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Add Dactyl_Manuform/3x5_3 (#16238)

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/*
Copyright 2021 @dlford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "3x5_3.h"
#ifdef RGB_MATRIX_ENABLE
// LED Layout
// Columns
// 0 1 2 3 4 5 6 7 8 9 10 11
// Physical (Center: 133)
// 20 41 61 81 102 122 143 163 183 204 224 244
// Rows Physical (Center: 54)
// 17 12 11 06 05 23 24 29 30 35 0 21
// 16 13 10 07 04 22 25 28 31 34 1 43
// 15 14 09 08 03 21 26 27 32 33 2 64
// 02 01 00 18 19 20 3 85
led_config_t g_led_config = { {
// Key matrix to LED index
// Left 1-18
{17, 12, 11, 6, 5},
{16, 13, 10, 7, 4},
{15, 14, 9, 8, 3},
{NO_LED, NO_LED, 2, 1, 0},
// Right 1-18
{23, 24, 29, 30, 35},
{22, 25, 28, 31, 34},
{21, 26, 27, 32, 33},
{18, 19, 20, NO_LED, NO_LED},
}, {
// LED index to physical position
// Left 1-18
{122,85},{102,85},{81,85},{102,64},{102,43},{102,21},
{81,21},{81,43},{81,64},{61,64},{61,43},{61,21},
{41,21},{41,43},{41,64},{20,64},{20,43},{20,21},
// Right 1-18
{143,85},{163,85},{183,85},{163,64},{163,43},{163,21},
{183,21},{183,43},{183,64},{204,64},{204,43},{204,21},
{224,21},{224,43},{224,64},{244,64},{244,43},{244,21}
}, {
// LED index to flag
// Left 1-18
4,4,4,4,4,4,
4,4,4,4,4,4,
4,4,4,4,4,4,
// Right 1-18
4,4,4,4,4,4,
4,4,4,4,4,4,
4,4,4,4,4,4
} };
#endif

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/*
Copyright 2021 @dlford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "dactyl_manuform.h"
#define LAYOUT_split_3x5_3(\
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L32, L33, L34, R30, R31, R32 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ KC_NO, KC_NO, L32, L33, L34 }, \
\
{ R00, R01, R02, R03, R04 }, \
{ R10, R11, R12, R13, R14 }, \
{ R20, R21, R22, R23, R24 }, \
{ R30, R31, R32, KC_NO, KC_NO }, \
}

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2021 @dlford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define PRODUCT_ID 0x3536
#define DEVICE_VER 0x0003
#ifdef MANUFACTURER
#undef MANUFACTURER
#endif
#define MANUFACTURER DLFord
#define PRODUCT Dactyl Minidox (3x5+3)
// Communication
// #define USE_I2C
#define USE_SERIAL
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 5
// wiring of each half
#define MATRIX_COL_PINS { C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS { B1, B3, B2, B6 }
#define DIODE_DIRECTION ROW2COL
// WS2812 RGB LED strip input and number of LEDs
#define RGB_DI_PIN D3
#define DRIVER_LED_TOTAL 36
#define RGB_MATRIX_SPLIT { 18, 18 }
#define RGB_MATRIX_CENTER { 133, 54 }
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#undef LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#undef LOCKING_RESYNC_ENABLE
/* Enables This makes it easier for fast typists to use dual-function keys */
#undef PERMISSIVE_HOLD

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{
"keyboard_name": "Dactyl Manuform 3x5_3",
"url": "https://www.dlford.io/keyboard-build-guide-per-key-rgb-leds/",
"maintainer": "dlford",
"layouts": {
"LAYOUT": {
"layout": [
{ "x": 0, "y": 0 },
{ "x": 1, "y": 0 },
{ "x": 2, "y": 0 },
{ "x": 3, "y": 0 },
{ "x": 4, "y": 0 },
{ "x": 0, "y": 1 },
{ "x": 1, "y": 1 },
{ "x": 2, "y": 1 },
{ "x": 3, "y": 1 },
{ "x": 4, "y": 1 },
{ "x": 0, "y": 2 },
{ "x": 1, "y": 2 },
{ "x": 2, "y": 2 },
{ "x": 3, "y": 2 },
{ "x": 4, "y": 2 },
{ "x": 2, "y": 3 },
{ "x": 3, "y": 3 },
{ "x": 4, "y": 3 },
{ "x": 10, "y": 0 },
{ "x": 11, "y": 0 },
{ "x": 12, "y": 0 },
{ "x": 13, "y": 0 },
{ "x": 14, "y": 0 },
{ "x": 10, "y": 1 },
{ "x": 11, "y": 1 },
{ "x": 12, "y": 1 },
{ "x": 13, "y": 1 },
{ "x": 14, "y": 1 },
{ "x": 10, "y": 2 },
{ "x": 11, "y": 2 },
{ "x": 12, "y": 2 },
{ "x": 13, "y": 2 },
{ "x": 14, "y": 2 },
{ "x": 10, "y": 3 },
{ "x": 11, "y": 3 },
{ "x": 12, "y": 3 }
]
}
}
}

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2021 @dlford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS // ./util/docker_build.sh crkbd:dlford:dfu-split-[left|right] (or avrdude-split[left|right])
#define TAPPING_TOGGLE 2 // number of taps to toggle TT
#define TAPPING_TERM_PER_KEY // milliseconds from tap to hold for mod tap per key
#define IGNORE_MOD_TAP_INTERRUPT // ignore hold mod if another tap occurs within tapping term
#define PERMISSIVE_HOLD_PER_KEY // activate mod top hold earlier if another key is pressed AND released per key
#define TAPPING_FORCE_HOLD_PER_KEY // disable double tap hold key repeat per key
#undef MOUSEKEY_INTERVAL
#undef MOUSEKEY_DELAY
#undef MOUSEKEY_TIME_TO_MAX
#undef MOUSEKEY_MAX_SPEED
#undef MOUSEKEY_WHEEL_DELAY
#define MK_KINETIC_SPEED
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_INTERVAL 35
#define MOUSEKEY_MOVE_DELTA 5
#define MOUSEKEY_INITIAL_SPEED 1
#define MOUSEKEY_DECELERATED_SPEED 10
#define MOUSEKEY_BASE_SPEED 1200
#define MOUSEKEY_ACCELERATED_SPEED 4800
#ifdef RGB_MATRIX_ENABLE
// # define RGB_DISABLE_TIMEOUT 300000 // number of milliseconds to wait until disabling effects
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
// Enable animations
// # define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue
// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes
// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes
// # define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
// # define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
// # define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
// # define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
// # define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
// # define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
// # define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left
# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
// # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Required for the following two effects
// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
// # define RGB_MATRIX_KEYPRESSES // reacts to keypresses, required for the remaining effects
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
// # define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
// # define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif
// Features I don't want, remove to save space
// #define NO_ACTION_ONESHOT // Used by caps word
#define NO_ACTION_FUNCTION
#define NO_ACTION_MACRO
#define NO_USB_STARTUP_CHECK

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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/caps-word
#include "caps_word.h"
bool caps_word_enabled = false;
bool process_caps_word(uint16_t keycode, keyrecord_t* record) {
static bool shifted = false;
if (!caps_word_enabled) {
// Pressing both shift keys at the same time enables caps word.
if (((get_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT)
== MOD_MASK_SHIFT) {
clear_mods();
clear_oneshot_mods();
shifted = false;
caps_word_enabled = true;
return false;
}
return true;
}
if (!record->event.pressed) { return true; }
if (!((get_mods() | get_oneshot_mods()) & ~MOD_MASK_SHIFT)) {
switch (keycode) {
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
// Earlier return if this has not been considered tapped yet.
if (record->tap.count == 0) { return true; }
// Get the base tapping keycode of a mod- or layer-tap key.
keycode &= 0xff;
}
switch (keycode) {
// Letter keys should be shifted.
case KC_A ... KC_Z:
if (!shifted) { register_code(KC_LSFT); }
shifted = true;
return true;
// Keycodes that continue caps word but shouldn't get shifted.
case KC_1 ... KC_0:
case KC_BSPC:
case KC_MINS:
case KC_UNDS:
if (shifted) { unregister_code(KC_LSFT); }
shifted = false;
return true;
// Any other keycode disables caps word.
}
}
// Disable caps word.
caps_word_enabled = false;
if (shifted) { unregister_code(KC_LSFT); }
shifted = false;
return true;
}

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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// Caps Word, activated by pressing both shift keys at the same time.
//
// This library implements "Caps Word", which is like conventional Caps Lock,
// but automatically disables itself at the end of the word. This is useful for
// typing all-caps identifiers like `MOD_MASK_ALT`.
//
// Caps Word is activated by pressing the left and right shift keys at the same
// time. This way you don't need a dedicated key for using Caps Word. I've
// tested that this works as expected with one-shot mods and Space Cadet Shift.
// If your shift keys are mod-taps, activate Caps Word by holding both shift
// mod-tap keys until the tapping term, release them, then begin typing.
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/caps-word
#pragma once
#include QMK_KEYBOARD_H
bool process_caps_word(uint16_t keycode, keyrecord_t* record);
extern bool caps_word_enabled;

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/*
Copyright 2019 @foostan
Copyright 2020 Drashna Jaelre <@drashna>
Copyright 2021 @dlford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "features/caps_word.h"
// Layers
enum layers {
_QWERTY = 0,
_COLEMAK,
_NAVIGATION,
_SPECIAL,
_MOUSE,
};
static uint16_t default_animation = RGB_MATRIX_CYCLE_SPIRAL;
static int default_speed = 50;
static uint16_t secondary_animation = RGB_MATRIX_HUE_WAVE;
static int secondary_speed = 150;
static bool is_macro_recording = false;
// Init
void keyboard_post_init_user(void) {
rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
rgb_matrix_mode_noeeprom(default_animation);
rgb_matrix_set_speed_noeeprom(default_speed);
}
// Permissive hold per key
bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(3, KC_SPC):
return true; // Enable permissive hold
case LT(2, KC_TAB):
return true;
default:
return false; // Disable permissive hold
}
}
// Tapping force hold per key
bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(3, KC_SPC):
return true; // Enable force hold
case LT(2, KC_TAB):
return true;
default:
return false; // Disable force hold
}
}
// Tapping term per key
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case C_S_T(KC_E):
case C_S_T(KC_I):
return 215;
default:
return 190;
}
}
// RGB timeout
#define RGB_CUSTOM_TIMEOUT 5 // in minutes
static uint16_t idle_timer = 0;
static uint8_t halfmin_counter = 0;
static bool led_on = true;
void matrix_scan_user(void) {
if (is_keyboard_master()) {
// idle_timer needs to be set one time
if (idle_timer == 0) idle_timer = timer_read();
if (led_on && timer_elapsed(idle_timer) > 30000) {
halfmin_counter++;
idle_timer = timer_read();
}
if (led_on && halfmin_counter >= RGB_CUSTOM_TIMEOUT * 2) {
rgb_matrix_disable_noeeprom();
led_on = false;
halfmin_counter = 0;
}
}
}
// Macros
enum macro_events {
M_KEYMAP = SAFE_RANGE,
M_COMM,
M_DOT,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// RGB resume
if (is_keyboard_master()) {
if (record->event.pressed) {
if (led_on == false) {
rgb_matrix_enable_noeeprom();
led_on = true;
}
idle_timer = timer_read();
halfmin_counter = 0;
}
}
// Caps word
if (!process_caps_word(keycode, record)) { return false; }
// Macros
const uint8_t mods = get_mods();
static uint8_t backstepCounter = 0;
static bool keyDown = false;
switch (keycode) {
case M_KEYMAP:
if (record->event.pressed) {
SEND_STRING("https://raw.githubusercontent.com/dlford/qmk_firmware/master/keyboards/crkbd/keymaps/dlford/legends.svg");
}
return false;
case M_COMM:
if (record->event.pressed) {
if ((mods & MOD_BIT(KC_LCTL)) && (mods & MOD_BIT(KC_LSFT) && (mods & MOD_BIT(KC_LALT)))) {
backstepCounter = 1;
clear_mods();
SEND_STRING("<>");
} else if ((mods & MOD_BIT(KC_LCTL)) && (mods & MOD_BIT(KC_LALT))) {
backstepCounter = 1;
clear_mods();
SEND_STRING("()");
} else if ((mods & MOD_BIT(KC_LCTL)) && (mods & MOD_BIT(KC_LSFT))) {
backstepCounter = 2;
clear_mods();
SEND_STRING("{};");
} else if (mods & MOD_BIT(KC_LCTL)) {
backstepCounter = 1;
clear_mods();
SEND_STRING("{}");
} else if ((mods & MOD_BIT(KC_LALT)) && (mods & MOD_BIT(KC_LSFT))) {
backstepCounter = 2;
clear_mods();
SEND_STRING("[];");
} else if (mods & MOD_BIT(KC_LALT)) {
backstepCounter = 1;
clear_mods();
SEND_STRING("[]");
} else {
keyDown = true;
register_code(KC_COMM);
return true;
}
if (backstepCounter) {
while (backstepCounter > 0) {
tap_code(KC_LEFT);
backstepCounter--;
}
set_mods(mods);
}
} else {
if (keyDown) {
unregister_code(KC_COMM);
keyDown = false;
return true;
}
}
return false;
case M_DOT:
if (record->event.pressed) {
if (mods & MOD_BIT(KC_LCTL)) {
clear_mods();
SEND_STRING("=>");
} else if (mods & MOD_BIT(KC_LALT)) {
clear_mods();
SEND_STRING("->");
} else {
keyDown = true;
register_code(KC_DOT);
return true;
}
} else {
if (keyDown) {
unregister_code(KC_DOT);
keyDown = false;
return true;
}
}
set_mods(mods);
return false;
}
return true;
}
// RGB Layers (Enable animations in config.h)
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _SPECIAL:
rgb_matrix_sethsv_noeeprom(HSV_ORANGE);
rgb_matrix_set_speed_noeeprom(secondary_speed);
rgb_matrix_mode_noeeprom(secondary_animation);
break;
case _NAVIGATION:
rgb_matrix_sethsv_noeeprom(HSV_BLUE);
rgb_matrix_set_speed_noeeprom(secondary_speed);
rgb_matrix_mode_noeeprom(secondary_animation);
break;
case _MOUSE:
rgb_matrix_sethsv_noeeprom(HSV_GREEN);
rgb_matrix_set_speed_noeeprom(secondary_speed);
rgb_matrix_mode_noeeprom(secondary_animation);
break;
default:
rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
rgb_matrix_set_speed_noeeprom(default_speed);
rgb_matrix_mode_noeeprom(default_animation);
break;
}
return state;
}
// Dynamic Macro Recording Backlight
void dynamic_macro_record_start_user(void) {
is_macro_recording = true;
}
void dynamic_macro_record_end_user(int8_t direction) {
is_macro_recording = false;
}
// Indicators
void rgb_matrix_indicators_user(void) {
if (host_keyboard_led_state().caps_lock || caps_word_enabled) {
// Left master
rgb_matrix_set_color(3, RGB_RED);
// Right master
rgb_matrix_set_color(21, RGB_RED);
}
if (is_macro_recording) {
// Left master
rgb_matrix_set_color(4, RGB_ORANGE);
// Right master
rgb_matrix_set_color(22, RGB_ORANGE);
}
if (default_layer_state - 1 == _COLEMAK) {
// Left master
rgb_matrix_set_color(5, RGB_GREEN);
// Right master
rgb_matrix_set_color(23, RGB_GREEN);
}
}
// Quantum keys / Abbreviations
enum custom_keycodes {
VVV = KC_TRNS,
XXX = KC_NO,
CSA_Q = MEH_T(KC_Q),
CSA_F1 = MEH_T(KC_F1),
CSA_1 = MEH_T(KC_1),
CA_W = LCA_T(KC_W),
CA_F2 = LCA_T(KC_F2),
CA_2 = LCA_T(KC_2),
CS_E = C_S_T(KC_E),
CS_F = C_S_T(KC_F),
CS_I = C_S_T(KC_I),
CS_U = C_S_T(KC_U),
CS_F3 = C_S_T(KC_F3),
CS_3 = C_S_T(KC_3),
CS_F8 = C_S_T(KC_F8),
CS_8 = C_S_T(KC_8),
CA_O = LCA_T(KC_O),
CA_Y = LCA_T(KC_Y),
CA_F9 = LCA_T(KC_F9),
CA_9 = LCA_T(KC_9),
CSA_P = MEH_T(KC_P),
CSA_SCLN = MEH_T(KC_SCLN),
CSA_F10 = MEH_T(KC_F10),
CSA_0 = MEH_T(KC_0),
LGUI_A = LGUI_T(KC_A),
LGUI_FIND = LGUI_T(KC_FIND),
LGUI_GRV = LGUI_T(KC_GRV),
LALT_S = LALT_T(KC_S),
LALT_R = LALT_T(KC_R),
LALT_HOME = LALT_T(KC_HOME),
LCTL_D = LCTL_T(KC_D),
LCTL_S = LCTL_T(KC_S),
LCTL_PGUP = LCTL_T(KC_PGUP),
LCTL_LBRC = LCTL_T(KC_LBRC),
LSFT_F = LSFT_T(KC_F),
_LSFT_T = LSFT_T(KC_T),
LSFT_PGDN = LSFT_T(KC_PGDN),
LSFT_RBRC = LSFT_T(KC_RBRC),
RSFT_J = RSFT_T(KC_J),
RSFT_N = RSFT_T(KC_N),
RSFT_DOWN = RSFT_T(KC_DOWN),
RSFT_MINS = RSFT_T(KC_MINS),
RCTL_K = RCTL_T(KC_K),
RCTL_E = RCTL_T(KC_E),
RCTL_UP = RCTL_T(KC_UP),
RCTL_EQL = RCTL_T(KC_EQL),
RALT_L = RALT_T(KC_L),
RALT_I = RALT_T(KC_I),
RALT_RGHT = RALT_T(KC_RGHT),
RALT_BSLS = RALT_T(KC_BSLS),
RGUI_SCLN = RGUI_T(KC_SCLN),
RGUI_O = RGUI_T(KC_O),
RGUI_F11 = RGUI_T(KC_F11),
RGUI_QUOT = RGUI_T(KC_QUOT),
LT3_SPC = LT(3,KC_SPC),
LT2_TAB = LT(2,KC_TAB),
DF_QWERTY = DF(0),
DF_COLEMAK = DF(1),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_split_3x5_3(
//|--------------------------------------------| |--------------------------------------------|
CSA_Q, CA_W, CS_E, KC_R, KC_T, KC_Y, KC_U, CS_I, CA_O, CSA_P,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
LGUI_A, LALT_S, LCTL_D, LSFT_F, KC_G, KC_H, RSFT_J, RCTL_K, RALT_L, RGUI_SCLN,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, M_COMM, M_DOT, KC_SLSH,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_ESC, LT3_SPC, KC_BSPC, KC_DEL, LT2_TAB, KC_ENT
// |--------+--------+--------| |--------+--------+--------|
),
[_COLEMAK] = LAYOUT_split_3x5_3(
//|--------------------------------------------| |--------------------------------------------|
CSA_Q, CA_W, CS_F, KC_P, KC_G, KC_J, KC_L, CS_U, CA_Y, CSA_SCLN,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
LGUI_A, LALT_R, LCTL_S, _LSFT_T, KC_D, KC_H, RSFT_N, RCTL_E, RALT_I, RGUI_O,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, M_COMM, M_DOT, KC_SLSH,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_ESC, LT3_SPC, KC_BSPC, KC_DEL, LT2_TAB, KC_ENT
// |--------+--------+--------| |--------+--------+--------|
),
[_NAVIGATION] = LAYOUT_split_3x5_3(
//|--------------------------------------------| |--------------------------------------------|
CSA_F1, CA_F2, CS_F3, KC_F4, KC_F5, KC_F6, KC_F7, CS_F8, CA_F9, CSA_F10,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
LGUI_FIND,LALT_HOME,LCTL_PGUP,LSFT_PGDN,KC_END, KC_LEFT,RSFT_DOWN,RCTL_UP,RALT_RGHT,RGUI_F11,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
DF_QWERTY,DF_COLEMAK,KC_VOLD, KC_VOLU, RESET, KC_MUTE, KC_MPLY, KC_MPRV, KC_MNXT, KC_F12,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
VVV, TG(4), VVV, VVV, VVV, VVV
// |--------+--------+--------| |--------+--------+--------|
),
[_SPECIAL] = LAYOUT_split_3x5_3(
//|--------------------------------------------| |--------------------------------------------|
CSA_1, CA_2, CS_3, KC_4, KC_5, KC_6, KC_7, CS_8, CA_9, CSA_0,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
LGUI_GRV,KC_LALT,LCTL_LBRC,LSFT_RBRC,KC_LPRN, KC_RPRN,RSFT_MINS,RCTL_EQL,RALT_BSLS,RGUI_QUOT,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_TILD, KC_CAPS, KC_LCBR, KC_RCBR,TG(_MOUSE), EEP_RST, KC_UNDS, KC_PLUS, KC_PIPE, KC_DQUO,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
VVV, VVV, VVV, VVV, TG(4), VVV
// |--------+--------+--------| |--------+--------+--------|
),
[_MOUSE] = LAYOUT_split_3x5_3(
//|--------------------------------------------| |--------------------------------------------|
KC_WH_U, KC_WH_L, KC_MS_U, KC_WH_R, DM_REC1, KC_WSTP, KC_ACL2, KC_ACL1, KC_ACL0, KC_WFWD,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, DM_PLY1, KC_WREF, KC_BTN1, KC_BTN2, KC_BTN3, KC_WBAK,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
M_KEYMAP,KC_BTN3, KC_BTN2, KC_BTN1, XXX, XXX, XXX, XXX, XXX, XXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
VVV, TG(4), VVV, VVV, TG(4), VVV
// |--------+--------+--------| |--------+--------+--------|
),
};

View file

@ -0,0 +1,17 @@
# Includes
SRC += features/caps_word.c
# Build Options
# change yes to no to disable
#
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
DYNAMIC_MACRO_ENABLE = yes # Create macros on the fly
RGB_MATRIX_DRIVER = WS2812
INDICATOR_LIGHTS = yes # Enable indicator lights for caps lock, etc.
# TAP_DANCE_ENABLE = yes # Send different keycodes if tapped multiple times
# KEY_OVERRIDE_ENABLE = yes # Override key combos
# COMBO_ENABLE = yes # Custom key combos
LTO_ENABLE = yes
RGBLIGHT_SUPPORTED = yes
RGB_MATRIX_SUPPORTED = yes

View file

@ -0,0 +1,25 @@
# Build Options
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = yes # Audio output
RGB_MATRIX_ENABLE = yes # Enable WS2812 RGB matrix
RGB_MATRIX_DRIVER = WS2812
SPLIT_KEYBOARD = yes
RGBLIGHT_SUPPORTED = yes
RGB_MATRIX_SUPPORTED = yes
LAYOUTS = split_3x5_3

View file

@ -22,6 +22,8 @@
# include "6x6_kinesis.h" # include "6x6_kinesis.h"
#elif defined(KEYBOARD_handwired_dactyl_manuform_6x7) #elif defined(KEYBOARD_handwired_dactyl_manuform_6x7)
# include "6x7.h" # include "6x7.h"
#elif defined(KEYBOARD_handwired_dactyl_manuform_3x5_3)
# include "3x5_3.h"
#elif defined(KEYBOARD_handwired_dactyl_manuform_dmote_62key) #elif defined(KEYBOARD_handwired_dactyl_manuform_dmote_62key)
# include "62key.h" # include "62key.h"
#endif #endif

View file

@ -1,9 +1,8 @@
Dactyl Manuform (4x5, 5x6, 5x7, 6x6, 6x7) # Dactyl Manuform (4x5, 5x6, 5x7, 6x6, 6x7)
======
the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link. the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link.
![Imgur](https://i.imgur.com/7y0Vbyd.jpg) ![Imgur](https://i.imgur.com/7y0Vbyd.jpg)
## First Time Setup ## First Time Setup
Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using: Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:
@ -15,6 +14,7 @@ $ make handwired/dactyl_manuform/YOUR_LAYOUT:YOUR_KEYMAP_NAME
``` ```
example: example:
``` ```
$ make handwired/dactyl_manuform/4x5:default $ make handwired/dactyl_manuform/4x5:default
``` ```
@ -27,21 +27,24 @@ dactyl_manuform_YOUR_LAYOUT_YOUR_KEYMAP_NAME.hex
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md. For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
## Keymaps ## Keymaps
### [Keymaps 4x5](/keyboards/handwired/dactyl_manuform/4x5/keymaps/) ### [Keymaps 4x5](/keyboards/handwired/dactyl_manuform/4x5/keymaps/)
#### Default #### Default
Simple QWERTY layout with 3 Layers. Simple QWERTY layout with 3 Layers.
#### Dvorak #### Dvorak
### [Keymaps 5x6](/keyboards/handwired/dactyl_manuform/5x6/keymaps/) ### [Keymaps 5x6](/keyboards/handwired/dactyl_manuform/5x6/keymaps/)
#### Default #### Default
Just a copy of the Impstyle keymap. Feel free to adjust it. Just a copy of the Impstyle keymap. Feel free to adjust it.
#### Impstyle #### Impstyle
A simple QWERTY keymap with 3 Layers. Both sides are connected via serial and the Left ist the master. A simple QWERTY keymap with 3 Layers. Both sides are connected via serial and the Left ist the master.
### [Keymaps 5x6_5](/keyboards/handwired/dactyl_manuform/5x6_5/keymaps/) ### [Keymaps 5x6_5](/keyboards/handwired/dactyl_manuform/5x6_5/keymaps/)
@ -56,32 +59,43 @@ Similar to Default but adds support for the [Via](https://www.caniusevia.com/) k
some keys to accomodate that constraint. some keys to accomodate that constraint.
### [Keymaps 5x7 aka almost Ergodox](/keyboards/handwired/dactyl_manuform/5x7/keymaps/) ### [Keymaps 5x7 aka almost Ergodox](/keyboards/handwired/dactyl_manuform/5x7/keymaps/)
#### Default #### Default
Keymap of Loligagger from geekhack. Keymap of Loligagger from geekhack.
### [Keymaps 6x6](/keyboards/handwired/dactyl_manuform/6x6/keymaps/) ### [Keymaps 6x6](/keyboards/handwired/dactyl_manuform/6x6/keymaps/)
#### Default #### Default
Simple QWERTY layout with 3 Layers. Simple QWERTY layout with 3 Layers.
### [Keymaps 6x7](/keyboards/handwired/dactyl_manuform/6x7/keymaps/) ### [Keymaps 6x7](/keyboards/handwired/dactyl_manuform/6x7/keymaps/)
#### Default #### Default
Simple QWERTY layout with 3 Layers. Simple QWERTY layout with 3 Layers.
### [Keymaps 3x5_3](/keyboards/handwired/dactyl_manuform/3x5_3/keymaps/)
#### Dlford
QWERTY/Colemak layout with per key RGB and other features
## Required Hardware ## Required Hardware
Apart from diodes and key switches for the keyboard matrix in each half, you Apart from diodes and key switches for the keyboard matrix in each half, you
will need: will need:
* 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each. - 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
* 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable - 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
Alternatively, you can use any sort of cable and socket that has at least 3 Alternatively, you can use any sort of cable and socket that has at least 3
wires. If you want to use I2C to communicate between halves, you will need a wires. If you want to use I2C to communicate between halves, you will need a
cable with at least 4 wires and 2x 4.7kΩ pull-up resistors cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
## Optional Hardware ## Optional Hardware
A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`. A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
## Wiring ## Wiring
@ -114,7 +128,6 @@ the keymaps in here are for the 4x5 layout of the keyboard only.
To flash your firmware take a look at: [Flashing Instructions and Bootloader Information](https://docs.qmk.fm/#/flashing) To flash your firmware take a look at: [Flashing Instructions and Bootloader Information](https://docs.qmk.fm/#/flashing)
## Choosing which board to plug the USB cable into (choosing Master) ## Choosing which board to plug the USB cable into (choosing Master)
Because the two boards are identical, the firmware has logic to differentiate the left and right board. Because the two boards are identical, the firmware has logic to differentiate the left and right board.
@ -132,6 +145,7 @@ If you always plug the usb cable into the left board, nothing extra is needed as
### Setting the right hand as master ### Setting the right hand as master
If you always plug the usb cable into the right board, add an extra flag to your `config.h` If you always plug the usb cable into the right board, add an extra flag to your `config.h`
``` ```
#define MASTER_RIGHT #define MASTER_RIGHT
``` ```
@ -146,6 +160,7 @@ half is left handed or right handed. This makes it so that the same firmware
file will run on both hands instead of having to flash left and right handed file will run on both hands instead of having to flash left and right handed
versions of the firmware to each half. To flash the EEPROM file for the left versions of the firmware to each half. To flash the EEPROM file for the left
half run: half run:
``` ```
make handwired/dactyl_promicro:default:dfu-split-left make handwired/dactyl_promicro:default:dfu-split-left
make handwired/dactyl_promicro:default:dfu-split-right make handwired/dactyl_promicro:default:dfu-split-right
@ -159,9 +174,7 @@ layout and the right half with a Colemak layout using bootmagic's default layout
Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
right half is connected. right half is connected.
## Notes on Using Pro Micro 3.3V
Notes on Using Pro Micro 3.3V
-----------------------------
Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
the frequency on the 3.3V board. the frequency on the 3.3V board.