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[Keymap] new keymap for XD75 (#8675)

Co-authored-by: grousselle <grousselle@WX-OR6215570.ad.francetelecom.fr>
This commit is contained in:
Hybrid 2020-06-18 03:32:02 +02:00 committed by GitHub
parent 1a159a38ed
commit 8018f4db2d
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/* Copyright 2017 Benjamin Kesselring
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TERM 170
//#define RGBLIGHT_LAYERS
// place overrides here

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/* Copyright 2020 Hybrid
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_MAIN = 0,
_LY1,
_LY2,
};
enum {
TD_A,
TD_E,
TD_I,
TD_O,
TD_U,
TD_SLASH,
TD_UNDER,
TD_OP_ACCOL,
TD_CL_ACCOL,
TD_QUESTION,
TD_CEDILLE,
TD_DOT,
};
void dance_a_accent (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_0);
}
else {
tap_code (KC_Q);
}
}
void dance_e_accent (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_2);
}
else if (state->count == 3) {
tap_code (KC_7);
}
else {
tap_code (KC_E);
}
}
void dance_i_accent (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P2);
tap_code (KC_P3);
tap_code (KC_P8);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else {
tap_code (KC_I);
}
}
void dance_o_accent (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P2);
tap_code (KC_P4);
tap_code (KC_P4);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else {
tap_code (KC_O);
}
}
void dance_u_accent (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P2);
tap_code (KC_P4);
tap_code (KC_P9);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else {
tap_code (KC_U);
}
}
void dance_slash (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P9);
tap_code (KC_P2);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else {
tap_code (KC_PSLS);
}
}
void dance_under (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P9);
tap_code (KC_P5);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else {
tap_code (KC_6);
}
}
void dance_open_accol (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P1);
tap_code (KC_P2);
tap_code (KC_P3);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else if (state->count == 3) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P9);
tap_code (KC_P1);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else {
tap_code (KC_5);
}
}
void dance_close_accol (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P1);
tap_code (KC_P2);
tap_code (KC_P5);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else if (state->count == 3) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P9);
tap_code (KC_P3);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else {
tap_code (KC_MINS);
}
}
void dance_question (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P0);
tap_code (KC_P3);
tap_code (KC_P3);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P0);
tap_code (KC_P6);
tap_code (KC_P3);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
}
void dance_cedille (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_9);
}
else {
tap_code (KC_C);
}
}
void dance_dot (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P4);
tap_code (KC_P4);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
else {
tap_code (KC_NLCK);
register_code (KC_LALT);
tap_code (KC_P0);
tap_code (KC_P4);
tap_code (KC_P6);
unregister_code (KC_LALT);
tap_code (KC_NLCK);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_A] = ACTION_TAP_DANCE_FN(dance_a_accent),
[TD_E] = ACTION_TAP_DANCE_FN(dance_e_accent),
[TD_I] = ACTION_TAP_DANCE_FN(dance_i_accent),
[TD_O] = ACTION_TAP_DANCE_FN(dance_o_accent),
[TD_U] = ACTION_TAP_DANCE_FN(dance_u_accent),
[TD_SLASH] = ACTION_TAP_DANCE_FN(dance_slash),
[TD_UNDER] = ACTION_TAP_DANCE_FN(dance_under),
[TD_OP_ACCOL] = ACTION_TAP_DANCE_FN(dance_open_accol),
[TD_CL_ACCOL] = ACTION_TAP_DANCE_FN(dance_close_accol),
[TD_QUESTION] = ACTION_TAP_DANCE_FN(dance_question),
[TD_CEDILLE] = ACTION_TAP_DANCE_FN(dance_cedille),
[TD_DOT] = ACTION_TAP_DANCE_FN(dance_dot),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// red led layout
[_MAIN] = LAYOUT_ortho_5x15(
KC_ESC, KC_RBRC, KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_DOT), KC_6, KC_7, KC_8, KC_9, KC_0, DF(_LY1), KC_NO,
KC_TAB, TD(TD_A), KC_W, TD(TD_E), KC_R, KC_T, KC_Y, KC_ENT, TD(TD_U), TD(TD_I), TD(TD_O), KC_P, KC_NO, TD(TD_OP_ACCOL), TD(TD_CL_ACCOL),
KC_PGUP, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_ENT, KC_J, KC_K, KC_L, KC_SCLN, KC_UP, KC_NO, KC_NO,
KC_PGDN, KC_Z, KC_X, TD(TD_CEDILLE), KC_V, KC_B, KC_N, KC_DOT, TD(TD_QUESTION), TD(TD_UNDER), TD(TD_SLASH), KC_LEFT, KC_DOWN, KC_RGHT, KC_NO,
KC_NO, KC_NO, KC_LALT, KC_LCTL, KC_LSFT, KC_SPC, KC_HOME, KC_LGUI, KC_END, KC_BSPC, KC_RALT, KC_DEL, KC_PMNS, KC_NO, MO(1)
),
// green led layout
[_LY1] = LAYOUT_ortho_5x15(
KC_ESC, RGB_TOG, RGB_RMOD, RGB_M_P, RGB_M_B, RGB_M_SW, RGB_M_K, RGB_M_G, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_LY2), DF(_MAIN),
DEBUG, KC_PSCR, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
RESET, KC_NO, KC_S, KC_D, KC_F, KC_G, KC_Z, KC_J, KC_K, KC_L, KC_M, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_LSFT,
KC_NO, KC_X, KC_C, KC_V, KC_B, KC_N, KC_COMM, KC_SCLN, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PEQL, KC_LCBR,
KC_NO, KC_NO, KC_NO, KC_SPC, KC_SPC, KC_SPC, KC_TRNS, KC_NO, KC_TRNS, KC_P0, KC_P1, KC_P2, KC_P3, KC_TRNS
),
// blue led layout
[_LY2] = LAYOUT_ortho_5x15(
KC_MPRV, KC_MNXT, KC_NO, KC_NO, KC_NO, BL_ON, BL_OFF, KC_NO, KC_NO, KC_NO, RGB_TOG, RGB_RMOD, RGB_MOD, KC_NO, DF(_LY1),
KC_VOLD, KC_VOLU, KC_NO, KC_NO, KC_NO, BL_TOGG, BL_STEP, KC_NO, KC_NO, KC_NO, KC_NO, RGB_HUD, RGB_HUI, RGB_M_P, RGB_M_B,
KC_MPLY, KC_MSTP, KC_MUTE, KC_NO, KC_NO, BL_DEC, BL_INC, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SAD, RGB_SAI, RGB_M_R, RGB_M_SW,
KC_MRWD, KC_MFFD, KC_NO, KC_NO, KC_NO, BL_BRTG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_VAD, RGB_VAI, RGB_M_SN, RGB_M_K,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, RGB_SPD, RGB_SPI, RGB_M_X, RGB_M_G
)
};
//Define layer colors
#define rgblight_setrgb_user_MAIN() rgblight_sethsv_red()
#define rgblight_setrgb_user_LY1() rgblight_sethsv_green()
#define rgblight_setrgb_user_LY2() rgblight_sethsv_blue()
void matrix_init_user(void) {
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb_user_MAIN();
}
//Set a color based on the layer
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _LY1:
rgblight_setrgb_user_LY1();
break;
case _LY2:
rgblight_setrgb_user_LY2();
break;
default:
rgblight_setrgb_user_MAIN();
break;
}
return state;
}

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#
# My XD75 keyboard
# The layouts are 100 % customizable by myself.
# The layout 1 is almost finished (layer 2 and layer 3 are not finished, for testing purpose as far)
# Layout 1 => rgb red
# Layout 2 => rgb green
# Layout 1 => rgb blue
# (to memorize => rgb :) )
#
# I added some double tap dance for french accent (à é è î ô ù, not for every accents) and c & ç
# Some double tap dance for useful mapping (- & _ , ({[ & )}], etc... )
#
#

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# Copyright 2013 Jun Wako <wakojun@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
RGBLIGHT_ENABLE = yes
TAP_DANCE_ENABLE = yes
UNICODE_ENABLE = no
SLEEP_LED_ENABLE = no
BACKLIGHT_ENABLE = no