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Remove userspace info from Quad-Function Tap Dance example (#4631)

This commit is contained in:
Drashna Jaelre 2018-12-14 07:36:38 -08:00 committed by MechMerlin
parent 60f9abca12
commit 641bbeb41a

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@ -185,29 +185,11 @@ Below is a specific example:
## Setup ## Setup
You will need a few things that can be used for 'Quad Function Tap-Dance'. The suggested setup is to create a user directory for yourself. This directory will contain rules.mk `<your_name>.c` and `<your_name>.h`. This directory should be called `<your_name>`, and located in the top level `users` directory. There should already be a few examples to look at there. You will need a few things that can be used for 'Quad Function Tap-Dance'.
### In `/qmk_firmware/users/<your_name>/rules.mk` You'll need to add these to the top of your `keymap.c` file, before your keymap.
Put the following:
```c
TAP_DANCE_ENABLE = yes
SRC += your_name.c
```
Pretty simple. It is a nice way to keep some rules common on all your keymaps.
### In `/qmk_firmware/users/<your_name>/<your_name>.h`
You will need a few things in this file:
```c ```c
#pragma once
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
typedef struct { typedef struct {
bool is_press_action; bool is_press_action;
int state; int state;
@ -234,18 +216,12 @@ int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap //for the x tap dance. Put it here so it can be used in any keymap
void x_finished (qk_tap_dance_state_t *state, void *user_data); void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data); void x_reset (qk_tap_dance_state_t *state, void *user_data);
``` ```
### In `/qmk_firmware/users/<your_name>/<your_name>.c` Now, at the bottom of your `keymap.c` file, you'll need to add the following:
And then in your user's `.c` file you implement the functions above:
```c ```c
#include "<your_name>.h"
#include "quantum.h"
#include "action.h"
#include "process_keycode/process_tap_dance.h"
/* Return an integer that corresponds to what kind of tap dance should be executed. /* Return an integer that corresponds to what kind of tap dance should be executed.
* *
* How to figure out tap dance state: interrupted and pressed. * How to figure out tap dance state: interrupted and pressed.
@ -335,4 +311,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
}; };
``` ```
And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`. And then simply use `TD(X_CTL)` anywhere in your keymap.
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.