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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "a52gl.h"

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L34, L35, L36, R31, R33, R34, R35, R36 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, KC_NO, L34, L35, L36 }, \
{ R00, R01, R02, R03, R04, R05, R06 }, \
{ R10, R11, R12, R13, R14, R15, KC_NO }, \
{ R20, R21, R22, R23, R24, R25, R26 }, \
{ KC_NO, R31, KC_NO, R33, R34, R35, R36 } \
}

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x04D8
#define PRODUCT_ID 0xE8D1
#define DEVICE_VER 0x0001
#define MANUFACTURER Salicylic_Acid
#define PRODUCT a52gl
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 7
// wiring of each half
#define MATRIX_ROW_PINS { D1, D0, D4, C6 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
#define UNUSED_PINS
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

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{
"keyboard_name": "a52gl",
"url": "https://salicylic-acid3.hatenablog.com/",
"maintainer": "Salicylic_acid3",
"layouts": {
"LAYOUT": {
"layout": [
{"label":"0,0", "x":0, "y":0},
{"label":"0,1", "x":1, "y":0},
{"label":"0,2", "x":2.25, "y":0},
{"label":"0,3", "x":3.25, "y":0},
{"label":"0,4", "x":4.25, "y":0},
{"label":"0,5", "x":5.25, "y":0},
{"label":"0,6", "x":7.75, "y":0},
{"label":"4,0", "x":8.75, "y":0},
{"label":"4,1", "x":9.75, "y":0},
{"label":"4,2", "x":10.75, "y":0},
{"label":"4,3", "x":12, "y":0},
{"label":"4,4", "x":13, "y":0},
{"label":"4,5", "x":14, "y":0},
{"label":"4,6", "x":15, "y":0, "w":1.5},
{"label":"1,0", "x":0, "y":1, "w":1.25},
{"label":"1,1", "x":1.25, "y":1},
{"label":"1,2", "x":2.52, "y":1},
{"label":"1,3", "x":3.52, "y":1},
{"label":"1,4", "x":4.52, "y":1},
{"label":"1,5", "x":5.52, "y":1},
{"label":"1,6", "x":8, "y":1},
{"label":"5,0", "x":9, "y":1},
{"label":"5,1", "x":10, "y":1},
{"label":"5,2", "x":11, "y":1},
{"label":"5,3", "x":12.25, "y":1},
{"label":"5,4", "x":13.25, "y":1},
{"label":"5,5", "x":14.25, "y":1, "w":2.25},
{"label":"2,0", "x":0, "y":2, "w":1.75},
{"label":"2,1", "x":1.75, "y":2},
{"label":"2,2", "x":3.05, "y":2},
{"label":"2,3", "x":4.05, "y":2},
{"label":"2,4", "x":5.05, "y":2},
{"label":"2,5", "x":6.05, "y":2},
{"label":"2,6", "x":7.5, "y":2},
{"label":"6,0", "x":8.5, "y":2},
{"label":"6,1", "x":9.5, "y":2},
{"label":"6,2", "x":10.5, "y":2},
{"label":"6,3", "x":12, "y":2},
{"label":"6,4", "x":13, "y":2},
{"label":"6,6", "x":15.5, "y":2},
{"label":"6,5", "x":14.25, "y":2.25},
{"label":"3,0", "x":0, "y":3, "w":1.25},
{"label":"3,1", "x":1.25, "y":3, "w":1.25},
{"label":"3,2", "x":3.05, "y":3},
{"label":"3,4", "x":4.05, "y":3, "w":2},
{"label":"3,5", "x":6.05, "y":3},
{"label":"3,6", "x":7.5, "y":3, "w":2.25},
{"label":"7,1", "x":9.75, "y":3, "w":1.25},
{"label":"7,3", "x":12.0, "y":3},
{"label":"7,4", "x":13.25, "y":3.25},
{"label":"7,5", "x":14.25, "y":3.25},
{"label":"7,6", "x":15.25, "y":3.25}
]
}
}
}

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_FN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//,-----------------------------------------------------| |--------------------------------------------------------------.
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
LT(_FN,KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_LALT,KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
//|-----------------------------------------------------| |--------------------------------------------------------------'
),
[_FN] = LAYOUT(
//,-----------------------------------------------------| |--------------------------------------------------------------.
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______,_______,_______,_______,_______,_______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//,-----------------------------------------------------| |--------------------------------------------------------------.
)
};

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/* Copyright 2021 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_LOWER,
_RAISE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//,-----------------------------------------------------| |--------------------------------------------------------------.
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_LBRC, JP_RBRC, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_MINS, JP_BSLS, KC_ENT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B,KC_N, KC_M, KC_COMM, KC_DOT, JP_SLSH, KC_UP, KC_RSFT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
JP_ZKHK,KC_LALT,LGUI_T(JP_MHEN),LT(_LOWER,KC_ENT),KC_BSPC,LT(_RAISE,KC_SPC),ALT_T(JP_HENK),KC_APP,KC_LEFT, KC_DOWN, KC_RGHT
//|-----------------------------------------------------| |--------------------------------------------------------------'
),
[_LOWER] = LAYOUT(
//,-----------------------------------------------------| |--------------------------------------------------------------.
KC_ESC, JP_EXLM, JP_QUES, JP_LBRC, JP_RBRC, JP_TILD, KC_6, KC_7, KC_8, KC_9, JP_ASTR, JP_SLSH, XXXXXXX, KC_DEL,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
JP_QUOT, JP_HASH, JP_DQT, JP_LPRN, JP_RPRN, JP_AT, XXXXXXX, KC_4, KC_5, KC_6, JP_MINS, JP_EQL, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
JP_CIRC, JP_PERC, JP_AMPR, JP_SCLN, JP_COLN, JP_PIPE,KC_LSFT,KC_0, KC_1, KC_2, KC_3, JP_PLUS, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, JP_MHEN, MO(_LOWER), _______, MO(_RAISE), JP_DOT, _______, _______, _______, _______
//,-----------------------------------------------------| |--------------------------------------------------------------.
),
[_RAISE] = LAYOUT(
//,-----------------------------------------------------| |--------------------------------------------------------------.
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, XXXXXXX, KC_UP, XXXXXXX, KC_PGUP,LALT(KC_PSCR),KC_PSCR, KC_DEL,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
LCTL_T(KC_F11), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
SFT_T(KC_F12), KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,KC_LSFT,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, KC_PGDN, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, JP_MHEN, _______, KC_DEL, _______, JP_HENK, _______, _______, _______, _______
//,-----------------------------------------------------| |--------------------------------------------------------------.
)
};

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
//,-----------------------------------------------------| |--------------------------------------------------------------.
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
LT(1,KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_LALT,KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
//|-----------------------------------------------------| |--------------------------------------------------------------'
),
[1] = LAYOUT(
//,-----------------------------------------------------| |--------------------------------------------------------------.
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______,_______,_______,_______,_______,_______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//,-----------------------------------------------------| |--------------------------------------------------------------.
),
[2] = LAYOUT(
//,-----------------------------------------------------| |--------------------------------------------------------------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______,_______,_______,_______,_______,_______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//,-----------------------------------------------------| |--------------------------------------------------------------.
),
[3] = LAYOUT(
//,-----------------------------------------------------| |--------------------------------------------------------------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______,_______,_______,_______,_______,_______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//,-----------------------------------------------------| |--------------------------------------------------------------.
)
};

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VIA_ENABLE = yes

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/*
Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "matrix.h"
#include "quantum.h"
static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
static void select_row(uint8_t row)
{
setPinOutput(row_pins[row]);
writePinLow(row_pins[row]);
}
static void unselect_row(uint8_t row)
{
setPinInputHigh(row_pins[row]);
}
static void unselect_rows(void)
{
for(uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static void select_col(uint8_t col)
{
setPinOutput(col_pins[col]);
writePinLow(col_pins[col]);
}
static void unselect_col(uint8_t col)
{
setPinInputHigh(col_pins[col]);
}
static void unselect_cols(void)
{
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
}
static void init_pins(void) {
unselect_rows();
unselect_cols();
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
matrix_io_delay();
// For each col...
for(uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// Select the col pin to read (active low)
uint8_t pin_state = readPin(col_pins[col_index]);
// Populate the matrix row with the state of the col pin
current_matrix[current_row] |= pin_state ? 0 : (MATRIX_ROW_SHIFTER << col_index);
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
{
bool matrix_changed = false;
// Select col and wait for col selecton to stabilize
select_col(current_col);
matrix_io_delay();
// For each row...
for(uint8_t row_index = 0; row_index < MATRIX_ROWS/2; row_index++)
{
uint8_t tmp = row_index + MATRIX_ROWS/2;
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[tmp];
// Check row pin state
if (readPin(row_pins[row_index]) == 0)
{
// Pin LO, set col bit
current_matrix[tmp] |= (MATRIX_ROW_SHIFTER << current_col);
}
else
{
// Pin HI, clear col bit
current_matrix[tmp] &= ~(MATRIX_ROW_SHIFTER << current_col);
}
// Determine if the matrix changed state
if ((last_row_value != current_matrix[tmp]) && !(matrix_changed))
{
matrix_changed = true;
}
}
// Unselect col
unselect_col(current_col);
return matrix_changed;
}
void matrix_init_custom(void) {
// initialize key pins
init_pins();
}
bool matrix_scan_custom(matrix_row_t current_matrix[])
{
bool changed = false;
// Set row, read cols
for (uint8_t current_row = 0; current_row < MATRIX_ROWS / 2; current_row++) {
changed |= read_cols_on_row(current_matrix, current_row);
}
//else
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
changed |= read_rows_on_col(current_matrix, current_col);
}
return changed;
}

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# a52gl
![a52gl](https://cdn-ak.f.st-hatena.com/images/fotolife/S/Salicylic_acid3/20210911/20210911005227.jpg)
This is 52 keys Alice style keyboard.
Use the GL516 case.
* Keyboard Maintainer: [Salicylic_acid3](https://github.com/Salicylic-acid3)
* Hardware Supported: a52gl PCB, Pro Micro
* Hardware Availability: [PCB & Case Data](https://github.com/Salicylic-acid3/GL516_Exemple), [yushakobo Shop](https://shop.yushakobo.jp/products/3342)
Make example for this keyboard (after setting up your build environment):
make gl516/a52gl:default
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
[Build guide](https://salicylic-acid3.hatenablog.com/entry/a52gl-j73gl-build-guide)

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
CUSTOM_MATRIX = lite
SRC += matrix.c

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x04D8
#define PRODUCT_ID 0xE8D0
#define DEVICE_VER 0x0001
#define MANUFACTURER Salicylic_Acid
#define PRODUCT j73gl
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
// wiring of each half
#define MATRIX_ROW_PINS { D1, D0, D4, C6, D7 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, E6 }
#define UNUSED_PINS
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#ifndef RGBLED_NUM
#define RGBLED_NUM 73
#endif
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE

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{
"keyboard_name": "j73gl",
"url": "https://salicylic-acid3.hatenablog.com/",
"maintainer": "Salicylic_acid3",
"layouts": {
"LAYOUT": {
"layout": [
{"label":"0,0", "x":0, "y":0},
{"label":"0,1", "x":1, "y":0},
{"label":"0,2", "x":2, "y":0},
{"label":"0,3", "x":3, "y":0},
{"label":"0,4", "x":4, "y":0},
{"label":"0,5", "x":5, "y":0},
{"label":"0,6", "x":6, "y":0},
{"label":"5,0", "x":7, "y":0},
{"label":"5,1", "x":8, "y":0},
{"label":"5,2", "x":9, "y":0},
{"label":"5,3", "x":10, "y":0},
{"label":"5,4", "x":11, "y":0},
{"label":"5,5", "x":12, "y":0},
{"label":"5,6", "x":13, "y":0},
{"label":"6,6", "x":14, "y":0},
{"label":"5,7", "x":15, "y":0},
{"label":"1,0", "x":0, "y":1, "w":1.5},
{"label":"1,1", "x":1.5, "y":1},
{"label":"1,2", "x":2.5, "y":1},
{"label":"1,3", "x":3.5, "y":1},
{"label":"1,4", "x":4.5, "y":1},
{"label":"1,5", "x":5.5, "y":1},
{"label":"1,6", "x":6.5, "y":1},
{"label":"6,0", "x":7.5, "y":1},
{"label":"6,1", "x":8.5, "y":1},
{"label":"6,2", "x":9.5, "y":1},
{"label":"6,3", "x":10.5, "y":1},
{"label":"6,4", "x":11.5, "y":1},
{"label":"6,5", "x":12.5, "y":1},
{"label":"7,6", "x":13.75, "y":1, "w":1.25, "h":2},
{"label":"6,7", "x":15, "y":1},
{"label":"2,0", "x":0, "y":2, "w":1.75},
{"label":"2,1", "x":1.75, "y":2},
{"label":"2,2", "x":2.75, "y":2},
{"label":"2,3", "x":3.75, "y":2},
{"label":"2,4", "x":4.75, "y":2},
{"label":"2,5", "x":5.75, "y":2},
{"label":"2,6", "x":6.75, "y":2},
{"label":"7,0", "x":7.75, "y":2},
{"label":"7,1", "x":8.75, "y":2},
{"label":"7,2", "x":9.75, "y":2},
{"label":"7,3", "x":10.75, "y":2},
{"label":"7,4", "x":11.75, "y":2},
{"label":"7,5", "x":12.75, "y":2},
{"label":"7,7", "x":15, "y":2},
{"label":"3,0", "x":0, "y":3, "w":2.25},
{"label":"3,1", "x":2.25, "y":3},
{"label":"3,2", "x":3.25, "y":3},
{"label":"3,3", "x":4.25, "y":3},
{"label":"3,4", "x":5.25, "y":3},
{"label":"3,5", "x":6.25, "y":3},
{"label":"3,6", "x":7.25, "y":3},
{"label":"8,0", "x":8.25, "y":3},
{"label":"8,1", "x":9.25, "y":3},
{"label":"8,2", "x":10.25, "y":3},
{"label":"8,3", "x":11.25, "y":3},
{"label":"8,5", "x":12.25, "y":3, "w":1.75},
{"label":"8,6", "x":14, "y":3},
{"label":"8,7", "x":15, "y":3},
{"label":"4,0", "x":0, "y":4, "w":1.25},
{"label":"4,1", "x":1.25, "y":4},
{"label":"4,2", "x":2.25, "y":4, "w":1.25},
{"label":"4,3", "x":3.5, "y":4},
{"label":"4,4", "x":4.5, "y":4, "w":1.25},
{"label":"4,5", "x":5.75, "y":4},
{"label":"4,6", "x":6.75, "y":4},
{"label":"9,0", "x":7.75, "y":4, "w":1.25},
{"label":"9,1", "x":9, "y":4},
{"label":"9,2", "x":10, "y":4, "w":1.25},
{"label":"9,3", "x":11.25, "y":4, "w":1.25},
{"label":"9,5", "x":13, "y":4},
{"label":"9,6", "x":14, "y":4},
{"label":"9,7", "x":15, "y":4}
]
}
}
}

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "j73gl.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 67,66,60,59,50,49,40,39 },
{ 68,65,61,58,51,46,48,41 },
{ 69,64,62,57,52,45,47,42 },
{ 70,63,56,53,46,43,36,33 },
{ 71, 72, 55, 54, 45,44,35,34 },
{ 30,29,20,19,10, 9, 8, 0 },
{ 38,31,28,21,18,11, 1 },
{ 37,32,27,22,17,12,7,2 },
{ 26,23,16, 13, 6,3 },
{ 25, 24, 15, 14,5,4 }
}, {
// LED Index to Physical Position
{ 224, 0 }, { 224, 16 }, { 224, 32 }, { 224, 48 }, { 224, 64 },{ 209, 64 }, { 209, 48 }, { 206, 24 }, { 209, 0 }, { 194, 0 },
{ 179, 0 }, { 188, 16 }, { 191, 32 }, { 189, 48 }, { 194, 64 },{ 171, 64 }, { 169, 48 }, { 176, 32 }, { 173, 16 }, { 165, 0 },
{ 150, 0 }, { 156, 16 }, { 161, 32 }, { 154, 48 }, { 152, 64 },{ 135, 64 }, { 139, 48 }, { 146, 32 }, { 143, 16 }, { 135, 0 },
{ 120, 0 }, { 128, 16 }, { 131, 32 }, { 124, 48 }, { 118, 64 },{ 101, 64 }, { 109, 48 }, { 116, 32 }, { 113, 16 }, { 105, 0 },
{ 90, 0 }, { 98, 16 }, { 101, 32 }, { 94, 48 }, { 86, 64 },{ 69, 64 }, { 79, 48 }, { 86, 32 }, { 83, 16 }, { 75, 0 },
{ 60, 0 }, { 68, 16 }, { 71, 32 }, { 64, 48 }, { 53, 64 },{ 36, 64 }, { 49, 48 }, { 56, 32 }, { 53, 16 }, { 45, 0 },
{ 30, 0 }, { 38, 16 }, { 41, 32 }, { 34, 48 }, { 26, 32 },{ 23, 16 }, { 15, 48 }, { 0, 0 }, { 11, 16 }, { 13, 32 },
{ 17, 48 }, { 2, 64 }, { 19, 64 }
}, {
// LED Index to Flag
4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4
} };
#endif

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, R16, R07, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R17, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, R27, \
L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R35, R36, R37, \
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R45, R46, R47 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06, KC_NO }, \
{ L10, L11, L12, L13, L14, L15, L16, KC_NO }, \
{ L20, L21, L22, L23, L24, L25, L26, KC_NO }, \
{ L30, L31, L32, L33, L34, L35, L36, KC_NO }, \
{ L40, L41, L42, L43, L44, L45, L46, KC_NO }, \
{ R00, R01, R02, R03, R04, R05, R06, R07 }, \
{ R10, R11, R12, R13, R14, R15, R16, R17 }, \
{ R20, R21, R22, R23, R24, R25, R26, R27 }, \
{ R30, R31, R32, R33, KC_NO, R35, R36, R37 }, \
{ R40, R41, R42, R43, KC_NO, R45, R46, R47 } \
}

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_FN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//,-----------------------------------------------------+--------------------------------------------------------------------------------.
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS, JP_CIRC, JP_YEN, KC_BSPC, KC_HOME,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC, KC_END,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
LT(_FN,JP_ZKHK), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, JP_COLN, JP_RBRC, KC_ENT, KC_PGUP,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(JP_BSLS), KC_UP, KC_PGDN,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_LGUI, KC_LALT, JP_MHEN, KC_SPC, KC_SPC, KC_SPC, KC_SPC, JP_HENK, JP_KANA, KC_APP, KC_LEFT, KC_DOWN, KC_RGHT
//|-----------------------------------------------------+--------------------------------------------------------------------------------'
),
[_FN] = LAYOUT(
//,-----------------------------------------------------+--------------------------------------------------------------------------------.
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_PSCR,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------+--------------------------------------------------------------------------------'
)
};

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
//,-----------------------------------------------------+--------------------------------------------------------------------------------.
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS, JP_CIRC, JP_YEN, KC_BSPC, KC_HOME,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC, KC_END,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
LT(1,JP_ZKHK), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, JP_COLN, JP_RBRC, KC_ENT, KC_PGUP,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(JP_BSLS), KC_UP, KC_PGDN,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_LGUI, KC_LALT, JP_MHEN, KC_SPC, KC_SPC, KC_SPC, KC_SPC, JP_HENK, JP_KANA, KC_APP, KC_LEFT, KC_DOWN, KC_RGHT
//|-----------------------------------------------------+--------------------------------------------------------------------------------'
),
[1] = LAYOUT(
//,-----------------------------------------------------+--------------------------------------------------------------------------------.
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_PSCR,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------+--------------------------------------------------------------------------------'
),
[2] = LAYOUT(
//,-----------------------------------------------------+--------------------------------------------------------------------------------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------+--------------------------------------------------------------------------------'
),
[3] = LAYOUT(
//,-----------------------------------------------------+--------------------------------------------------------------------------------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------+--------------------------------------------------------------------------------'
)
};

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VIA_ENABLE = yes

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/* Copyright 2018 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180
#ifdef RGBLED_NUM
#undef RGBLED_NUM
#endif
#define DRIVER_LED_TOTAL 73
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
# define RGB_MATRIX_VAL_STEP 5
# define RGB_MATRIX_SPD_STEP 10
#endif

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
//,-----------------------------------------------------+--------------------------------------------------------------------------------.
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS, JP_CIRC, JP_YEN, KC_BSPC, KC_HOME,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC, KC_END,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
LT(1,JP_ZKHK), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, JP_COLN, JP_RBRC, KC_ENT, KC_PGUP,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(JP_BSLS), KC_UP, KC_PGDN,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_LGUI, KC_LALT, JP_MHEN, KC_SPC, KC_SPC, KC_SPC, KC_SPC, JP_HENK, JP_KANA, KC_APP, KC_LEFT, KC_DOWN, KC_RGHT
//|-----------------------------------------------------+--------------------------------------------------------------------------------'
),
[1] = LAYOUT(
//,-----------------------------------------------------+--------------------------------------------------------------------------------.
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_PSCR,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------+--------------------------------------------------------------------------------'
),
[2] = LAYOUT(
//,-----------------------------------------------------+--------------------------------------------------------------------------------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------+--------------------------------------------------------------------------------'
),
[3] = LAYOUT(
//,-----------------------------------------------------+--------------------------------------------------------------------------------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------+--------------------------------------------------------------------------------'
)
};

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RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
VIA_ENABLE = yes
LTO_ENABLE = yes
SPACE_CADET_ENABLE = no
MAGIC_ENABLE = no

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/*
Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "matrix.h"
#include "quantum.h"
static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
static void select_row(uint8_t row)
{
setPinOutput(row_pins[row]);
writePinLow(row_pins[row]);
}
static void unselect_row(uint8_t row)
{
setPinInputHigh(row_pins[row]);
}
static void unselect_rows(void)
{
for(uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static void select_col(uint8_t col)
{
setPinOutput(col_pins[col]);
writePinLow(col_pins[col]);
}
static void unselect_col(uint8_t col)
{
setPinInputHigh(col_pins[col]);
}
static void unselect_cols(void)
{
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
}
static void init_pins(void) {
unselect_rows();
unselect_cols();
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
matrix_io_delay();
// For each col...
for(uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// Select the col pin to read (active low)
uint8_t pin_state = readPin(col_pins[col_index]);
// Populate the matrix row with the state of the col pin
current_matrix[current_row] |= pin_state ? 0 : (MATRIX_ROW_SHIFTER << col_index);
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
{
bool matrix_changed = false;
// Select col and wait for col selecton to stabilize
select_col(current_col);
matrix_io_delay();
// For each row...
for(uint8_t row_index = 0; row_index < MATRIX_ROWS/2; row_index++)
{
uint8_t tmp = row_index + MATRIX_ROWS/2;
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[tmp];
// Check row pin state
if (readPin(row_pins[row_index]) == 0)
{
// Pin LO, set col bit
current_matrix[tmp] |= (MATRIX_ROW_SHIFTER << current_col);
}
else
{
// Pin HI, clear col bit
current_matrix[tmp] &= ~(MATRIX_ROW_SHIFTER << current_col);
}
// Determine if the matrix changed state
if ((last_row_value != current_matrix[tmp]) && !(matrix_changed))
{
matrix_changed = true;
}
}
// Unselect col
unselect_col(current_col);
return matrix_changed;
}
void matrix_init_custom(void) {
// initialize key pins
init_pins();
}
bool matrix_scan_custom(matrix_row_t current_matrix[])
{
bool changed = false;
// Set row, read cols
for (uint8_t current_row = 0; current_row < MATRIX_ROWS / 2; current_row++) {
changed |= read_cols_on_row(current_matrix, current_row);
}
//else
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
changed |= read_rows_on_col(current_matrix, current_col);
}
return changed;
}

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# j73gl
![j73gl](https://cdn-ak.f.st-hatena.com/images/fotolife/S/Salicylic_acid3/20210911/20210911015520.png)
This is 73 keys Japanese style keyboard.
Use the GL516 case.
* Keyboard Maintainer: [Salicylic_acid3](https://github.com/Salicylic-acid3)
* Hardware Supported: j73gl PCB, Pro Micro
* Hardware Availability: [PCB & Case Data](https://github.com/Salicylic-acid3/GL516_Exemple), [yushakobo Shop](https://shop.yushakobo.jp/products/3342)
Make example for this keyboard (after setting up your build environment):
make gl516/j73gl:default
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
[Build guide](https://salicylic-acid3.hatenablog.com/entry/a52gl-j73gl-build-guide)

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
CUSTOM_MATRIX = lite
SRC += matrix.c

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x04D8
#define PRODUCT_ID 0xE8CF
#define DEVICE_VER 0x0001
#define MANUFACTURER Salicylic_Acid
#define PRODUCT n51gl
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 7
// wiring of each half
#define MATRIX_ROW_PINS { D1, D0, D4, C6 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
#define UNUSED_PINS
#define ENCODERS_PAD_A { D7 }
#define ENCODERS_PAD_B { E6 }
#define ENCODER_RESOLUTION 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#ifndef RGBLED_NUM
#define RGBLED_NUM 15
#endif
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE

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{
"keyboard_name": "n51gl",
"url": "https://salicylic-acid3.hatenablog.com/",
"maintainer": "Salicylic_acid3",
"layouts": {
"LAYOUT": {
"layout": [
{"label":"0,0", "x":0, "y":0},
{"label":"0,1", "x":1.25, "y":0},
{"label":"4,0", "x":8.25, "y":0},
{"label":"4,1", "x":9.25, "y":0},
{"label":"4,2", "x":10.25, "y":0},
{"label":"4,3", "x":11.25, "y":0},
{"label":"4,4", "x":12.25, "y":0},
{"label":"4,5", "x":13.25, "y":0},
{"label":"4,6", "x":14.25, "y":0},
{"label":"1,1", "x":0.25, "y":1, "w":1.75},
{"label":"1,2", "x":2, "y":1},
{"label":"5,0", "x":8.5, "y":1},
{"label":"5,1", "x":9.5, "y":1},
{"label":"5,2", "x":10.5, "y":1},
{"label":"5,3", "x":11.5, "y":1},
{"label":"5,4", "x":12.5, "y":1},
{"label":"5,5", "x":13.5, "y":1},
{"label":"5,6", "x":14.5, "y":1},
{"label":"2,1", "x":0, "y":2, "w":1.75},
{"label":"2,2", "x":1.75, "y":2},
{"label":"2,0", "x":7.25, "y":2},
{"label":"6,0", "x":8.75, "y":2},
{"label":"6,1", "x":9.75, "y":2},
{"label":"6,2", "x":10.75, "y":2},
{"label":"6,3", "x":11.75, "y":2},
{"label":"6,4", "x":12.75, "y":2},
{"label":"6,5", "x":13.75, "y":2},
{"label":"6,6", "x":14.75, "y":2},
{"label":"3,1", "x":0.25, "y":3, "w":1.25},
{"label":"3,2", "x":1.5, "y":3, "w":1.25},
{"label":"7,0", "x":8.5, "y":3},
{"label":"7,1", "x":9.5, "y":3, "w":1.25},
{"label":"7,2", "x":10.75, "y":3},
{"label":"7,4", "x":12.75, "y":3},
{"label":"7,5", "x":13.75, "y":3},
{"label":"7,6", "x":14.75, "y":3},
{"label":"0,2", "x":-0.75, "y":4},
{"label":"0,3", "x":0.25, "y":4},
{"label":"0,4", "x":1.25, "y":4},
{"label":"0,5", "x":2.25, "y":4},
{"label":"0,6", "x":3.25, "y":4},
{"label":"1,3", "x":0, "y":5},
{"label":"1,4", "x":1, "y":5},
{"label":"1,5", "x":2, "y":5},
{"label":"1,6", "x":3, "y":5},
{"label":"2,3", "x":-0.25, "y":6},
{"label":"2,4", "x":0.75, "y":6},
{"label":"2,5", "x":1.75, "y":6},
{"label":"2,6", "x":2.75, "y":6},
{"label":"3,4", "x":0.75, "y":7},
{"label":"3,5", "x":1.75, "y":7, "w":1.25},
{"label":"3,6", "x":3, "y":7}
]
}
}
}

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_FN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//,--------------------------------------------------------------| |--------------------------------------------------------------.
KC_ESC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_BSPC,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
LT(_FN,KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
//|--------------------------------------------------------------| |--------------------------------------------------------------'
),
[_FN] = LAYOUT(
//,--------------------------------------------------------------| |--------------------------------------------------------------.
_______, RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|--------------------------------------------------------------| |--------------------------------------------------------------'
)
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code16(KC_VOLD);
} else {
tap_code16(KC_VOLU);
}
return true;
}

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/* Copyright 2021 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_LOWER,
_RAISE,
_ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_rotary_layer(
//,--------------------------------------------------------------| |--------------------------------------------------------------.
KC_ESC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_BSPC,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_VOLU, KC_H, KC_J, KC_K, KC_L, JP_MINS, JP_BSLS, KC_ENT,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_N, KC_M, KC_COMM, KC_DOT, JP_SLSH, KC_UP, KC_RSFT,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
JP_ZKHK, KC_LALT,LGUI_T(JP_MHEN),LT(_LOWER,KC_ENT),KC_BSPC, KC_VOLD, KC_DEL,LT(_RAISE,KC_SPC),ALT_T(JP_HENK),KC_LEFT, KC_DOWN, KC_RGHT
//|--------------------------------------------------------------| |--------------------------------------------------------------'
),
[_LOWER] = LAYOUT_rotary_layer(
//,--------------------------------------------------------------| |--------------------------------------------------------------.
_______, _______, JP_EXLM, JP_QUES, JP_LBRC, JP_RBRC, JP_TILD, KC_6, KC_7, KC_8, KC_9, JP_ASTR, JP_SLSH, KC_BSPC,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
JP_QUOT, JP_HASH, JP_DQT, JP_LPRN, JP_RPRN, JP_AT, KC_WH_U, XXXXXXX, KC_4, KC_5, KC_6, JP_MINS, JP_EQL, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
JP_CIRC, JP_PERC, JP_AMPR, JP_SCLN, JP_COLN, JP_PIPE, KC_BTN3, KC_0, KC_1, KC_2, KC_3, JP_PLUS, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, JP_MHEN, MO(_LOWER), _______, KC_WH_D, _______, MO(_RAISE), JP_DOT, _______, _______, _______
//|--------------------------------------------------------------| |--------------------------------------------------------------'
),
[_RAISE] = LAYOUT_rotary_layer(
//,--------------------------------------------------------------| |--------------------------------------------------------------.
_______, _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, XXXXXXX, KC_UP, XXXXXXX, KC_PGUP,LALT(KC_PSCR),KC_PSCR,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
LCTL_T(KC_F11), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_WH_L, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, KC_WH_R, _______, _______, JP_HENK, _______, _______, _______
//|--------------------------------------------------------------| |--------------------------------------------------------------'
),
[_ADJUST] = LAYOUT_rotary_layer(
//,--------------------------------------------------------------| |--------------------------------------------------------------.
RESET, KC_TAB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,LALT(KC_PSCR),KC_PSCR,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_MOD, RGB_TOG, RGB_MOD, RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
SFT_T(KC_F12), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, XXXXXXX, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______,RGB_RMOD, _______, _______, _______, _______, _______, _______
//|--------------------------------------------------------------| |--------------------------------------------------------------'
)
};
//A description for expressing the layer position in LED mode.
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
switch (get_highest_layer(state)) {
case _LOWER:
rgblight_sethsv_at(HSV_BLUE, 0);
break;
case _RAISE:
rgblight_sethsv_at(HSV_RED, 0);
break;
case _ADJUST:
rgblight_sethsv_at(HSV_PURPLE, 0);
break;
default: // for any other layers, or the default layer
rgblight_sethsv_at( 0, 0, 0, 0);
break;
}
rgblight_set_effect_range( 1, 14);
#endif
return state;
}
bool encoder_update_user(uint8_t index, bool clockwise) {
keypos_t key;
if (clockwise) {
key.row = 3;
key.col = 0;
} else {
key.row = 1;
key.col = 0;
}
action_exec((keyevent_t){.key = key, .pressed = true, .time = (timer_read() | 1)});
action_exec((keyevent_t){.key = key, .pressed = false, .time = (timer_read() | 1)});
return true;
}

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/* Copyright 2021 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_rotary_layer(
//,--------------------------------------------------------------| |--------------------------------------------------------------.
KC_ESC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_BSPC,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
LT(1,KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_VOLU, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_VOLD, KC_SPC, KC_SPC, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
//|--------------------------------------------------------------| |--------------------------------------------------------------'
),
[1] = LAYOUT_rotary_layer(
//,--------------------------------------------------------------| |--------------------------------------------------------------.
_______, RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|--------------------------------------------------------------| |--------------------------------------------------------------'
),
[2] = LAYOUT_rotary_layer(
//,--------------------------------------------------------------| |--------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//|--------------------------------------------------------------| |--------------------------------------------------------------'
),
[3] = LAYOUT_rotary_layer(
//,--------------------------------------------------------------| |--------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//|--------------------------------------------------------------| |--------------------------------------------------------------'
)
};
//A description for expressing the layer position in LED mode.
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, 2, 1, 3);
#ifdef RGBLIGHT_ENABLE
switch (get_highest_layer(state)) {
case 1:
rgblight_sethsv_at(HSV_BLUE, 0);
break;
case 2:
rgblight_sethsv_at(HSV_RED, 0);
break;
case 3:
rgblight_sethsv_at(HSV_PURPLE, 0);
break;
default: // for any other layers, or the default layer
rgblight_sethsv_at( 0, 0, 0, 0);
break;
}
rgblight_set_effect_range( 1, 14);
#endif
return state;
}
bool encoder_update_user(uint8_t index, bool clockwise) {
keypos_t key;
if (clockwise) {
key.row = 3;
key.col = 0;
} else {
key.row = 1;
key.col = 0;
}
action_exec((keyevent_t){.key = key, .pressed = true, .time = (timer_read() | 1)});
action_exec((keyevent_t){.key = key, .pressed = false, .time = (timer_read() | 1)});
return true;
}

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VIA_ENABLE = yes

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/*
Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "matrix.h"
#include "quantum.h"
static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
static void select_row(uint8_t row)
{
setPinOutput(row_pins[row]);
writePinLow(row_pins[row]);
}
static void unselect_row(uint8_t row)
{
setPinInputHigh(row_pins[row]);
}
static void unselect_rows(void)
{
for(uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static void select_col(uint8_t col)
{
setPinOutput(col_pins[col]);
writePinLow(col_pins[col]);
}
static void unselect_col(uint8_t col)
{
setPinInputHigh(col_pins[col]);
}
static void unselect_cols(void)
{
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
}
static void init_pins(void) {
unselect_rows();
unselect_cols();
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
matrix_io_delay();
// For each col...
for(uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// Select the col pin to read (active low)
uint8_t pin_state = readPin(col_pins[col_index]);
// Populate the matrix row with the state of the col pin
current_matrix[current_row] |= pin_state ? 0 : (MATRIX_ROW_SHIFTER << col_index);
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
{
bool matrix_changed = false;
// Select col and wait for col selecton to stabilize
select_col(current_col);
matrix_io_delay();
// For each row...
for(uint8_t row_index = 0; row_index < MATRIX_ROWS/2; row_index++)
{
uint8_t tmp = row_index + MATRIX_ROWS/2;
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[tmp];
// Check row pin state
if (readPin(row_pins[row_index]) == 0)
{
// Pin LO, set col bit
current_matrix[tmp] |= (MATRIX_ROW_SHIFTER << current_col);
}
else
{
// Pin HI, clear col bit
current_matrix[tmp] &= ~(MATRIX_ROW_SHIFTER << current_col);
}
// Determine if the matrix changed state
if ((last_row_value != current_matrix[tmp]) && !(matrix_changed))
{
matrix_changed = true;
}
}
// Unselect col
unselect_col(current_col);
return matrix_changed;
}
void matrix_init_custom(void) {
// initialize key pins
init_pins();
}
bool matrix_scan_custom(matrix_row_t current_matrix[])
{
bool changed = false;
// Set row, read cols
for (uint8_t current_row = 0; current_row < MATRIX_ROWS / 2; current_row++) {
changed |= read_cols_on_row(current_matrix, current_row);
}
//else
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
changed |= read_rows_on_col(current_matrix, current_col);
}
return changed;
}

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "n51gl.h"

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/*
Copyright 2021 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L21, L22, L23, L24, L25, L26, L20, R20, R21, R22, R23, R24, R25, R26, \
L31, L32, L34, L35, L36, R30, R31, R32, R34, R35, R36 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ KC_NO, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ KC_NO, L31, L32, KC_NO, L34, L35, L36 }, \
{ R00, R01, R02, R03, R04, R05, R06 }, \
{ R10, R11, R12, R13, R14, R15, R16 }, \
{ R20, R21, R22, R23, R24, R25, R26 }, \
{ R30, R31, R32, KC_NO, R34, R35, R36 } \
}
#define LAYOUT_rotary_layer( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L11, L12, L13, L14, L15, L16, L10, R10, R11, R12, R13, R14, R15, R16, \
L21, L22, L23, L24, L25, L26, L20, R20, R21, R22, R23, R24, R25, R26, \
L31, L32, L34, L35, L36, L30, R30, R31, R32, R34, R35, R36 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, KC_NO, L34, L35, L36 }, \
{ R00, R01, R02, R03, R04, R05, R06 }, \
{ R10, R11, R12, R13, R14, R15, R16 }, \
{ R20, R21, R22, R23, R24, R25, R26 }, \
{ R30, R31, R32, KC_NO, R34, R35, R36 } \
}

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# n51gl
![n51gl](https://cdn-ak.f.st-hatena.com/images/fotolife/S/Salicylic_acid3/20210911/20210911015705.png)
This is 51 keys Custom keyboard.
Use the GL516 case.
* Keyboard Maintainer: [Salicylic_acid3](https://github.com/Salicylic-acid3)
* Hardware Supported: nknl7 PCB, Pro Micro
* Hardware Availability: [PCB & Case Data](https://github.com/Salicylic-acid3/GL516_Exemple)
Make example for this keyboard (after setting up your build environment):
make gl516/n51gl:default
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
[Build guide](https://salicylic-acid3.hatenablog.com/entry/a52gl-j73gl-build-guide)

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
CUSTOM_MATRIX = lite
SRC += matrix.c