diff --git a/keyboard/ergodox_ez/keymaps/dave/dave.hex b/keyboard/ergodox_ez/keymaps/dave/dave.hex index 363e7234d8..a1ba8b901d 100644 Binary files a/keyboard/ergodox_ez/keymaps/dave/dave.hex and b/keyboard/ergodox_ez/keymaps/dave/dave.hex differ diff --git a/keyboard/ergodox_ez/keymaps/dave/keymap.c b/keyboard/ergodox_ez/keymaps/dave/keymap.c index 3ac2842fbf..e9480af3e9 100644 --- a/keyboard/ergodox_ez/keymaps/dave/keymap.c +++ b/keyboard/ergodox_ez/keymaps/dave/keymap.c @@ -3,8 +3,8 @@ #include "action_layer.h" #define BASE 0 // default layer -#define PROG 1 // symbols -#define NAVI 2 // navigation keys +#define PROG 1 // programming +#define NAVI 2 // navigation const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap 0: Basic layer @@ -18,16 +18,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |--------+------+------+------+------+------| H | | B |------+------+------+------+------+--------| * | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * |`/Ctrl| \ | | | LAlt | | RAlt | | [ | ] |'/Ctrl| + * |`/Ctrl| \ | | | LAlt | | RAlt | [ | ] | |'/Ctrl| * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. - * | PrtS | Apps | | Paus | CtAl | + * | PrtS | PrtS | | CtAl | CtAl | * ,------+------+------| |------+------+------. * | | | L1 | | L1 | | | * | Spce | ~L2 +------| |------+ ~L1 | Spce | * | | | LGui | | RGui | | | * `--------------------' `--------------------' */ +// If it accepts an argument (i.e, is a function), it doesn't need KC_. +// Otherwise, it needs KC_* [BASE] = KEYMAP( // layer 0 : default // left hand KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, @@ -35,7 +37,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_H, CTL_T(KC_GRV),KC_NUBS,KC_NO, KC_NO, KC_LALT, - KC_PSCREEN, KC_APP, + KC_PSCREEN, KC_PSCREEN, TO(PROG, ON_PRESS), KC_SPC, MO(NAVI), KC_LGUI, // right hand @@ -43,8 +45,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_G, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENTER, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENTER, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, - KC_RALT,KC_NO, KC_LBRC,KC_RBRC, CTL_T(KC_QUOT), - KC_PAUS, MT(0x5, KC_NO), + KC_RALT,KC_LBRC,KC_RBRC,KC_NO, CTL_T(KC_QUOT), + MT(0x5, KC_NO), MT(0x5, KC_NO), TO(PROG, ON_PRESS), KC_RGUI, MO(PROG), KC_SPC ), @@ -70,6 +72,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * | | | | | | | | * `--------------------' `--------------------' */ +// PROGRAMMING [PROG] = KEYMAP( // left hand KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, @@ -105,20 +108,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * | | MsLt | MsDn | MsRt | | |VolDn | Mute |VolUp | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. - * | Powr | Log | | | | + * | | | | | | * ,------|------|------| |------+------+------. * | | | L0 | | L0 | | | * | | |------| |------| | | * | | | | | | | | * `--------------------' `--------------------' */ +// NAVIGATION [NAVI] = KEYMAP( KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_HOME, KC_UP, KC_END, KC_INS, KC_PGUP, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_DELT, KC_PGDN, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, - KC_PWR, LCTL(LALT(KC_DELT)), + KC_TRNS, KC_TRNS, TO(BASE, ON_PRESS), KC_TRNS, KC_TRNS, KC_TRNS, // right hand diff --git a/keyboard/ergodox_ez/keymaps/dave/readme.md b/keyboard/ergodox_ez/keymaps/dave/readme.md new file mode 100644 index 0000000000..aa0f9bd192 --- /dev/null +++ b/keyboard/ergodox_ez/keymaps/dave/readme.md @@ -0,0 +1,38 @@ +This keymap is my preferred layout (after a certain amount of experimentation). +The rationale behind the design is as follows: + +I grew up typing from a very early age and thus never learned the "correct" way +to touch type (essentially, I'm self-taught). As a, result my fingers don't +tend to stay on the "home keys" and occasionally my right hand wants to type +keys that are on the left of the keyboard, and vice versa. + +Hence, despite liking the idea of split keyboards in principle, I've never been +able to get on with them because the split simply doesn't work with my style of +typing. The Ergodox solves this neatly by virtue of having a few extra keys in +the "middle" of the keyboard which I can utilise for deliberate redundancy. +Thus in this keymap there are two "6" keys (one on the left, one on the right) +and likewise Y, H, G, and B are all duplicated to enable one-handed patterns +that I use frequently (e.g. "byobu" with the right hand, "yes" with the left, +etc.). + +I occasionally use the numeric pad for data entry, thus this is duplicated +under the natural home position of the right hand in layer 1 (activated by +holding one of the right thumb buttons), while the cursor keys are duplicated +under the classic WASD gaming layout of the left hand in layer 2 (activated by +holding one of the left thumb buttons). Various other useful keys also appear +in these layers (brackets and symbols for coding in layer 1, navigation and +F-keys in layer 2, etc.). + +Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and +Enter are all in traditional locations in an effort to reuse existing muscle +memory as much as possible (keys like =, #, and ' are in layer 1). The layout +maps are in the comments of keymap_dave.c so I won't bother duplicating them +here. + +Oh, and the LEDs are rather pimped ... because I could! + +Anyway, although I'm sure this keymap won't be to many people's taste you might +find some interesting ideas in here for your own layouts. Do tweet me +(@waveform80) if you have any questions / suggestions / bugs. + +Dave.