diff --git a/keyboards/planck/keymaps/rootiest/config.h b/keyboards/planck/keymaps/rootiest/config.h new file mode 100644 index 0000000000..fc1fc81761 --- /dev/null +++ b/keyboards/planck/keymaps/rootiest/config.h @@ -0,0 +1,146 @@ +/* Copyright 2021 Chris Laprade + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +/* + * USB/POWER OPTIONS + */ +// #define USB_MAX_POWER_CONSUMPTION 500 +#define USB_SUSPEND_WAKEUP_DELAY 200 +#define USB_POLLING_INTERVAL_MS 1 + +/* + * MUSIC/AUDIO options + */ +#ifdef AUDIO_ENABLE +# define AUDIO_CLICKY +# define MUSIC_MAP +# define AUDIO_VOICES +# define AUDIO_VOICE_DEFAULT something +# define AUDIO_DAC_SAMPLE_MAX 2732U + +# define DEFAULT_LAYER_SONGS \ + { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND) } + +/* Plays during keyboard startup */ +# define STARTUP_SONG SONG(NO_SOUND) + +#endif + +/* + * MIDI options + */ +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on +*/ +#define MIDI_BASIC + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +#define MIDI_ADVANCED + +/* + * ENCODER options + */ +#define ENCODER_DIRECTION_FLIP +#define ENCODER_RESOLUTION 4 // Define number of stages between detents on encoders +#define ENCODERS_PAD_A \ + { B12 } +#define ENCODERS_PAD_B \ + { B13 } + +/* + * RGB options + */ +#ifdef RGBLIGHT_ENABLE +# define RGBLIGHT_SLEEP // Allows rgb to sleep when the host/keyboard does +# define RGBLIGHT_ANIMATIONS // Enable using rgb animations +# define RGBLIGHT_LAYERS // Enable indicating layers using layered rgb assignments +# define RGBLIGHT_LAYER_BLINK // Allows rgb layers to be blinked (activate for a set amount of time) +# define RGBLIGHT_MAX_LAYERS 32 // Overides the default (8) max number of rgb layers +# define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Allows rgb layers to work even when rgb is toggled off +#endif + +/* + * UNICODE options + */ +#define UNICODE_SELECTED_MODES UC_WINC, UC_LNX, UC_MAC // Define the methods used for in/outputting unicode + +/* + * TAP-DANCE options + */ +#define TAPPING_TERM 250 // Default time allowed before resetting a Tap-Dance combo +#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */ +#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */ +#define TAPPING_TOGGLE 3 + +/* + * LEADER-KEY options + */ // Used for on-board chording +#define LEADER_PER_KEY_TIMING +#define LEADER_TIMEOUT 500 + +/* + * COMBO-KEY options + */ +#define COMBO_COUNT 2 +#define COMBO_TERM 300 +/* + * MACRO per-key options + */ +#define RETRO_TAPPING_PER_KEY // Control Retro-Tap individually by key +#define TAPPING_FORCE_HOLD_PER_KEY // Control Force-Hold individually by key +#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY // Control Mod-Tap-Interrupt individually by key +#define PERMISSIVE_HOLD_PER_KEY // Control Permissive-Hold individually by key + +#define MK_KINETIC_SPEED // Use kinetic acceleration for mouse-keys + +// Fall-back defines to prevent compile errors if user_song_list is missing +#ifndef ZELDA_PUZZLE2 +# define ZELDA_PUZZLE2 Q__NOTE(_G5) +#endif +#ifndef SONIC_RING2 +# define SONIC_RING2 E__NOTE(_E6) +#endif +#ifndef ZELDA_CHEST2 +# define ZELDA_CHEST2 Q__NOTE(_G5) +#endif +#ifndef COIN_SOUND2 +# define COIN_SOUND2 E__NOTE(_A5) +#endif +#ifndef ONE_UP_SOUND2 +# define ONE_UP_SOUND2 Q__NOTE(_E6) +#endif +#ifndef IMPERIAL_MARCH +# define IMPERIAL_MARCH HD_NOTE(_A4) +#endif +#ifndef MARIO_GAMEOVER +# define MARIO_GAMEOVER HD_NOTE(_C5) +#endif +#ifndef LEAD_START_SOUND +# define LEAD_START_SOUND E__NOTE(_C5) +#endif +#ifndef LEAD_SUCCESS_SOUND +# define LEAD_SUCCESS_SOUND E__NOTE(_A5), HD_NOTE(_E6), +#endif +#ifndef LEAD_FAIL_SOUND +# define LEAD_FAIL_SOUND E__NOTE(_A5), HD_NOTE(_E4), +#endif diff --git a/keyboards/planck/keymaps/rootiest/keymap.c b/keyboards/planck/keymaps/rootiest/keymap.c new file mode 100644 index 0000000000..634bf2829e --- /dev/null +++ b/keyboards/planck/keymaps/rootiest/keymap.c @@ -0,0 +1,1928 @@ +/* Copyright 2021 Chris Laprade + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H +#include "raw_hid.h" +#include "print.h" +#include "muse.h" + +/* + * Define keyboard name to be used by UI. + * This allows for using a different name + * than the one defined by QMK for your board. + */ +#define KEEB_MODEL_NAME "The Rootiest BoogieBoard" + +// Give names to the layers so they are easier to reference +enum custom_layers { + _BASE, + _QWERTY = _BASE, + _COLEMAK, + _DVORAK, + _SYMBLS, + _RAISE = _SYMBLS, + _NUMBRS, + _LOWER = _NUMBRS, + _PLOVER, + _FEATURS, + _ADJUST = _FEATURS, + _NUMPD, + _TABULA, + _MOUSY, +}; + +#define LOWER MO(_NUMBRS) +#define RAISE MO(_SYMBLS) + +// unicode hexes +#define UC_DEG UC(0x00B0) // ° +#define UC_DEGF UC(0x2109) // ℉ + +// Time (ms) to wait between frames for the wake rgb animation +#define WAKE_ANIMATION_TIMER_FREQUENCY 50 + +// Is a display connected +// #define USING_OLED_DISPLAY false + +// wait DELAY ms before unregistering media keys +#define TAP_CODE_DELAY 10 + +// Modifier remover +#define WITHOUT_MODS(...) \ + do { \ + const uint8_t _real_mods = get_mods(); \ + clear_mods(); \ + {__VA_ARGS__} set_mods(_real_mods); \ + } while (0) + +// A whole boatload of audio "songs" defined for use by the keyboard +#ifdef AUDIO_ENABLE +float planck_song[][2] = SONG(PLANCK_SOUND); +float hello_song[][2] = SONG(ONE_UP_SOUND2); +float bye_song[][2] = SONG(GOODBYE_SOUND); +float num_song[][2] = SONG(DVORAK_SOUND); +float qwerty_song[][2] = SONG(QWERTY_SOUND); +float colemak_song[][2] = SONG(COLEMAK_SOUND); +float dvorak_song[][2] = SONG(DVORAK_SOUND); +float funk_song[][2] = SONG(COLEMAK_SOUND); +float workman_song[][2] = SONG(WORKMAN_SOUND); +float term_song[][2] = SONG(TERMINAL_SOUND); +float lover_song[][2] = SONG(PLOVER_SOUND); +float ode_song[][2] = SONG(ODE_TO_JOY); +float rock_song[][2] = SONG(ROCK_A_BYE_BABY); +float clue_song[][2] = SONG(CLUEBOARD_SOUND); +float camp_song[][2] = SONG(CAMPANELLA); +float imp_march_song[][2] = SONG(IMPERIAL_MARCH); +float gameover_song[][2] = SONG(MARIO_GAMEOVER); +float puzzle_song[][2] = SONG(ZELDA_PUZZLE2); +float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND); +float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND); +float slctl_on[][2] = SONG(SCROLL_LOCK_ON_SOUND); +float slctl_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND); +float slalt_on[][2] = SONG(NUM_LOCK_ON_SOUND); +float slalt_off[][2] = SONG(NUM_LOCK_OFF_SOUND); +float leader_started[][2] = SONG(LEAD_START_SOUND); +float leader_succeed[][2] = SONG(LEAD_SUCCESS_SOUND); +float leader_fail[][2] = SONG(LEAD_FAIL_SOUND); +float plover_song[][2] = SONG(PLOVER_SOUND); +float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); +#endif + +// Declare stored memory config +typedef union { + uint32_t raw; + struct { + bool do_wakeup_animation : 1; + uint8_t rgbcon_tracker : 8; + bool do_wakeup_audio : 1; + }; +} user_config_t; + +user_config_t user_config; + +// Initialize variable holding the binary +// representation of active modifiers. +uint8_t mod_state = 0; + +// Declare custom keycodes +enum custom_keycodes { + MO_BASE = SAFE_RANGE, + MO_SYMBLS, + MO_NUMBRS, + MO_FEATURS, + QWERTY, + COLEMAK, + DVORAK, + PLOVER, + BACKLIT, + MUSIC_ON, + MUSIC_OFF, + EXT_PLV, + MY_RGBCON, + MY_DEGREES, + ALT_TAB, + PRINT_WPM_KEY, + IRONY, + WAKE_ANI_TOG, + WAKE_AUD_TOG, + DO_RESET, + KC_PRVWD, + KC_NXTWD, + KC_LSTRT, + KC_LEND, + KC_DLINE, + KC_REDO, + KC_SAVE, + KC_SLCTALL, + KC_ALTF4, + KC_KILL, + KC_LCUT, + KC_LCOPY, + KC_NXTAB, + KC_PRVTAB, +}; + +// Declare unicode map array +enum unicode_names { BANG, SNEK }; +const uint32_t PROGMEM unicode_map[] = { + //[UCD_BANG] = 0x203D, // ‽ + //[UCD_IRONY] = 0x2E2E, // ⸮ + [SNEK] = 0x1F40D, // 🐍 +}; + +enum combo_events { ZC_COPY, XV_PASTE }; + +const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END}; +const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END}; + +combo_t key_combos[COMBO_COUNT] = { + [ZC_COPY] = COMBO_ACTION(copy_combo), + [XV_PASTE] = COMBO_ACTION(paste_combo), +}; + +// Tap Dance key declarations +enum { + TD_DEG_DEGF, + TD_SMILEY, + TD_LSHFT_CAPS, + TD_LCTL_STICKY, + TD_LALT_STICKY, + TD_LOWER, + TD_RAISE, +}; + +// Declare available Tap-Dance states +typedef enum { + TD_NONE, + TD_SINGLE_TAP, + TD_DOUBLE_TAP, + TD_TRIPLE_TAP, + TD_DOUBLE_SINGLE_TAP, + TD_SINGLE_HOLD, + TD_DOUBLE_HOLD, + TD_TRIPLE_HOLD, + TD_UNKNOWN, +} td_state_t; + +// Tap-Dance struct +typedef struct { + bool is_press_action; + td_state_t state; +} td_tap_t; + +// Whether or not to do the wake animation+sound +bool do_wake_animation; + +// Variable to keep track of the rgb mode assigned by the RGB_CON key +static uint8_t rgbcon_tracker = 0; + +// Used by the on-board WPM tracker +char wpm_str[12]; + +// Variables used for the alt-tab key +bool is_alt_tab_active = false; +uint16_t alt_tab_timer = 0; + +// Variables used by the Irony key +#define IRONY_HOLD_DELAY 500 +uint16_t irony_pressed_time; +bool irony_active = false; +bool irony_shifted = false; +char irony_str[4] = "⸮"; +char bang_str[4] = "‽"; + +// Variables used for the rgb wakeup animation +static uint16_t wake_rgb_timer; +static uint8_t wake_rgb_count = 0; +bool waking_up = false; +bool do_wake_audio = false; + +// Muse variables +bool muse_mode = false; +bool musical_mode = false; +uint8_t last_muse_note = 0; +uint16_t muse_counter = 0; +uint8_t muse_offset = 70; +uint16_t muse_tempo = 50; + +// Used by Leader key chords +bool did_leader_succeed; +LEADER_EXTERNS(); + +// Tap-Dance stuffs, initializing functions that are coded further below +td_state_t cur_dance(qk_tap_dance_state_t* state); +void sml_finished(qk_tap_dance_state_t* state, void* user_data); +void sml_reset(qk_tap_dance_state_t* state, void* user_data); +void scap_finished(qk_tap_dance_state_t* state, void* user_data); +void scap_reset(qk_tap_dance_state_t* state, void* user_data); +void slctl_finished(qk_tap_dance_state_t* state, void* user_data); +void slctl_reset(qk_tap_dance_state_t* state, void* user_data); +void slalt_finished(qk_tap_dance_state_t* state, void* user_data); +void slalt_reset(qk_tap_dance_state_t* state, void* user_data); +bool lctl_sticky = false; +bool lalt_sticky = false; + +// This function is called when lock indicators (caps-lock led) are changed/toggled/updated +bool led_update_user(led_t led_state) { + rgblight_set_layer_state(10, led_state.caps_lock); +#ifdef AUDIO_ENABLE + static uint8_t caps_state = 0; + if (caps_state != led_state.caps_lock) { + // When the caps-lock led state changes play sounds + led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off); + caps_state = led_state.caps_lock; + } +#endif + return true; +} + +// Define key layout/layers +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Define all the layers + [_BASE] = LAYOUT_planck_mit( // + KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, // + LT(_TABULA, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, // + TD(TD_LSHFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, // + TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT), + /* + Base Layer [0] + * ,-----------------------------------------------------------------------------------. + * |Gr/ESC| Q | W | E | R | T | Y | U | I | O | P |BckSpc| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |Tabula| A | S | D | F | G | H | J | K | L | ; | ' | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |SH/CAP| Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right| + * `-----------------------------------------------------------------------------------' + */ + + [_COLEMAK] = LAYOUT_planck_mit( // + KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, // + LT(_TABULA, KC_TAB), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, // + TD(TD_LSHFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, // + TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT), + /* + Colemak Layer [1] + * ,-----------------------------------------------------------------------------------. + * |Gr/ESC| Q | W | F | P | G | J | L | U | Y | ; | Bksp | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |Tabula| A | R | S | T | D | H | N | E | I | O | " | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |SH/CAP| Z | X | C | V | B | K | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right| + * `-----------------------------------------------------------------------------------' + */ + + [_DVORAK] = LAYOUT_planck_mit( // + KC_GESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, // + LT(_TABULA, KC_TAB), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_TRNS, KC_S, KC_SLSH, // + TD(TD_LSHFT_CAPS), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SFTENT, // + TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT), + /* Dvorak Layer [2] + * ,-----------------------------------------------------------------------------------. + * |Gr/ESC| " | , | . | P | Y | F | G | C | R | L | Bksp | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |Tabula| A | O | E | U | I | D | H | T | N | S | / | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |SH/CAP| ; | Q | J | K | X | B | M | W | V | Z |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right| + * `-----------------------------------------------------------------------------------' + */ + [_SYMBLS] = LAYOUT_planck_mit( // + KC_MPLY, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, // + KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, // + KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LSFT(KC_LCTL), LSFT(KC_LCTL), KC_HOME, KC_END, KC_TRNS, // + TG(_NUMPD), KC_TRNS, KC_TRNS, KC_TRNS, TO(_BASE), KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY), + /* + Symbols Layer [3] + * ,-----------------------------------------------------------------------------------. + * | Play | ! | @ | # | $ | % | ^ | & | * | ( | ) |BckSpc| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |Delete| F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift| F7 | F8 | F9 | F10 | F11 | F12 |LShLCt|LShLCt| Home | End |------| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | TG(7)|------|------|------| Base | ----- | MO(4)| Next | Vol- | Vol+ | Play | + * `-----------------------------------------------------------------------------------' + */ + + [_NUMBRS] = LAYOUT_planck_mit( // + KC_MPLY, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, // + KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, // + KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, KC_TRNS, // + TG(_NUMPD), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TO(_BASE), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY), + + /* + Numbers Layer [4] + * ,-----------------------------------------------------------------------------------. + * | Play | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |BckSpc| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |Delete| F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift| F7 | F8 | F9 | F10 | F11 | F12 | # | / | PgUp | PgDwn|------| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | TG(7)|------|------|------| MO(3)| ----- | Base | Next | Vol- | Vol+ | Play | + * `-----------------------------------------------------------------------------------' + */ + + [_PLOVER] = LAYOUT_planck_mit( // + KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, // + XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, // + XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, // + EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX), + /* Plover Layer [5] + * ,-----------------------------------------------------------------------------------. + * | # | # | # | # | # | # | # | # | # | # | # | # | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | S | T | P | H | * | * | F | P | L | T | D | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | S | K | W | R | * | * | R | B | G | S | Z | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Exit | | | A | O | | E | U | | | | + * `-----------------------------------------------------------------------------------' + */ + + [_FEATURS] = LAYOUT_planck_mit( // + LCTL(LALT(KC_DEL)), DO_RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, TD(TD_DEG_DEGF), TD(TD_SMILEY), KC_DEL, // + RGB_VAI, RGB_VAD, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, DF(_BASE), DF(_COLEMAK), DF(_DVORAK), TO(_PLOVER), MY_RGBCON, // + KC_TRNS, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, CK_ON, CK_OFF, KC_ENTER, // + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_MOUSY), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + /* + Special Features Layer [6] + * ,-----------------------------------------------------------------------------------. + * |C+A+DL| Reset| Debug|RGBTog|RGBMod| Hue+ | Hue- | Sat+ | Sat- |Unicod| Emoji|Delete| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |RGBVAI|RGBVAD|MU_MOD| AU_ON|AU_OFF|RALTGU|SALTGU| Base |Colemk|Dvorak|Plover|RGBCON| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |------|MUV_DE|MUV_IN| MU_ON|MU_OFF| MI_ON|MI_OFF|TERMON|TRMOFF|CLK-ON|CLKOFF|Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |------|------|------|------|------| TG(8) |------|------|------|------|------| + * `-----------------------------------------------------------------------------------' + */ + + [_NUMPD] = LAYOUT_planck_mit( // + KC_ESC, KC_HOME, KC_UP, KC_END, KC_PERC, KC_LCBR, KC_RCBR, KC_TAB, KC_P7, KC_P8, KC_P9, KC_BSPC, // + KC_TILD, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSLS, KC_LBRC, KC_RBRC, KC_PSLS, KC_P4, KC_P5, KC_P6, KC_PMNS, // + KC_LSFT, KC_SLSH, KC_CUT, KC_COPY, KC_PASTE, KC_LT, KC_GT, KC_PAST, KC_P1, KC_P2, KC_P3, KC_PPLS, // + TO(_BASE), KC_LEAD, KC_LGUI, KC_LALT, KC_LCPO, KC_SPC, KC_RCPC, KC_HASH, KC_P0, KC_PDOT, KC_PENT), + /* + Numpad Layer [7] + * ,-----------------------------------------------------------------------------------. + * | Esc | Home | Up | End | % | { | } | Tab | 7 | 8 | 9 |BckSpc| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | ~ | Left | Down | Right| \ | [ | ] | / | 4 | 5 | 6 | - | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift| / |Ctrl+X|Ctrl+C|Ctrl+V| < | > | * | 1 | 2 | 3 | + | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Base |Leader| Alt | OS |LCtl/(| Space |)/RCtl| # | 0 | . |Enter | + * `-----------------------------------------------------------------------------------' + */ + [_TABULA] = LAYOUT_planck_mit( // + KC_ESC, KC_ALTF4, VLK_TOG, PRINT_WPM_KEY, WAKE_ANI_TOG, WAKE_AUD_TOG, KC_REDO, UC_MOD, UC_M_WC, CG_TOGG, AG_TOGG, KC_DLINE, // + KC_NXTAB, KC_SLCTALL, KC_SAVE, KC_TRNS, KC_FIND, SH_TG, SH_TG, IRONY, KC_LCUT, KC_LCOPY, KC_TRNS, KC_KILL, // + KC_LSFT, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_PRVWD, KC_NXTWD, TG(_MOUSY), KC_TRNS, KC_HOME, KC_END, KC_SFTENT, // + TO(_BASE), KC_LCTL, KC_LGUI, KC_LALT, KC_LSPO, ALT_TAB, KC_RSPC, KC_PRVWD, KC_BRID, KC_BRIU, KC_NXTWD), + /* Tabular Layer [8] + * ,-----------------------------------------------------------------------------------. + * | Esc |Alt+F4|Veloci| WPM |WakANI|WakAUD|Ctrl+Y|UCMode|UCWinC|CtGUTg|AltGTg| DLine| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Tab |Ctrl+A|Ctrl+S|------|Ctrl+F| SWAP | SWAP | ⸮^‽ |CutLin|CpyLin|------|DelLin| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift|Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V|PrVWin|NxtWin| TG(8)|------| Home | End |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Base | LCtrl| Alt | OS |LSft/(| Alt+Tab |)/RSft|PrvSel|ScrBr-|ScrBr+|NxtSel| + * `-----------------------------------------------------------------------------------' + */ + + [_MOUSY] = LAYOUT_planck_mit( // + KC_ESC, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, UC_MOD, UC_M_WC, CG_TOGG, AG_TOGG, KC_BSPC, // + KC_TAB, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, IRONY, VLK_TOG, KC_TRNS, KC_TRNS, KC_TRNS, // + KC_LSFT, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_PRVWD, KC_NXTWD, KC_TRNS, KC_HOME, KC_BTN3, KC_END, KC_SFTENT, // + TO(_BASE), KC_LCTL, KC_LGUI, KC_LALT, KC_BTN1, ALT_TAB, KC_BTN2, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R)}; +/* MousePad Layer [9] + * ,-----------------------------------------------------------------------------------. + * | Esc |MsBtn1| MsUp |MsBtn2|------|------|------|UCMode|UCWinC|CtGUTg|AltGTg|BckSpc| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | ~ |MsLeft|MsDown|MsRigt|------|------|------| ⸮^‽ |Veloci|------|------|------| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift|------|Ctrl+X|Ctrl+C|Ctrl+V|------|------|------| Home |MsBtn3| End |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Base | LCtrl| Alt | OS |MsBtn1| Alt+Tab |MsBtn2|MsWhlL|MsWhlD|MsWhlU|MsWhlR| + * `-----------------------------------------------------------------------------------' + */ + +// Define RGB layers | assign leds and their values for each rgb layer +const rgblight_segment_t PROGMEM my_warning_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 9, HSV_RED}, {0, 1, HSV_RED}); +const rgblight_segment_t PROGMEM my_allgood_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 9, HSV_GREEN}, {0, 1, HSV_GREEN}); +const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_RED}, {8, 1, HSV_RED}); +const rgblight_segment_t PROGMEM my_number_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_MAGENTA}, {8, 1, HSV_MAGENTA}); +const rgblight_segment_t PROGMEM my_symbol_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN}, {8, 1, HSV_GREEN}); +const rgblight_segment_t PROGMEM my_tabula_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_CORAL}, {1, 1, HSV_CORAL}, {8, 1, HSV_CORAL}); +const rgblight_segment_t PROGMEM my_mousy_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_TURQUOISE}, {1, 1, HSV_TURQUOISE}, {8, 1, HSV_TURQUOISE}, {7, 1, HSV_MAGENTA}); +const rgblight_segment_t PROGMEM my_numpad_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_GOLD}, {1, 1, HSV_GOLD}, {8, 1, HSV_GOLD}, {7, 1, HSV_BLUE}); +const rgblight_segment_t PROGMEM my_features_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_BLUE}, {1, 1, HSV_BLUE}, {8, 1, HSV_BLUE}); +const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 0, HSV_BLACK}); +const rgblight_segment_t PROGMEM my_colemak_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN}); +const rgblight_segment_t PROGMEM my_dvorak_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_ORANGE}); +const rgblight_segment_t PROGMEM my_plover_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GOLD}); + +// Define the array of rgb layers. Later layers take precedence +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_base_layer, // Base Layer + my_colemak_layer, // Overrides previous layer + my_dvorak_layer, // Overrides previous layers + my_symbol_layer, // Overrides previous layers + my_number_layer, // ...etc my_features_layer, // Overrides layers + my_plover_layer, // + my_features_layer, // + my_numpad_layer, // + my_tabula_layer, // + my_mousy_layer, // + my_capslock_layer, // + my_warning_layer, // + my_allgood_layer); // CapsLock Layer); + +// Configure encoders +bool encoder_update_user(uint8_t index, bool clockwise) { + if (musical_mode) { + if (clockwise) { + tap_code16(MU_MOD); + } else { + tap_code16(MU_MOD); + } + } else { + if (muse_mode) { + if (IS_LAYER_ON(_RAISE)) { + if (clockwise) { + muse_offset++; + } else { + muse_offset--; + } + } else { + if (clockwise) { + muse_tempo += 1; + } else { + muse_tempo -= 1; + } + } + } else { + if (index == 0) { /* First encoder */ + uint16_t held_keycode_timer = timer_read(); + switch (biton32(layer_state)) { + case 0: // Base Layer + if ((get_mods() & MOD_MASK_GUI)) { // GUI-ed + if (clockwise) { + tap_code(KC_RIGHT); + + } else { + tap_code(KC_LEFT); + } + } else if ((get_mods() & MOD_MASK_ALT)) { // Alt-ed + if (clockwise) { + tap_code16(LALT(KC_TAB)); // Alt+Tabbing + } else { + tap_code16(LSA(KC_TAB)); + } + } else if ((get_mods() & MOD_MASK_SHIFT)) { // Shifted + const uint8_t _real_mods = get_mods(); + unregister_code16(KC_LSFT); + unregister_code16(KC_RSFT); + clear_mods(); + if (clockwise) { + tap_code16(KC_MS_WH_DOWN); + } else { + tap_code16(KC_MS_WH_UP); + } + set_mods(_real_mods); + } else if ((get_mods() & MOD_MASK_CTRL)) { // Ctrl-ed + if (clockwise) { + tap_code16(RCTL(KC_TAB)); // Ctrl+Tabbing + } else { + tap_code16(RCS(KC_TAB)); + } + } else { // Normal or unspecified modifiers + if (clockwise) { + // Volume control requires extra timer to function correctly + register_code(KC_VOLU); + while (timer_elapsed(held_keycode_timer) < TAP_CODE_DELAY) { + // no-op + } + unregister_code(KC_VOLD); + } else { + register_code(KC_VOLD); + while (timer_elapsed(held_keycode_timer) < TAP_CODE_DELAY) { + // no-op + } + unregister_code(KC_VOLU); + } + } + return false; + break; + case 3: // Symbols Layer + if (clockwise) { + tap_code(KC_WH_D); // Mouse wheeling + } else { + tap_code(KC_WH_U); + } + return false; + break; + case 4: // Numbers Layer + if (clockwise) { + tap_code(KC_WH_D); // Mouse wheeling + } else { + tap_code(KC_WH_U); + } + return false; + break; + case 6: // Features Layer + if (clockwise) { + tap_code16(KC_DOWN); + } else { + tap_code16(KC_UP); + } + default: // Any other layer + if ((get_mods() & MOD_MASK_CSAG)) { + if (clockwise) { + WITHOUT_MODS({ SEND_STRING(SS_TAP(X_RIGHT)); }); + } else { + WITHOUT_MODS({ SEND_STRING(SS_TAP(X_LEFT)); }); + } + } else { + if (clockwise) { + tap_code(KC_DOWN); // Simple Up/Down + } else { + tap_code(KC_UP); + } + } + return false; + break; + } + } else if (index == 1) { /* Second encoder (if we had one) */ + if (clockwise) { + tap_code16(LCTL(KC_LEFT)); // Ctrl+Left/Right + } else { + tap_code16(LCTL(KC_RIGHT)); + } + } + } + } + return true; +} + +// OLED CONFIGURATION +/* +static void render_logo(void) { + static const char PROGMEM qmk_logo[] = {0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00}; + + oled_write_P(qmk_logo, false); +} +*/ + +// Process Combo events +void process_combo_event(uint16_t combo_index, bool pressed) { + switch (combo_index) { + case ZC_COPY: + if (pressed) { + tap_code16(LCTL(KC_C)); + } + break; + case XV_PASTE: + if (pressed) { + tap_code16(LCTL(KC_V)); + } + break; + } +} + +// Runs every time a key is pressed or released +bool process_record_user(uint16_t keycode, keyrecord_t* record) { +#ifdef CONSOLE_ENABLE + dprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %b, time: %u, interrupt: %b, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count); +#endif + // Store the current modifier state in the variable for later reference + mod_state = get_mods(); + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + PLAY_SONG(qwerty_song); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_COLEMAK); + PLAY_SONG(colemak_song); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_DVORAK); + PLAY_SONG(dvorak_song); + } + return false; + break; + case PLOVER: + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(plover_song); +#endif + layer_off(_RAISE); + layer_off(_LOWER); + layer_off(_ADJUST); + layer_on(_PLOVER); + if (!eeconfig_is_enabled()) { + eeconfig_init(); + } + keymap_config.raw = eeconfig_read_keymap(); + keymap_config.nkro = 1; + eeconfig_update_keymap(keymap_config.raw); + } + return false; + break; + case EXT_PLV: + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + PLAY_SONG(plover_gb_song); +#endif + layer_off(_PLOVER); + } + return false; + break; + case MO_SYMBLS: + if (record->event.pressed) { + layer_on(_SYMBLS); + } else { + layer_off(_SYMBLS); + } + return false; + case MO_NUMBRS: + if (record->event.pressed) { + layer_on(_NUMBRS); + } else { + layer_off(_NUMBRS); + } + return false; + case MO_FEATURS: + if (record->event.pressed) { + layer_on(_FEATURS); + } else { + layer_off(_FEATURS); + } + return false; + case MUSIC_ON: + if (record->event.pressed) { + musical_mode = true; + register_code16(MU_ON); + } else { + unregister_code16(MU_ON); + } + break; + case MUSIC_OFF: + if (record->event.pressed) { + musical_mode = false; + register_code16(MU_OFF); + } else { + unregister_code16(MU_OFF); + } + break; + case KC_PRVWD: // Control+Left + if (record->event.pressed) { + if (keymap_config.swap_lctl_lgui) { + register_mods(mod_config(MOD_LALT)); + register_code(KC_LEFT); + } else { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_LEFT); + } + } else { + if (keymap_config.swap_lctl_lgui) { + unregister_mods(mod_config(MOD_LALT)); + unregister_code(KC_LEFT); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_LEFT); + } + } + break; + case KC_NXTWD: // Control+Right + if (record->event.pressed) { + if (keymap_config.swap_lctl_lgui) { + register_mods(mod_config(MOD_LALT)); + register_code(KC_RIGHT); + } else { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_RIGHT); + } + } else { + if (keymap_config.swap_lctl_lgui) { + unregister_mods(mod_config(MOD_LALT)); + unregister_code(KC_RIGHT); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_RIGHT); + } + } + break; + case KC_PRVTAB: // Control+Shift+Tab + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_mods(mod_config(MOD_LSFT)); + register_code(KC_TAB); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_mods(mod_config(MOD_LSFT)); + unregister_code(KC_TAB); + } + break; + case KC_NXTAB: // Control+Tab + if (record->event.pressed) { + if (keymap_config.swap_lctl_lgui) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_TAB); + } else { + register_mods(mod_config(MOD_LSFT)); + register_code(KC_TAB); + } + } else { + if (keymap_config.swap_lctl_lgui) { + unregister_mods(mod_config(MOD_LALT)); + unregister_code(KC_RIGHT); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_RIGHT); + } + } + break; + case KC_LSTRT: // Basically just Home + if (record->event.pressed) { + if (keymap_config.swap_lctl_lgui) { + // CMD-arrow on Mac, but we have CTL and GUI swapped + register_mods(mod_config(MOD_LCTL)); + register_code(KC_LEFT); + } else { + register_code(KC_HOME); + } + } else { + if (keymap_config.swap_lctl_lgui) { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_LEFT); + } else { + unregister_code(KC_HOME); + } + } + break; + case KC_LEND: // Basically just End + if (record->event.pressed) { + if (keymap_config.swap_lctl_lgui) { + // CMD-arrow on Mac, but we have CTL and GUI swapped + register_mods(mod_config(MOD_LCTL)); + register_code(KC_RIGHT); + } else { + register_code(KC_END); + } + } else { + if (keymap_config.swap_lctl_lgui) { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_RIGHT); + } else { + unregister_code(KC_END); + } + } + break; + case KC_DLINE: // Control+BackSpace + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_BSPC); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_BSPC); + } + break; + case KC_COPY: // Copy: Control+C + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_C); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_C); + } + return false; + case KC_PASTE: // Paste: Control+V + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_V); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_V); + } + return false; + case KC_CUT: // Cut: Control+X + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_X); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_X); + } + return false; + break; + case KC_UNDO: // Undo: Control+Z + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_Z); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_Z); + } + return false; + case KC_REDO: // Redo: Control+Y + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_Y); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_Y); + } + break; + case KC_SAVE: // Save: Control+S + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_S); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_S); + } + return false; + case KC_FIND: // Find: Control+F + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_F); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_F); + } + return false; + case KC_SLCTALL: // Select All: Control+A + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_A); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_A); + } + return false; + case KC_KILL: // Kill: Delete Line + if (record->event.pressed) { + tap_code(KC_HOME); + register_mods(mod_config(MOD_LSFT)); + tap_code(KC_END); + unregister_mods(mod_config(MOD_LSFT)); + tap_code(KC_DELETE); + } else { + } + return false; + case KC_LCUT: // Cut Line + if (record->event.pressed) { + tap_code(KC_HOME); + register_mods(mod_config(MOD_LSFT)); + tap_code(KC_END); + unregister_mods(mod_config(MOD_LSFT)); + register_mods(mod_config(MOD_LCTL)); + tap_code(KC_X); + unregister_mods(mod_config(MOD_LCTL)); + } else { + } + return false; + case KC_LCOPY: // Copy Line + if (record->event.pressed) { + tap_code(KC_HOME); + register_mods(mod_config(MOD_LSFT)); + tap_code(KC_END); + unregister_mods(mod_config(MOD_LSFT)); + register_mods(mod_config(MOD_LCTL)); + tap_code(KC_C); + unregister_mods(mod_config(MOD_LCTL)); + tap_code(KC_END); + } else { + } + return false; + case KC_ALTF4: // Close Window: Alt+F4 + if (record->event.pressed) { + register_mods(mod_config(MOD_LALT)); + register_code(KC_F4); + } else { + unregister_mods(mod_config(MOD_LALT)); + unregister_code(KC_F4); + } + return false; + case ALT_TAB: // Change Window: Super ⭍ Alt+Tab + if (record->event.pressed) { + if (!is_alt_tab_active) { + is_alt_tab_active = true; + register_code(KC_LALT); + } + alt_tab_timer = timer_read(); + register_code(KC_TAB); +#ifdef CONSOLE_ENABLE + dprint("I've tabbed to another window!\n"); +#endif + } else { + unregister_code(KC_TAB); + } + break; + case KC_BSPC: { + // Initialize a boolean variable that keeps track + // of the delete key status: registered or not? + static bool delkey_registered; + if (record->event.pressed) { + // Detect the activation of either shift keys + if (mod_state & MOD_MASK_SHIFT) { + // First temporarily canceling both shifts so that + // shift isn't applied to the KC_DEL keycode + del_mods(MOD_MASK_SHIFT); + register_code(KC_DEL); + // Update the boolean variable to reflect the status of KC_DEL + delkey_registered = true; + // Reapplying modifier state so that the held shift key(s) + // still work even after having tapped the Backspace/Delete key. + set_mods(mod_state); + return false; + } + } else { // on release of KC_BSPC + // In case KC_DEL is still being sent even after the release of KC_BSPC + if (delkey_registered) { + unregister_code(KC_DEL); + delkey_registered = false; + return false; + } + } + } + // Let QMK process the KC_BSPC keycode as usual outside of shift + return true; + + case DO_RESET: // Reset button with LED indication + if (record->event.pressed) { + rgblight_set_effect_range(0, 9); + rgblight_sethsv_noeeprom(HSV_RED); + rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); + rgblight_blink_layer(11, 5000); + reset_keyboard(); + } + break; + case WAKE_ANI_TOG: // Toggle the Wakeup RGB animation + if (record->event.pressed) { + user_config.do_wakeup_animation ^= 1; // Toggles the status + eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM + if (user_config.do_wakeup_animation) { + print("Wake animation enabled.\n"); + PLAY_SONG(slctl_on); + + } else { + print("Wake animation disabled.\n"); + PLAY_SONG(slctl_off); + } + } + break; + case WAKE_AUD_TOG: // Toggle the wake-up music + if (record->event.pressed) { + user_config.do_wakeup_audio ^= 1; // Toggles the status + eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM + if (user_config.do_wakeup_audio) { + print("Wake music enabled.\n"); + PLAY_SONG(slctl_on); + + } else { + print("Wake music disabled.\n"); + PLAY_SONG(slctl_off); + } + } + break; + case IRONY: // Outputs Irony/Interrobang symbols + if ((get_mods() & MOD_MASK_SHIFT)) { + irony_shifted = true; + } else { + irony_shifted = false; + } + if (record->event.pressed) { + if (irony_shifted) { + send_unicode_string(bang_str); + } else { + send_unicode_string(irony_str); + } + irony_active = true; + irony_pressed_time = timer_read(); + } else { + irony_active = false; + irony_pressed_time = 0; + irony_shifted = false; + } + return false; + case TG(_NUMPD): // Toggle the NumPad layer + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + PLAY_SONG(hello_song); +#endif + print("I've activated the NumPad!\n"); + } else { + } + break; + case TG(_TABULA): // Toggle the Tabula layer + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + PLAY_SONG(lover_song); +#endif + print("I've activated Tabular!\n"); + } else { + } + break; + case TG(_MOUSY): // Toggle the MouseyPad layer + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + PLAY_SONG(funk_song); +#endif + print("I've activated the MousePad!\n"); + } else { + } + break; + case TO(_BASE): // Return to the base layer + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + PLAY_SONG(planck_song); +#endif + print("I've returned to the Base Layer!\n"); + } else { + } + break; + case PRINT_WPM_KEY: // Prints the current average words-per-minute to the console + sprintf(wpm_str, "Current WPM: %hu", get_current_wpm()); + printf("%s\n", wpm_str); + break; + + case MY_RGBCON: // Cycles through custom RGB animation presets + if (record->event.pressed) { + // when keycode RGB-CON is pressed + user_config.rgbcon_tracker = rgbcon_tracker + 1; // Toggles the status + eeconfig_update_user(user_config.raw); + switch (rgbcon_tracker) { + case 0: + rgblight_set_effect_range(0, 9); + rgblight_sethsv(HSV_BLACK); + rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT); + print("Changed RGB mode to: Disabled RGB\n"); + rgbcon_tracker++; + break; + case 1: + rgblight_set_effect_range(0, 9); + rgblight_sethsv(HSV_WHITE); + rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT); + print("Changed RGB mode to: Static White\n"); + rgbcon_tracker++; + break; + case 2: + rgblight_set_effect_range(0, 9); + rgblight_sethsv(HSV_CYAN); + rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT); + print("Changed RGB mode to: Static Cyan\n"); + rgbcon_tracker++; + break; + case 3: + rgblight_set_effect_range(0, 9); + rgblight_sethsv(HSV_WHITE); + rgblight_mode(RGBLIGHT_MODE_BREATHING); + print("Changed RGB mode to: Breathing Lights\n"); +#ifdef AUDIO_ENABLE + print("Played Marching song!\n"); + PLAY_SONG(imp_march_song); +#endif + rgbcon_tracker++; + break; + case 4: + rgblight_set_effect_range(0, 9); + rgblight_sethsv(HSV_RED); + rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL); + print("Changed RGB mode to: Rainbow Swirl\n"); + rgbcon_tracker++; + break; + case 5: + rgblight_set_effect_range(0, 9); + rgblight_sethsv(HSV_CYAN); + rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD); + print("Changed RGB mode to: Rainbow Mood\n"); +#ifdef AUDIO_ENABLE + print("Played Game Over song!\n"); + PLAY_SONG(gameover_song); +#endif + rgbcon_tracker = 0; + break; + case 6: + rgblight_set_effect_range(0, 9); + rgblight_sethsv(HSV_BLACK); + rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT); + print("Changed RGB mode to: Disabled RGB\n"); + rgbcon_tracker = 1; + break; + } + } else { + } + break; + } + return true; +}; + +// Runs *after* a key is pressed +void post_process_record_user(uint16_t keycode, keyrecord_t* record) { + switch (keycode) { + case DEBUG: + // Blink the warning layer when the debug key is pressed + rgblight_blink_layer_repeat(debug_enable ? 11 : 12, 1500, 3); + + // Update the console with the debug mode status + if (debug_enable) { + print("Debug mode enabled.\n"); + PLAY_SONG(slctl_on); + + } else { + print("Debug mode disabled.\n"); + PLAY_SONG(slctl_off); + } + break; + } +} + +// RGB Default Layer assignments +layer_state_t default_layer_state_set_user(layer_state_t state) { + state = update_tri_layer_state(state, _SYMBLS, _NUMBRS, _FEATURS); + + // Sets the default RGB layer states + rgblight_set_layer_state(0, layer_state_cmp(state, _BASE)); + rgblight_set_layer_state(1, layer_state_cmp(state, _COLEMAK)); + rgblight_set_layer_state(2, layer_state_cmp(state, _DVORAK)); + return state; +} + +// RGB Layer assignments +layer_state_t layer_state_set_user(layer_state_t state) { + state = update_tri_layer_state(state, _SYMBLS, _NUMBRS, _FEATURS); + + // Sets the RGB layer states + rgblight_set_layer_state(5, layer_state_cmp(state, _PLOVER)); + rgblight_set_layer_state(6, layer_state_cmp(state, _FEATURS)); + rgblight_set_layer_state(3, layer_state_cmp(state, _SYMBLS)); + rgblight_set_layer_state(4, layer_state_cmp(state, _NUMBRS)); + rgblight_set_layer_state(7, layer_state_cmp(state, _NUMPD)); + rgblight_set_layer_state(8, layer_state_cmp(state, _TABULA)); + rgblight_set_layer_state(9, layer_state_cmp(state, _MOUSY)); + return state; +} + +// Runs the wakeup rgb animation + music +void rgb_wakeup_sequence(void) { + if (waking_up) { + if ((timer_elapsed(wake_rgb_timer) > WAKE_ANIMATION_TIMER_FREQUENCY)) { + if (wake_rgb_count < 1) { + rgblight_sethsv_noeeprom(HSV_OFF); + rgblight_set_effect_range(0, 9); + } else if (wake_rgb_count < 2 && wake_rgb_count > 0) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 2); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(2, 9); + } else if (wake_rgb_count < 3 && wake_rgb_count > 1) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 2); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(2, 9); + } else if (wake_rgb_count < 4 && wake_rgb_count > 2) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 3); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(3, 9); + } else if (wake_rgb_count < 5 && wake_rgb_count > 3) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 4); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(4, 9); + } else if (wake_rgb_count < 6 && wake_rgb_count > 4) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 5); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(5, 9); + } else if (wake_rgb_count < 7 && wake_rgb_count > 5) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 6); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(6, 9); + } else if (wake_rgb_count < 8 && wake_rgb_count > 6) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 7); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(7, 9); + } else if (wake_rgb_count < 9 && wake_rgb_count > 7) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 8); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(8, 9); + } else if (wake_rgb_count < 10 && wake_rgb_count > 8) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 0); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(0, 9); + } else if (wake_rgb_count < 11 && wake_rgb_count > 9) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 8); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(8, 9); + } else if (wake_rgb_count < 12 && wake_rgb_count > 10) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 7); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(7, 9); + } else if (wake_rgb_count < 13 && wake_rgb_count > 11) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 6); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(6, 9); + } else if (wake_rgb_count < 14 && wake_rgb_count > 12) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 5); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(5, 9); + } else if (wake_rgb_count < 15 && wake_rgb_count > 13) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 4); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(4, 9); + } else if (wake_rgb_count < 16 && wake_rgb_count > 14) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 3); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(3, 9); + } else if (wake_rgb_count < 17 && wake_rgb_count > 15) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 2); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(2, 9); + } else if (wake_rgb_count < 18 && wake_rgb_count > 16) { + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 1); + rgblight_sethsv_noeeprom(HSV_WHITE); + rgblight_set_effect_range(1, 9); + } else if (wake_rgb_count > 17) { + // Final frame of wake-up rgb animation + rgblight_sethsv_noeeprom(HSV_BLACK); + rgblight_set_effect_range(0, 9); + waking_up = false; + print("I have awoken!\n"); +#ifdef AUDIO_ENABLE + // Play the wake-up sound *after* we finish the animation + if (do_wake_audio) { + PLAY_SONG(puzzle_song); + } +#endif + } + rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); + wake_rgb_count++; + wake_rgb_timer = timer_read(); + } + } +} + +// Spits out some unicode special characters in response to a tap-dance +void send_degree_symbol(qk_tap_dance_state_t* state, void* user_data) { + switch (state->count) { + case 4: + // ℃ + unicode_input_start(); + register_hex(0x2103); + unicode_input_finish(); + print("You pressed the Degrees key 4 times!\n"); + reset_tap_dance(state); + break; + case 3: + //℉ + unicode_input_start(); + register_hex(0x2109); + unicode_input_finish(); + print("You pressed the Degrees key 3 times!\n"); + reset_tap_dance(state); + break; + case 2: + // € + unicode_input_start(); + register_hex(0x20AC); + unicode_input_finish(); + print("You pressed the Degrees key 2 times!\n"); + reset_tap_dance(state); + break; + case 1: + // ° + unicode_input_start(); + register_hex(0x00B0); + unicode_input_finish(); + print("You pressed the Degrees key 1 time!\n"); + reset_tap_dance(state); + break; + } +} + +// Handles per-key configuration of Retro-Tapping +bool get_retro_tapping(uint16_t keycode, keyrecord_t* record) { + switch (keycode) { + default: + return false; + } +} +// Handles per-key configuration of Mod-Tap-Interrupt +bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t* record) { + switch (keycode) { + default: + return false; + } +} +// Handles per-key configuration of Tapping Force-Hold +bool get_tapping_force_hold(uint16_t keycode, keyrecord_t* record) { + switch (keycode) { + default: + return false; + } +} +// Handles per-key configuration of Permissive-Hold +bool get_permissive_hold(uint16_t keycode, keyrecord_t* record) { + switch (keycode) { + default: + return false; + } +} +/* + * The following two functions make leader keys "musical" + * by playing sound at different stages of the leader chord + */ +// Called when you tap the Leader key +void leader_start(void) { +#ifdef AUDIO_ENABLE + PLAY_SONG(leader_started); +#endif +} +// Called when either the leader sequence is completed, or the leader timeout is hit +void leader_end(void) { + if (did_leader_succeed) { +#ifdef AUDIO_ENABLE + PLAY_SONG(leader_succeed); +#endif + } else { +#ifdef AUDIO_ENABLE + PLAY_SONG(leader_fail); +#endif + } +} + +// Monitors and labels the current state of any tap-dances +td_state_t cur_dance(qk_tap_dance_state_t* state) { + if (state->count == 1) { + if (state->interrupted || !state->pressed) return TD_SINGLE_TAP; + // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'. + else + return TD_SINGLE_HOLD; + } else if (state->count == 2) { + if (state->interrupted) + return TD_DOUBLE_SINGLE_TAP; + else if (state->pressed) + return TD_DOUBLE_HOLD; + else + return TD_DOUBLE_TAP; + } + if (state->count == 3) { + if (state->interrupted || !state->pressed) + return TD_TRIPLE_TAP; + else + return TD_TRIPLE_HOLD; + } else + return TD_UNKNOWN; +} + +// Create an instance of 'td_tap_t' for each tap dance. +static td_tap_t sml_state = {.is_press_action = true, .state = TD_NONE}; +static td_tap_t scap_state = {.is_press_action = true, .state = TD_NONE}; +static td_tap_t slctl_state = {.is_press_action = true, .state = TD_NONE}; +static td_tap_t slalt_state = {.is_press_action = true, .state = TD_NONE}; + +// Left-Shift->Sticky-Caps tap-dance finished +void scap_finished(qk_tap_dance_state_t* state, void* user_data) { + scap_state.state = cur_dance(state); + switch (scap_state.state) { + case TD_SINGLE_HOLD: + register_code(KC_LSFT); + break; + default: + if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) { + tap_code(KC_CAPS); + reset_tap_dance(state); + break; + } else { + if ((state->count) >= TAPPING_TOGGLE) { + tap_code(KC_CAPS); + reset_tap_dance(state); + break; + } else { + register_code(KC_LSFT); + break; + } + } + } +} + +// Left-Shift->Sticky-Caps tap-dance reset +void scap_reset(qk_tap_dance_state_t* state, void* user_data) { + unregister_code(KC_LSHIFT); + scap_state.state = TD_NONE; +} + +// Sticky-Left-Control tap-dance finished +void slctl_finished(qk_tap_dance_state_t* state, void* user_data) { + slctl_state.state = cur_dance(state); + switch (slctl_state.state) { + case TD_SINGLE_HOLD: + register_code(KC_LCTL); + break; + default: + if (lctl_sticky) { + unregister_code(KC_LCTL); + lctl_sticky = false; + PLAY_SONG(slctl_off); + reset_tap_dance(state); + break; + } else { + if ((state->count) >= TAPPING_TOGGLE) { + register_code(KC_LCTL); + lctl_sticky = true; + PLAY_SONG(slctl_on); + reset_tap_dance(state); + break; + } else { + register_code(KC_LCTL); + reset_tap_dance(state); + break; + } + } + } +} + +// Sticky-Left-Control tap-dance reset +void slctl_reset(qk_tap_dance_state_t* state, void* user_data) { + if (!lctl_sticky) { + unregister_code(KC_LCTL); + slctl_state.state = TD_NONE; + } else { + slctl_state.state = TD_NONE; + } +} + +// Sticky-Left-Alt tap-dance finished +void slalt_finished(qk_tap_dance_state_t* state, void* user_data) { + slalt_state.state = cur_dance(state); + switch (slalt_state.state) { + case TD_SINGLE_HOLD: + register_code(KC_LALT); + break; + default: + if (lalt_sticky) { + unregister_code(KC_LALT); + lalt_sticky = false; + PLAY_SONG(slalt_off); + reset_tap_dance(state); + break; + } else { + if ((state->count) >= TAPPING_TOGGLE) { + register_code(KC_LALT); + lalt_sticky = true; + PLAY_SONG(slalt_on); + reset_tap_dance(state); + break; + } else { + register_code(KC_LALT); + reset_tap_dance(state); + break; + } + } + } +} + +// Sticky-Left-Alt tap-dance reset +void slalt_reset(qk_tap_dance_state_t* state, void* user_data) { + if (!lalt_sticky) { + unregister_code(KC_LALT); + slalt_state.state = TD_NONE; + } else { + slalt_state.state = TD_NONE; + } +} + +// Smiley key tap-dance finished +void sml_finished(qk_tap_dance_state_t* state, void* user_data) { + sml_state.state = cur_dance(state); + switch (sml_state.state) { + default: + switch (state->count) { + default: + // 👍 + send_unicode_string("👍"); + print("You pressed the Emoji key at least 11 times!\n"); + reset_tap_dance(state); + break; + case 10: + // 👎 + send_unicode_string("👎"); + print("You pressed the Emoji key 10 times!\n"); + reset_tap_dance(state); + break; + case 9: + //🍌 + send_unicode_string("🍌"); + print("You pressed the Emoji key 9 times!\n"); + reset_tap_dance(state); + break; + case 8: + // 🍑 + send_unicode_string("🍑"); + print("You pressed the Emoji key 8 times!\n"); + reset_tap_dance(state); + break; + case 7: + // 🐕 + send_unicode_string("🐕"); + print("You pressed the Emoji key 7 times!\n"); + reset_tap_dance(state); + break; + case 6: + // 🐈 + send_unicode_string("🐈"); + print("You pressed the Emoji key 6 times!\n"); + reset_tap_dance(state); + break; + case 5: + // 🐍 + send_unicode_string("🐍"); + print("You pressed the Emoji key 5 times!\n"); + reset_tap_dance(state); + break; + case 4: + //🐒 + send_unicode_string("🐒"); + print("You pressed the Emoji key 4 times!\n"); + reset_tap_dance(state); + break; + case 3: + // 💩 + send_unicode_string("💩"); + print("You pressed the Emoji key 3 times!\n"); + reset_tap_dance(state); + break; + case 2: + // 🙁 + send_unicode_string("🙁"); + print("You pressed the Emoji key 2 times!\n"); + reset_tap_dance(state); + break; + case 1: + // 🙂 + send_unicode_string("🙂"); + print("You pressed the Emoji key 1 time!\n"); + reset_tap_dance(state); + break; + } + break; + case TD_SINGLE_HOLD: + // 👍 + send_unicode_string("👍"); + print("You single-held the Emoji key!\n"); + reset_tap_dance(state); + break; + case TD_DOUBLE_HOLD: + // 👎 + send_unicode_string("👎"); + print("You double-held the Emoji key!\n"); + reset_tap_dance(state); + break; + case TD_TRIPLE_HOLD: + //🤯 + send_unicode_string("🤯"); + print("You triple-held the Emoji key!\n"); + reset_tap_dance(state); + break; + case TD_NONE: + reset_tap_dance(state); + break; + } +} +void sml_reset(qk_tap_dance_state_t* state, void* user_data) { sml_state.state = TD_NONE; } + +// Tap Dance definitions +qk_tap_dance_action_t tap_dance_actions[] = { + // Tap once for °, twice for ℉, thrice for ℃ + [TD_DEG_DEGF] = ACTION_TAP_DANCE_FN(send_degree_symbol), // + [TD_LSHFT_CAPS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, scap_finished, scap_reset, 200), // + [TD_LCTL_STICKY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, slctl_finished, slctl_reset, 200), // + [TD_LALT_STICKY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, slalt_finished, slalt_reset, 200), // + [TD_SMILEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, sml_finished, sml_reset, 500), +}; + +// Dip-Switch controls +void dip_switch_update_user(uint8_t index, bool active) { + switch (index) { + case 0: { +#ifdef AUDIO_ENABLE + static bool play_sound = false; +#endif + if (active) { +#ifdef AUDIO_ENABLE + if (play_sound) { + PLAY_SONG(plover_song); + } +#endif + layer_on(_ADJUST); + } else { +#ifdef AUDIO_ENABLE + if (play_sound) { + PLAY_SONG(plover_gb_song); + } +#endif + layer_off(_ADJUST); + } +#ifdef AUDIO_ENABLE + play_sound = true; +#endif + break; + } + case 1: + if (active) { + muse_mode = true; + } else { + muse_mode = false; + } + } +} + +// Runs at every complete matrix scan +void matrix_scan_user(void) { + // Some code for controlling MIDI output +#ifdef AUDIO_ENABLE + if (muse_mode) { + if (muse_counter == 0) { + uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; + if (muse_note != last_muse_note) { + stop_note(compute_freq_for_midi_note(last_muse_note)); + play_note(compute_freq_for_midi_note(muse_note), 0xF); + last_muse_note = muse_note; + } + } + muse_counter = (muse_counter + 1) % muse_tempo; + } else { + if (muse_counter) { + stop_all_notes(); + muse_counter = 0; + } + } +#endif + // Check the shift-state and hold-time for the Irony key + if (irony_active) { + if ((get_mods() & MOD_MASK_SHIFT)) { + irony_shifted = true; + } else { + irony_shifted = false; + } + if (timer_elapsed(irony_pressed_time) >= IRONY_HOLD_DELAY) { + if (irony_shifted) { + send_unicode_string(bang_str); + } else { + send_unicode_string(irony_str); + } + } + } + + // Monitor and respond to the current Alt+Tab state + if (is_alt_tab_active) { + if (timer_elapsed(alt_tab_timer) > 1000) { + unregister_code(KC_LALT); + is_alt_tab_active = false; + } + } + // Monitor and perform leader-key chords + LEADER_DICTIONARY() { + did_leader_succeed = leading = false; + + SEQ_ONE_KEY(KC_E) { + SEND_STRING(SS_LCTL(SS_LSFT("t"))); + did_leader_succeed = true; + } + SEQ_ONE_KEY(KC_C) { + SEND_STRING(SS_LGUI("r") SS_DELAY(250) "calc\n"); + did_leader_succeed = true; + } + else SEQ_ONE_KEY(KC_V) { + SEND_STRING(SS_LCTL("v")); + did_leader_succeed = true; + } + else SEQ_TWO_KEYS(KC_E, KC_D) { + SEND_STRING(SS_LGUI("r") "cmd\n" SS_LCTL("c")); + did_leader_succeed = true; + } + else SEQ_TWO_KEYS(KC_A, KC_C) { + SEND_STRING(SS_LCTL("a") SS_LCTL("c")); + did_leader_succeed = true; + } + else SEQ_THREE_KEYS(KC_C, KC_A, KC_T) { + send_unicode_string("😸"); + did_leader_succeed = true; + } + else SEQ_THREE_KEYS(KC_B, KC_A, KC_T) { + send_unicode_string("🦇"); + did_leader_succeed = true; + } + else SEQ_THREE_KEYS(KC_D, KC_O, KC_G) { + send_unicode_string("🐶"); + did_leader_succeed = true; + } + else SEQ_FIVE_KEYS(KC_S, KC_M, KC_I, KC_L, KC_E) { + send_unicode_string("🙂"); + did_leader_succeed = true; + } + else SEQ_FOUR_KEYS(KC_H, KC_A, KC_P, KC_Y) { + send_unicode_string("🙂"); + did_leader_succeed = true; + } + else SEQ_FIVE_KEYS(KC_H, KC_A, KC_P, KC_P, KC_Y) { + send_unicode_string("🙂"); + did_leader_succeed = true; + } + else SEQ_THREE_KEYS(KC_S, KC_A, KC_D) { + send_unicode_string("🙁"); + did_leader_succeed = true; + } + else SEQ_THREE_KEYS(KC_Y, KC_E, KC_S) { + send_unicode_string("👍"); + did_leader_succeed = true; + } + else SEQ_TWO_KEYS(KC_N, KC_O) { + send_unicode_string("👎"); + did_leader_succeed = true; + } + else SEQ_THREE_KEYS(KC_W, KC_O, KC_W) { + send_unicode_string("🤯"); + did_leader_succeed = true; + } + else SEQ_THREE_KEYS(KC_P, KC_O, KC_O) { + send_unicode_string("💩"); + did_leader_succeed = true; + } + else SEQ_FOUR_KEYS(KC_P, KC_O, KC_O, KC_P) { + send_unicode_string("💩"); + did_leader_succeed = true; + } + else SEQ_FOUR_KEYS(KC_B, KC_O, KC_A, KC_T) { + send_unicode_string("⛵"); + did_leader_succeed = true; + } + leader_end(); + } + // Run the wake-up RGB animation if performing wake-up + if (do_wake_animation) { + rgb_wakeup_sequence(); + } +} + +// Music mask controls + +bool music_mask_user(uint16_t keycode) { + switch (keycode) { + case RAISE: + case LOWER: + return false; + default: + return true; + } +} + +void suspend_power_down_user(void) { + // Runs during start of system suspend + print("Going to sleep."); +} + +void suspend_wakeup_init_user(void) { + // Runs during wake from system suspend +} + +void keyboard_post_init_user(void) { + // Print welcome message to console + printf("Welcome to %s!\n", KEEB_MODEL_NAME); + // Read the user config from EEPROM + user_config.raw = eeconfig_read_user(); + do_wake_animation = user_config.do_wakeup_animation; + do_wake_audio = user_config.do_wakeup_audio; + rgbcon_tracker = user_config.rgbcon_tracker; + + // Tell the console the status of saved config + if (user_config.do_wakeup_animation) { + print("Wake animation enabled.\n"); + } else { + print("Wake animation disabled.\n"); + } + if (user_config.do_wakeup_audio) { + print("Wake music enabled.\n"); + } else { + print("Wake music disabled.\n"); + } + switch (user_config.rgbcon_tracker) { + case 2: + print("RGB mode: Static White\n"); + break; + case 3: + print("RGB mode: Static Cyan\n"); + break; + case 4: + print("RGB mode: Breathing Lights\n"); + break; + case 5: + print("RGB mode: Rainbow Swirl\n"); + break; + case 6: + print("RGB mode: Rainbow Mood\n"); + break; + default: + print("RGB mode: Disabled RGB\n"); + break; + } + + // Enable the LED layers + rgblight_enable_noeeprom(); // Enables RGB, without saving settings + rgblight_layers = my_rgb_layers; + + /* + * Initialize the LED crawl wake animation here + * To perform it on just the first wake + */ + wake_rgb_timer = timer_read(); + waking_up = true; + + // Initialize OLED display + /* + if (USING_OLED_DISPLAY) { + print("Initializing display!\n"); + render_logo(); + } + */ +} + +// EEPROM is getting reset! +void eeconfig_init_user(void) { + user_config.raw = 0; + eeconfig_update_user(user_config.raw); // Write default value to EEPROM now +} + +// Communicate 2-way with host via HID_RAW +#ifdef RAW_ENABLE +void raw_hid_receive(uint8_t* data, uint8_t length) { + // Sample code below simply echoes back to the console any data received by the raw_hid process + +# ifdef CONSOLE_ENABLE + dprint("Received USB data from host system:\n"); + dprintf("%s\n", data); +# endif +} +#endif diff --git a/keyboards/planck/keymaps/rootiest/readme.md b/keyboards/planck/keymaps/rootiest/readme.md new file mode 100644 index 0000000000..7932ce3fee --- /dev/null +++ b/keyboards/planck/keymaps/rootiest/readme.md @@ -0,0 +1,37 @@ + +![Layout Image](https://github.com/rootiest/rootiest.github.io/raw/main/img/rootiest-planck_legend.png) + +# The Rootiest Planck Layout + +This layout takes advantage of as many QMK features as possible for a huge complicated beast of a keyboard! + +## Features include + +- Encoder functions further extended by layers and modifiers +- Extensive use of the on-board speaker +- Extensive use of the backlight LEDs for startup animations, layer indicators, and bootloader/debug warnings, etc +- Many layers, both toggled and momentary. +- A toggled Numpad layer, with an emphasis on coding/accounting and with arrow keys on WASD +- A "Tabular" layer accessed by holding Tab with frequently used functions, including Alt+Tab via pressing Space +- A toggled Mouse-keys layer that allows full control of the mouse movement and buttons from the keyboard +- Use of Space-Cadet Shift/Ctrl keys on various layers +- Hold enter for Right-Shift +- Shift+BackSpace for Delete +- Grave-Esc in the top-left Esc key position +- Music, Terminal, MIDI, and RGB control on Functions layer +- QWERTY, COLEMAK, DVORAK, and PLOVER layers +- Special keys for common Ctrl+ combos like Ctrl+C, Ctrl+V, etc +- Special keys for Copy-Line, Cut-Line, Delete-Line, etc +- Special keys for Ctrl+Alt+Del, Alt+F4, etc +- Settings like rgb animation state and startup animation/sound are stored in the EEPROM to survive restart +- "Sticky keys" with audible indication allow most modifiers to be locked by pressing multiple times in quick succession +- Sticky-locking the Shift key toggles CapsLock instead of locking Shift +- Unicode characters and emoji can be sent via custom tap-dance keys +- Emoji and app-specific functions can be sent via leader-key chording +- VelociKey and word-per-minute tracking are also included + +See the layout here: [Keyboard Layout](http://www.keyboard-layout-editor.com/#/gists/e48e19bc251a8d07ff8475fc1a16f43b) + +To build and flash this keymap, use this command: + + qmk flash -kb planck/rev6 -km rootiest diff --git a/keyboards/planck/keymaps/rootiest/rules.mk b/keyboards/planck/keymaps/rootiest/rules.mk new file mode 100644 index 0000000000..4b93f7db5f --- /dev/null +++ b/keyboards/planck/keymaps/rootiest/rules.mk @@ -0,0 +1,26 @@ +SRC += muse.c +ENCODER_ENABLE = yes # Enables basic encoder support +OLED_DRIVER_ENABLE = yes # Enables support for OLED displays +# UNICODE_ENABLE = yes # Allow inputting basic unicode characters +UNICODEMAP_ENABLE = yes # Enable use of Unicode mapping array +# UCIS_ENABLE = yes # Another method for generating Unicode characters via maps +TAP_DANCE_ENABLE = yes # Enable Tap-Dance +NKRO_ENABLE = yes # Enable N-Key rollover +MOUSEKEY_ENABLE = yes # Enable mouse emulation +EXTRAKEY_ENABLE = yes # Allows audio control and System control +RAW_ENABLE = yes # Enable bi-directional communication to host +CONSOLE_ENABLE = yes # Enable outputting debugging data/logs to terminal +WPM_ENABLE = yes # Enable on-board words-per-minute tracking +VELOCIKEY_ENABLE = yes # Enables dynamically changing rgb animation speed based on WPM +LEADER_ENABLE = yes # Enables Leader-Key +COMBO_ENABLE = yes # Enables combo keys +KEY_LOCK_ENABLE = yes # Enables using lock key to maintain holds +# LTO_ENABLE = yes # Does some optimisation to make firmware size smaller +# SWAP_HANDS_ENABLE = yes # Enables the swap hands function +# DEBOUNCE_TYPE = sym_eager_pk # Change debounce algorithm + +# NOTE: The following requires a lot of memory to include +TERMINAL_ENABLE = yes # Enables a command-line-like interface designed to communicate through a text editor with keystrokes + +# NOTE: The following is not yet available in main qmk branch +KEY_OVERRIDE_ENABLE = yes # Allows overiding modifier combos (change Shift+1 without affecting 1 or Shift's normal operation)