[Keyboard] Use DIRECT_PINS instead of empty MATRIX_ROW_PINS: sixshooter (#8130)
* [Keyboard] Use DIRECT_PINS instead of empty MATRIX_ROW_PINS: sixshooter * [Keyboard] Reform the matrix into 2x3: sixshooter
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2 changed files with 13 additions and 21 deletions
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@ -11,26 +11,16 @@
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#define DESCRIPTION A PCB for the CM Storm switch tester utilizing a Teensy 2.0.
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/* key matrix size */
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 6
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 3
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { }
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#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 }
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/* Keyboard Matrix Assignments */
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#define DIRECT_PINS { \
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{ F7, F6, F1 }, \
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{ F5, F4, F0 } \
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}
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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@ -4,10 +4,12 @@
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#include "quantum.h"
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#define LAYOUT( \
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K00, K01, K02, \
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K03, K04, K05 \
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) { \
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{ K00, K01, K02, K03, K04, K05 }, \
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K00, K01, K02, \
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K03, K04, K05 \
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) \
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{ \
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{ K00, K01, K02 }, \
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{ K03, K04, K05 } \
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}
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inline void sixshooter_led_0_on(void) { DDRB |= (1<<6); PORTB |= (1<<6); }
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