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Update the clueboard readmes (#1459)

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skullydazed 2017-07-05 00:15:09 -07:00 committed by GitHub
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Clueboard keyboard firmware
======================
# Clueboard 66%
DIY/Assembled compact 66% keyboard by [Clueboard](http://clueboard.co).
![Clueboard](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/t/5867eeaad2b857fd0d196f4b/1494021396651/IMGP4201.jpg?format=1500w)
For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
A fully customizable 66% keyboard.
## First Time Setup
* Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
* Hardware Supported: Clueboard 66% PCB
* rev1 (1.0)
* rev2 (2.0, 2.0.1, 2.1, 2.5, 2.5.1, 2.6)
* Hardware Availability: [clueboard.co](https://clueboard.co/)
Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:
Make example for this keyboard (after setting up your build environment):
```
$ make
```
make cluepad-default
You will see a lot of output and if everything worked correctly you will see something similar to this:
```
Size after:
text data bss dec hex filename
0 19992 0 19992 4e18 clueboard_rev2_default.hex
```
At this point you can press RESET on your Clueboard and flash your keyboard with this command:
```
$ make dfu
```
If you would like to use one of the alternative keymaps, or create your own, see below.
## Clueboard 1.0
If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add `rev1` to your make command, like this:
```
$ make rev1
```
And when flashing your keyboard:
```
$ make rev1-dfu
```
If you are flashing an alternative layout to your rev1, include both `rev1` and `<keymap>` in your command, for example when flashing max:
```
$ make rev1-max-dfu
```
## Alternate Keymaps
There are many alternative and user-contributed layouts available in the [keymaps/](keymaps/) directory. To compile and flash an alternative you will want to add `<keymap>` to your command:
```
$ make skully
```
And when flashing your keyboard, put `<keymap>` between "make" and "dfu":
```
$ make skully-dfu
```
### Notable Layouts
These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:
* [keymaps/default](keymaps/default) - The default Clueboard layout
* [keymaps/max](keymaps/max) - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
* [keymaps/skully](keymaps/skully) - The layout that @skullydazed uses on his own Clueboards.
## Create Your Own Keymap
There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. As a way to get started, here is the procedure I recommend:
* Copy `[keymaps/default](keymaps/default/)` to `keymaps/<your_layout>`.
* Compile the firmware (`$ make <your_layout>`)
* Flash the firmware (`$ make <your_layout>-dfu`)
* Make sure everything works like the default keyboard
* Modify `keymaps/<your_layout>/readme.md` to tell others about your layout.
* Modify `keymaps/<your_layout>/keymap.c` to reflect your desired layout.
* Compile your new custom firmware (`$ make <your_layout>`)
** If you have warnings you may flash without fixing them, but something may not work right.
** If you have any errors you must fix them before continuing.
* Flash the firmware (`$ make <your_layout>-dfu`)
## Share Your Keymap
Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:
* Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
* If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
* If your layout requires special hardware to be added, please describe that in the readme.md
TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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cluecard keyboard firmware
======================
# Cluecard
## Quantum MK Firmware
A simple QMK dev kit.
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
* Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
* Hardware Supported: Cluecard 1.0
* Hardware Availability: Special gift from [skullydazed](https://github.com/skullydazed)
## Building
Make example for this keyboard (after setting up your build environment):
Download or clone the whole firmware and navigate to the keyboards/cluecard folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
make cluecard-default
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make default`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
```
$ make [default|jack|<name>]
```
Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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Cluepad number pad firmware
======================
# Cluepad
TODO: to be updated.
![Cluepad](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/5842fbdce3df28eae5ec557e/5844fb2cb8a79bbdfd63bad1/1498501250178/IMGP3931.jpg?format=750w)
A basic 17 key numpad PCB.
* Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
* Hardware Supported: Cluepad PCB 1.0
* Hardware Availability: [clueboard.co](https://clueboard.co/)
Make example for this keyboard (after setting up your build environment):
make cluepad-default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.