[Keyboard] Add support for Cocoa40 (#6414)
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43
keyboards/cocoa40/cocoa40.c
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43
keyboards/cocoa40/cocoa40.c
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/* Copyright 2019 'Naoto Takai'
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "cocoa40.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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return process_record_user(keycode, record);
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}
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void led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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led_set_user(usb_led);
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}
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44
keyboards/cocoa40/cocoa40.h
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keyboards/cocoa40/cocoa40.h
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/* Copyright 2019 'Naoto Takai'
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, R06, R07, \
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L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, R16, \
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L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, R26, \
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L31, L32, L33, R30, R32, R33 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, L05, KC_NO, KC_NO }, \
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{ L10, L11, L12, L13, L14, L15, KC_NO, KC_NO }, \
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{ L20, L21, L22, L23, L24, L25, KC_NO, KC_NO }, \
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{ KC_NO, L31, L32, L33, KC_NO, KC_NO, KC_NO, KC_NO }, \
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{ R00, R01, R02, R03, R04, R05, R06, R07 }, \
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{ R10, R11, R12, R13, R14, R15, R16, KC_NO }, \
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{ R20, R21, R22, R23, R24, R25, R26, KC_NO }, \
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{ R30, KC_NO, R32, R33, KC_NO, KC_NO, KC_NO, KC_NO } \
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}
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55
keyboards/cocoa40/config.h
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keyboards/cocoa40/config.h
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/*
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Copyright 2019 'Naoto Takai'
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xC0C0
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#define PRODUCT_ID 0x4000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER recompile keys
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#define PRODUCT cocoa40
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#define DESCRIPTION A 40% keyboard for programmers.
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 8
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
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#define MATRIX_COL_PINS { B5, B4, E6, D7, C6, D4, D0, D1 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
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#define SPLIT_HAND_PIN D3
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12
keyboards/cocoa40/info.json
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keyboards/cocoa40/info.json
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{
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"keyboard_name": "Cocoa40",
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"url": "https://keys.recompile.net/projects/cocoa40/",
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"maintainer": "Naoto Takai",
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"width": 15.25,
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"height": 4,
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"layouts": {
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"LAYOUT": {
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"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"Q", "x":1, "y":0}, {"label":"W", "x":2, "y":0}, {"label":"E", "x":3, "y":0}, {"label":"R", "x":4, "y":0}, {"label":"T", "x":5, "y":0}, {"label":"Y", "x":7.25, "y":0}, {"label":"U", "x":8.25, "y":0}, {"label":"I", "x":9.25, "y":0}, {"label":"O", "x":10.25, "y":0}, {"label":"P", "x":11.25, "y":0}, {"label":"{", "x":12.25, "y":0}, {"label":"}", "x":13.25, "y":0}, {"label":"Back<br>Space", "x":14.25, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.25}, {"label":"A", "x":1.25, "y":1}, {"label":"S", "x":2.25, "y":1}, {"label":"D", "x":3.25, "y":1}, {"label":"F", "x":4.25, "y":1}, {"label":"G", "x":5.25, "y":1}, {"label":"H", "x":7.5, "y":1}, {"label":"J", "x":8.5, "y":1}, {"label":"K", "x":9.5, "y":1}, {"label":"L", "x":10.5, "y":1}, {"label":":", "x":11.5, "y":1}, {"label":"\"", "x":12.5, "y":1}, {"label":"Enter", "x":13.5, "y":1, "w":1.75}, {"label":"Shift", "x":0, "y":2, "w":1.75}, {"label":"Z", "x":1.75, "y":2}, {"label":"X", "x":2.75, "y":2}, {"label":"C", "x":3.75, "y":2}, {"label":"V", "x":4.75, "y":2}, {"label":"B", "x":5.75, "y":2}, {"label":"N", "x":8, "y":2}, {"label":"M", "x":9, "y":2}, {"label":"<", "x":10, "y":2}, {"label":">", "x":11, "y":2}, {"label":"?", "x":12, "y":2}, {"label":"Shift", "x":13, "y":2, "w":1.25}, {"label":"Fn", "x":14.25, "y":2}, {"label":"Opt", "x":1.5, "y":3}, {"label":"Command", "x":2.5, "y":3, "w":1.5}, {"label":"", "x":4, "y":3, "w":2.25}, {"label":"", "x":7.5, "y":3, "w":2.75}, {"label":"Command", "x":10.25, "y":3, "w":1.5}, {"label":"Opt", "x":11.75, "y":3}]
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}
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}
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}
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20
keyboards/cocoa40/keymaps/default/config.h
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keyboards/cocoa40/keymaps/default/config.h
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/* Copyright 2019 'Naoto Takai'
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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55
keyboards/cocoa40/keymaps/default/keymap.c
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keyboards/cocoa40/keymaps/default/keymap.c
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/* Copyright 2019 'Naoto Takai'
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layer_names {
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_BASE,
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_NUMS,
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_SYMS,
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_FN,
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};
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#define KC_NUMS LT(_NUMS, KC_SPACE)
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#define KC_SYMS LT(_SYMS, KC_SPACE)
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#define KC_FN MO(_FN)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSPACE,
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KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
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KC_LSHIFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH, KC_RSHIFT, KC_FN,
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KC_LALT, KC_LGUI, KC_NUMS, KC_SYMS, KC_RGUI, KC_RALT
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),
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[_NUMS] = LAYOUT(
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KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSLASH,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_SYMS] = LAYOUT(
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KC_TILDE, KC_EXCLAIM, KC_AT, KC_HASH, KC_DOLLAR, KC_PERCENT, KC_CIRCUMFLEX, KC_AMPERSAND, KC_ASTERISK, KC_LEFT_PAREN, KC_RIGHT_PAREN, KC_MINUS, KC_PLUS, KC_PIPE,
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_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_FN] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DELETE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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};
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1
keyboards/cocoa40/keymaps/default/readme.md
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1
keyboards/cocoa40/keymaps/default/readme.md
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# The default keymap for cocoa40
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1
keyboards/cocoa40/keymaps/default/rules.mk
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keyboards/cocoa40/keymaps/default/rules.mk
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15
keyboards/cocoa40/readme.md
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keyboards/cocoa40/readme.md
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# cocoa40
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![cocoa40](https://keys.recompile.net/images/cocoa40-main@600w.jpg)
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A 40% split keyboard for programmers.
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Keyboard Maintainer: [Naoto Takai](https://github.com/takai)
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Hardware Supported: The Cocoa40 PCBs, Pro Micro supported
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Hardware Availability: https://keys.recompile.net/projects/cocoa40/
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Make example for this keyboard (after setting up your build environment):
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make cocoa40:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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81
keyboards/cocoa40/rules.mk
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keyboards/cocoa40/rules.mk
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Bootloader selection
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# Teensy halfkay
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# Pro Micro caterina
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# Atmel DFU atmel-dfu
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# LUFA DFU lufa-dfu
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# QMK DFU qmk-dfu
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# atmega32a bootloadHID
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BOOTLOADER = caterina
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# If you don't know the bootloader type, then you can specify the
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# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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# OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE =no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = no # Audio output on port C6
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FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
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HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
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SPLIT_KEYBOARD = yes
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