bandominedoni, Drashna's method is applied to encoder_update_kb. (#15287)
* Drashna's method is applied to rotary encoder rotation detection. rgb_matrix_user.inc -> rgb_matrix_kb.inc. * Disabled some RGB MATRIX effects to shrink the firmware size. * via # of layers changed from 5 to 4.
This commit is contained in:
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07465c0ebb
commit
4e077250d5
9 changed files with 143 additions and 169 deletions
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@ -119,33 +119,53 @@ static enum { UNKNOWN, LEFT, RIGHT } hand_side = UNKNOWN;
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}
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}
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#ifdef ENCODER_ENABLE
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#ifdef ENCODER_ENABLE
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const uint16_t rt_matrix[2][2] = {
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# ifdef ENCODERS
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{5, 5}, {5, 6}
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static uint8_t encoder_state[ENCODERS] = {0};
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};
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static keypos_t encoder_cw[ENCODERS] = ENCODERS_CW_KEY;
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static keypos_t encoder_ccw[ENCODERS] = ENCODERS_CCW_KEY;
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# endif
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void encoder_action_unregister(void) {
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# ifdef ENCODERS
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for (int index = 0; index < ENCODERS; ++index) {
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if (encoder_state[index]) {
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keyevent_t encoder_event = (keyevent_t) {
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.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
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.pressed = false,
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.time = (timer_read() | 1)
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};
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encoder_state[index] = 0;
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action_exec(encoder_event);
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}
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}
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# endif
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}
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void encoder_action_register(uint8_t index, bool clockwise) {
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# ifdef ENCODERS
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keyevent_t encoder_event = (keyevent_t) {
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.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
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.pressed = true,
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.time = (timer_read() | 1)
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};
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encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
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# ifdef CONSOLE_ENABLE
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uprintf("encoder_action_register index = %u, clockwise = %u, row = %u, col = %u\n", index, clockwise, encoder_event.key.row, encoder_event.key.col);
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# endif
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action_exec(encoder_event);
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# endif
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}
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void matrix_scan_kb(void) {
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encoder_action_unregister();
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matrix_scan_user();
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}
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (index == 1) { /* An encoder on the right side */
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encoder_action_register(index, clockwise);
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keypos_t key;
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// don't return user actions, because they are in the keymap
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int cw = 0;
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// encoder_update_user(index, clockwise);
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cw = clockwise ? 1 : 0;
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key.row = rt_matrix[cw][0];
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key.col = rt_matrix[cw][1];
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uint8_t layer = layer_switch_get_layer(key);
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uint16_t keycode = keymap_key_to_keycode(layer, key);
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keyrecord_t record;
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record.event.key = key;
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if (keycode < MI_ON){
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tap_code16(keycode);
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} else {
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record.event.pressed = true;
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process_midi(keycode, &record);
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wait_ms(TAP_CODE_DELAY);
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record.event.pressed = false;
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process_midi(keycode, &record);
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}
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}
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return true;
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return true;
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}
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};
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#endif // ENCODER_ENABLE
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#endif
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@ -82,3 +82,7 @@
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// reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID".
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// reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID".
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// However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup."
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// However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup."
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bool is_keyboard_left(void);
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bool is_keyboard_left(void);
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void encoder_action_unregister(void);
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void encoder_action_register(uint8_t index, bool clockwise);
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@ -133,120 +133,54 @@
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// Enable suspend mode.
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// Enable suspend mode.
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true
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// // enable below to shrink the firmware size ( -1974 bytes )
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# ifdef CONSOLE_ENABLE
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// # define REDUCE_RGB_MATRIX_EFFECTS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# else
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// enable below to shrink the firmware size ( -1574 bytes )
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// # define REDUCE_RGB_MATRIX_EFFECTS_2
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// # ifdef AUDIO_ENABLE
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# ifdef CONSOLE_ENABLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# else
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// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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// #define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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// #define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_FRACTAL
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# if !defined(REDUCE_RGB_MATRIX_EFFECTS) && !defined(VIA_ENABLE)
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// # ifdef REDUCE_RGB_MATRIX_EFFECTS
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# endif
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// #define ENABLE_RGB_MATRIX_HUE_BREATHING
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// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// #define ENABLE_RGB_MATRIX_HUE_WAVE
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// #define ENABLE_RGB_MATRIX_FRACTAL
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// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# if !defined(REDUCE_RGB_MATRIX_EFFECTS_2) && !defined(VIA_ENABLE)
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// # ifdef REDUCE_RGB_MATRIX_EFFECTS_2
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# endif
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# endif // AUDIO_ENABLE
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// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_BREATHING
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// #define ENABLE_RGB_MATRIX_BAND_SAT
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// #define ENABLE_RGB_MATRIX_BAND_VAL
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define ENABLE_RGB_MATRIX_CYCLE_ALL
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// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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// #define ENABLE_RGB_MATRIX_DUAL_BEACON
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// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// #define ENABLE_RGB_MATRIX_HUE_BREATHING
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// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// #define ENABLE_RGB_MATRIX_HUE_WAVE
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// #define ENABLE_RGB_MATRIX_FRACTAL
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// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color().
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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// Recommendend not to use these.
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# ifndef VIA_ENABLE
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// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# endif
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# endif // CONSOLE_ENABLE
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#endif // RGB_MATRIX_ENABLE
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#endif // RGB_MATRIX_ENABLE
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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@ -330,4 +264,7 @@
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# define ENCODERS_PAD_B_RIGHT { F4 }
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# define ENCODERS_PAD_B_RIGHT { F4 }
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# define ENCODER_RESOLUTION 4
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# define ENCODER_RESOLUTION 4
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# define TAP_CODE_DELAY 10
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# define TAP_CODE_DELAY 10
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# define ENCODERS 2
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# define ENCODERS_CW_KEY { {4, 5}, {6, 5} }
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# define ENCODERS_CCW_KEY { {3, 5}, {5, 5} }
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#endif // ENCODER_ENABLE
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#endif // ENCODER_ENABLE
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@ -141,7 +141,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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XXXXXXX, XXXXXXX, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
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_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
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RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
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@ -149,23 +149,29 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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)
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)
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};
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};
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void eeconfig_init_user(void) { // EEPROM is getting reset!
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void my_init(void){
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#ifdef RGB_MATRIX_ENABLE
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rgb_matrix_enable();
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rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
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rgb_matrix_sethsv(HSV_BLUE);
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rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
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// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
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#endif
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}
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void keyboard_post_init_user(void) {
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// Set octave to MI_OCT_0
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// Set octave to MI_OCT_0
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||||||
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
|
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
|
||||||
|
|
||||||
// avoid using 127 since it is used as a special number in some sound sources.
|
// avoid using 127 since it is used as a special number in some sound sources.
|
||||||
midi_config.velocity = MIDI_INITIAL_VELOCITY;
|
midi_config.velocity = MIDI_INITIAL_VELOCITY;
|
||||||
|
}
|
||||||
|
|
||||||
|
void eeconfig_init_user(void) { // EEPROM is getting reset!
|
||||||
|
midi_init();
|
||||||
|
my_init();
|
||||||
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
|
rgb_matrix_enable();
|
||||||
|
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
|
||||||
|
rgb_matrix_sethsv(HSV_BLUE);
|
||||||
|
|
||||||
|
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
|
||||||
|
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void keyboard_post_init_user(void) {
|
||||||
|
my_init();
|
||||||
|
|
||||||
// party mode (for LED soldering test. Enable rainbow color effect, and disable led_indicator to check all LEDs)
|
// party mode (for LED soldering test. Enable rainbow color effect, and disable led_indicator to check all LEDs)
|
||||||
rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
|
rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
|
RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
|
||||||
RGB_MATRIX_CUSTOM_USER = yes #
|
RGB_MATRIX_CUSTOM_KB = yes #
|
||||||
|
|
|
@ -15,4 +15,4 @@
|
||||||
*/
|
*/
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#define DYNAMIC_KEYMAP_LAYER_COUNT 5
|
#define DYNAMIC_KEYMAP_LAYER_COUNT 4
|
||||||
|
|
|
@ -82,7 +82,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||||
|
|
||||||
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
|
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
|
||||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD,
|
||||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||||
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
|
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
|
||||||
|
@ -90,23 +90,29 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
)
|
)
|
||||||
};
|
};
|
||||||
|
|
||||||
void eeconfig_init_user(void) { // EEPROM is getting reset!
|
void my_init(void){
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
|
||||||
rgb_matrix_enable();
|
|
||||||
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
|
|
||||||
rgb_matrix_sethsv(HSV_BLUE);
|
|
||||||
|
|
||||||
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
|
|
||||||
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
void keyboard_post_init_user(void) {
|
|
||||||
// Set octave to MI_OCT_0
|
// Set octave to MI_OCT_0
|
||||||
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
|
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
|
||||||
|
|
||||||
// avoid using 127 since it is used as a special number in some sound sources.
|
// avoid using 127 since it is used as a special number in some sound sources.
|
||||||
midi_config.velocity = MIDI_INITIAL_VELOCITY;
|
midi_config.velocity = MIDI_INITIAL_VELOCITY;
|
||||||
|
}
|
||||||
|
|
||||||
|
void eeconfig_init_user(void) { // EEPROM is getting reset!
|
||||||
|
midi_init();
|
||||||
|
my_init();
|
||||||
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
|
rgb_matrix_enable();
|
||||||
|
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
|
||||||
|
rgb_matrix_sethsv(HSV_BLUE);
|
||||||
|
|
||||||
|
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
|
||||||
|
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void keyboard_post_init_user(void) {
|
||||||
|
my_init();
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
|
RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
|
||||||
|
RGB_MATRIX_CUSTOM_KB = yes #
|
||||||
VIA_ENABLE = yes
|
VIA_ENABLE = yes
|
||||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||||
|
|
Loading…
Reference in a new issue