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Tap dancing emoji support 😩😩

This commit is contained in:
Nick Choi 2017-05-23 23:52:48 -04:00
parent b3eeb9d84a
commit 6536b1ce2a

View file

@ -2,10 +2,16 @@
#include "action_layer.h" #include "action_layer.h"
#include "eeconfig.h" #include "eeconfig.h"
#include "process_unicode.h" #include "process_unicode.h"
#include "process_unicodemap.h"
#include "quantum.h" #include "quantum.h"
#define _______ KC_TRNS #define _______ KC_TRNS
void register_hex32(uint32_t hex);
void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
void resetEmojis(qk_tap_dance_state_t *state, void *user_data);
void tap(uint16_t keycode){ void tap(uint16_t keycode){
register_code(keycode); register_code(keycode);
unregister_code(keycode); unregister_code(keycode);
@ -13,22 +19,32 @@ void tap(uint16_t keycode){
//Tap Dance Declarations //Tap Dance Declarations
enum taps{ enum taps{
TD_CTCPS = 0 TD_CTCPS = 0,
EMOJIS,
ANIMAL
}; };
enum unicode_name { enum unicode_name {
THINK, // thinking face 🤔 THINK = 1, // thinking face 🤔
GRIN, // grinning face 😊 GRIN, // grinning face 😊
SMRK, // smirk 😏
WEARY, // good shit 😩
UNAMU, // unamused 😒
SNEK, // snke 🐍
PENGUIN, // 🐧
DRAGON, // 🐉
MONKEY, // 🐒
CHICK, // 🐥
BBB, // dat B 🅱 BBB, // dat B 🅱
POO, // poop 💩 POO, // poop 💩
HUNDR, // 100 💯 HUNDR, // 100 💯
SMRK, // smirk 😏
WEARY, // good shit 😩
EGGPL, // EGGPLANT 🍆 EGGPL, // EGGPLANT 🍆
WATER, // wet 💦 WATER, // wet 💦
LIT, // fire 🔥
UNAMU, // unamused 😒 LIT // fire 🔥
SNEK // snke 🐍
}; };
enum my_macros { enum my_macros {
@ -37,7 +53,6 @@ enum my_macros {
RIGHTDESK, RIGHTDESK,
CLOSEDESK CLOSEDESK
}; };
enum quick { enum quick {
DISFACE = 0, DISFACE = 0,
TFLIP, TFLIP,
@ -50,7 +65,9 @@ enum quick {
// Tap Dance Definitions // Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = { qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for CTRL, twice for Caps Lock // Tap once for CTRL, twice for Caps Lock
[TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS) [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
[EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, resetEmojis),
[ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, resetEmojis)
// Other declarations would go here, separated by commas, if you have them // Other declarations would go here, separated by commas, if you have them
}; };
@ -94,7 +111,11 @@ const uint32_t PROGMEM unicode_map[] = {
[WATER] = 0x1F4A6, [WATER] = 0x1F4A6,
[LIT] = 0x1F525, [LIT] = 0x1F525,
[UNAMU] = 0x1F612, [UNAMU] = 0x1F612,
[SNEK] = 0x1F40D [SNEK] = 0x1F40D,
[PENGUIN] = 0x1F427,
[MONKEY] = 0x1F412,
[CHICK] = 0x1F425,
[DRAGON] = 0x1F409
}; };
// Layouts // Layouts
@ -108,7 +129,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT), TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT),
[1] = KEYMAP(\ [1] = KEYMAP(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
KC_GRV, X(GRIN),X(THINK),X(SMRK),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \ TD(EMOJIS),TD(ANIMAL),X(THINK),X(SMRK),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \ KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \ KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \
KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
@ -145,3 +166,35 @@ void matrix_init_user(void) {
}; };
void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
if(state->count == 1) {
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[state->count]));
unicode_input_finish();
}
else if(state->count <= 5) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[state->count]));
unicode_input_finish();
}
};
void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
if(state->count == 1) {
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
unicode_input_finish();
}
else if(state->count <= 5) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
unicode_input_finish();
}
};
void resetEmojis(qk_tap_dance_state_t *state, void *user_data) {
};