From 557e5ddf99e95eee63f764f6dab05f94fa657c22 Mon Sep 17 00:00:00 2001 From: Albert Y <76888457+filterpaper@users.noreply.github.com> Date: Wed, 17 Nov 2021 03:14:57 +0800 Subject: [PATCH] Rename RGB fractal (#15174) Co-authored-by: filterpaper --- docs/feature_rgb_matrix.md | 4 ++-- .../animations/{fractal_anim.h => pixel_fractal_anim.h} | 8 ++++---- quantum/rgb_matrix/animations/rgb_matrix_effects.inc | 2 +- 3 files changed, 7 insertions(+), 7 deletions(-) rename quantum/rgb_matrix/animations/{fractal_anim.h => pixel_fractal_anim.h} (94%) diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 3e1d73de15..d3d740c1b9 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -453,7 +453,7 @@ enum rgb_matrix_effects { RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right - RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges + RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! @@ -508,7 +508,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` | |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` | |`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` | -|`#define ENABLE_RGB_MATRIX_FRACTAL` |Enables `RGB_MATRIX_FRACTAL` | +|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | ?> These modes don't require any additional defines. diff --git a/quantum/rgb_matrix/animations/fractal_anim.h b/quantum/rgb_matrix/animations/pixel_fractal_anim.h similarity index 94% rename from quantum/rgb_matrix/animations/fractal_anim.h rename to quantum/rgb_matrix/animations/pixel_fractal_anim.h index 83a69daa60..8e25ec402c 100644 --- a/quantum/rgb_matrix/animations/fractal_anim.h +++ b/quantum/rgb_matrix/animations/pixel_fractal_anim.h @@ -16,11 +16,11 @@ // Inspired from 4x12 fractal created by @schwarzgrau -#ifdef ENABLE_RGB_MATRIX_FRACTAL -RGB_MATRIX_EFFECT(FRACTAL) +#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL +RGB_MATRIX_EFFECT(PIXEL_FRACTAL) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS -static bool FRACTAL(effect_params_t* params) { +static bool PIXEL_FRACTAL(effect_params_t* params) { # define MID_COL MATRIX_COLS / 2 static bool led[MATRIX_ROWS][MATRIX_COLS]; @@ -71,4 +71,4 @@ static bool FRACTAL(effect_params_t* params) { return false; } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#endif // ENABLE_RGB_MATRIX_FRACTAL +#endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index 8ecf4367ff..27ce347235 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -26,8 +26,8 @@ #include "hue_breathing_anim.h" #include "hue_pendulum_anim.h" #include "hue_wave_anim.h" -#include "fractal_anim.h" #include "pixel_rain_anim.h" +#include "pixel_fractal_anim.h" #include "typing_heatmap_anim.h" #include "digital_rain_anim.h" #include "solid_reactive_simple_anim.h"