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Add Makefiles for TMK converters.

This commit is contained in:
tmk 2014-04-29 19:42:24 +09:00
parent 110eea578b
commit 7209c1d387
7 changed files with 475 additions and 109 deletions

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@ -1,3 +1,6 @@
#
# Makefile for Teensy
#
# Target file name (without extension). # Target file name (without extension).
TARGET = ps2_usb_lufa TARGET = ps2_usb_lufa
@ -59,7 +62,7 @@ ARCH = AVR8
F_USB = $(F_CPU) F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60) # Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT #OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes* # Boot Section Size in *bytes*
@ -68,7 +71,7 @@ OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Atmel DFU loader 4096 # Atmel DFU loader 4096
# LUFA bootloader 4096 # LUFA bootloader 4096
# USBaspLoader 2048 # USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096 OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options # Build Options

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@ -1,75 +0,0 @@
# Target file name (without extension).
TARGET = ps2_usb_jis
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Build Options
# *Comment out* to disable the options.
#
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
NKRO_ENABLE = yes # USB Nkey Rollover
#PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
#PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
PS2_USE_BUSYWAIT = yes # uses primitive reference code
# keyboard dependent files
SRC = keymap_jis.c \
matrix.c \
led.c
ifdef PS2_USE_USART
SRC += protocol/ps2_usart.c
OPT_DEFS += -DPS2_USE_USART
endif
ifdef PS2_USE_INT
SRC += protocol/ps2.c
OPT_DEFS += -DPS2_USE_INT
endif
ifdef PS2_USE_BUSYWAIT
SRC += protocol/ps2.c
OPT_DEFS += -DPS2_USE_BUSYWAIT
endif
#CONFIG_H = config_pjrc_usart.h
CONFIG_H = config.h
#---------------- Programming Options --------------------------
PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/protocol.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

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@ -0,0 +1,98 @@
#
# Makefile for TMK keyboard converter rev2
# https://github.com/tmk/keyboard_converter#pcb-rev1
#
# Target file name (without extension).
TARGET = ps2_usb_tmk_rev1
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_plain.c $(SRC)
endif
CONFIG_H = config_tmk_rev1.h
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# PS/2 Options
#
PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
#PS2_USE_BUSYWAIT = yes # uses primitive reference code
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol.mk
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

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#
# Makefile for TMK keyboard converter rev2
# https://github.com/tmk/keyboard_converter#pcb-rev2
#
# Target file name (without extension).
TARGET = ps2_usb_tmk_rev2
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_plain.c $(SRC)
endif
CONFIG_H = config_tmk_rev2.h
# MCU name
MCU = atmega32u2
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# PS/2 Options
#
PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
#PS2_USE_BUSYWAIT = yes # uses primitive reference code
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol.mk
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

