From 550d9253b03c4273065b212d0b856a9ad07132df Mon Sep 17 00:00:00 2001 From: Jameson Thatcher Date: Mon, 5 Jul 2021 00:06:40 +0100 Subject: [PATCH] Allow invert of SPLIT_HAND_PIN logic (#13433) * added support for inverting the hand pin for split keyboards * Added docs about SPLIT_HAND_LOW_IS_LEFT * Update docs/feature_split_keyboard.md bring #define for split hand pin low for left half name in line with grid pin define Co-authored-by: Joel Challis * Update quantum/split_common/split_util.c update split hand pin low is left name to match split hand grid define Co-authored-by: Joel Challis Co-authored-by: Joel Challis --- docs/feature_split_keyboard.md | 8 +++++++- quantum/split_common/split_util.c | 4 ++++ 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md index 603c387c2d..428d581cab 100644 --- a/docs/feature_split_keyboard.md +++ b/docs/feature_split_keyboard.md @@ -89,7 +89,13 @@ You can configure the firmware to read a pin on the controller to determine hand #define SPLIT_HAND_PIN B7 ``` -This will read the specified pin. If it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side. +This will read the specified pin. By default, if it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side. + +This behaviour can be flipped by adding this to you `config.h` file: + +```c +#define SPLIT_HAND_PIN_LOW_IS_LEFT +``` #### Handedness by Matrix Pin diff --git a/quantum/split_common/split_util.c b/quantum/split_common/split_util.c index 9e75e19ce0..989829d2dc 100644 --- a/quantum/split_common/split_util.c +++ b/quantum/split_common/split_util.c @@ -77,7 +77,11 @@ __attribute__((weak)) bool is_keyboard_left(void) { #if defined(SPLIT_HAND_PIN) // Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand setPinInput(SPLIT_HAND_PIN); +# ifdef SPLIT_HAND_PIN_LOW_IS_LEFT + return !readPin(SPLIT_HAND_PIN); +# else return readPin(SPLIT_HAND_PIN); +# endif #elif defined(SPLIT_HAND_MATRIX_GRID) # ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT return peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID);