVE_ESC 0x500d
#define MAGIC_SWAP_BACKSLASH_BACKSPACE 0x500e
#define MAGIC_UNSWAP_BACKSLASH_BACKSPACE 0x500f
#define MAGIC_HOST_NKRO 0x5010
#define MAGIC_UNHOST_NKRO 0x5011
#define MAGIC_SWAP_ALT_GUI 0x5012
#define MAGIC_UNSWAP_ALT_GUI 0x5013
#define AG_SWAP MAGIC_SWAP_ALT_GUI
#define AG_NORM MAGIC_UNSWAP_ALT_GUI
// GOTO layer - 16 layers max
// when:
// ON_PRESS = 1
@ -208,5 +229,10 @@ extern const uint16_t fn_actions[];
#define UNICODE(n) (n | 0x8000)
#define UC(n) UNICODE(n)
// For tri-layer
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
#define IS_LAYER_ON(layer) ((layer_state) & (1UL<<(layer)))
#define IS_LAYER_OFF(layer) ((!layer_state) & (1UL<<(layer)))
#endif

182
quantum/musical_notes.h Normal file
View file

@ -0,0 +1,182 @@
#ifndef MUSICAL_NOTES_H
#define MUSICAL_NOTES_H
// Tempo Placeholder
#define TEMPO 120
// Note Types
#define WHOLE_NOTE(note) {(NOTE##note), 64}
#define HALF_NOTE(note) {(NOTE##note), 32}
#define QUARTER_NOTE(note) {(NOTE##note), 16}
#define EIGTH_NOTE(note) {(NOTE##note), 8}
#define SIXTEENTH_NOTE(note) {(NOTE##note), 4}
// Note Types Short
#define W_NOTE(n) WHOLE_NOTE(n)
#define H_NOTE(n) HALF_NOTE(n)
#define Q_NOTE(n) QUARTER_NOTE(n)
#define E_NOTE(n) EIGTH_NOTE(n)
#define S_NOTE(n) SIXTEENTH_NOTE(n)
// Notes - # = Octave
#define NOTE_REST 0.00
#define NOTE_C0 16.35
#define NOTE_CS0 17.32
#define NOTE_D0 18.35
#define NOTE_DS0 19.45
#define NOTE_E0 20.60
#define NOTE_F0 21.83
#define NOTE_FS0 23.12
#define NOTE_G0 24.50
#define NOTE_GS0 25.96
#define NOTE_A0 27.50
#define NOTE_AS0 29.14
#define NOTE_B0 30.87
#define NOTE_C1 32.70
#define NOTE_CS1 34.65
#define NOTE_D1 36.71
#define NOTE_DS1 38.89
#define NOTE_E1 41.20
#define NOTE_F1 43.65
#define NOTE_FS1 46.25
#define NOTE_G1 49.00
#define NOTE_GS1 51.91
#define NOTE_A1 55.00
#define NOTE_AS1 58.27
#define NOTE_B1 61.74
#define NOTE_C2 65.41
#define NOTE_CS2 69.30
#define NOTE_D2 73.42
#define NOTE_DS2 77.78
#define NOTE_E2 82.41
#define NOTE_F2 87.31
#define NOTE_FS2 92.50
#define NOTE_G2 98.00
#define NOTE_GS2 103.83
#define NOTE_A2 110.00
#define NOTE_AS2 116.54
#define NOTE_B2 123.47
#define NOTE_C3 130.81
#define NOTE_CS3 138.59
#define NOTE_D3 146.83
#define NOTE_DS3 155.56
#define NOTE_E3 164.81
#define NOTE_F3 174.61
#define NOTE_FS3 185.00
#define NOTE_G3 196.00
#define NOTE_GS3 207.65
#define NOTE_A3 220.00
#define NOTE_AS3 233.08
#define NOTE_B3 246.94
#define NOTE_C4 261.63
#define NOTE_CS4 277.18
#define NOTE_D4 293.66
#define NOTE_DS4 311.13
#define NOTE_E4 329.63
#define NOTE_F4 349.23
#define NOTE_FS4 369.99
#define NOTE_G4 392.00
#define NOTE_GS4 415.30
#define NOTE_A4 440.00
#define NOTE_AS4 466.16
#define NOTE_B4 493.88
#define NOTE_C5 523.25
#define NOTE_CS5 554.37
#define NOTE_D5 587.33
#define NOTE_DS5 622.25
#define NOTE_E5 659.26
#define NOTE_F5 698.46
#define NOTE_FS5 739.99
#define NOTE_G5 783.99
#define NOTE_GS5 830.61
#define NOTE_A5 880.00
#define NOTE_AS5 932.33
#define NOTE_B5 987.77
#define NOTE_C6 1046.50
#define NOTE_CS6 1108.73
#define NOTE_D6 1174.66
#define NOTE_DS6 1244.51
#define NOTE_E6 1318.51
#define NOTE_F6 1396.91
#define NOTE_FS6 1479.98
#define NOTE_G6 1567.98
#define NOTE_GS6 1661.22
#define NOTE_A6 1760.00
#define NOTE_AS6 1864.66
#define NOTE_B6 1975.53
#define NOTE_C7 2093.00
#define NOTE_CS7 2217.46
#define NOTE_D7 2349.32
#define NOTE_DS7 2489.02
#define NOTE_E7 2637.02
#define NOTE_F7 2793.83
#define NOTE_FS7 2959.96
#define NOTE_G7 3135.96
#define NOTE_GS7 3322.44
#define NOTE_A7 3520.00
#define NOTE_AS7 3729.31
#define NOTE_B7 3951.07
#define NOTE_C8 4186.01
#define NOTE_CS8 4434.92
#define NOTE_D8 4698.64
#define NOTE_DS8 4978.03
#define NOTE_E8 5274.04
#define NOTE_F8 5587.65
#define NOTE_FS8 5919.91
#define NOTE_G8 6271.93
#define NOTE_GS8 6644.88
#define NOTE_A8 7040.00
#define NOTE_AS8 7458.62
#define NOTE_B8 7902.13
// Flat Aliases
#define NOTE_DF0 NOTE_CS0
#define NOTE_EF0 NOTE_DS0
#define NOTE_GF0 NOTE_FS0
#define NOTE_AF0 NOTE_GS0
#define NOTE_BF0 NOTE_AS0
#define NOTE_DF1 NOTE_CS1
#define NOTE_EF1 NOTE_DS1
#define NOTE_GF1 NOTE_FS1
#define NOTE_AF1 NOTE_GS1
#define NOTE_BF1 NOTE_AS1
#define NOTE_DF2 NOTE_CS2
#define NOTE_EF2 NOTE_DS2
#define NOTE_GF2 NOTE_FS2
#define NOTE_AF2 NOTE_GS2
#define NOTE_BF2 NOTE_AS2
#define NOTE_DF3 NOTE_CS3
#define NOTE_EF3 NOTE_DS3
#define NOTE_GF3 NOTE_FS3
#define NOTE_AF3 NOTE_GS3
#define NOTE_BF3 NOTE_AS3
#define NOTE_DF4 NOTE_CS4
#define NOTE_EF4 NOTE_DS4
#define NOTE_GF4 NOTE_FS4
#define NOTE_AF4 NOTE_GS4
#define NOTE_BF4 NOTE_AS4
#define NOTE_DF5 NOTE_CS5
#define NOTE_EF5 NOTE_DS5
#define NOTE_GF5 NOTE_FS5
#define NOTE_AF5 NOTE_GS5
#define NOTE_BF5 NOTE_AS5
#define NOTE_DF6 NOTE_CS6
#define NOTE_EF6 NOTE_DS6
#define NOTE_GF6 NOTE_FS6
#define NOTE_AF6 NOTE_GS6
#define NOTE_BF6 NOTE_AS6
#define NOTE_DF7 NOTE_CS7
#define NOTE_EF7 NOTE_DS7
#define NOTE_GF7 NOTE_FS7
#define NOTE_AF7 NOTE_GS7
#define NOTE_BF7 NOTE_AS7
#define NOTE_DF8 NOTE_CS8
#define NOTE_EF8 NOTE_DS8
#define NOTE_GF8 NOTE_FS8
#define NOTE_AF8 NOTE_GS8
#define NOTE_BF8 NOTE_AS8
#endif

View file

@ -46,6 +46,7 @@ endif
# Search Path
VPATH += $(TOP_DIR)/$(QUANTUM_DIR)
VPATH += $(TOP_DIR)/$(QUANTUM_DIR)/keymap_extras
include $(TMK_DIR)/protocol/lufa.mk

6
quantum/tools/README.md Normal file
View file

@ -0,0 +1,6 @@
`eeprom_reset.hex` is to reset the eeprom on the Atmega32u4, like this:
dfu-programmer atmega32u4 erase
dfu-programmer atmega32u4 flash --eeprom eeprom-reset.bin
You'll need to reflash afterwards, because DFU requires the flash to be erased before messing with the eeprom.

Binary file not shown.

View file

@ -21,6 +21,9 @@ ifeq ($(strip $(BOOTMAGIC_ENABLE)), yes)
SRC += $(COMMON_DIR)/bootmagic.c
SRC += $(COMMON_DIR)/avr/eeconfig.c
OPT_DEFS += -DBOOTMAGIC_ENABLE
else
SRC += $(COMMON_DIR)/magic.c
SRC += $(COMMON_DIR)/avr/eeconfig.c
endif
ifeq ($(strip $(MOUSEKEY_ENABLE)), yes)

View file

@ -13,6 +13,9 @@ void eeconfig_init(void)
#ifdef BACKLIGHT_ENABLE
eeprom_write_byte(EECONFIG_BACKLIGHT, 0);
#endif
#ifdef AUDIO_ENABLE
eeprom_write_byte(EECONFIG_AUDIO, 0xFF); // On by default
#endif
}
void eeconfig_enable(void)
@ -43,3 +46,8 @@ void eeconfig_write_keymap(uint8_t val) { eeprom_write_byte(EECONFIG_KEYMAP, val
uint8_t eeconfig_read_backlight(void) { return eeprom_read_byte(EECONFIG_BACKLIGHT); }
void eeconfig_write_backlight(uint8_t val) { eeprom_write_byte(EECONFIG_BACKLIGHT, val); }
#endif
#ifdef AUDIO_ENABLE
uint8_t eeconfig_read_audio(void) { return eeprom_read_byte(EECONFIG_AUDIO); }
void eeconfig_write_audio(uint8_t val) { eeprom_write_byte(EECONFIG_AUDIO, val); }
#endif

View file

@ -31,6 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define EECONFIG_KEYMAP (uint8_t *)4
#define EECONFIG_MOUSEKEY_ACCEL (uint8_t *)5
#define EECONFIG_BACKLIGHT (uint8_t *)6
#define EECONFIG_AUDIO (uint8_t *)7
/* debug bit */
@ -72,4 +73,9 @@ uint8_t eeconfig_read_backlight(void);
void eeconfig_write_backlight(uint8_t val);
#endif
#ifdef AUDIO_ENABLE
uint8_t eeconfig_read_audio(void);
void eeconfig_write_audio(uint8_t val);
#endif
#endif

View file

@ -27,7 +27,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "command.h"
#include "util.h"
#include "sendchar.h"
#include "bootmagic.h"
#ifdef BOOTMAGIC_ENABLE
#include "bootmagic.h"
#else
#include "magic.h"
#endif
#include "eeconfig.h"
#include "backlight.h"
#ifdef MOUSEKEY_ENABLE
@ -86,6 +90,8 @@ void keyboard_init(void)
#ifdef BOOTMAGIC_ENABLE
bootmagic();
#else
magic();
#endif
#ifdef BACKLIGHT_ENABLE

View file

@ -22,8 +22,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdbool.h>
#include "action.h"
#ifdef BOOTMAGIC_ENABLE
/* NOTE: Not portable. Bit field order depends on implementation */
typedef union {
uint8_t raw;
@ -39,7 +37,6 @@ typedef union {
};
} keymap_config_t;
keymap_config_t keymap_config;
#endif
/* translates key to keycode */

36
tmk_core/common/magic.c Normal file
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@ -0,0 +1,36 @@
#include <stdint.h>
#include <stdbool.h>
#include <util/delay.h>
#include "matrix.h"
#include "bootloader.h"
#include "debug.h"
#include "keymap.h"
#include "host.h"
#include "action_layer.h"
#include "eeconfig.h"
#include "magic.h"
keymap_config_t keymap_config;
void magic(void)
{
/* check signature */
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
/* debug enable */
debug_config.raw = eeconfig_read_debug();
/* keymap config */
keymap_config.raw = eeconfig_read_keymap();
#ifdef NKRO_ENABLE
keyboard_nkro = keymap_config.nkro;
#endif
uint8_t default_layer = 0;
default_layer = eeconfig_read_default_layer();
default_layer_set((uint32_t)default_layer);
}

6
tmk_core/common/magic.h Normal file
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@ -0,0 +1,6 @@
#ifndef MAGIC_H
#define MAGIC_H
void magic(void);
#endif