diff --git a/layouts/community/ortho_4x12/drashna/config.h b/layouts/community/ortho_4x12/drashna/config.h
index f279651b63..8658802d83 100644
--- a/layouts/community/ortho_4x12/drashna/config.h
+++ b/layouts/community/ortho_4x12/drashna/config.h
@@ -31,11 +31,11 @@
#define EE_HANDS
#endif
-#if defined(KEYBOARD_planck_rev5)
+#if !defined(KEYBOARD_planck_light)
#ifdef RGBLIGHT_ENABLE
#define NO_MUSIC_MODE
#endif // RGBLIGHT_ENABLE
-#endif // KEYBOARD_planck_rev5
+#endif // KEYBOARD_planck_light
/*
diff --git a/layouts/community/ortho_4x12/drashna/rules.mk b/layouts/community/ortho_4x12/drashna/rules.mk
index 5e46cf112e..a5429b8ffb 100644
--- a/layouts/community/ortho_4x12/drashna/rules.mk
+++ b/layouts/community/ortho_4x12/drashna/rules.mk
@@ -5,12 +5,12 @@ CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
TAP_DANCE_ENABLE = no
AUDIO_ENABLE = yes
-ifeq (,$(findstring planck/rev6,$(KEYBOARD)))
+ifeq (,$(findstring planck/rev6,$(KEYBOARD))) # Make sure it's NOT the Planck Rev6
RGBLIGHT_ENABLE = yes
INDICATOR_LIGHTS = yes
RGBLIGHT_TWINKLE = yes
endif
-ifneq (,$(findstring planck/light,$(KEYBOARD)))
+ifneq (,$(findstring planck/light,$(KEYBOARD))) # Make sure it IS the Planck Light
RGB_MATRIX_ENABLE = yes
RGBLIGHT_ENABLE = no
endif
@@ -23,4 +23,3 @@ endif
MACROS_ENABLED = no
-
diff --git a/users/drashna/.gitlab-ci.yml b/users/drashna/.gitlab-ci.yml
index 3c95ad8507..bd693babc3 100644
--- a/users/drashna/.gitlab-ci.yml
+++ b/users/drashna/.gitlab-ci.yml
@@ -13,7 +13,7 @@ qmk_firmware:
- apt-get install -y build-essential avr-libc binutils-arm-none-eabi binutils-avr dfu-programmer dfu-util diffutils gcc gcc-arm-none-eabi gcc-avr git libnewlib-arm-none-eabi unzip wget zip
- avr-gcc --version
script:
- - make iris/rev2:drashna iris/rev2:drashna_old ergodox_ez:drashna viterbi/rev1:drashna orthodox/rev1:drashna orthodox/rev3:drashna crkbd:drashna planck/light:drashna
+ - make iris/rev2:drashna:production iris/rev2:drashna_old:production ergodox_ez:drashna ergodox_ez:drashna_glow viterbi/rev1:drashna:production orthodox/rev1:drashna:production orthodox/rev3:drashna:production crkbd:drashna:production planck/light:drashna:production
artifacts:
name: "$CI_JOB_NAME-$CI_COMMIT_REF_SLUG"
paths:
diff --git a/users/drashna/config.h b/users/drashna/config.h
index 06cae86ab9..a338512300 100644
--- a/users/drashna/config.h
+++ b/users/drashna/config.h
@@ -3,7 +3,7 @@
#ifdef AUDIO_ENABLE
#define AUDIO_CLICKY
-#define STARTUP_SONG SONG(E1M1_DOOM)
+#define STARTUP_SONG SONG(RICK_ROLL)
#define GOODBYE_SONG SONG(SONIC_RING)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
@@ -44,7 +44,7 @@
// and when this option isn't enabled, z rapidly followed by x
// actually sends Ctrl-x. That's bad.)
#define IGNORE_MOD_TAP_INTERRUPT
-#define PERMISSIVE_HOLD
+#undef PERMISSIVE_HOLD
//#define TAPPING_FORCE_HOLD
//#define RETRO_TAPPING
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index 8f10a530e2..2228248379 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -16,8 +16,6 @@ along with this program. If not, see .
*/
#include "drashna.h"
-#include "tap_dances.h"
-#include "rgb_stuff.h"
userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
@@ -27,9 +25,6 @@ userspace_config_t userspace_config;
#define DRASHNA_UNICODE_MODE 2
#endif
-uint16_t copy_paste_timer;
-// Helper Functions
-
// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
@@ -109,55 +104,9 @@ void bootmagic_lite(void) {
__attribute__ ((weak))
void matrix_init_keymap(void) {}
-__attribute__ ((weak))
-void startup_keymap(void) {}
-
-__attribute__ ((weak))
-void shutdown_keymap(void) {}
-
-__attribute__ ((weak))
-void suspend_power_down_keymap(void) {}
-
-__attribute__ ((weak))
-void suspend_wakeup_init_keymap(void) {}
-
-__attribute__ ((weak))
-void matrix_scan_keymap(void) {}
-
-__attribute__ ((weak))
-bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
-
-__attribute__ ((weak))
-bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
-
-
-__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
- return state;
-}
-
-__attribute__ ((weak))
-uint32_t default_layer_state_set_keymap (uint32_t state) {
- return state;
-}
-
-__attribute__ ((weak))
-void led_set_keymap(uint8_t usb_led) {}
-
-__attribute__ ((weak))
-void eeconfig_init_keymap(void) {}
-
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
- #if !defined(BOOTMAGIC_LITE) && !defined(BOOTMAGIC_ENABLE)
- bootmagic_lite();
- #endif
-
userspace_config.raw = eeconfig_read_user();
#ifdef BOOTLOADER_CATERINA
@@ -178,40 +127,42 @@ void matrix_init_user(void) {
#endif //RGBLIGHT_ENABLE
}
-void startup_user (void) {
- // #ifdef RGBLIGHT_ENABLE
- // matrix_init_rgb();
- // #endif //RGBLIGHT_ENABLE
- startup_keymap();
-}
+
+__attribute__ ((weak))
+void shutdown_keymap(void) {}
void shutdown_user (void) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable_noeeprom();
- rgblight_mode_noeeprom(1);
- rgblight_setrgb_red();
-#endif // RGBLIGHT_ENABLE
-#ifdef RGB_MATRIX_ENABLE
- rgb_led led;
- for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
- led = g_rgb_leds[i];
- if (led.matrix_co.raw < 0xFF) {
- rgb_matrix_set_color( i, 0xFF, 0x00, 0x00 );
- }
- }
-#endif //RGB_MATRIX_ENABLE
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_enable_noeeprom();
+ rgblight_mode_noeeprom(1);
+ rgblight_setrgb_red();
+ #endif // RGBLIGHT_ENABLE
+ #ifdef RGB_MATRIX_ENABLE
+ uint16_t timer_start = timer_read();
+ rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
+ while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
+ #endif //RGB_MATRIX_ENABLE
shutdown_keymap();
}
+__attribute__ ((weak))
+void suspend_power_down_keymap(void) {}
+
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
+__attribute__ ((weak))
+void suspend_wakeup_init_keymap(void) {}
+
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
+__attribute__ ((weak))
+void matrix_scan_keymap(void) {}
+
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
@@ -233,172 +184,11 @@ void matrix_scan_user(void) {
}
-
-
-// Defines actions tor my global custom keycodes. Defined in drashna.h file
-// Then runs the _keymap's record handier if not processed here
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-
- // If console is enabled, it will print the matrix position and status of each key pressed
-#ifdef KEYLOGGER_ENABLE
- #if defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2)
- xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed);
- #else
- xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
- #endif
-#endif //KEYLOGGER_ENABLE
-
- switch (keycode) {
- case KC_QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
- }
- break;
- case KC_COLEMAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_COLEMAK);
- }
- break;
- case KC_DVORAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_DVORAK);
- }
- break;
- case KC_WORKMAN:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_WORKMAN);
- }
- break;
-
-
- case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
- if (!record->event.pressed) {
- uint8_t temp_mod = get_mods();
- uint8_t temp_osm = get_oneshot_mods();
- clear_mods(); clear_oneshot_mods();
- send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), 10);
- if (temp_mod & MODS_SHIFT_MASK || temp_osm & MODS_SHIFT_MASK) {
- #if defined(__ARM__)
- send_string_with_delay_P(PSTR(":dfu-util"), 10);
- #elif defined(BOOTLOADER_DFU)
- send_string_with_delay_P(PSTR(":dfu"), 10);
- #elif defined(BOOTLOADER_HALFKAY)
- send_string_with_delay_P(PSTR(":teensy"), 10);
- #elif defined(BOOTLOADER_CATERINA)
- send_string_with_delay_P(PSTR(":avrdude"), 10);
- #endif // bootloader options
- }
- #if defined(KEYBOARD_viterbi)
- send_string_with_delay_P(PSTR(":dfu"), 10);
- #endif
- if (temp_mod & MODS_CTRL_MASK || temp_osm & MODS_CTRL_MASK) { send_string_with_delay_P(PSTR(" -j8 --output-sync"), 10); }
- send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), 10);
- set_mods(temp_mod);
- }
- break;
-
- case VRSN: // Prints firmware version
- if (record->event.pressed) {
- send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER);
- }
- break;
-
-// These are a serious of gaming macros.
-// Only enables for the viterbi, basically,
-// to save on firmware space, since it's limited.
-#ifdef MACROS_ENABLED
- case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
- if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeconfig_update_user(userspace_config.raw); }
-#ifdef RGBLIGHT_ENABLE
- userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
-#endif //RGBLIGHT_ENABLE
- break;
- case KC_SALT:
- return send_game_macro("Salt, salt, salt...", record, false);
- case KC_MORESALT:
- return send_game_macro("Please sir, can I have some more salt?!", record, false);
- case KC_SALTHARD:
- return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
- case KC_GOODGAME:
- return send_game_macro("Good game, everyone!", record, false);
- case KC_GLHF:
- return send_game_macro("Good luck, have fun!!!", record, false);
- case KC_SYMM:
- return send_game_macro("Left click to win!", record, false);
- case KC_JUSTGAME:
- return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
- case KC_TORB:
- return send_game_macro("That was positively riveting!", record, false);
- case KC_AIM:
- send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
- return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
- case KC_C9:
- return send_game_macro("OMG!!! C9!!!", record, false);
- case KC_GGEZ:
- return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
-#endif // MACROS_ENABLED
-
-
- case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
-#ifdef TAP_DANCE_ENABLE
- if (record->event.pressed) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- diablo_key_time[dtime] = diablo_times[0];
- }
- }
-#endif // TAP_DANCE_ENABLE
- break;
-
-
- case KC_CCCV: // One key copy/paste
- if(record->event.pressed){
- copy_paste_timer = timer_read();
- } else {
- if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
- register_code(KC_LCTL);
- tap_code(KC_C);
- unregister_code(KC_LCTL);
- } else { // Tap, paste
- register_code(KC_LCTL);
- tap_code(KC_V);
- unregister_code(KC_LCTL);
- }
- }
- break;
-#ifdef UNICODE_ENABLE
- case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻
- if (record->event.pressed) {
- send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
- }
- break;
- case UC_TABL: // ┬─┬ノ( º _ ºノ)
- if (record->event.pressed) {
- send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029");
- }
- break;
- case UC_SHRG: // ¯\_(ツ)_/¯
- if (record->event.pressed) {
- send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
- }
- break;
- case UC_DISA: // ಠ_ಠ
- if (record->event.pressed) {
- send_unicode_hex_string("0CA0 005F 0CA0");
- }
- break;
-#endif
- }
- return process_record_keymap(keycode, record) &&
-#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- process_record_user_rgb(keycode, record) &&
-#endif // RGBLIGHT_ENABLE
- process_record_secrets(keycode, record);
+__attribute__ ((weak))
+uint32_t layer_state_set_keymap (uint32_t state) {
+ return state;
}
-
-
-// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
@@ -410,6 +200,12 @@ uint32_t layer_state_set_user(uint32_t state) {
}
+__attribute__ ((weak))
+uint32_t default_layer_state_set_keymap (uint32_t state) {
+ return state;
+}
+
+// Runs state check and changes underglow color and animation
uint32_t default_layer_state_set_user(uint32_t state) {
state = default_layer_state_set_keymap(state);
#ifdef RGBLIGHT_ENABLE
@@ -418,6 +214,8 @@ uint32_t default_layer_state_set_user(uint32_t state) {
return state;
}
+__attribute__ ((weak))
+void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
@@ -426,6 +224,9 @@ void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
+__attribute__ ((weak))
+void eeconfig_init_keymap(void) {}
+
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h
index 06e726714c..0a3d0f6327 100644
--- a/users/drashna/drashna.h
+++ b/users/drashna/drashna.h
@@ -19,9 +19,13 @@ along with this program. If not, see .
#include "quantum.h"
#include "version.h"
#include "eeprom.h"
-
-#ifdef RGB_MATRIX_ENABLE
-#include "rgb_matrix.h"
+#include "wrappers.h"
+#include "process_records.h"
+#ifdef TAP_DANCE_ENABLE
+ #include "tap_dances.h"
+#endif // TAP_DANCE_ENABLE
+#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
+ #include "rgb_stuff.h"
#endif
@@ -51,17 +55,19 @@ define modifiers here, since MOD_* doesn't seem to work for these
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-/*
-RGB color codes are no longer located here anymore. Instead, you will want to
-head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
-*/
-
-#ifdef RGBLIGHT_ENABLE
-void rgblight_sethsv_default_helper(uint8_t index);
-#endif // RGBLIGHT_ENABLE
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
+bool send_game_macro(const char *str, keyrecord_t *record, bool override);
+void matrix_init_keymap(void);
+void shutdown_keymap(void);
+void suspend_power_down_keymap(void);
+void suspend_wakeup_init_keymap(void);
+void matrix_scan_keymap(void);
+uint32_t layer_state_set_keymap (uint32_t state);
+uint32_t default_layer_state_set_keymap (uint32_t state);
+void led_set_keymap(uint8_t usb_led);
+void eeconfig_init_keymap(void);
typedef union {
uint32_t raw;
@@ -75,110 +81,6 @@ typedef union {
extern userspace_config_t userspace_config;
-#if defined(KEYMAP_SAFE_RANGE)
- #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
-#else
- #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
-#endif
-
-enum userspace_custom_keycodes {
- VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
- KC_QWERTY, // Sets default layer to QWERTY
- KC_COLEMAK, // Sets default layer to COLEMAK
- KC_DVORAK, // Sets default layer to DVORAK
- KC_WORKMAN, // Sets default layer to WORKMAN
- KC_DIABLO_CLEAR, // Clears all Diablo Timers
- KC_OVERWATCH, // Toggles game macro input mode (so in OW, it defaults to game chat)
- KC_SALT, // See drashna.c for details
- KC_MORESALT,
- KC_SALTHARD,
- KC_GOODGAME,
- KC_SYMM,
- KC_JUSTGAME,
- KC_GLHF,
- KC_TORB,
- KC_AIM,
- KC_C9,
- KC_GGEZ,
- KC_MAKE, // Run keyboard's customized make command
- KC_RGB_T, // Toggles RGB Layer Indication mode
- KC_SECRET_1, // test1
- KC_SECRET_2, // test2
- KC_SECRET_3, // test3
- KC_SECRET_4, // test4
- KC_SECRET_5, // test5
- KC_CCCV, // Hold to copy, tap to paste
- KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
- UC_FLIP, // (ಠ痊ಠ)┻━┻
- UC_TABL, // ┬─┬ノ( º _ ºノ)
- UC_SHRG, // ¯\_(ツ)_/¯
- UC_DISA, // ಠ_ಠ
- NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
-};
-
-
-#define LOWER MO(_LOWER)
-#define RAISE MO(_RAISE)
-#define ADJUST MO(_ADJUST)
-#define TG_MODS TG(_MODS)
-#define TG_GAME TG(_GAMEPAD)
-
-#define KC_SEC1 KC_SECRET_1
-#define KC_SEC2 KC_SECRET_2
-#define KC_SEC3 KC_SECRET_3
-#define KC_SEC4 KC_SECRET_4
-#define KC_SEC5 KC_SECRET_5
-
-#define QWERTY KC_QWERTY
-#define DVORAK KC_DVORAK
-#define COLEMAK KC_COLEMAK
-#define WORKMAN KC_WORKMAN
-
-#define KC_RESET RESET
-#define KC_RST KC_RESET
-
-#ifdef SWAP_HANDS_ENABLE
-#define KC_C1R3 SH_TT
-#else // SWAP_HANDS_ENABLE
-#define KC_C1R3 KC_BSPC
-#endif // SWAP_HANDS_ENABLE
-
-#define BK_LWER LT(_LOWER, KC_BSPC)
-#define SP_LWER LT(_LOWER, KC_SPC)
-#define DL_RAIS LT(_RAISE, KC_DEL)
-#define ET_RAIS LT(_RAISE, KC_ENTER)
-
-/* OSM keycodes, to keep things clean and easy to change */
-#define KC_MLSF OSM(MOD_LSFT)
-#define KC_MRSF OSM(MOD_RSFT)
-
-#define OS_LGUI OSM(MOD_LGUI)
-#define OS_RGUI OSM(MOD_RGUI)
-#define OS_LSFT OSM(MOD_LSFT)
-#define OS_RSFT OSM(MOD_RSFT)
-#define OS_LCTL OSM(MOD_LCTL)
-#define OS_RCTL OSM(MOD_RCTL)
-#define OS_LALT OSM(MOD_LALT)
-#define OS_RALT OSM(MOD_RALT)
-#define OS_MEH OSM(MOD_MEH)
-#define OS_HYPR OSM(MOD_HYPR)
-
-#define ALT_APP ALT_T(KC_APP)
-
-#define MG_NKRO MAGIC_TOGGLE_NKRO
-
-#define UC_IRNY UC(0x2E2E)
-#define UC_CLUE UC(0x203D)
-
-#ifdef TAP_DANCE_ENABLE
-enum {
- TD_D3_1 = 0,
- TD_D3_2,
- TD_D3_3,
- TD_D3_4
-};
-#endif // TAP_DANCE_ENABLE
-
/*
Custom Keycodes for Diablo 3 layer
@@ -196,172 +98,3 @@ We use custom codes here, so we can substitute the right stuff
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
-
-/*
-Since our quirky block definitions are basically a list of comma separated
-arguments, we need a wrapper in order for these definitions to be
-expanded before being used as arguments to the LAYOUT_xxx macro.
-*/
-#if (!defined(LAYOUT) && defined(KEYMAP))
-#define LAYOUT KEYMAP
-#endif
-
-#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
-#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
-#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
-#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
-#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
-
-/*
-Blocks for each of the four major keyboard layouts
-Organized so we can quickly adapt and modify all of them
-at once, rather than for each keyboard, one at a time.
-And this allows for much cleaner blocks in the keymaps.
-For instance Tap/Hold for Control on all of the layouts
-
-NOTE: These are all the same length. If you do a search/replace
- then you need to add/remove underscores to keep the
- lengths consistent.
-*/
-
-#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
-#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
-#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
-
-#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
-#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
-#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
-#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
-#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
-
-#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
-#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
-#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
-#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
-#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
-#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
-
-#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
-#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
-#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
-#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
-
-#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
-#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
-#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
-
-
-#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
-#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
-
-#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
-#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
-#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
-
-#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
-#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
-#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
-
-#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
-#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
-#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
-#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
-#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
-
-#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
-#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
-#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
-#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
-#define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J KC_G, KC_COMM
-
-#define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L
-#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
-#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
-
-
-#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
-#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
-#define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W
-
-#define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P
-#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
-#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN
-
-
-#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
-#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
-#define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X
-
-#define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J
-#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
-#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
-
-
-#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
-#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
-#define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J
-
-#define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
-#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
-#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
-
-
-#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
-#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
-#define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J
-
-#define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
-#define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
-#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
-
-
-#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
-#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
-#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
-#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
-
-#define ___________________BLANK___________________ _______, _______, _______, _______, _______
-
-
-#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
-#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
-#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
-
-#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
-#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
-#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
-
-
-
-#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
-#define _________________RAISE_L2__________________ ___________________BLANK___________________
-#define _________________RAISE_L3__________________ ___________________BLANK___________________
-
-#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
-#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
-#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
-
-
-
-#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
-#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
-#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
-
-#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
-#define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
-#define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
diff --git a/users/drashna/process_records.c b/users/drashna/process_records.c
new file mode 100644
index 0000000000..5e311e60e8
--- /dev/null
+++ b/users/drashna/process_records.c
@@ -0,0 +1,175 @@
+#include "drashna.h"
+
+uint16_t copy_paste_timer;
+
+__attribute__ ((weak))
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+__attribute__ ((weak))
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+
+// Defines actions tor my global custom keycodes. Defined in drashna.h file
+// Then runs the _keymap's record handier if not processed here
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ // If console is enabled, it will print the matrix position and status of each key pressed
+#ifdef KEYLOGGER_ENABLE
+ #if defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2)
+ xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed);
+ #else
+ xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
+ #endif
+#endif //KEYLOGGER_ENABLE
+
+ switch (keycode) {
+ case KC_QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY);
+ }
+ break;
+ case KC_COLEMAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_COLEMAK);
+ }
+ break;
+ case KC_DVORAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_DVORAK);
+ }
+ break;
+ case KC_WORKMAN:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_WORKMAN);
+ }
+ break;
+
+
+ case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
+ if (!record->event.pressed) {
+ uint8_t temp_mod = get_mods();
+ uint8_t temp_osm = get_oneshot_mods();
+ clear_mods(); clear_oneshot_mods();
+ send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), 10);
+ if (temp_mod & MODS_SHIFT_MASK || temp_osm & MODS_SHIFT_MASK) {
+ #if defined(__ARM__)
+ send_string_with_delay_P(PSTR(":dfu-util"), 10);
+ #elif defined(BOOTLOADER_DFU)
+ send_string_with_delay_P(PSTR(":dfu"), 10);
+ #elif defined(BOOTLOADER_HALFKAY)
+ send_string_with_delay_P(PSTR(":teensy"), 10);
+ #elif defined(BOOTLOADER_CATERINA)
+ send_string_with_delay_P(PSTR(":avrdude"), 10);
+ #endif // bootloader options
+ }
+ #if defined(KEYBOARD_viterbi)
+ send_string_with_delay_P(PSTR(":dfu"), 10);
+ #endif
+ if (temp_mod & MODS_CTRL_MASK || temp_osm & MODS_CTRL_MASK) { send_string_with_delay_P(PSTR(" -j8 --output-sync"), 10); }
+ send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), 10);
+ set_mods(temp_mod);
+ }
+ break;
+
+ case VRSN: // Prints firmware version
+ if (record->event.pressed) {
+ send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER);
+ }
+ break;
+
+// These are a serious of gaming macros.
+// Only enables for the viterbi, basically,
+// to save on firmware space, since it's limited.
+#ifdef MACROS_ENABLED
+ case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
+ if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeconfig_update_user(userspace_config.raw); }
+#ifdef RGBLIGHT_ENABLE
+ userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
+#endif //RGBLIGHT_ENABLE
+ break;
+ case KC_SALT:
+ return send_game_macro("Salt, salt, salt...", record, false);
+ case KC_MORESALT:
+ return send_game_macro("Please sir, can I have some more salt?!", record, false);
+ case KC_SALTHARD:
+ return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
+ case KC_GOODGAME:
+ return send_game_macro("Good game, everyone!", record, false);
+ case KC_GLHF:
+ return send_game_macro("Good luck, have fun!!!", record, false);
+ case KC_SYMM:
+ return send_game_macro("Left click to win!", record, false);
+ case KC_JUSTGAME:
+ return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
+ case KC_TORB:
+ return send_game_macro("That was positively riveting!", record, false);
+ case KC_AIM:
+ send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
+ return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
+ case KC_C9:
+ return send_game_macro("OMG!!! C9!!!", record, false);
+ case KC_GGEZ:
+ return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
+#endif // MACROS_ENABLED
+
+
+ case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
+#ifdef TAP_DANCE_ENABLE
+ if (record->event.pressed) {
+ uint8_t dtime;
+ for (dtime = 0; dtime < 4; dtime++) {
+ diablo_key_time[dtime] = diablo_times[0];
+ }
+ }
+#endif // TAP_DANCE_ENABLE
+ break;
+
+
+ case KC_CCCV: // One key copy/paste
+ if(record->event.pressed){
+ copy_paste_timer = timer_read();
+ } else {
+ if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
+ register_code(KC_LCTL);
+ tap_code(KC_C);
+ unregister_code(KC_LCTL);
+ } else { // Tap, paste
+ register_code(KC_LCTL);
+ tap_code(KC_V);
+ unregister_code(KC_LCTL);
+ }
+ }
+ break;
+#ifdef UNICODE_ENABLE
+ case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻
+ if (record->event.pressed) {
+ send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
+ }
+ break;
+ case UC_TABL: // ┬─┬ノ( º _ ºノ)
+ if (record->event.pressed) {
+ send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029");
+ }
+ break;
+ case UC_SHRG: // ¯\_(ツ)_/¯
+ if (record->event.pressed) {
+ send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
+ }
+ break;
+ case UC_DISA: // ಠ_ಠ
+ if (record->event.pressed) {
+ send_unicode_hex_string("0CA0 005F 0CA0");
+ }
+ break;
+#endif
+ }
+ return process_record_keymap(keycode, record) &&
+#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
+ process_record_user_rgb(keycode, record) &&
+#endif // RGBLIGHT_ENABLE
+ process_record_secrets(keycode, record);
+}
diff --git a/users/drashna/process_records.h b/users/drashna/process_records.h
new file mode 100644
index 0000000000..620997addf
--- /dev/null
+++ b/users/drashna/process_records.h
@@ -0,0 +1,101 @@
+#pragma once
+#include "drashna.h"
+
+#if defined(KEYMAP_SAFE_RANGE)
+ #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
+#else
+ #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
+#endif
+
+enum userspace_custom_keycodes {
+ VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
+ KC_QWERTY, // Sets default layer to QWERTY
+ KC_COLEMAK, // Sets default layer to COLEMAK
+ KC_DVORAK, // Sets default layer to DVORAK
+ KC_WORKMAN, // Sets default layer to WORKMAN
+ KC_DIABLO_CLEAR, // Clears all Diablo Timers
+ KC_OVERWATCH, // Toggles game macro input mode (so in OW, it defaults to game chat)
+ KC_SALT, // See drashna.c for details
+ KC_MORESALT,
+ KC_SALTHARD,
+ KC_GOODGAME,
+ KC_SYMM,
+ KC_JUSTGAME,
+ KC_GLHF,
+ KC_TORB,
+ KC_AIM,
+ KC_C9,
+ KC_GGEZ,
+ KC_MAKE, // Run keyboard's customized make command
+ KC_RGB_T, // Toggles RGB Layer Indication mode
+ KC_SECRET_1, // test1
+ KC_SECRET_2, // test2
+ KC_SECRET_3, // test3
+ KC_SECRET_4, // test4
+ KC_SECRET_5, // test5
+ KC_CCCV, // Hold to copy, tap to paste
+ KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
+ UC_FLIP, // (ಠ痊ಠ)┻━┻
+ UC_TABL, // ┬─┬ノ( º _ ºノ)
+ UC_SHRG, // ¯\_(ツ)_/¯
+ UC_DISA, // ಠ_ಠ
+ NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
+};
+
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
+
+
+
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+#define ADJUST MO(_ADJUST)
+#define TG_MODS TG(_MODS)
+#define TG_GAME TG(_GAMEPAD)
+
+#define KC_SEC1 KC_SECRET_1
+#define KC_SEC2 KC_SECRET_2
+#define KC_SEC3 KC_SECRET_3
+#define KC_SEC4 KC_SECRET_4
+#define KC_SEC5 KC_SECRET_5
+
+#define QWERTY KC_QWERTY
+#define DVORAK KC_DVORAK
+#define COLEMAK KC_COLEMAK
+#define WORKMAN KC_WORKMAN
+
+#define KC_RESET RESET
+#define KC_RST KC_RESET
+
+#ifdef SWAP_HANDS_ENABLE
+#define KC_C1R3 SH_TT
+#else // SWAP_HANDS_ENABLE
+#define KC_C1R3 KC_BSPC
+#endif // SWAP_HANDS_ENABLE
+
+#define BK_LWER LT(_LOWER, KC_BSPC)
+#define SP_LWER LT(_LOWER, KC_SPC)
+#define DL_RAIS LT(_RAISE, KC_DEL)
+#define ET_RAIS LT(_RAISE, KC_ENTER)
+
+/* OSM keycodes, to keep things clean and easy to change */
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+
+#define OS_LGUI OSM(MOD_LGUI)
+#define OS_RGUI OSM(MOD_RGUI)
+#define OS_LSFT OSM(MOD_LSFT)
+#define OS_RSFT OSM(MOD_RSFT)
+#define OS_LCTL OSM(MOD_LCTL)
+#define OS_RCTL OSM(MOD_RCTL)
+#define OS_LALT OSM(MOD_LALT)
+#define OS_RALT OSM(MOD_RALT)
+#define OS_MEH OSM(MOD_MEH)
+#define OS_HYPR OSM(MOD_HYPR)
+
+#define ALT_APP ALT_T(KC_APP)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+#define UC_IRNY UC(0x2E2E)
+#define UC_CLUE UC(0x203D)
diff --git a/users/drashna/rgb_stuff.h b/users/drashna/rgb_stuff.h
index 3db068a31d..065bda9f9e 100644
--- a/users/drashna/rgb_stuff.h
+++ b/users/drashna/rgb_stuff.h
@@ -1,4 +1,8 @@
+#pragma once
#include "quantum.h"
+#ifdef RGB_MATRIX_ENABLE
+ #include "rgb_matrix.h"
+#endif
typedef struct {
bool enabled;
@@ -13,3 +17,5 @@ void matrix_init_rgb(void);
void matrix_scan_rgb(void);
uint32_t layer_state_set_rgb(uint32_t state);
uint32_t default_layer_state_set_rgb(uint32_t state);
+void rgblight_sethsv_default_helper(uint8_t index);
+void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
diff --git a/users/drashna/rules.mk b/users/drashna/rules.mk
index 49b1ddae97..5f243b0076 100644
--- a/users/drashna/rules.mk
+++ b/users/drashna/rules.mk
@@ -1,4 +1,5 @@
-SRC += drashna.c
+SRC += drashna.c \
+ process_records.c
ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
SRC += secrets.c
diff --git a/users/drashna/tap_dances.c b/users/drashna/tap_dances.c
index 3466758530..cbb3cf54ef 100644
--- a/users/drashna/tap_dances.c
+++ b/users/drashna/tap_dances.c
@@ -1,4 +1,3 @@
-#include "drashna.h"
#include "tap_dances.h"
diff --git a/users/drashna/tap_dances.h b/users/drashna/tap_dances.h
index 8935753f6c..41d2bacb7b 100644
--- a/users/drashna/tap_dances.h
+++ b/users/drashna/tap_dances.h
@@ -1,3 +1,6 @@
+#pragma once
+#include "drashna.h"
+
//define diablo macro timer variables
extern uint16_t diablo_timer[4];
extern uint8_t diablo_times[];
@@ -5,3 +8,12 @@ extern uint8_t diablo_key_time[4];
void run_diablo_macro_check(void);
+
+#ifdef TAP_DANCE_ENABLE
+enum {
+ TD_D3_1 = 0,
+ TD_D3_2,
+ TD_D3_3,
+ TD_D3_4
+};
+#endif // TAP_DANCE_ENABLE
diff --git a/users/drashna/wrappers.h b/users/drashna/wrappers.h
new file mode 100644
index 0000000000..b45359f676
--- /dev/null
+++ b/users/drashna/wrappers.h
@@ -0,0 +1,170 @@
+#pragma once
+#include "drashna.h"
+/*
+Since our quirky block definitions are basically a list of comma separated
+arguments, we need a wrapper in order for these definitions to be
+expanded before being used as arguments to the LAYOUT_xxx macro.
+*/
+#if (!defined(LAYOUT) && defined(KEYMAP))
+#define LAYOUT KEYMAP
+#endif
+
+#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
+#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
+#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
+
+/*
+Blocks for each of the four major keyboard layouts
+Organized so we can quickly adapt and modify all of them
+at once, rather than for each keyboard, one at a time.
+And this allows for much cleaner blocks in the keymaps.
+For instance Tap/Hold for Control on all of the layouts
+
+NOTE: These are all the same length. If you do a search/replace
+ then you need to add/remove underscores to keep the
+ lengths consistent.
+*/
+
+#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
+#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
+#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
+
+#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
+#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
+#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
+
+
+#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
+#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
+#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
+
+#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
+#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
+
+#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
+#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
+#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
+
+#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
+#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
+
+
+#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
+#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
+
+#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
+#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
+#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
+
+
+#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
+#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
+
+#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
+#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
+#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
+
+#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
+#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
+#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
+
+#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
+#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
+#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
+
+
+#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
+#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
+#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
+
+#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
+#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
+#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
+
+
+#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
+#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
+#define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J KC_G, KC_COMM
+
+#define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L
+#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
+#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
+
+
+#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
+#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
+#define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W
+
+#define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P
+#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
+#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN
+
+
+#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
+#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
+#define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X
+
+#define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J
+#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
+#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
+
+
+#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
+#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
+#define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J
+
+#define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
+#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
+#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
+
+
+#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
+#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
+#define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J
+
+#define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
+#define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
+#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
+
+
+#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
+#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
+#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
+#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
+
+#define ___________________BLANK___________________ _______, _______, _______, _______, _______
+
+
+#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
+#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
+#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
+
+#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
+#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
+#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+
+
+
+#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
+#define _________________RAISE_L2__________________ ___________________BLANK___________________
+#define _________________RAISE_L3__________________ ___________________BLANK___________________
+
+#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
+#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
+#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
+
+
+
+#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
+#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
+#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
+
+#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
+#define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
+#define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT