Support for Lightsaber keyboard
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125
keyboard/lightsaber/Makefile.lufa
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125
keyboard/lightsaber/Makefile.lufa
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#----------------------------------------------------------------------------
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# On command line:
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#
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# make all = Make software.
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#
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# make clean = Clean out built project files.
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#
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# make coff = Convert ELF to AVR COFF.
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#
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# make extcoff = Convert ELF to AVR Extended COFF.
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#
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# make program = Download the hex file to the device.
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# Please customize your programmer settings(PROGRAM_CMD)
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#
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# make teensy = Download the hex file to the device, using teensy_loader_cli.
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# (must have teensy_loader_cli installed).
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#
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# make dfu = Download the hex file to the device, using dfu-programmer (must
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# have dfu-programmer installed).
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#
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# make flip = Download the hex file to the device, using Atmel FLIP (must
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# have Atmel FLIP installed).
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#
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# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
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# (must have dfu-programmer installed).
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#
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# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
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# (must have Atmel FLIP installed).
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#
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# make debug = Start either simulavr or avarice as specified for debugging,
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# with avr-gdb or avr-insight as the front end for debugging.
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#
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# make filename.s = Just compile filename.c into the assembler code only.
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#
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# make filename.i = Create a preprocessed source file for use in submitting
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# bug reports to the GCC project.
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#
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# To rebuild project do "make clean" then "make all".
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#----------------------------------------------------------------------------
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# Target file name (without extension).
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TARGET = lightsaber_lufa
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# Directory common source filess exist
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TOP_DIR = ../..
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# List C source files here. (C dependencies are automatically generated.)
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SRC += keymap.c \
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led.c \
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matrix.c
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CONFIG_H = config.h
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 8000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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#BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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# Boot Section Size in bytes
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# Teensy halfKay 512
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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winkey: OPT_DEFS += -DLAYOUT_WINKEY
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winkey: all
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101
keyboard/lightsaber/Makefile.pjrc
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101
keyboard/lightsaber/Makefile.pjrc
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#----------------------------------------------------------------------------
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# On command line:
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#
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# make all = Make software.
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#
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# make clean = Clean out built project files.
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#
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# make coff = Convert ELF to AVR COFF.
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#
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# make extcoff = Convert ELF to AVR Extended COFF.
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#
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# make program = Download the hex file to the device.
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# Please customize your programmer settings(PROGRAM_CMD)
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#
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# make teensy = Download the hex file to the device, using teensy_loader_cli.
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# (must have teensy_loader_cli installed).
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#
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# make dfu = Download the hex file to the device, using dfu-programmer (must
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# have dfu-programmer installed).
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#
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# make flip = Download the hex file to the device, using Atmel FLIP (must
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# have Atmel FLIP installed).
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#
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# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
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# (must have dfu-programmer installed).
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#
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# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
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# (must have Atmel FLIP installed).
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#
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# make debug = Start either simulavr or avarice as specified for debugging,
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# with avr-gdb or avr-insight as the front end for debugging.
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#
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# make filename.s = Just compile filename.c into the assembler code only.
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#
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# make filename.i = Create a preprocessed source file for use in submitting
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# bug reports to the GCC project.
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#
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# To rebuild project do "make clean" then "make all".
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#----------------------------------------------------------------------------
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# Target file name (without extension).
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TARGET = lightsaber_pjrc
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# Directory common source filess exist
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TOP_DIR = ../..
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# keyboard dependent files
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SRC = keymap.c \
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matrix.c \
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led.c \
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backlight.c
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CONFIG_H = config.h
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# MCU name, you MUST set this to match the board you are using
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# type "make clean" after changing this, so all files will be rebuilt
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#MCU = at90usb162 # Teensy 1.0
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MCU = atmega32u4 # Teensy 2.0
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#MCU = at90usb646 # Teensy++ 1.0
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#MCU = at90usb1286 # Teensy++ 2.0
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# Processor frequency.
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# Normally the first thing your program should do is set the clock prescaler,
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# so your program will run at the correct speed. You should also set this
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# variable to same clock speed. The _delay_ms() macro uses this, and many
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# examples use this variable to calculate timings. Do not add a "UL" here.
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F_CPU = 8000000
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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#MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
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CONSOLE_ENABLE = yes # Console for debug
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COMMAND_ENABLE = yes # Commands for debug and configuration
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#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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#NKRO_ENABLE = yes # USB Nkey Rollover(+500)
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#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/pjrc.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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winkey: OPT_DEFS += -DLAYOUT_WINKEY
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winkey: all
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winkeyless: OPT_DEFS += -DLAYOUT_WINKEYLESS
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winkeyless: all
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110
keyboard/lightsaber/README.md
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110
keyboard/lightsaber/README.md
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KMAC keyboard firmware
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======================
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Korean custom keyboard designed by Byungho Kim and KBDMania community.
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*Note that this is not the official firmware*
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Supported models
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----------------
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At the moment only the TKL models is supported.
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Build
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-----
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Move to this directory then just run `make` like:
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$ make -f Makefile.[pjrc|lufa] [winkey|winkeyless]
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Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
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Bootloader
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---------
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The PCB is hardwired to run the bootloader if the key at the `Caps Lock` position is held down when connecting the keyboard.
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It is still possible to use Boot Magic and Command to access the bootloader though.
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Keymap
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------
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There are 2 different types of PCB.
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They each have their own keymap file.
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To customize a keymap:
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1. Edit the file that corresponds to your PCB.
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2. Specify your layout when building.
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### 1. Winkey
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This is the default keymap.
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See [keymap_winkey.h](keymap_winkey.h) for detail.
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#### 1.0. Winkey Default Layer
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,---. ,---------------. ,---------------. ,---------------. ,-----------.
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|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
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`---' `---------------' `---------------' `---------------' `-----------'
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,-----------------------------------------------------------. ,-----------.
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|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
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|-----------------------------------------------------------| |-----------|
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|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
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|-----------------------------------------------------------| '-----------'
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|Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return |
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|-----------------------------------------------------------| ,---.
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|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
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|-----------------------------------------------------------| ,-----------.
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|Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
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`-----------------------------------------------------------' `-----------'
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#### 1.1. Winkey Media Layer
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,---. ,---------------. ,---------------. ,---------------. ,-----------.
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|Led| | | | | | | | | | | | | | | | | | |Slp|
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`---' `---------------' `---------------' `---------------' `-----------'
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,-----------------------------------------------------------. ,-----------.
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| | | | | | | | | | |Mut|V- |V+ | | | | | |
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|-----------------------------------------------------------| |-----------|
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| | | | | | | | | |Stp|Ply|Prv|Nxt|Media| | | | |
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|-----------------------------------------------------------| '-----------'
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| | | | | | | | | | | | | |
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|-----------------------------------------------------------| ,---.
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| | | |Clc| | | | | | | |Caps | | |
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|-----------------------------------------------------------| ,-----------.
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| | | | | | | | | | | | |
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`-----------------------------------------------------------' `-----------'
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### 2. Winkeyless
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Layout with 1.5 unit modifiers.
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See [keymap_winkeyless.h](keymap_winkeyless.h) for detail.
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#### 2.0. Winkeyless Default Layer
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,---. ,---------------. ,---------------. ,---------------. ,-----------.
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|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
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`---' `---------------' `---------------' `---------------' `-----------'
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,-----------------------------------------------------------. ,-----------.
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|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
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|-----------------------------------------------------------| |-----------|
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|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
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|-----------------------------------------------------------| '-----------'
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|Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return |
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|-----------------------------------------------------------| ,---.
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|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
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|-----------------------------------------------------------| ,-----------.
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|Ctl |Gui|Alt | Space |Alt |Gui|Ctl | |Lef|Dow|Rig|
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`-----------------------------------------------------------' `-----------'
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#### 2.1. Winkeyless Media Layer
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,---. ,---------------. ,---------------. ,---------------. ,-----------.
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|Led| | | | | | | | | | | | | | | | | | |Slp|
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`---' `---------------' `---------------' `---------------' `-----------'
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,-----------------------------------------------------------. ,-----------.
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| | | | | | | | | | |Mut|V- |V+ | | | | | |
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|-----------------------------------------------------------| |-----------|
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| | | | | | | | | |Stp|Ply|Prv|Nxt|Media| | | | |
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|-----------------------------------------------------------| '-----------'
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| | | | | | | | | | | | | |
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|-----------------------------------------------------------| ,---.
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| | | |Clc| | | | | | | |Caps | | |
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|-----------------------------------------------------------| ,-----------.
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| | | | | | | | | | | |
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`-----------------------------------------------------------' `-----------'
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43
keyboard/lightsaber/config.h
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43
keyboard/lightsaber/config.h
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/*
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Copyright 2013 Mathias Andersson <wraul@dbox.se>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
|
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6050
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#define DEVICE_VER 0x0104
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#define MANUFACTURER Duck
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#define PRODUCT Lightsaber
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/* message strings */
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#define DESCRIPTION t.m.k. keyboard firmware for Lightsaber
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/* matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 18
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/* Set 0 if need no debouncing */
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#define DEBOUNCE 5
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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#endif
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77
keyboard/lightsaber/keymap.c
Normal file
77
keyboard/lightsaber/keymap.c
Normal file
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/*
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Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
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||||
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||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Keymap for Lightsaber controller
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "keycode.h"
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#include "action.h"
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#include "action_macro.h"
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#include "report.h"
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#include "host.h"
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#include "debug.h"
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#include "keymap.h"
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// Convert physical keyboard layout to matrix array.
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// This is a macro to define keymap easily in keyboard layout form.
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#define KEYMAP( \
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K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
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K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, K4R, \
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K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, K3R, \
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K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2N, K2O, K2P, K2Q, K2R, \
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K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1M, K1N, K1O, K1P, K1Q, K1R, \
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K0A, K0B, K0C, K0G, K0K, K0L, K0M, K0N, K0O, K0P, K0Q, K0R \
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) { \
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/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 */ \
|
||||
/* 5 */ { KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5G, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q, KC_##K5R}, \
|
||||
/* 4 */ { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_##K4M, KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q, KC_##K4R}, \
|
||||
/* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3O, KC_##K3P, KC_##K3Q, KC_##K3R}, \
|
||||
/* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_##K2M, KC_##K2N, KC_##K2O, KC_##K2P, KC_##K2Q, KC_##K2R}, \
|
||||
/* 1 */ { KC_##K1A, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_NO, KC_##K1M, KC_##K1N, KC_##K1O, KC_##K1P, KC_##K1Q, KC_##K1R}, \
|
||||
/* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_NO, KC_NO, KC_##K0G, KC_NO, KC_NO, KC_##K0K, KC_NO, KC_##K0L, KC_NO, KC_##K0M, KC_##K0N, KC_##K0O, KC_##K0P, KC_##K0Q, KC_##K0R} \
|
||||
}
|
||||
|
||||
#include "keymap_winkey.h"
|
||||
|
||||
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
|
||||
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
|
||||
|
||||
/* translates key to keycode */
|
||||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
|
||||
{
|
||||
if (layer < KEYMAPS_SIZE) {
|
||||
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
|
||||
} else {
|
||||
// fall back to layer 0
|
||||
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
|
||||
}
|
||||
}
|
||||
|
||||
/* translates Fn keycode to action */
|
||||
action_t keymap_fn_to_action(uint8_t keycode)
|
||||
{
|
||||
action_t action;
|
||||
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
|
||||
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
|
||||
} else {
|
||||
action.code = ACTION_NO;
|
||||
}
|
||||
return action;
|
||||
}
|
12
keyboard/lightsaber/keymap_winkey.h
Normal file
12
keyboard/lightsaber/keymap_winkey.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
KEYMAP(\
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, PSCR, SLCK, BRK, \
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NUMLOCK,KP_SLASH,KP_ASTERISK,KP_MINUS, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, KP_7, KP_8, KP_9, KP_PLUS, \
|
||||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, KP_4, KP_5, KP_6, NO, \
|
||||
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, KP_1, KP_2, KP_3, KP_ENTER, \
|
||||
LCTL,LGUI,LALT, SPC, NO, RALT,RGUI,RCTL, KP_0, NO, KP_DOT, NO)
|
||||
};
|
||||
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
};
|
24
keyboard/lightsaber/led.c
Normal file
24
keyboard/lightsaber/led.c
Normal file
|
@ -0,0 +1,24 @@
|
|||
/*
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <avr/io.h>
|
||||
#include "stdint.h"
|
||||
#include "led.h"
|
||||
|
||||
void led_set(uint8_t usb_led)
|
||||
{
|
||||
}
|
292
keyboard/lightsaber/matrix.c
Normal file
292
keyboard/lightsaber/matrix.c
Normal file
|
@ -0,0 +1,292 @@
|
|||
/*
|
||||
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include <avr/io.h>
|
||||
#include <util/delay.h>
|
||||
#include "print.h"
|
||||
#include "debug.h"
|
||||
#include "util.h"
|
||||
#include "matrix.h"
|
||||
|
||||
|
||||
#ifndef DEBOUNCE
|
||||
# define DEBOUNCE 0
|
||||
#endif
|
||||
static uint8_t debouncing = DEBOUNCE;
|
||||
|
||||
/* matrix state(1:on, 0:off) */
|
||||
static matrix_row_t matrix[MATRIX_ROWS];
|
||||
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
|
||||
|
||||
static uint8_t read_rows(void);
|
||||
static uint8_t read_fwkey(void);
|
||||
static void init_rows(void);
|
||||
static void unselect_cols(void);
|
||||
static void select_col(uint8_t col);
|
||||
|
||||
inline
|
||||
uint8_t matrix_rows(void)
|
||||
{
|
||||
return MATRIX_ROWS;
|
||||
}
|
||||
|
||||
inline
|
||||
uint8_t matrix_cols(void)
|
||||
{
|
||||
return MATRIX_COLS;
|
||||
}
|
||||
|
||||
void matrix_init(void)
|
||||
{
|
||||
unselect_cols();
|
||||
init_rows();
|
||||
// initialize matrix state: all keys off
|
||||
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
|
||||
matrix[i] = 0;
|
||||
matrix_debouncing[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t matrix_scan(void)
|
||||
{
|
||||
for (uint8_t col = 0; col < MATRIX_COLS; col++) { // 0-17
|
||||
select_col(col);
|
||||
_delay_us(3); // TODO: Determine the correct value needed here.
|
||||
uint8_t rows = read_rows();
|
||||
// Use the otherwise unused col: 12 row: 3 for firmware.
|
||||
if(col == 12) {
|
||||
rows |= read_fwkey();
|
||||
}
|
||||
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { // 0-5
|
||||
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
|
||||
bool curr_bit = rows & (1<<row);
|
||||
if (prev_bit != curr_bit) {
|
||||
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
|
||||
if (debouncing) {
|
||||
dprint("bounce!: "); dprintf("%02X", debouncing); dprintln();
|
||||
}
|
||||
debouncing = DEBOUNCE;
|
||||
}
|
||||
}
|
||||
unselect_cols();
|
||||
}
|
||||
|
||||
if (debouncing) {
|
||||
if (--debouncing) {
|
||||
_delay_ms(1);
|
||||
} else {
|
||||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
|
||||
matrix[i] = matrix_debouncing[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool matrix_is_modified(void)
|
||||
{
|
||||
if (debouncing) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
inline
|
||||
bool matrix_is_on(uint8_t row, uint8_t col)
|
||||
{
|
||||
return (matrix[row] & ((matrix_row_t)1<<col));
|
||||
}
|
||||
|
||||
inline
|
||||
matrix_row_t matrix_get_row(uint8_t row)
|
||||
{
|
||||
return matrix[row];
|
||||
}
|
||||
|
||||
void matrix_print(void)
|
||||
{
|
||||
print("\nr/c 0123456789ABCDEF\n");
|
||||
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
|
||||
xprintf("%02X: %032lb\n", row, bitrev32(matrix_get_row(row)));
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t matrix_key_count(void)
|
||||
{
|
||||
uint8_t count = 0;
|
||||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
|
||||
count += bitpop32(matrix[i]);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/* Row pin configuration
|
||||
* row: 0 1 2 3 4 5
|
||||
* pin: PD0 PD1 PD2 PD3 PD5 PB7
|
||||
*
|
||||
* Firmware uses its own pin PE2
|
||||
*/
|
||||
static void init_rows(void)
|
||||
{
|
||||
// Input (DDR:0, PORT:0)
|
||||
DDRD &= ~0b00101111;
|
||||
PORTD &= ~0b00101111;
|
||||
DDRB &= ~(1<<7);
|
||||
PORTB &= ~(1<<7);
|
||||
|
||||
// Input with pull-up (DDR:0, PORT:1)
|
||||
DDRE &= ~(1<<2);
|
||||
PORTE |= (1<<2);
|
||||
}
|
||||
|
||||
static uint8_t read_rows(void)
|
||||
{
|
||||
return (PIND&(1<<0) ? (1<<0) : 0) |
|
||||
(PIND&(1<<1) ? (1<<1) : 0) |
|
||||
(PIND&(1<<2) ? (1<<2) : 0) |
|
||||
(PIND&(1<<3) ? (1<<3) : 0) |
|
||||
(PIND&(1<<5) ? (1<<4) : 0) |
|
||||
(PINB&(1<<7) ? (1<<5) : 0);
|
||||
}
|
||||
|
||||
static uint8_t read_fwkey(void)
|
||||
{
|
||||
return PINE&(1<<2) ? 0 : (1<<3);
|
||||
}
|
||||
|
||||
/* Columns 0 - 15
|
||||
* These columns uses two 74HC237D 3 to 8 bit demultiplexers.
|
||||
* col / pin: PC6 PB6 PF0 PF1 PC7
|
||||
* 0: 1 0 0 0 0
|
||||
* 1: 1 0 1 0 0
|
||||
* 2: 1 0 0 1 0
|
||||
* 3: 1 0 1 1 0
|
||||
* 4: 1 0 0 0 1
|
||||
* 5: 1 0 1 0 1
|
||||
* 6: 1 0 0 1 1
|
||||
* 7: 1 0 1 1 1
|
||||
* 8: 0 1 0 0 0
|
||||
* 9: 0 1 1 0 0
|
||||
* 10: 0 1 0 1 0
|
||||
* 11: 0 1 1 1 0
|
||||
* 12: 0 1 0 0 1
|
||||
* 13: 0 1 1 0 1
|
||||
* 14: 0 1 0 1 1
|
||||
* 15: 0 1 1 1 1
|
||||
*
|
||||
* col: 16
|
||||
* pin: PB5
|
||||
*
|
||||
* col: 17
|
||||
* pin: PD4
|
||||
*/
|
||||
static void unselect_cols(void)
|
||||
{
|
||||
DDRB |= (1<<5) | (1<<6);
|
||||
PORTB &= ~((1<<5) | (1<<6));
|
||||
|
||||
DDRC |= (1<<6) | (1<<7);
|
||||
PORTC &= ~((1<<6) | (1<<7));
|
||||
|
||||
DDRD |= (1<<4);
|
||||
PORTD &= ~(1<<4);
|
||||
|
||||
DDRF |= (1<<0) | (1<<1);
|
||||
PORTF &= ~((1<<0) | (1<<1));
|
||||
}
|
||||
|
||||
static void select_col(uint8_t col)
|
||||
{
|
||||
// Output high (DDR:1, PORT:1) to select
|
||||
switch (col) {
|
||||
case 0:
|
||||
PORTC |= (1<<6);
|
||||
break;
|
||||
case 1:
|
||||
PORTC |= (1<<6);
|
||||
PORTF |= (1<<0);
|
||||
break;
|
||||
case 2:
|
||||
PORTC |= (1<<6);
|
||||
PORTF |= (1<<1);
|
||||
break;
|
||||
case 3:
|
||||
PORTC |= (1<<6);
|
||||
PORTF |= (1<<0) | (1<<1);
|
||||
break;
|
||||
case 4:
|
||||
PORTC |= (1<<6);
|
||||
PORTC |= (1<<7);
|
||||
break;
|
||||
case 5:
|
||||
PORTC |= (1<<6);
|
||||
PORTF |= (1<<0);
|
||||
PORTC |= (1<<7);
|
||||
break;
|
||||
case 6:
|
||||
PORTC |= (1<<6);
|
||||
PORTF |= (1<<1);
|
||||
PORTC |= (1<<7);
|
||||
break;
|
||||
case 7:
|
||||
PORTC |= (1<<6);
|
||||
PORTF |= (1<<0) | (1<<1);
|
||||
PORTC |= (1<<7);
|
||||
break;
|
||||
case 8:
|
||||
PORTB |= (1<<6);
|
||||
break;
|
||||
case 9:
|
||||
PORTB |= (1<<6);
|
||||
PORTF |= (1<<0);
|
||||
break;
|
||||
case 10:
|
||||
PORTB |= (1<<6);
|
||||
PORTF |= (1<<1);
|
||||
break;
|
||||
case 11:
|
||||
PORTB |= (1<<6);
|
||||
PORTF |= (1<<0) | (1<<1);
|
||||
break;
|
||||
case 12:
|
||||
PORTB |= (1<<6);
|
||||
PORTC |= (1<<7);
|
||||
break;
|
||||
case 13:
|
||||
PORTB |= (1<<6);
|
||||
PORTF |= (1<<0);
|
||||
PORTC |= (1<<7);
|
||||
break;
|
||||
case 14:
|
||||
PORTB |= (1<<6);
|
||||
PORTF |= (1<<1);
|
||||
PORTC |= (1<<7);
|
||||
break;
|
||||
case 15:
|
||||
PORTB |= (1<<6);
|
||||
PORTF |= (1<<0) | (1<<1);
|
||||
PORTC |= (1<<7);
|
||||
break;
|
||||
case 16:
|
||||
PORTB |= (1<<5);
|
||||
break;
|
||||
case 17:
|
||||
PORTD |= (1<<4);
|
||||
break;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue