diff --git a/keyboards/keebio/iris/keymaps/davidrambo/config.h b/keyboards/keebio/iris/keymaps/davidrambo/config.h
index 2cdff4213b..0c4bf8c8f4 100644
--- a/keyboards/keebio/iris/keymaps/davidrambo/config.h
+++ b/keyboards/keebio/iris/keymaps/davidrambo/config.h
@@ -15,10 +15,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
-#ifndef CONFIG_USER_H
-#define CONFIG_USER_H
-
-#include "config_common.h"
+#pragma once
/* Use I2C or Serial, not both */
@@ -39,6 +36,5 @@ along with this program. If not, see .
#define RGBLIGHT_VAL_STEP 8
*/
#define TAPPING_TERM 200
-#include "../../config.h"
-#endif
+
diff --git a/keyboards/keebio/iris/keymaps/davidrambo/keymap.c b/keyboards/keebio/iris/keymaps/davidrambo/keymap.c
index 40f0d01454..4d76d745d8 100644
--- a/keyboards/keebio/iris/keymaps/davidrambo/keymap.c
+++ b/keyboards/keebio/iris/keymaps/davidrambo/keymap.c
@@ -1,6 +1,4 @@
-#include "iris.h"
-#include "action_layer.h"
-#include "eeconfig.h"
+#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
@@ -85,13 +83,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_GAME] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
- ___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
+ B , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
- I , LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
+ LALT, LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
- LALT , LALT , SPC, BSPC, MAC, ___
+ G , I , SPC, BSPC, MAC, ___
),
[_SYMBOL] = LAYOUT_kc(
diff --git a/keyboards/keebio/iris/keymaps/davidrambo/readme.md b/keyboards/keebio/iris/keymaps/davidrambo/readme.md
index 4d21f37c09..181ff97f36 100644
--- a/keyboards/keebio/iris/keymaps/davidrambo/readme.md
+++ b/keyboards/keebio/iris/keymaps/davidrambo/readme.md
@@ -1,3 +1,5 @@
-# Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
-# Symbol layer is based on my Planck layout, so it provides numbers, symbols, and volume controls.
-# Two Navigation layers, for Mac and Windows Colemak layers respectively.
\ No newline at end of file
+# Iris
+
+This is a simple Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
+The Symbol layer is based on my Planck layout. It provides numbers, symbols, and volume controls.
+There are two Navigation layers, for the Mac and Windows Colemak layers respectively.
\ No newline at end of file
diff --git a/keyboards/planck/keymaps/davidrambo/config.h b/keyboards/planck/keymaps/davidrambo/config.h
index 2decb3dc8d..ccb18de3dd 100644
--- a/keyboards/planck/keymaps/davidrambo/config.h
+++ b/keyboards/planck/keymaps/davidrambo/config.h
@@ -1,8 +1,6 @@
-#ifndef CONFIG_USER_H
+#pragma once
-#define CONFIG_USER_H
#define TAPPING_TERM 200
-#include "../../config.h"
#define PERMISSIVE_HOLD
-#endif
+
diff --git a/keyboards/planck/keymaps/davidrambo/keymap.c b/keyboards/planck/keymaps/davidrambo/keymap.c
index 2bf13f24ab..b827911944 100644
--- a/keyboards/planck/keymaps/davidrambo/keymap.c
+++ b/keyboards/planck/keymaps/davidrambo/keymap.c
@@ -1,5 +1,4 @@
-#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
-#include "planck.h"
+#include QMK_KEYBOARD_H
#define A_BSPC LALT(KC_BSPC)
#define A_LEFT LALT(KC_LEFT)
@@ -8,7 +7,7 @@
#define GSL LGUI(S(KC_LEFT))
#define GSR LGUI(S(KC_RGHT))
#define G_TAB LGUI(KC_TAB)
-#define G_GRV LGUI(KC_GRV) // MAC: switch between windows within an application
+#define G_GRV LGUI(KC_GRV)
#define SftEnt SFT_T(KC_ENT)
#define NAV LT(2, KC_TAB)
@@ -21,8 +20,7 @@ enum {
SFT_LCK
};
-//alias for tapdance
-#define SftLck TD(SFT_LCK)
+#define SftLck TD(SFT_LCK) /* alias for tapdance */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -38,12 +36,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
-[_COLEMAK] = {
- {KC_GESC, KC_Q , KC_W , KC_F , KC_P , KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
- {NAV , KC_A , KC_R , KC_S , KC_T , KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
- {SftLck , KC_Z , KC_X , KC_C , KC_V , KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt },
- {KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
- },
+[_COLEMAK] = LAYOUT_planck_grid(
+ KC_GESC, KC_Q , KC_W , KC_F , KC_P , KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
+ NAV , KC_A , KC_R , KC_S , KC_T , KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ SftLck , KC_Z , KC_X , KC_C , KC_V , KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
+ KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+ ),
/* Symbol
* ,-----------------------------------------------------------------------------------.
@@ -51,26 +49,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | \| | ! | @ | # | $ | % | ^ | & | * | ( | ) | =+ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | Home | End | ScUp | ScDn | F1 | F2 | -_ |Pg Up | | / | |
+ * | | Home | End | ScUp | ScDn | BRMD | BRMU | -_ |Pg Up | | / | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | `~ | | | |Alt(Bk)| | |Pg Dn | Vol- | Vol+ | |
* `-----------------------------------------------------------------------------------'
*/
-[_SYMBOL] = {
- {KC_LBRC, KC_1, KC_2, KC_3, KC_4 , KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC},
- {KC_BSLS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL },
- {_______, KC_HOME, KC_END, KC_WH_U, KC_WH_D,KC_F1 , KC_F2 , KC_MINS, KC_PGUP, _______, _______, _______},
- {KC_GRV, _______, _______, _______, A_BSPC, _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_MUTE}
- },
+[_SYMBOL] = LAYOUT_planck_grid(
+ KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
+ KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
+ _______, KC_HOME, KC_END , _______, _______, KC_BRMD, KC_BRMU, KC_MINS, KC_PGUP, _______, _______, _______,
+ KC_GRV, _______, _______, _______, A_BSPC , _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_MUTE
+ ),
/* Navigation*/
-[_NAVIGATION] = {
- {_______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______},
- {_______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______},
- {_______, _______, _______, _______, _______, _______, G_TAB , KC_HOME, _______, KC_END, G_GRV , _______},
- {RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
-}
+[_NAVIGATION] = LAYOUT_planck_grid(
+ _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______,
+ _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
+ _______, _______, _______, _______, _______, _______, G_TAB , KC_HOME, _______, KC_END, G_GRV , _______,
+ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+)
};
// Shift vs capslock function. From bbaserdem's Planck keymap.
diff --git a/keyboards/planck/keymaps/davidrambo/rules.mk b/keyboards/planck/keymaps/davidrambo/rules.mk
index 5e5ab38458..4272493950 100644
--- a/keyboards/planck/keymaps/davidrambo/rules.mk
+++ b/keyboards/planck/keymaps/davidrambo/rules.mk
@@ -1,3 +1,3 @@
TAP_DANCE_ENABLE = yes
-MOUSEKEY_ENABLE = yes
+
diff --git a/keyboards/xd75/keymaps/davidrambo/keymap.c b/keyboards/xd75/keymaps/davidrambo/keymap.c
index 442a00afda..a630affe07 100644
--- a/keyboards/xd75/keymaps/davidrambo/keymap.c
+++ b/keyboards/xd75/keymaps/davidrambo/keymap.c
@@ -1,7 +1,8 @@
#include QMK_KEYBOARD_H
+//aliases for clarity in layering
#define A_BSPC LALT(KC_BSPC) // delete whole word in Mac
-// #define C_BSPS LCTL(KC_BSPC) // delete whole word in PC; currently not in use
+#define C_BSPS LCTL(KC_BSPC) // delete whole word in PC
#define A_LEFT LALT(KC_LEFT)
#define A_RGHT LALT(KC_RGHT)
#define C_RGHT LCTL(KC_RGHT)
@@ -10,42 +11,43 @@
#define GBSPC LGUI_T(KC_BSPC)
#define CBSPC LCTL_T(KC_BSPC)
-//internet browser tab shortcuts and window swapping for Mac and Win
+// internet browser tab shortcuts and window/application swapping for Mac and Win
#define GSL LGUI(S(KC_LEFT)) // back one tab in Safari
#define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari
#define CTLPGDN LCTL(KC_PGDN) // back one tab on Windows
#define CTLPGUP LCTL(KC_PGUP) // forward one tab on Windows
-#define G_TAB LGUI(KC_TAB) // MAC: switch applications
-#define G_GRV LGUI(KC_GRV) // MAC: switch between windows within an application
+#define G_TAB LGUI(KC_TAB) // Mac: switch applications
+#define G_GRV LGUI(KC_GRV) // Mac: switch between windows within an application
#define A_TAB LALT(KC_TAB)
#define C_TAB LCTL(KC_TAB)
-//
-#define NAV LT(3, KC_TAB)
-#define NAVPC LT(4, KC_TAB)
+// navigation layers for both Mac OS X and Windows
+#define NAV LT(4, KC_TAB)
+#define NAVPC LT(5, KC_TAB)
// Layer shorthand
#define _COLEMAK 0
#define _PC 1
-#define _SYMBOL 2 //Function keys, numbers, symbols, Backlighting
-#define _NAV 3 //Navigation Layer on Mac
-#define _NAVPC 4 //Navigation Layer on Win
+#define _GAME 2 // Gaming layer
+#define _SYMBOL 3 // Function keys, numbers, symbols, Backlighting
+#define _NAV 4 // Navigation Layer on Mac
+#define _NAVPC 5 // Navigation Layer on Win
-//tapdance declarations
+// tapdance declarations
enum {
SFT_LCK
};
-//alias for tapdance
+// alias for tapdance
#define SftLck TD(SFT_LCK)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* COLEMAK
* .--------------------------------------------------------------------------------------------------------------------------------------.
- * | `~ | 1 | 2 | 3 | 4 | 5 | - | SWITCH | = | 6 | 7 | 8 | 9 | 0 | BACKSP |
+ * | `~ | 1 | 2 | 3 | 4 | 5 | -_ | PC | =+ | 6 | 7 | 8 | 9 | 0 | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
- * | ESC/`~ | Q | W | F | P | G | [ | \ | ] | J | L | U | Y | ; | BACKSP |
+ * | ESC/`~ | Q | W | F | P | G | [ | \| | ] | J | L | U | Y | ; | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | NAVTAB | A | S | D | F | G | PgUp |PlayPaus| ENTER | H | N | E | I | O | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
@@ -55,24 +57,32 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
- [_COLEMAK] = { /* COLEMAK */
- { KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TG(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC },
- { KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC },
- { NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_ESC , KC_ENT , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
- { SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , KC_ENT , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt },
- { KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, GBSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(2) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP },
- },
+ [_COLEMAK] = LAYOUT_ortho_5x15( /* COLEMAK */
+ KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TG(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
+ NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_ESC , KC_ENT , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , KC_ENT , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
+ KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, GBSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(3) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP
+ ),
// Windows Layer: essentially swaps Control and GUI
- [_PC] = { /* WINDOWS */
- { _______, _______, _______, _______, _______, _______, _______, TG(0) , _______, _______, _______, _______, _______, _______, _______ },
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
- { NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______ },
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
- { _______, KC_LCTL, KC_LGUI, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______ },
- },
+ [_PC] = LAYOUT_ortho_5x15( /* WINDOWS */
+ _______, _______, _______, _______, _______, _______, _______, TG(2) , _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_LCTL, KC_LGUI, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______
+ ),
+ [_GAME] = LAYOUT_ortho_5x15( /* Gaming Layer */
+ _______, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_F10 , KC_F11 , KC_F12 , _______, _______, _______, _______, _______, TO(0) ,
+ KC_ESC , KC_T , KC_Q , KC_W , KC_E , KC_R , KC_F7 , KC_F8 , KC_F9 , KC_Y , KC_U , KC_I , KC_O , KC_P , _______,
+ KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_F4 , KC_F5 , KC_F6 , KC_H , KC_J , KC_K , KC_L , KC_SCLN, _______,
+ KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_F1 , KC_F2 , KC_F3 , KC_N , KC_M , _______, _______, _______, KC_ENT ,
+ _______, _______, _______, KC_G , KC_B , KC_SPC , KC_I , KC_M , _______, _______, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______
+ ),
+
/* SYMBOL
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
@@ -87,30 +97,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
- [_SYMBOL] = { /* SYMBOL */
- { _______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , _______},
- { KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC},
- { _______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL },
- { _______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______},
- { _______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______},
- },
+ [_SYMBOL] = LAYOUT_ortho_5x15( /* SYMBOL */
+ KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
+ KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
+ _______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
+ _______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
- [_NAV] = { /* NAVIGATION for Mac */
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______},
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______},
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , ABSPC , KC_HOME, KC_END , G_GRV , _______},
- { RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- },
+ [_NAV] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , A_BSPC , KC_HOME, KC_END , G_GRV , _______,
+ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
- [_NAVPC] = { /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______},
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______},
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , CBSPC , KC_HOME, KC_END , _______, _______},
- { RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- }
+ [_NAVPC] = LAYOUT_ortho_5x15( /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , CBSPC , KC_HOME, KC_END , _______, _______,
+ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
};
// Shift vs capslock function. From bbaserdem's Planck keymap.
diff --git a/keyboards/xd75/keymaps/davidrambo/readme.md b/keyboards/xd75/keymaps/davidrambo/readme.md
index 17b928c501..a53abc8afc 100644
--- a/keyboards/xd75/keymaps/davidrambo/readme.md
+++ b/keyboards/xd75/keymaps/davidrambo/readme.md
@@ -1,4 +1,7 @@
-# A Colemak layout for XD75 with both Mac and Windows layers.
-# These two layers share momentary toggle access to a "Symbol" layer, which is modeled after my Planck layout.
-# Each of the base Colemak layers have their own Navigation layers for the right hand to use arrows and shortcuts for both text editing and web browsing.
-# The rules.mk file overrides the XD75's "BACKLIGHT_ENABLE" with YES and also adds tap dance functionality.
\ No newline at end of file
+# XD75
+
+This is a Colemak layout for XD75 with both Mac and Windows layers.
+These two layers share momentary toggle access to a "Symbol" layer, which is modeled after my Planck layout (see planck/keymaps/davidrambo).
+Each of the base Colemak layers have their own Navigation layers for the right hand to use arrows and shortcuts for both text editing and web browsing.
+
+The rules.mk file overrides the XD75's "BACKLIGHT_ENABLE" with YES and also adds tap dance functionality.
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