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[Keymap] add iris/eosti keymap (#7056)

This commit is contained in:
Reid Sox-Harris 2019-10-20 11:12:23 -07:00 committed by Drashna Jaelre
parent 3d53ea439c
commit 4c90277236
4 changed files with 142 additions and 0 deletions

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/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// #define USE_I2C
#define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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#include QMK_KEYBOARD_H
enum layer_names {
_QWERTY,
_GAME,
_UPPER,
_LOWER
};
enum custom_keycodes {
TMUX_WN = SAFE_RANGE,
TMUX_WL
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case TMUX_WN:
if (record->event.pressed) {
SEND_STRING(SS_LCTRL("a") "n");
}
break;
case TMUX_WL:
if (record->event.pressed) {
SEND_STRING(SS_LCTRL("a") "l");
}
break;
}
return true;
};
#define UPPER MO(_UPPER)
#define LOWER MO(_LOWER)
#define GAME TG(_GAME)
#define WM_R LCTL(KC_RGHT)
#define WM_L LCTL(KC_LEFT)
#define WM_MC LCTL(KC_UP)
#define WEB_R LGUI(KC_RCBR)
#define WEB_L LGUI(KC_LCBR)
#define TMUX_ESC LCTL(KC_A)
#define TMUX_U RALT(KC_UP)
#define TMUX_D RALT(KC_DOWN)
#define TMUX_R RALT(KC_RGHT)
#define TMUX_L RALT(KC_LEFT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_RALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSPC,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
KC_LGUI, UPPER, KC_ENT, KC_SPC, LOWER, KC_NO
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_GAME] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, KC_SPC, KC_ENT, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_UPPER] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC , KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
TMUX_ESC, KC_NO, KC_NO, KC_NO, WEB_L, WEB_R, TMUX_L, TMUX_D, TMUX_U, TMUX_R, KC_NO, KC_BSLS,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, KC_NO, KC_VOLU, WM_MC, WM_L, WM_R, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PGUP, KC_NO,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, KC_MUTE, KC_VOLD, KC_LBRC, KC_LPRN, KC_LCBR,_______, _______, KC_RCBR, KC_RPRN, KC_RBRC, KC_NO, KC_PGDN,_______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, _______, KC_NO, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_LOWER] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, KC_NO, KC_INS, KC_HOME, KC_PGUP, KC_NO, GAME,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, KC_SLEP, KC_DEL, KC_END, KC_PGDN, KC_NO, KC_NO,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, TMUX_WL, TMUX_WN,_______, KC_LBRC, KC_LPRN, KC_LCBR, _______, KC_RCBR, KC_RPRN, KC_RBRC, KC_NO, KC_NO, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, KC_NO, _______, _______, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
)
};

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# EosTi's Iris Layout
## Features
- QWERTY base layer with right thumb space and left thumb enter
- Gaming layer to swap enter and space so that WASD and space can all be on the same hand
- MacOS navigation keys for switching windows and entering Mission Control
- Google Chrome navigation keys for cycling tabs
- HJKL arrow keys
- tmux navigation keys for switching focus, panes, and the leader key
- Probably other stuff too?

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RGBLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = yes