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@ -1,11 +1,50 @@
PS/2 to USB keyboard converter PS/2 to USB keyboard converter
============================== ==============================
This firmware converts PS/2 keyboard protocol to USB and supports only Scan Code Set 2. This firmware converts PS/2 keyboard protocol to USB.(It supports Scan Code Set 2.)
Connect Wires
-------------
In case of Teensy2.0(ATMega32U4):
1. Connect **Vcc** and **GND**.
2. Connect **Clock** and **Data** line.
- **Interrupt**: **Clock** is on `PD1` and **Data** on `PD0`.(Recommended. Soarer's converter compatible)
- **Busywait**: **Clock** is on `PD1` and **Data** on `PD0`.
- **USART**: **Clock** is on `PD5` and **Data** on `PD2`.
3. Optionally you need pull-up register. 1K-10K Ohm is OK.
To change pin configuration edit config.h.
Build Firmware
--------------
For **PJRC Teensy** just run `make`:
$ make clean
$ make
To select keymap:
$ make clean
$ make KEYMAP=[plain|jis|spacefn|...]
After that you will find HEX file `ps2_usb_lufa.hex` in current directory.
- For **TMK converter Rev.1** use `make -f Makefile.tmk_rev1` instead of `make` and HEX file is `ps2_usb_tmk_rev1.hex`.
- For **TMK converter Rev.2** use `make -f Makefile.tmk_rev2` instead of `make` and HEX file is `ps2_usb_tmk_rev2.hex`.
Keymap
------
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in README.md of top directory) and existent keymap files.
PS/2 signal handling implementations PS/2 signal handling implementations
------------------------------------ ------------------------------------
Following three methods are used to implement PS/2 signal handling. Following three methods can be used to implement PS/2 signal handling.
### Simple and stupid busy-wait(ps2_busywait.c) ### Simple and stupid busy-wait(ps2_busywait.c)
This is expected to implemented with portable C code for reference. This is expected to implemented with portable C code for reference.
@ -17,36 +56,6 @@ Following three methods are used to implement PS/2 signal handling.
To select method edit Makefile. To select method edit Makefile.
Connect Wires
-------------
In case of Teensy2.0(ATMega32U4):
1. Connect Vcc and GND.
2. Connect Clock and Data line.
- Busywait: Clock is on PD5 and Data on PD2.
- Interrupt: Clock is on PD1 and Data on PD2.
- USART: Clock is on PD5 and Data on PD2.
3. Optionally you need pull-up register. 1K-10K Ohm is OK.
To change pin configuration edit config.h.
Build Firmware
--------------
Just run `make`:
$ make
To select keymap:
$ make KEYMAP=[plain|jis|spacefn|...]
Keymap
------
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
V-USB Support V-USB Support
------------- -------------
You can also use this converter on ATmega(168/328) with V-USB instead of Teensy. You can also use this converter on ATmega(168/328) with V-USB instead of Teensy.

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include <avr/interrupt.h>
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6512
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT PS/2 keyboard converter
#define DESCRIPTION convert PS/2 keyboard to USB
/* matrix size */
#define MATRIX_ROWS 32 // keycode bit: 3-0
#define MATRIX_COLS 8 // keycode bit: 6-4
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) || \
keyboard_report->mods == (MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RSHIFT)) \
)
//#define NO_SUSPEND_POWER_DOWN
/*
* PS/2 Busywait
*/
#ifdef PS2_USE_BUSYWAIT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
#endif
/*
* PS/2 USART
*/
#ifdef PS2_USE_USART
#if defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__)
/* XCK for clock line and RXD for data line */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#elif defined(__AVR_ATmega168__) || defined(__AVR_ATmega168P__) || defined(__AVR_ATmega328P__)
/* XCK for clock line and RXD for data line */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 4
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 0
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR0C = ((1 << UMSEL00) | \
(3 << UPM00) | \
(0 << USBS0) | \
(3 << UCSZ00) | \
(0 << UCPOL0)); \
UCSR0A = 0; \
UBRR0H = 0; \
UBRR0L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR0B = ((1 << RXCIE0) | \
(1 << RXEN0)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR0B = (1 << RXEN0); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR0C = 0; \
UCSR0B &= ~((1 << RXEN0) | \
(1 << TXEN0)); \
} while (0)
#define PS2_USART_RX_READY (UCSR0A & (1<<RXC0))
#define PS2_USART_RX_DATA UDR0
#define PS2_USART_ERROR (UCSR0A & ((1<<FE0) | (1<<DOR0) | (1<<UPE0)))
#define PS2_USART_RX_VECT USART_RX_vect
#endif
#endif
#endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include <avr/interrupt.h>
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6512
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT PS/2 keyboard converter
#define DESCRIPTION convert PS/2 keyboard to USB
/* matrix size */
#define MATRIX_ROWS 32 // keycode bit: 3-0
#define MATRIX_COLS 8 // keycode bit: 6-4
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) || \
keyboard_report->mods == (MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RSHIFT)) \
)
//#define NO_SUSPEND_POWER_DOWN
/*
* PS/2 Busywait
*/
#ifdef PS2_USE_BUSYWAIT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 1
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 0
#endif
/*
* PS/2 Pin interrupt
*/
#ifdef PS2_USE_INT
/* uses INT1 for clock line(ATMega32U4) */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 1
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 0
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC11) | \
(0<<ISC10)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT1); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT1); \
} while (0)
#define PS2_INT_VECT INT1_vect
#endif
#endif