Update M0110 keymap and add a Make target 'hasu'.
- change keymap for M0110 - add a Make target 'hasu' to build with hasu keymap.
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660ea5a2cd
commit
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3 changed files with 47 additions and 31 deletions
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@ -50,3 +50,6 @@ PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
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include $(COMMON_DIR)/pjrc.mk
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include $(COMMON_DIR)/common.mk
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hasu: EXTRAFLAGS += -DHASU
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hasu: all
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@ -50,7 +50,7 @@ Building Frimware
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To compile firmware you need AVR GCC. You can use [WinAVR](http://winavr.sourceforge.net/) on Windows.
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You can edit *Makefile* and *config.h* to change compile options and pin configuration.
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$ git clone ... (or download source)
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$ git clone git://github.com/tmk/tmk_keyboard.git (or download source)
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$ cd m0110_usb
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$ make
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@ -75,13 +75,11 @@ You can change keymaps by editing *keymap.c*.
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`---------------------------------------------------------'
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|Ctr|Alt | Space |Gui |Ctr|
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`-----------------------------------------------'
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You can register Esc by hitting(press&release) Fn0 quickly.
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#### *HHKB/WASD cursor Layer(Fn0)*
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#### *HHKB/WASD Layer*
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,---------------------------------------------------------.
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|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet|
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|---------------------------------------------------------|
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|Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| \|
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|Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up | |Ins|
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|---------------------------------------------------------|
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|Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return|
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|---------------------------------------------------------|
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@ -103,17 +101,17 @@ You can change keymaps by editing *keymap.c*.
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|---------------------------------------------------------| |-----------|Ent|
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|Ctrl |Alt | Space | \|Lft|Rgt|Dn | | 0| .| |
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`---------------------------------------------------------' `---------------'
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#### *HHKB/WASD cursor Layer(Fn0)*
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#### *HHKB/WASD/mousekey Layer*
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,---------------------------------------------------------. ,---------------.
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|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk|Mb1|Mb3|Mb2|
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|---------------------------------------------------------| |---------------|
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|Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| | |MwD|McU|MwU|MwU|
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|Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up | | | |MwD|McU|MwU|MwU|
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|-----------------------------------------------------' | |---------------|
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|Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| |McL|McD|McR|MwD|
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|---------------------------------------------------------| |---------------|
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|Shift |End| |PgD| |VoD|VoU|Mut|End|PgD|Dow|Shif|Up | |MwL|McD|MwR| |
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|---------------------------------------------------------| |-----------|Mb2|
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|Ctrl |Alt | Space |Gui | \|Lft|Rgt|Dn | | Mb1|Mb3| |
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|Ctrl |Alt | Space |Ins|Lft|Rgt|Dn | | Mb1|Mb3| |
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`---------------------------------------------------------' `---------------'
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@ -55,34 +55,49 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
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static const uint8_t PROGMEM fn_layer[] = {
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#ifndef HASU
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1, // Fn0
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2, // Fn1
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3, // Fn2
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1, // Fn3
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0, // Fn1
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0, // Fn2
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0, // Fn3
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0, // Fn4
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0, // Fn5
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0, // Fn6
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0 // Fn7
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#else
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1, // Fn0
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2, // Fn1
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3, // Fn2
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1, // Fn3
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2, // Fn4
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0, // Fn5
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0, // Fn6
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0 // Fn7
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#endif
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};
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// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
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// See layer.c for details.
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static const uint8_t PROGMEM fn_keycode[] = {
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#ifndef HASU
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KB_ESC, // Fn0
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KB_NO, // Fn0
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KB_NO, // Fn1
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KB_NO, // Fn2
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KB_NO, // Fn3
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#else
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KB_NO, // Fn0
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KB_SCOLON, // Fn1
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KB_SLASH, // Fn2
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KB_UP, // Fn3
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#endif
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KB_NO, // Fn4
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KB_NO, // Fn5
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KB_NO, // Fn6
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KB_NO // Fn7
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#else
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KB_ENTER, // Fn0
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KB_SCOLON, // Fn1
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KB_SLASH, // Fn2
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KB_UP, // Fn3
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KB_NO, // Fn4
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KB_NO, // Fn5
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KB_NO, // Fn6
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KB_NO // Fn7
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#endif
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};
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -124,7 +139,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `---------------------------------------------------------' `---------------'
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* Mb: Mouse Button / Mc: Mouse Cursor / Mw: Mouse Wheel
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*
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* NOTE: You can register Esc by hitting(press&release) Fn0 quickly.
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* NOTE: M0110 has no arrow and keypad keys.
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* NOTE: \ is located next to ] on M0110.
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* NOTE: Gui between Space and \ is Enter on M0110 not exists on M0110A.
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* NOTE: LShift and RShift are logically same key. (M0110, M0110A)
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* NOTE: LOption and ROption are logically same key. (M0110)
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@ -140,28 +156,27 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// HHKB & WASD
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,BTN1,BTN3,BTN2,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, WH_D,MS_U,WH_U,WH_U,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, WH_D,MS_U,WH_U,WH_U,
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FN0, LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, MS_L,MS_D,MS_R,WH_D,
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LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, UP, WH_L,MS_D,WH_R,BTN2,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, BTN1, BTN3
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LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, BTN1, BTN3
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),
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#else
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// hasu's keymap
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// To enable use this 'make' option: make EXTRAFLAGS=-DHASU
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// hasu's keymap(To enable this use 'make hasu' to add option flag: EXTRAFLAGS=-DHASU)
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KEYMAP(
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ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LGUI,EQL, PSLS,PAST,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
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LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT, ENT, P4, P5, P6, PPLS,
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LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT, FN0, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, FN3, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, LGUI, PDOT
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FN4, LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, LGUI, PDOT
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),
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// HHKB & WASD
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KEYMAP(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, P7, P8, P9, PMNS,
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LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, P7, P8, P9, PMNS,
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LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN0, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, FN3, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
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LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, P0, PDOT
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),
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// vi mousekeys
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KEYMAP(
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@ -169,15 +184,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, P7, P8, P9, PMNS,
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NO, VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN1, NO, ENT, P4, P5, P6, PPLS,
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LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO, UP, P1, P2, P3, PENT,
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LCTL,LALT, BTN1, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
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FN4, LALT, BTN1, LGUI,NO, LEFT,RGHT,DOWN, P0, PDOT
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),
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// vi cusorkeys
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KEYMAP(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
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CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, P7, P8, P9, PMNS,
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CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, PSCR,SLCK,PAUS, P7, P8, P9, PMNS,
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NO, NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, P4, P5, P6, PPLS,
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LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, UP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
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LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, P0, PDOT
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),
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#endif
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};
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