Add PS/2 mouse configure to onekey
This commit is contained in:
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44d2d5f5fd
commit
755e4d8b00
4 changed files with 109 additions and 39 deletions
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@ -108,34 +108,25 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# Build Options
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# comment out to disable the options.
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# comment out to disable the options.
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#
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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#COMMAND_ENABLE = yes # Commands for debug and configuration
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SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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PS2_USE_BUSYWAIT = yes # uses primitive reference code
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#PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
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#PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
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# Optimize size but this may cause error "relocation truncated to fit"
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#EXTRALDFLAGS = -Wl,--relax
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# Search Path
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/protocol.mk
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/rules.mk
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include $(TOP_DIR)/rules.mk
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plain: OPT_DEFS += -DKEYMAP_PLAIN
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plain: all
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poker: OPT_DEFS += -DKEYMAP_POKER
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poker: all
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poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
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poker_set: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
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poker_bit: all
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@ -79,32 +79,25 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# Build Options
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# comment out to disable the options.
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# comment out to disable the options.
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#
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
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#MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
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#EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
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CONSOLE_ENABLE = yes # Console for debug
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CONSOLE_ENABLE = yes # Console for debug
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COMMAND_ENABLE = yes # Commands for debug and configuration
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#COMMAND_ENABLE = yes # Commands for debug and configuration
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SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover(+500)
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#NKRO_ENABLE = yes # USB Nkey Rollover(+500)
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#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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#PS2_USE_BUSYWAIT = yes # uses primitive reference code
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#PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
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#PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
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# Search Path
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/pjrc.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/protocol.mk
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include $(TOP_DIR)/protocol/pjrc.mk
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include $(TOP_DIR)/rules.mk
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include $(TOP_DIR)/rules.mk
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plain: OPT_DEFS += -DKEYMAP_PLAIN
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plain: all
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poker: OPT_DEFS += -DKEYMAP_POKER
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poker: all
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poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
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poker_set: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
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poker_bit: all
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@ -67,4 +67,89 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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//#define NO_ACTION_FUNCTION
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/* PS/2 mouse */
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#define PS2_MOUSE_DEBUG
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#ifdef PS2_USE_BUSYWAIT
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# define PS2_CLOCK_PORT PORTD
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# define PS2_CLOCK_PIN PIND
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# define PS2_CLOCK_DDR DDRD
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# define PS2_CLOCK_BIT 1
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# define PS2_DATA_PORT PORTD
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# define PS2_DATA_PIN PIND
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# define PS2_DATA_DDR DDRD
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# define PS2_DATA_BIT 2
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#endif
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#ifdef PS2_USE_INT
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/* uses INT1 for clock line(ATMega32U4) */
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 1
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 2
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#define PS2_INT_INIT() do { \
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EICRA |= ((1<<ISC11) | \
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(0<<ISC10)); \
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} while (0)
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#define PS2_INT_ON() do { \
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EIMSK |= (1<<INT1); \
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} while (0)
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#define PS2_INT_OFF() do { \
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EIMSK &= ~(1<<INT1); \
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} while (0)
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#define PS2_INT_VECT INT1_vect
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#endif
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#ifdef PS2_USE_USART
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#if defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__)
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/* XCK for clock line and RXD for data line */
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 5
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 2
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/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
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/* set DDR of CLOCK as input to be slave */
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#define PS2_USART_INIT() do { \
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PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
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PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
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UCSR1C = ((1 << UMSEL10) | \
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(3 << UPM10) | \
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(0 << USBS1) | \
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(3 << UCSZ10) | \
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(0 << UCPOL1)); \
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UCSR1A = 0; \
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UBRR1H = 0; \
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UBRR1L = 0; \
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} while (0)
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#define PS2_USART_RX_INT_ON() do { \
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UCSR1B = ((1 << RXCIE1) | \
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(1 << RXEN1)); \
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} while (0)
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#define PS2_USART_RX_POLL_ON() do { \
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UCSR1B = (1 << RXEN1); \
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} while (0)
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#define PS2_USART_OFF() do { \
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UCSR1C = 0; \
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UCSR1B &= ~((1 << RXEN1) | \
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(1 << TXEN1)); \
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} while (0)
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#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
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#define PS2_USART_RX_DATA UDR1
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#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
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#define PS2_USART_RX_VECT USART1_RX_vect
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#endif
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#endif
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#endif
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#endif
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@ -59,6 +59,7 @@ void matrix_init(void)
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{
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{
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debug_enable = true;
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debug_enable = true;
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debug_matrix = true;
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debug_matrix = true;
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debug_mouse = true;
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// initialize row and col
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// initialize row and col
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unselect_rows();
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unselect_rows();
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init_cols();
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init_cols();
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