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removes extra voices, updates .hex files

This commit is contained in:
Jack Humbert 2016-04-29 12:42:55 -04:00
parent 2bbf3d5820
commit 66e0323881
7 changed files with 22 additions and 22 deletions

View file

@ -365,7 +365,7 @@ void play_goodbye_tone()
}
uint8_t starting_note = 0x0C;
int offset = 7;
int offset = 0;
void process_action_user(keyrecord_t *record) {

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@ -319,7 +319,7 @@ void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
uint8_t starting_note = 0x0C;
int offset = 7;
int offset = 0;
void process_action_user(keyrecord_t *record) {

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@ -54,28 +54,28 @@ float voice_envelope(float frequency) {
}
break;
case octave_crunch:
polyphony_rate = 0;
switch (compensated_index) {
case 0 ... 9:
case 20 ... 24:
case 30 ... 32:
frequency = frequency / 2;
note_timbre = TIMBRE_12;
break;
// case octave_crunch:
// polyphony_rate = 0;
// switch (compensated_index) {
// case 0 ... 9:
// case 20 ... 24:
// case 30 ... 32:
// frequency = frequency / 2;
// note_timbre = TIMBRE_12;
// break;
case 10 ... 19:
case 25 ... 29:
case 33 ... 35:
frequency = frequency * 2;
note_timbre = TIMBRE_12;
break;
// case 10 ... 19:
// case 25 ... 29:
// case 33 ... 35:
// frequency = frequency * 2;
// note_timbre = TIMBRE_12;
// break;
default:
note_timbre = TIMBRE_12;
break;
}
break;
// default:
// note_timbre = TIMBRE_12;
// break;
// }
// break;
case duty_osc:
// This slows the loop down a substantial amount, so higher notes may freeze