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Revert "Revert "Callum based""

This reverts commit 12dc7f583a.
This commit is contained in:
Cat /dev/Nulo 2022-02-21 23:01:34 -03:00
parent 597c93b37f
commit 76f68a57e0
5 changed files with 190 additions and 52 deletions

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@ -44,12 +44,6 @@
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE
#undef TAPPING_TERM
#define TAPPING_TERM 170
#define TAPPING_FORCE_HOLD
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD
/*
* Feature disable options
* These options are also useful to firmware size reduction.

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@ -1,53 +1,106 @@
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
#define RALT_A RALT_T(KC_A)
#define ALT_S LALT_T(KC_S)
#define CTL_D LCTL_T(KC_D)
#define GUI_F LGUI_T(KC_F)
#include "oneshot.h"
#define GUI_J LGUI_T(KC_J)
#define CTL_K LCTL_T(KC_K)
#define ALT_L LALT_T(KC_L)
#define RALT_SCLN RALT_T(KC_SCLN)
#define LA_SYM MO(SYM)
#define LA_NAV MO(NAV)
#define I_SPC LT(1, KC_SPC)
#define I_BSPC LT(2, KC_BSPC)
// https://github.com/callum-oakley/qmk_firmware/tree/master/users/callum
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
RALT_A, ALT_S, CTL_D, GUI_F, KC_G, KC_H, GUI_J, CTL_K, ALT_L, RALT_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,
KC_ESC, KC_TAB, XXXXXXX,KC_LSFT,I_BSPC, XXXXXXX,XXXXXXX, KC_SPC, MO(1), XXXXXXX,XXXXXXX,XXXXXXX
),
[1] = LAYOUT(
KC_ESC, KC_EXLM,KC_AT, KC_DLR, KC_PERC, KC_PLUS,KC_7, KC_8, KC_9, XXXXXXX,
KC_LPRN,KC_MINS,KC_QUOT,KC_EQL, KC_RPRN, KC_0, KC_1, KC_2, KC_3, KC_BSPC,
KC_LBRC,KC_RBRC,KC_HASH,KC_LCBR,KC_RCBR, KC_CIRC,KC_AMPR, KC_ASTR,KC_4, KC_5, KC_6, KC_ENT,
XXXXXXX,XXXXXXX,_______,_______,_______, XXXXXXX,XXXXXXX, _______,_______,KC_DOT, XXXXXXX,XXXXXXX
),
[2] = LAYOUT(
KC_TAB, KC_HOME,KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10,
KC_DEL, KC_LEFT,KC_DOWN,KC_RGHT,KC_PGDN, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_BSPC,
KC_NO, KC_VOLU,KC_NO, KC_NO, RESET, _______,_______, KC_NO, KC_PGDN,KC_PGUP,KC_F3, KC_ENT,
TO(0), KC_VOLD,_______,_______,_______, XXXXXXX,XXXXXXX, _______,_______,KC_PSCR,KC_SLCK,KC_PAUS
),
[3] = LAYOUT(
KC_INS, KC_HOME,KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10,
KC_DEL, KC_LEFT,KC_DOWN,KC_RGHT,KC_PGDN, KC_DOWN,KC_F4, KC_F5, KC_F6, KC_F11,
KC_NO, KC_VOLU,KC_NO, KC_NO, RESET, _______,_______, KC_NO, KC_F1, KC_F2, KC_F3, KC_F12,
TO(0), KC_VOLD,_______,_______,_______, XXXXXXX,XXXXXXX, _______,_______,KC_PSCR,KC_SLCK,KC_PAUS
)
enum layers {
DEF,
SYM,
NAV,
NUM,
};
enum keycodes {
// Custom oneshot mod implementation with no timers.
OS_SHFT = SAFE_RANGE,
OS_CTRL,
OS_ALT,
OS_CMD,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEF] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX,XXXXXXX,KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,
XXXXXXX,XXXXXXX,XXXXXXX,LA_NAV, KC_BSPC,XXXXXXX,XXXXXXX,KC_SPC, LA_SYM, XXXXXXX,XXXXXXX,XXXXXXX
),
[SYM] = LAYOUT(
KC_ESC, KC_LBRC,KC_LCBR,KC_LPRN,KC_TILD, KC_CIRC,KC_RPRN,KC_RCBR,KC_RBRC,KC_GRV,
KC_MINS,KC_ASTR,KC_EQL, KC_UNDS,KC_DLR, KC_HASH,OS_CMD, OS_ALT, OS_CTRL,OS_SHFT,
KC_PLUS,KC_PIPE,KC_AT, KC_SLSH,KC_PERC,XXXXXXX,XXXXXXX,XXXXXXX,KC_BSLS,KC_AMPR,KC_QUES,KC_EXLM,
XXXXXXX,XXXXXXX,XXXXXXX,_______,_______,XXXXXXX,XXXXXXX,_______,_______,XXXXXXX,XXXXXXX,XXXXXXX
),
[NAV] = LAYOUT(
KC_TAB, XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, RESET, KC_CAPS,XXXXXXX,XXXXXXX,RESET,
OS_SHFT,OS_CTRL,OS_ALT, OS_CMD, XXXXXXX, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_BSPC,
XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,_______,_______,XXXXXXX,KC_PGDN,KC_PGUP,XXXXXXX,KC_ENT,
XXXXXXX,XXXXXXX,XXXXXXX,_______,_______,XXXXXXX,XXXXXXX,_______,_______,XXXXXXX,XXXXXXX,XXXXXXX
),
[NUM] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
OS_SHFT,OS_CTRL,OS_ALT, OS_CMD, KC_F11, KC_F12, OS_CMD, OS_ALT, OS_CTRL,OS_SHFT,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,_______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
XXXXXXX,XXXXXXX,XXXXXXX,_______,_______,XXXXXXX,XXXXXXX,_______,_______,XXXXXXX,XXXXXXX,XXXXXXX
)
};
bool is_oneshot_cancel_key(uint16_t keycode) {
switch (keycode) {
case LA_SYM:
case LA_NAV:
return true;
default:
return false;
}
}
bool is_oneshot_ignored_key(uint16_t keycode) {
switch (keycode) {
case LA_SYM:
case LA_NAV:
case KC_LSFT:
case OS_SHFT:
case OS_CTRL:
case OS_ALT:
case OS_CMD:
return true;
default:
return false;
}
}
oneshot_state os_shft_state = os_up_unqueued;
oneshot_state os_ctrl_state = os_up_unqueued;
oneshot_state os_alt_state = os_up_unqueued;
oneshot_state os_cmd_state = os_up_unqueued;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
update_oneshot(
&os_shft_state, KC_LSFT, OS_SHFT,
keycode, record
);
update_oneshot(
&os_ctrl_state, KC_LCTL, OS_CTRL,
keycode, record
);
update_oneshot(
&os_alt_state, KC_LALT, OS_ALT,
keycode, record
);
update_oneshot(
&os_cmd_state, KC_LCMD, OS_CMD,
keycode, record
);
return true;
}
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, 1, 2, 3);
}
return update_tri_layer_state(state, SYM, NAV, NUM);
}

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@ -0,0 +1,57 @@
#include "oneshot.h"
void update_oneshot(
oneshot_state *state,
uint16_t mod,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
) {
if (keycode == trigger) {
if (record->event.pressed) {
// Trigger keydown
if (*state == os_up_unqueued) {
register_code(mod);
}
*state = os_down_unused;
} else {
// Trigger keyup
switch (*state) {
case os_down_unused:
// If we didn't use the mod while trigger was held, queue it.
*state = os_up_queued;
break;
case os_down_used:
// If we did use the mod while trigger was held, unregister it.
*state = os_up_unqueued;
unregister_code(mod);
break;
default:
break;
}
}
} else {
if (record->event.pressed) {
if (is_oneshot_cancel_key(keycode) && *state != os_up_unqueued) {
// Cancel oneshot on designated cancel keydown.
*state = os_up_unqueued;
unregister_code(mod);
}
} else {
if (!is_oneshot_ignored_key(keycode)) {
// On non-ignored keyup, consider the oneshot used.
switch (*state) {
case os_down_unused:
*state = os_down_used;
break;
case os_up_queued:
*state = os_up_unqueued;
unregister_code(mod);
break;
default:
break;
}
}
}
}
}

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@ -0,0 +1,31 @@
#pragma once
#include QMK_KEYBOARD_H
// Represents the four states a oneshot key can be in
typedef enum {
os_up_unqueued,
os_up_queued,
os_down_unused,
os_down_used,
} oneshot_state;
// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
// used while it is held it will be unregistered on keyup as normal, otherwise
// it will be queued and only released after the next non-mod keyup.
void update_oneshot(
oneshot_state *state,
uint16_t mod,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
);
// To be implemented by the consumer. Defines keys to cancel oneshot mods.
bool is_oneshot_cancel_key(uint16_t keycode);
// To be implemented by the consumer. Defines keys to ignore when determining
// whether a oneshot mod has been used. Setting this to modifiers and layer
// change keys allows stacking multiple oneshot modifiers, and carrying them
// between layers.
bool is_oneshot_ignored_key(uint16_t keycode);

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@ -0,0 +1,3 @@
RGBLIGHT_ENABLE = no
SRC += oneshot.c