Keymap: update keymap transmogrified (#4241)
* layer locked breathing, layer changed brighter leds * move config for tapping term into config.h * Respect LED off even with layer indicators, add readme and update config to new standard * update Readme with note about both sides of board being required to flash
This commit is contained in:
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3 changed files with 214 additions and 147 deletions
9
keyboards/iris/keymaps/transmogrified/Readme.md
Normal file
9
keyboards/iris/keymaps/transmogrified/Readme.md
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@ -0,0 +1,9 @@
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This layout is an attempt to make switching between the Iris and my laptop keyboard as seemless as possible. I switch caps lock and Ctrl/ESC on my laptop and I am able to adjust well with everything else... I still miss the Iris, but I am able to get work done.
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I use the following lighting queues to indicate layer changes.
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* Momentary toggled layer : LEDs brighten and dim when layer is released.
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* Locked layer : LEDs breath.
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* Config layer locked : LEDs off.
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NOTE you will need to flash both sides to update the brightness_levels so that breathing works on both sides as expected.
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@ -1,5 +1,5 @@
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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Copyright 2017 Adam Roberts <adam+gh@bikuman.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -15,11 +15,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "config_common.h"
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#pragma once
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/* Use I2C or Serial, not both */
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@ -27,8 +23,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// #define USE_I2C
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/* Select hand configuration */
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// #define MASTER_LEFT
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//#define MASTER_LEFT
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#define MASTER_RIGHT
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// #define EE_HANDS
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@ -39,4 +34,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#define NO_USB_STARTUP_CHECK //keep both sides on when pc is sleeping.
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#define TAPPING_TERM 200
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// Remove features i don't use
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#define NO_ACTION_ONESHOT
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#define NO_ACTION_MACRO
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// Override the rev2 config.h BACKLIGHT_LEVELS setting
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#undef BACKLIGHT_LEVELS
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#define BACKLIGHT_LEVELS 125
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@ -2,64 +2,55 @@
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#include "action_layer.h"
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#include "eeconfig.h"
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// config settings
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#define TAPPING_TERM 250
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#define ONESHOT_TAP_TOGGLE 1
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#define ONESHOT_TIMEOUT 10000
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _ONEHANDR 3
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#define _ONEHANDL 4
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#define _RLAYER 5
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#define _LLAYER 6
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#define _DUAL 7
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#define _CONFIG 8
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#define _RLAYER 2
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#define _LLAYER 3
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#define _DUAL 4
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#define _CONFIG 5
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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ONEHANDR,
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ONEHANDL,
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RLAYER,
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LLAYER,
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RLOCK,
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LLOCK,
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DUAL,
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CONFIG,
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QWERTY = SAFE_RANGE, // qwerty base layer
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COLEMAK, // colemak base layer
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RLAYER, // right layer
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LLAYER, // left layer
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RLOCK, // right layer LOCK
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LLOCK, // left layer LOCK
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DUAL, // right and left combo layer
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CONFIG, // config layer
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LEDUP, // custom LED brightness increase keycode
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LEDDOWN, // custom LED brightness decrease keycode
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};
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/* Tap Dance */
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enum {
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TD_LGUIAPP,
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TD_SHIFTCAPS,
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TD_LGUIAPP, // LGUI x1, app/menu x2
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TD_SHIFTCAPS, // LSHIFT x1, CAPS x3
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TD_CTRLALTDL, // CTRL+ALT+DEL x3
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TD_SHIFTCLAT, // LSHIFT x1, LCRTL x2, LALT x3, CTRL+ALT x4
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};
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/* NOOP Key and Transparent */
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#define KC_ KC_TRNS
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#define KC_XXXX KC_NO
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/* LAYERS */
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/* LAYERS / CUSTOM KEYS */
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#define KC_LLAY LLAYER
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#define KC_RLAY RLAYER
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#define KC_RLOK RLOCK
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#define KC_LLOK LLOCK
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#define KC_QWER QWERTY
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#define KC_DVOR DVORAK
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#define KC_COLE COLEMAK
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#define KC_ONER ONEHANDR
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#define KC_ONEL ONEHANDL
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#define KC_DUAL DUAL
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#define KC_CONF CONFIG
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#define KC_BLUP LEDUP
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#define KC_BLDN LEDDOWN
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/* Custom Shortened Keys */
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/* Custom Shortened Keys (4 digits so they fit in my grid) */
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#define KC_MCTB LCTL(KC_TAB)
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#define KC_MCST LCTL(LSFT(KC_TAB))
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#define KC_MCAD LALT(LCTL(KC_DEL))
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#define KC_CTEC CTL_T(KC_ESC)
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#define KC_SINS LSFT(KC_INS)
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#define KC_LGU1 LGUI(KC_1)
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@ -72,27 +63,27 @@ enum {
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#define KC_LGU8 LGUI(KC_8)
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#define KC_LGU9 LGUI(KC_9)
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#define KC_LGU0 LGUI(KC_0)
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#define KC_BLUP BL_INC
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#define KC_BLDN BL_DEC
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#define KC_SYSR KC_SYSREQ
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#define KC_REST RESET
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/* Tap Dance */
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#define KC_LGUA TD(TD_LGUIAPP)
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#define KC_SHCL TD(TD_SHIFTCAPS)
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#define KC_SHCP TD(TD_SHIFTCAPS)
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#define KC_CADL TD(TD_CTRLALTDL)
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#define KC_SHCA TD(TD_SHIFTCLAT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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XXXX, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
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CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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CTEC, A , S , D , F , G , H , J , K , L ,SCLN,ENT ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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SHCL, Z , X , C , V , B ,LLOK, RLOK, N , M ,COMM,DOT ,SLSH,RSFT,
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SHCP, Z , X , C , V , B ,LLOK, RLOK, N , M ,COMM,DOT ,SLSH,SHCA,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LLAY,TAB , SPC ,RLAY,LGUA
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// `----+----+----' `----+----+----'
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@ -100,60 +91,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_COLEMAK] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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XXXX, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
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CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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CTEC, A , R , S , T , D , H , N , E , I , O ,ENT ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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SHCL, Z , X , C , V , B ,LLOK, RLOK, K , M ,COMM,DOT ,SLSH,RSFT,
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SHCP, Z , X , C , V , B ,LLOK, RLOK, K , M ,COMM,DOT ,SLSH,SHCA,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LLAY,TAB , SPC ,RLAY,LGUA
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// `----+----+----' `----+----+----'
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),
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[_DVORAK] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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XXXX, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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CTEC, A , O , E , U , I , D , H , T , N , S ,ENT ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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SHCL,SCLN, Q , J , K , X ,LLOK, RLOK, B , M , W , V , Z ,EQL ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LLAY,TAB , SPC ,RLAY,LGUA
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// `----+----+----' `----+----+----'
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),
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[_ONEHANDR] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, 6 , 7 , 8 , 9 , 0 ,BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, Y , U , I , O , P ,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, H , J , K , L ,SCLN,QUOT,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,QWER, XXXX, N , M ,COMM,DOT ,SLSH,RSFT,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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XXXX,XXXX,XXXX, SPC ,ONEL,ENT
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// `----+----+----' `----+----+----'
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),
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[_ONEHANDL] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, 5 , 4 , 3 , 2 , 1 ,XXXX,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, T , R , E , W , Q ,TAB ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, G , F , D , S , A ,ENT ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX, B , V , C , X , Z ,SHCL,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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XXXX,XXXX,XXXX, SPC ,ONEL,ENT
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// `----+----+----' `----+----+----'
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),
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[_RLAYER] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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,SLCK,SYSR,PSCR,INS ,PAUS, MUTE,VOLD,VOLU,BLDN,BLUP, ,
