Add documentation and fix formating (#4860)
This commit is contained in:
parent
f97894d8db
commit
5fcca9a226
1 changed files with 149 additions and 160 deletions
|
@ -17,82 +17,76 @@ uint32_t default_layer_state = 0;
|
|||
|
||||
/** \brief Default Layer State Set At user Level
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Run user code on default layer state change
|
||||
*/
|
||||
__attribute__((weak))
|
||||
uint32_t default_layer_state_set_user(uint32_t state) {
|
||||
return state;
|
||||
return state;
|
||||
}
|
||||
|
||||
/** \brief Default Layer State Set At Keyboard Level
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Run keyboard code on default layer state change
|
||||
*/
|
||||
__attribute__((weak))
|
||||
uint32_t default_layer_state_set_kb(uint32_t state) {
|
||||
return default_layer_state_set_user(state);
|
||||
return default_layer_state_set_user(state);
|
||||
}
|
||||
|
||||
/** \brief Default Layer State Set
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Static function to set the default layer state, prints debug info and clears keys
|
||||
*/
|
||||
static void default_layer_state_set(uint32_t state)
|
||||
{
|
||||
state = default_layer_state_set_kb(state);
|
||||
debug("default_layer_state: ");
|
||||
default_layer_debug(); debug(" to ");
|
||||
default_layer_state = state;
|
||||
default_layer_debug(); debug("\n");
|
||||
static void default_layer_state_set(uint32_t state) {
|
||||
state = default_layer_state_set_kb(state);
|
||||
debug("default_layer_state: ");
|
||||
default_layer_debug(); debug(" to ");
|
||||
default_layer_state = state;
|
||||
default_layer_debug(); debug("\n");
|
||||
#ifdef STRICT_LAYER_RELEASE
|
||||
clear_keyboard_but_mods(); // To avoid stuck keys
|
||||
clear_keyboard_but_mods(); // To avoid stuck keys
|
||||
#else
|
||||
clear_keyboard_but_mods_and_keys(); // Don't reset held keys
|
||||
clear_keyboard_but_mods_and_keys(); // Don't reset held keys
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief Default Layer Print
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Print out the hex value of the 32-bit default layer state, as well as the value of the highest bit.
|
||||
*/
|
||||
void default_layer_debug(void)
|
||||
{
|
||||
dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
|
||||
void default_layer_debug(void) {
|
||||
dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
|
||||
}
|
||||
|
||||
/** \brief Default Layer Set
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Sets the default layer state.
|
||||
*/
|
||||
void default_layer_set(uint32_t state)
|
||||
{
|
||||
default_layer_state_set(state);
|
||||
void default_layer_set(uint32_t state) {
|
||||
default_layer_state_set(state);
|
||||
}
|
||||
|
||||
#ifndef NO_ACTION_LAYER
|
||||
/** \brief Default Layer Or
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Turns on the default layer based on matching bits between specifed layer and existing layer state
|
||||
*/
|
||||
void default_layer_or(uint32_t state)
|
||||
{
|
||||
default_layer_state_set(default_layer_state | state);
|
||||
void default_layer_or(uint32_t state) {
|
||||
default_layer_state_set(default_layer_state | state);
|
||||
}
|
||||
/** \brief Default Layer And
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Turns on default layer based on matching enabled bits between specifed layer and existing layer state
|
||||
*/
|
||||
void default_layer_and(uint32_t state)
|
||||
{
|
||||
default_layer_state_set(default_layer_state & state);
|
||||
void default_layer_and(uint32_t state) {
|
||||
default_layer_state_set(default_layer_state & state);
|
||||
}
|
||||
/** \brief Default Layer Xor
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Turns on default layer based on non-matching bits between specifed layer and existing layer state
|
||||
*/
|
||||
void default_layer_xor(uint32_t state)
|
||||
{
|
||||
default_layer_state_set(default_layer_state ^ state);
|
||||
void default_layer_xor(uint32_t state) {
|
||||
default_layer_state_set(default_layer_state ^ state);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -104,170 +98,168 @@ uint32_t layer_state = 0;
|
|||
|
||||
/** \brief Layer state set user
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Runs user code on layer state change
|
||||
*/
|
||||
__attribute__((weak))
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
return state;
|
||||
return state;
|
||||
}
|
||||
|
||||
/** \brief Layer state set keyboard
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Runs keyboard code on layer state change
|
||||
*/
|
||||
__attribute__((weak))
|
||||
uint32_t layer_state_set_kb(uint32_t state) {
|
||||
return layer_state_set_user(state);
|
||||
return layer_state_set_user(state);
|
||||
}
|
||||
|
||||
/** \brief Layer state set
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Sets the layer to match the specifed state (a bitmask)
|
||||
*/
|
||||
void layer_state_set(uint32_t state)
|
||||
{
|
||||
state = layer_state_set_kb(state);
|
||||
dprint("layer_state: ");
|
||||
layer_debug(); dprint(" to ");
|
||||
layer_state = state;
|
||||
layer_debug(); dprintln();
|
||||
void layer_state_set(uint32_t state) {
|
||||
state = layer_state_set_kb(state);
|
||||
dprint("layer_state: ");
|
||||
layer_debug(); dprint(" to ");
|
||||
layer_state = state;
|
||||
layer_debug(); dprintln();
|
||||
#ifdef STRICT_LAYER_RELEASE
|
||||
clear_keyboard_but_mods(); // To avoid stuck keys
|
||||
clear_keyboard_but_mods(); // To avoid stuck keys
|
||||
#else
|
||||
clear_keyboard_but_mods_and_keys(); // Don't reset held keys
|
||||
clear_keyboard_but_mods_and_keys(); // Don't reset held keys
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief Layer clear
|
||||
*
|
||||
* Turn off all layers.
|
||||
* Turn off all layers
|
||||
*/
|
||||
void layer_clear(void)
|
||||
{
|
||||
layer_state_set(0);
|
||||
void layer_clear(void) {
|
||||
layer_state_set(0);
|
||||
}
|
||||
|
||||
/** \brief Layer state is
|
||||
*
|
||||
* Return whether the given state is on (it might still be shadowed by a higher state, though).
|
||||
* Return whether the given state is on (it might still be shadowed by a higher state, though)
|
||||
*/
|
||||
bool layer_state_is(uint8_t layer)
|
||||
{
|
||||
return layer_state_cmp(layer_state, layer);
|
||||
bool layer_state_is(uint8_t layer) {
|
||||
return layer_state_cmp(layer_state, layer);
|
||||
}
|
||||
|
||||
/** \brief Layer state compare
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Used for comparing layers {mostly used for unit testing}
|
||||
*/
|
||||
bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
|
||||
if (!cmp_layer_state) { return layer == 0; }
|
||||
return (cmp_layer_state & (1UL<<layer)) != 0;
|
||||
if (!cmp_layer_state) { return layer == 0; }
|
||||
return (cmp_layer_state & (1UL<<layer)) != 0;
|
||||
}
|
||||
|
||||
/** \brief Layer move
|
||||
*
|
||||
* Turn on the given layer and turn off all other layers.
|
||||
* Turns on the given layer and turn off all other layers
|
||||
*/
|
||||
void layer_move(uint8_t layer)
|
||||
{
|
||||
layer_state_set(1UL<<layer);
|
||||
void layer_move(uint8_t layer) {
|
||||
layer_state_set(1UL<<layer);
|
||||
}
|
||||
|
||||
/** \brief Layer on
|
||||
*
|
||||
* Turn on the given layer.
|
||||
* Turns on given layer
|
||||
*/
|
||||
void layer_on(uint8_t layer)
|
||||
{
|
||||
layer_state_set(layer_state | (1UL<<layer));
|
||||
void layer_on(uint8_t layer) {
|
||||
layer_state_set(layer_state | (1UL<<layer));
|
||||
}
|
||||
|
||||
/** \brief Layer off
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Turns off given layer
|
||||
*/
|
||||
void layer_off(uint8_t layer)
|
||||
{
|
||||
layer_state_set(layer_state & ~(1UL<<layer));
|
||||
void layer_off(uint8_t layer) {
|
||||
layer_state_set(layer_state & ~(1UL<<layer));
|
||||
}
|
||||
|
||||
/** \brief Layer invert
|
||||
*
|
||||
* Toggle the given layer (set it if it's unset, or unset it if it's set).
|
||||
* Toggle the given layer (set it if it's unset, or unset it if it's set)
|
||||
*/
|
||||
void layer_invert(uint8_t layer)
|
||||
{
|
||||
layer_state_set(layer_state ^ (1UL<<layer));
|
||||
void layer_invert(uint8_t layer) {
|
||||
layer_state_set(layer_state ^ (1UL<<layer));
|
||||
}
|
||||
|
||||
/** \brief Layer or
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Turns on layers based on matching bits between specifed layer and existing layer state
|
||||
*/
|
||||
void layer_or(uint32_t state)
|
||||
{
|
||||
layer_state_set(layer_state | state);
|
||||
void layer_or(uint32_t state) {
|
||||
layer_state_set(layer_state | state);
|
||||
}
|
||||
/** \brief Layer and
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Turns on layers based on matching enabled bits between specifed layer and existing layer state
|
||||
*/
|
||||
void layer_and(uint32_t state)
|
||||
{
|
||||
layer_state_set(layer_state & state);
|
||||
void layer_and(uint32_t state) {
|
||||
layer_state_set(layer_state & state);
|
||||
}
|
||||
/** \brief Layer xor
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Turns on layers based on non-matching bits between specifed layer and existing layer state
|
||||
*/
|
||||
void layer_xor(uint32_t state)
|
||||
{
|
||||
layer_state_set(layer_state ^ state);
|
||||
void layer_xor(uint32_t state) {
|
||||
layer_state_set(layer_state ^ state);
|
||||
}
|
||||
|
||||
/** \brief Layer debug printing
|
||||
*
|
||||
* Print out the hex value of the 32-bit layer state, as well as the value of the highest bit.
|
||||
*/
|
||||
void layer_debug(void)
|
||||
{
|
||||
dprintf("%08lX(%u)", layer_state, biton32(layer_state));
|
||||
void layer_debug(void) {
|
||||
dprintf("%08lX(%u)", layer_state, biton32(layer_state));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
|
||||
/** \brief source layer cache
|
||||
*/
|
||||
|
||||
uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
|
||||
|
||||
void update_source_layers_cache(keypos_t key, uint8_t layer)
|
||||
{
|
||||
const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
|
||||
const uint8_t storage_row = key_number / 8;
|
||||
const uint8_t storage_bit = key_number % 8;
|
||||
/** \brief update source layers cache
|
||||
*
|
||||
* Updates the cached keys when changing layers
|
||||
*/
|
||||
void update_source_layers_cache(keypos_t key, uint8_t layer) {
|
||||
const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
|
||||
const uint8_t storage_row = key_number / 8;
|
||||
const uint8_t storage_bit = key_number % 8;
|
||||
|
||||
for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
|
||||
source_layers_cache[storage_row][bit_number] ^=
|
||||
(-((layer & (1U << bit_number)) != 0)
|
||||
^ source_layers_cache[storage_row][bit_number])
|
||||
& (1U << storage_bit);
|
||||
}
|
||||
for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
|
||||
source_layers_cache[storage_row][bit_number] ^=
|
||||
(-((layer & (1U << bit_number)) != 0)
|
||||
^ source_layers_cache[storage_row][bit_number])
|
||||
& (1U << storage_bit);
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t read_source_layers_cache(keypos_t key)
|
||||
{
|
||||
const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
|
||||
const uint8_t storage_row = key_number / 8;
|
||||
const uint8_t storage_bit = key_number % 8;
|
||||
uint8_t layer = 0;
|
||||
/** \brief read source layers cache
|
||||
*
|
||||
* reads the cached keys stored when the layer was changed
|
||||
*/
|
||||
uint8_t read_source_layers_cache(keypos_t key) {
|
||||
const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
|
||||
const uint8_t storage_row = key_number / 8;
|
||||
const uint8_t storage_bit = key_number % 8;
|
||||
uint8_t layer = 0;
|
||||
|
||||
for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
|
||||
layer |=
|
||||
((source_layers_cache[storage_row][bit_number]
|
||||
& (1U << storage_bit)) != 0)
|
||||
<< bit_number;
|
||||
}
|
||||
for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
|
||||
layer |=
|
||||
((source_layers_cache[storage_row][bit_number]
|
||||
& (1U << storage_bit)) != 0)
|
||||
<< bit_number;
|
||||
}
|
||||
|
||||
return layer;
|
||||
return layer;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -278,61 +270,58 @@ uint8_t read_source_layers_cache(keypos_t key)
|
|||
* when the layer is switched after the down event but before the up
|
||||
* event as they may get stuck otherwise.
|
||||
*/
|
||||
action_t store_or_get_action(bool pressed, keypos_t key)
|
||||
{
|
||||
action_t store_or_get_action(bool pressed, keypos_t key) {
|
||||
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
|
||||
if (disable_action_cache) {
|
||||
return layer_switch_get_action(key);
|
||||
}
|
||||
|
||||
uint8_t layer;
|
||||
|
||||
if (pressed) {
|
||||
layer = layer_switch_get_layer(key);
|
||||
update_source_layers_cache(key, layer);
|
||||
}
|
||||
else {
|
||||
layer = read_source_layers_cache(key);
|
||||
}
|
||||
return action_for_key(layer, key);
|
||||
#else
|
||||
if (disable_action_cache) {
|
||||
return layer_switch_get_action(key);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t layer;
|
||||
|
||||
/** \brief Layer switch get layer
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
*/
|
||||
int8_t layer_switch_get_layer(keypos_t key)
|
||||
{
|
||||
#ifndef NO_ACTION_LAYER
|
||||
action_t action;
|
||||
action.code = ACTION_TRANSPARENT;
|
||||
|
||||
uint32_t layers = layer_state | default_layer_state;
|
||||
/* check top layer first */
|
||||
for (int8_t i = 31; i >= 0; i--) {
|
||||
if (layers & (1UL<<i)) {
|
||||
action = action_for_key(i, key);
|
||||
if (action.code != ACTION_TRANSPARENT) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* fall back to layer 0 */
|
||||
return 0;
|
||||
if (pressed) {
|
||||
layer = layer_switch_get_layer(key);
|
||||
update_source_layers_cache(key, layer);
|
||||
}
|
||||
else {
|
||||
layer = read_source_layers_cache(key);
|
||||
}
|
||||
return action_for_key(layer, key);
|
||||
#else
|
||||
return biton32(default_layer_state);
|
||||
return layer_switch_get_action(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/** \brief Layer switch get layer
|
||||
*
|
||||
* Gets the layer based on key info
|
||||
*/
|
||||
int8_t layer_switch_get_layer(keypos_t key) {
|
||||
#ifndef NO_ACTION_LAYER
|
||||
action_t action;
|
||||
action.code = ACTION_TRANSPARENT;
|
||||
|
||||
uint32_t layers = layer_state | default_layer_state;
|
||||
/* check top layer first */
|
||||
for (int8_t i = 31; i >= 0; i--) {
|
||||
if (layers & (1UL<<i)) {
|
||||
action = action_for_key(i, key);
|
||||
if (action.code != ACTION_TRANSPARENT) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* fall back to layer 0 */
|
||||
return 0;
|
||||
#else
|
||||
return biton32(default_layer_state);
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief Layer switch get layer
|
||||
*
|
||||
* FIXME: Needs docs
|
||||
* Gets action code based on key position
|
||||
*/
|
||||
action_t layer_switch_get_action(keypos_t key)
|
||||
{
|
||||
return action_for_key(layer_switch_get_layer(key), key);
|
||||
action_t layer_switch_get_action(keypos_t key) {
|
||||
return action_for_key(layer_switch_get_layer(key), key);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue