Add Makefiles for TMK converters.
This commit is contained in:
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110eea578b
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7 changed files with 475 additions and 109 deletions
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@ -1,3 +1,6 @@
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#
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# Makefile for Teensy
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#
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# Target file name (without extension).
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TARGET = ps2_usb_lufa
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@ -59,7 +62,7 @@ ARCH = AVR8
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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@ -68,7 +71,7 @@ OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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OPT_DEFS += -DBOOTLOADER_SIZE=512
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# Build Options
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@ -1,75 +0,0 @@
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# Target file name (without extension).
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TARGET = ps2_usb_jis
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# Directory common source filess exist
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TOP_DIR = ../..
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# MCU name, you MUST set this to match the board you are using
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# type "make clean" after changing this, so all files will be rebuilt
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#MCU = at90usb162 # Teensy 1.0
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MCU = atmega32u4 # Teensy 2.0
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#MCU = at90usb646 # Teensy++ 1.0
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#MCU = at90usb1286 # Teensy++ 2.0
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# Processor frequency.
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# Normally the first thing your program should do is set the clock prescaler,
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# so your program will run at the correct speed. You should also set this
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# variable to same clock speed. The _delay_ms() macro uses this, and many
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# examples use this variable to calculate timings. Do not add a "UL" here.
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F_CPU = 16000000
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# Build Options
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# *Comment out* to disable the options.
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#
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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NKRO_ENABLE = yes # USB Nkey Rollover
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#PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
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#PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
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PS2_USE_BUSYWAIT = yes # uses primitive reference code
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# keyboard dependent files
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SRC = keymap_jis.c \
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matrix.c \
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led.c
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ifdef PS2_USE_USART
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SRC += protocol/ps2_usart.c
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OPT_DEFS += -DPS2_USE_USART
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endif
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ifdef PS2_USE_INT
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SRC += protocol/ps2.c
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OPT_DEFS += -DPS2_USE_INT
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endif
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ifdef PS2_USE_BUSYWAIT
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SRC += protocol/ps2.c
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OPT_DEFS += -DPS2_USE_BUSYWAIT
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endif
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#CONFIG_H = config_pjrc_usart.h
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CONFIG_H = config.h
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#---------------- Programming Options --------------------------
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PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/pjrc.mk
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include $(TOP_DIR)/protocol.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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98
converter/ps2_usb/Makefile.tmk_rev1
Normal file
98
converter/ps2_usb/Makefile.tmk_rev1
Normal file
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#
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# Makefile for TMK keyboard converter rev2
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# https://github.com/tmk/keyboard_converter#pcb-rev1
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#
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# Target file name (without extension).
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TARGET = ps2_usb_tmk_rev1
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# Directory common source filess exist
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TOP_DIR = ../..
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# project specific files
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SRC = keymap_common.c \
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matrix.c \
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led.c
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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else
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SRC := keymap_plain.c $(SRC)
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endif
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CONFIG_H = config_tmk_rev1.h
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# comment out to disable the options.
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#
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#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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# PS/2 Options
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#
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PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
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#PS2_USE_BUSYWAIT = yes # uses primitive reference code
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol.mk
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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98
converter/ps2_usb/Makefile.tmk_rev2
Normal file
98
converter/ps2_usb/Makefile.tmk_rev2
Normal file
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#
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# Makefile for TMK keyboard converter rev2
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# https://github.com/tmk/keyboard_converter#pcb-rev2
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#
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# Target file name (without extension).
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TARGET = ps2_usb_tmk_rev2
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# Directory common source filess exist
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TOP_DIR = ../..
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# project specific files
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SRC = keymap_common.c \
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matrix.c \
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led.c
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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else
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SRC := keymap_plain.c $(SRC)
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endif
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CONFIG_H = config_tmk_rev2.h
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# MCU name
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MCU = atmega32u2
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# comment out to disable the options.
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#
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#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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# PS/2 Options
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#
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PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
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#PS2_USE_BUSYWAIT = yes # uses primitive reference code
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol.mk
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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@ -1,11 +1,50 @@
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PS/2 to USB keyboard converter
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==============================
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This firmware converts PS/2 keyboard protocol to USB and supports only Scan Code Set 2.
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This firmware converts PS/2 keyboard protocol to USB.(It supports Scan Code Set 2.)
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Connect Wires
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-------------
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In case of Teensy2.0(ATMega32U4):
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1. Connect **Vcc** and **GND**.
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2. Connect **Clock** and **Data** line.
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- **Interrupt**: **Clock** is on `PD1` and **Data** on `PD0`.(Recommended. Soarer's converter compatible)
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- **Busywait**: **Clock** is on `PD1` and **Data** on `PD0`.
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- **USART**: **Clock** is on `PD5` and **Data** on `PD2`.
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3. Optionally you need pull-up register. 1K-10K Ohm is OK.
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To change pin configuration edit config.h.
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Build Firmware
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--------------
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For **PJRC Teensy** just run `make`:
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$ make clean
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$ make
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To select keymap:
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$ make clean
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$ make KEYMAP=[plain|jis|spacefn|...]
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After that you will find HEX file `ps2_usb_lufa.hex` in current directory.
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- For **TMK converter Rev.1** use `make -f Makefile.tmk_rev1` instead of `make` and HEX file is `ps2_usb_tmk_rev1.hex`.
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- For **TMK converter Rev.2** use `make -f Makefile.tmk_rev2` instead of `make` and HEX file is `ps2_usb_tmk_rev2.hex`.
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Keymap
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------
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in README.md of top directory) and existent keymap files.
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PS/2 signal handling implementations
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------------------------------------
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Following three methods are used to implement PS/2 signal handling.
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Following three methods can be used to implement PS/2 signal handling.
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### Simple and stupid busy-wait(ps2_busywait.c)
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This is expected to implemented with portable C code for reference.
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@ -17,36 +56,6 @@ Following three methods are used to implement PS/2 signal handling.
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To select method edit Makefile.
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Connect Wires
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-------------
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In case of Teensy2.0(ATMega32U4):
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1. Connect Vcc and GND.
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2. Connect Clock and Data line.
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- Busywait: Clock is on PD5 and Data on PD2.
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- Interrupt: Clock is on PD1 and Data on PD2.
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- USART: Clock is on PD5 and Data on PD2.
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3. Optionally you need pull-up register. 1K-10K Ohm is OK.
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To change pin configuration edit config.h.
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Build Firmware
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--------------
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Just run `make`:
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$ make
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To select keymap:
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$ make KEYMAP=[plain|jis|spacefn|...]
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Keymap
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------
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
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V-USB Support
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-------------
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You can also use this converter on ATmega(168/328) with V-USB instead of Teensy.
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147
converter/ps2_usb/config_tmk_rev1.h
Normal file
147
converter/ps2_usb/config_tmk_rev1.h
Normal file
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include <avr/interrupt.h>
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6512
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#define DEVICE_VER 0x0001
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#define MANUFACTURER t.m.k.
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#define PRODUCT PS/2 keyboard converter
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#define DESCRIPTION convert PS/2 keyboard to USB
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/* matrix size */
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#define MATRIX_ROWS 32 // keycode bit: 3-0
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#define MATRIX_COLS 8 // keycode bit: 6-4
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) || \
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keyboard_report->mods == (MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RSHIFT)) \
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)
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//#define NO_SUSPEND_POWER_DOWN
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/*
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* PS/2 Busywait
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*/
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#ifdef PS2_USE_BUSYWAIT
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 5
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 2
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#endif
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/*
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* PS/2 USART
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*/
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#ifdef PS2_USE_USART
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#if defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__)
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/* XCK for clock line and RXD for data line */
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 5
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 2
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/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
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/* set DDR of CLOCK as input to be slave */
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#define PS2_USART_INIT() do { \
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PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
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PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
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UCSR1C = ((1 << UMSEL10) | \
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(3 << UPM10) | \
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(0 << USBS1) | \
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(3 << UCSZ10) | \
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(0 << UCPOL1)); \
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UCSR1A = 0; \
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UBRR1H = 0; \
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UBRR1L = 0; \
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} while (0)
|
||||
#define PS2_USART_RX_INT_ON() do { \
|
||||
UCSR1B = ((1 << RXCIE1) | \
|
||||
(1 << RXEN1)); \
|
||||
} while (0)
|
||||
#define PS2_USART_RX_POLL_ON() do { \
|
||||
UCSR1B = (1 << RXEN1); \
|
||||
} while (0)
|
||||
#define PS2_USART_OFF() do { \
|
||||
UCSR1C = 0; \
|
||||
UCSR1B &= ~((1 << RXEN1) | \
|
||||
(1 << TXEN1)); \
|
||||
} while (0)
|
||||
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
|
||||
#define PS2_USART_RX_DATA UDR1
|
||||
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
|
||||
#define PS2_USART_RX_VECT USART1_RX_vect
|
||||
#elif defined(__AVR_ATmega168__) || defined(__AVR_ATmega168P__) || defined(__AVR_ATmega328P__)
|
||||
/* XCK for clock line and RXD for data line */
|
||||
#define PS2_CLOCK_PORT PORTD
|
||||
#define PS2_CLOCK_PIN PIND
|
||||
#define PS2_CLOCK_DDR DDRD
|
||||
#define PS2_CLOCK_BIT 4
|
||||
#define PS2_DATA_PORT PORTD
|
||||
#define PS2_DATA_PIN PIND
|
||||
#define PS2_DATA_DDR DDRD
|
||||
#define PS2_DATA_BIT 0
|
||||
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
|
||||
/* set DDR of CLOCK as input to be slave */
|
||||
#define PS2_USART_INIT() do { \
|
||||
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
|
||||
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
|
||||
UCSR0C = ((1 << UMSEL00) | \
|
||||
(3 << UPM00) | \
|
||||
(0 << USBS0) | \
|
||||
(3 << UCSZ00) | \
|
||||
(0 << UCPOL0)); \
|
||||
UCSR0A = 0; \
|
||||
UBRR0H = 0; \
|
||||
UBRR0L = 0; \
|
||||
} while (0)
|
||||
#define PS2_USART_RX_INT_ON() do { \
|
||||
UCSR0B = ((1 << RXCIE0) | \
|
||||
(1 << RXEN0)); \
|
||||
} while (0)
|
||||
#define PS2_USART_RX_POLL_ON() do { \
|
||||
UCSR0B = (1 << RXEN0); \
|
||||
} while (0)
|
||||
#define PS2_USART_OFF() do { \
|
||||
UCSR0C = 0; \
|
||||
UCSR0B &= ~((1 << RXEN0) | \
|
||||
(1 << TXEN0)); \
|
||||
} while (0)
|
||||
#define PS2_USART_RX_READY (UCSR0A & (1<<RXC0))
|
||||
#define PS2_USART_RX_DATA UDR0
|
||||
#define PS2_USART_ERROR (UCSR0A & ((1<<FE0) | (1<<DOR0) | (1<<UPE0)))
|
||||
#define PS2_USART_RX_VECT USART_RX_vect
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif
|
86
converter/ps2_usb/config_tmk_rev2.h
Normal file
86
converter/ps2_usb/config_tmk_rev2.h
Normal file
|
@ -0,0 +1,86 @@
|
|||
/*
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
|
||||
#include <avr/interrupt.h>
|
||||
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x6512
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER t.m.k.
|
||||
#define PRODUCT PS/2 keyboard converter
|
||||
#define DESCRIPTION convert PS/2 keyboard to USB
|
||||
|
||||
|
||||
/* matrix size */
|
||||
#define MATRIX_ROWS 32 // keycode bit: 3-0
|
||||
#define MATRIX_COLS 8 // keycode bit: 6-4
|
||||
|
||||
|
||||
/* key combination for command */
|
||||
#define IS_COMMAND() ( \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) || \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
|
||||
//#define NO_SUSPEND_POWER_DOWN
|
||||
|
||||
|
||||
/*
|
||||
* PS/2 Busywait
|
||||
*/
|
||||
#ifdef PS2_USE_BUSYWAIT
|
||||
#define PS2_CLOCK_PORT PORTD
|
||||
#define PS2_CLOCK_PIN PIND
|
||||
#define PS2_CLOCK_DDR DDRD
|
||||
#define PS2_CLOCK_BIT 1
|
||||
#define PS2_DATA_PORT PORTD
|
||||
#define PS2_DATA_PIN PIND
|
||||
#define PS2_DATA_DDR DDRD
|
||||
#define PS2_DATA_BIT 0
|
||||
#endif
|
||||
|
||||
/*
|
||||
* PS/2 Pin interrupt
|
||||
*/
|
||||
#ifdef PS2_USE_INT
|
||||
/* uses INT1 for clock line(ATMega32U4) */
|
||||
#define PS2_CLOCK_PORT PORTD
|
||||
#define PS2_CLOCK_PIN PIND
|
||||
#define PS2_CLOCK_DDR DDRD
|
||||
#define PS2_CLOCK_BIT 1
|
||||
#define PS2_DATA_PORT PORTD
|
||||
#define PS2_DATA_PIN PIND
|
||||
#define PS2_DATA_DDR DDRD
|
||||
#define PS2_DATA_BIT 0
|
||||
#define PS2_INT_INIT() do { \
|
||||
EICRA |= ((1<<ISC11) | \
|
||||
(0<<ISC10)); \
|
||||
} while (0)
|
||||
#define PS2_INT_ON() do { \
|
||||
EIMSK |= (1<<INT1); \
|
||||
} while (0)
|
||||
#define PS2_INT_OFF() do { \
|
||||
EIMSK &= ~(1<<INT1); \
|
||||
} while (0)
|
||||
#define PS2_INT_VECT INT1_vect
|
||||
#endif
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue