Merge pull request #196 from naps62/naps62
Adds naps62's Ergodox EZ layout
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6a31d92276
3 changed files with 216 additions and 0 deletions
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keyboard/ergodox_ez/keymaps/naps62/README.md
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keyboard/ergodox_ez/keymaps/naps62/README.md
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# ErgoDox EZ naps62 Configuration
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## Motivation
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I wanted a layout that suited my Linux & Vim usage. I also didn't like the lack of efficient access to some of the more common special characters used in programming.
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## Key features / changes
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### Base Layer (L1)
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* **No `MT(mod, kc)` keys (modifier when pressed, key when tapped).** Those keys work with a global timeout. When a key press is shorter than the timeout, it's considered a tap, otherwise it's a hold. I couldn't find any particular timeout that would work for me. I need to use mods extremely fast, but also want the confort of using them more slowly in other occasions. So I gave up on this feature altogether.
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* **Direct access to `{}[]`.** When programming, these are used extremely often. I was still getting used to the coder layer, and I prefer the arrows on the home row, so I used the bottom-right keys for this.
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* **Layer keys everywhere.** I either use my little finger or my index finger to go to L1, whichever is more confortable in any given situation. L2 is not used while coding/writing, so I don't need an extremely-optimized access to it.
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* **Lang key.** This is nothing more than `Super-Space` combo, which in my systems (both Linux & Windows) is the shortcut to change the keyboard language. I'm Portuguese, so I often cycle between US layout for coding, and PT layout for writing.
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* **Special chars on the right-most column.** I only use Ctrl & Shift keys on the left side, so I used the right keys to include some of the more useful special characters as well.
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### Coder Layer (L2)
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* The `=` and `-` signs where nowhere to be found. `-` was already on the base layer, but it's still useful to have a fully-featured NumPad on the coder layer.
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### Media Layer (L3)
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* **Better media keys**. Why was Play/Pause so far away? And where was Mute? I put all my media keys close to each other, including the missing ones
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* **Arrow keys on home row.** I use vim, so I'm always on my home row. I use this sometimes to get around, but not as often as to need them on the base row. I'm fine with them here
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* I don't use mouse keys. They're still set up, and I made some changes as an experiment, but I mostly forgot they exist by now.
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## Author
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[Miguel Palhas](https://github.com/naps62)
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BIN
keyboard/ergodox_ez/keymaps/naps62/ergodox_ez.hex
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BIN
keyboard/ergodox_ez/keymaps/naps62/ergodox_ez.hex
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keyboard/ergodox_ez/keymaps/naps62/keymap.c
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keyboard/ergodox_ez/keymaps/naps62/keymap.c
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#define BASE 0 // default layer
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#define SYMB 1 // symbols
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#define MDIA 2 // media keys
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | Esc | 1 ! | 2 @ | 3 # | 4 $ | 5 % | Lang | | Esc | 6 ^ | 7 & | 8 * | 9 ( | 0 ) | Bckspc |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | Tab | Q | W | E | R | T | L2 | | L2 | Y | U | I | O | P | \ | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Ctrl | A | S | D | F | G |------| |------| H | J | K | L | ; : | ' " |
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* |--------+------+------+------+------+------| L1 | | L1 |------+------+------+------+------+--------|
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* | LShift | Z | X | C | V | B | | | | N | M | , < | . > | / ? | - _ |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | L1 | ` ~ | ' " | \ | | L2 | | { | } | [ { | ] } | L1 |
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* `----------------------------------' `----------------------------------'
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* ,--------------. ,---------------.
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* | Home | End | | PgUp |Insert |
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* ,------|-------|------| |-------+-------+------.
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* | | | LGui | | Del | | |
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* | Space| Alt |------| |-------| Enter |Space |
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* | | | LGui | | Bcsp | | |
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* `---------------------' `----------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[BASE] = KEYMAP( // layer 0 : default
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// left hand
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, LGUI(KC_SPC),
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, MO(2),
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(1),
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MO(1), KC_GRV, KC_QUOT, KC_BSLS, MO(2),
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KC_HOME, KC_END,
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KC_LGUI,
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KC_SPC, KC_LALT, KC_LGUI,
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// right hand
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KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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MO(2), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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MO(1), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
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KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, MO(1),
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KC_PGUP, KC_INS,
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KC_DEL,
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KC_BSPC, KC_ENT, KC_SPC
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),
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/* Keymap 1: Symbol Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | = | . | 0 | - | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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// SYMBOLS
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[SYMB] = KEYMAP(
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// left hand
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KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
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KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
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KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
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KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
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KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
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KC_TRNS,KC_TRNS,
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KC_TRNS,
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KC_TRNS,KC_TRNS,KC_TRNS,
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// right hand
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KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
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KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
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KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
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KC_EQL,KC_DOT, KC_0, KC_MINS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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/* Keymap 2: Media and mouse keys
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | |GuiUp | Expl | | Term | | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | |GuiLft|GuiDwn|GuiRgt| | |------| |------| Left | Down | Up |Right | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | |Browsr| | | | |VolDwn|VolUp | Mute | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | Lclk | Rclk | | Play | Prev | Next | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | |Brwser|Brwser|
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* | Lclk | Rclk |------| |------|Fwd |Back |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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// MEDIA AND MOUSE
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KEYMAP(
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RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, LGUI(KC_W), LGUI(KC_E), KC_BTN1, LGUI(KC_T), KC_TRNS,
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KC_TRNS, LGUI(KC_A), LGUI(KC_S), LGUI(KC_D), KC_MS_D, KC_MS_R,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_BTN1, KC_BTN2, KC_TRNS,
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// right hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS,
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KC_MPLY, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_WBAK, KC_WFWD
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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// Runs just one time when the keyboard initializes.
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void * matrix_init_user(void) {
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};
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// Runs constantly in the background, in a loop.
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void * matrix_scan_user(void) {
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uint8_t layer = biton32(layer_state);
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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switch (layer) {
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// TODO: Make this relevant to the ErgoDox EZ.
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case 1:
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ergodox_right_led_1_on();
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break;
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case 2:
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ergodox_right_led_2_on();
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break;
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default:
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// none
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break;
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}
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};
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