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@ -186,7 +135,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,MS_U,XXXX,XXXX,MCAD,
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,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,MS_U,XXXX,XXXX,XXXX,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,XXXX,XXXX,XXXX,XXXX,XXXX, BTN2,MS_L,MS_D,MS_R,BTN1,XXXX,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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@ -200,9 +149,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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REST,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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XXXX,QWER,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,ONER,XXXX,XXXX,
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XXXX,QWER,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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XXXX,XXXX,XXXX,DVOR,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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XXXX,XXXX,XXXX,COLE,XXXX,XXXX, , ,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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@ -212,6 +161,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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/* VARIABLES */
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// Configurable Variables for layer toggled light
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int layerBLStep = 20; // change how much the brightness changes when holding layer key
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int breathPulse = 5; // timing of the breathing
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int breathPulseStall = 3; // time to pause at top and bottom of breath cycle
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int blSteps = 6; // blSteps + 1 is the amount of brightness settings when manually adjusting
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// Variables needed for layer locked breathing and layer toggling lighting to work
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int counter = 0;
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bool breathUp = true;
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bool resetBL = false;
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bool rlocked = false;
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bool llocked = false;
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bool configOn = false;
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int lockedBLLevel;
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int momentaryLBLLevel;
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int momentaryRBLLevel;
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int currentBL;
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/* END VARIABLES */
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/* TAP DANCE */
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void shift_caps_down (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 3) {
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register_code (KC_LSFT);
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}
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}
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void shift_caps_up (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 3) {
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unregister_code (KC_CAPS);
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@ -228,77 +196,114 @@ void shift_caps_up (qk_tap_dance_state_t *state, void *user_data) {
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unregister_code (KC_LSFT);
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}
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}
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void shift_ctrlalt_down (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 4) {
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register_code (KC_LCTL);
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register_code (KC_LALT);
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} else if (state->count == 3) {
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register_code (KC_LALT);
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} else if (state->count == 2) {
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register_code (KC_LCTL);
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} else {
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register_code (KC_RSFT);
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}
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}
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void shift_ctlalt_up (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 4) {
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unregister_code (KC_LALT);
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unregister_code (KC_LCTL);
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} else if (state->count == 3) {
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unregister_code (KC_LALT);
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} else if (state->count == 2) {
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unregister_code (KC_LCTL);
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} else {
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unregister_code (KC_RSFT);
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}
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}
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void ctrlaltdel_up (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 3) {
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unregister_code (KC_DEL);
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unregister_code (KC_LALT);
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unregister_code (KC_LCTL);
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} else {
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}
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}
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void ctrlaltdel_down (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 3) {
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register_code (KC_LCTL);
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register_code (KC_LALT);
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register_code (KC_DEL);
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} else {
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LGUIAPP] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_APP),
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[TD_SHIFTCAPS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_caps_down, shift_caps_up)
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[TD_SHIFTCAPS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_caps_down, shift_caps_up),
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[TD_SHIFTCLAT] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_ctrlalt_down, shift_ctlalt_up),
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[TD_CTRLALTDL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ctrlaltdel_down, ctrlaltdel_up)
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};
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/* END TAP DANCE */
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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/* Variables for layer light toggling */
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static uint16_t currentBL = 0;
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static uint16_t rlocked = 0;
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static uint16_t llocked = 0;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
|
||||
configOn = false;
|
||||
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
|
||||
backlight_toggle();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
configOn = false;
|
||||
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
|
||||
backlight_toggle();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ONEHANDR:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_ONEHANDR);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_DVORAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case CONFIG:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_CONFIG);
|
||||
configOn = true;
|
||||
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
|
||||
backlight_toggle();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RLAYER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RLAYER);
|
||||
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
|
||||
/* add logic to toggle backlight change when on a layer */
|
||||
currentBL = get_backlight_level();
|
||||
if ( currentBL == 0 || currentBL == 1 ) {
|
||||
backlight_set(5);
|
||||
} else {
|
||||
backlight_set(0);
|
||||
momentaryRBLLevel = get_backlight_level();
|
||||
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
|
||||
for (int i = 0; i < layerBLStep ; i++){
|
||||
backlight_increase();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
unregister_code(KC_LGUI);
|
||||
rlocked = 0;
|
||||
layer_off(_RLAYER);
|
||||
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
|
||||
if ( llocked == 0 ) {
|
||||
backlight_set(currentBL);
|
||||
if ( llocked == false && configOn == false ) {
|
||||
for (int i = 0; i < layerBLStep ; i++){
|
||||
backlight_decrease();
|
||||
}
|
||||
} else {
|
||||
}
|
||||
rlocked = false;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
@ -306,21 +311,22 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
if (record->event.pressed) {
|
||||
layer_on(_LLAYER);
|
||||
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
|
||||
/* add logic to toggle backlight change when on a layer */
|
||||
currentBL = get_backlight_level();
|
||||
if ( currentBL == 0 || currentBL == 1 ) {
|
||||
backlight_set(5);
|
||||
} else {
|
||||
backlight_set(0);
|
||||
momentaryLBLLevel = get_backlight_level();
|
||||
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
|
||||
for (int i = 0; i < layerBLStep ; i++){
|
||||
backlight_increase();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
llocked = 0;
|
||||
layer_off(_LLAYER);
|
||||
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
|
||||
if ( rlocked == 0 ) {
|
||||
backlight_set(currentBL);
|
||||
if ( rlocked == false && configOn == false ) {
|
||||
for (int i = 0; i < layerBLStep ; i++){
|
||||
backlight_decrease();
|
||||
}
|
||||
} else {
|
||||
}
|
||||
llocked = false;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
@ -328,13 +334,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
if (record->event.pressed) {
|
||||
layer_on(_RLAYER);
|
||||
/* add logic to toggle backlight change when on a layer */
|
||||
rlocked = 1;
|
||||
currentBL = get_backlight_level();
|
||||
if ( currentBL == 0 || currentBL == 1 ) {
|
||||
backlight_set(5);
|
||||
} else {
|
||||
backlight_set(0);
|
||||
if (rlocked == false && llocked == false){
|
||||
lockedBLLevel = get_backlight_level();
|
||||
}
|
||||
rlocked = true;
|
||||
} else {
|
||||
}
|
||||
return false;
|
||||
|
@ -343,25 +346,76 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
if (record->event.pressed) {
|
||||
layer_on(_LLAYER);
|
||||
/* add logic to toggle backlight change when on a layer */
|
||||
llocked = 1;
|
||||
currentBL = get_backlight_level();
|
||||
if ( currentBL == 0 || currentBL == 1 ) {
|
||||
backlight_set(5);
|
||||
if (rlocked == false && llocked == false){
|
||||
lockedBLLevel = get_backlight_level();
|
||||
}
|
||||
llocked = true;
|
||||
} else {
|
||||
backlight_set(0);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LEDUP:
|
||||
if (record->event.pressed) {
|
||||
for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
|
||||
backlight_increase();
|
||||
}
|
||||
} else {
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ONEHANDL:
|
||||
case LEDDOWN:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ONEHANDL);
|
||||
for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
|
||||
backlight_decrease();
|
||||
}
|
||||
} else {
|
||||
layer_off(_ONEHANDL);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// LED breathing when a layer is locked
|
||||
void matrix_scan_user(void) {
|
||||
// Only breath if layer is locked
|
||||
if (lockedBLLevel != 0 && (rlocked || llocked)){
|
||||
// counter to slow down the breathing
|
||||
if (counter >= breathPulse) {
|
||||
counter = 0;
|
||||
// iterate brightness up or down
|
||||
if (breathUp){
|
||||
backlight_increase();
|
||||
} else {
|
||||
backlight_decrease();
|
||||
}
|
||||
// figure out if we need to change directions
|
||||
currentBL = get_backlight_level();
|
||||
if (currentBL >= BACKLIGHT_LEVELS){
|
||||
breathUp = false;
|
||||
// make counter a big negative number to add some stall time
|
||||
counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
|
||||
} else if (currentBL == 0){
|
||||
breathUp = true;
|
||||
// make counter a big negative number to add some stall time
|
||||
counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
|
||||
}
|
||||
// make not that we need to change the brightness back to when we started the breathing
|
||||
resetBL = true;
|
||||
} else {
|
||||
counter++;
|
||||
}
|
||||
} else {
|
||||
// get the brightness back to the level it started at
|
||||
if (resetBL){
|
||||
int i = 0;
|
||||
// i is just there to make sure i don't get stuck in a loop if for some reason get_backlight_level isn't working as expected
|
||||
while (get_backlight_level() != lockedBLLevel && i <= BACKLIGHT_LEVELS ){
|
||||
backlight_step();
|
||||
i++;
|
||||
}
|
||||
resetBL = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue