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[Keymap] Dactyl Manuform computer scientist's layout with split RGB enabled (#7519)

* Added my Dactyl Manuform layout

* Added my Dactyl Manuform layout

* finalized key layout, added reset code, no LED yet

* finalized key layout, added reset code, no LED yet

* enabled RGB backlight

* enabled RGB backlight

* enabled RGB backlight

* supporting split rgb

* supporting split rgb

* supporting split rgb

* added media controls

* allowing ctrl/command to fallthrough from mouse layer so we can ctrl scroll to zoom in/out

* addressed PR comments, and make a couple last minute adjustments to the layout, to add in the Forwards Delete keycode

* decreased brightness even more
This commit is contained in:
squirrelsRduck 2019-12-05 04:04:54 -05:00 committed by Drashna Jaelre
parent 9c8e66dc05
commit 8030c17d63
3 changed files with 150 additions and 0 deletions

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define USE_SERIAL
#define MASTER_LEFT
// #define MASTER_RIGHT
//#define EE_HANDS
// Mouse
#undef MOUSEKEY_INTERVAL
#define MOUSEKEY_INTERVAL 15
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 60
#undef MOUSEKEY_WHEEL_MAX_SPEED
#define MOUSEKEY_WHEEL_MAX_SPEED 3
// RGB backlight
#undef RGB_DI_PIN
#define RGB_DI_PIN D3
#undef RGBLED_NUM
#define RGBLED_NUM 30
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_LIMIT_VAL 95
#define RGBLIGHT_SPLIT

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/* A standard layout for the Dactyl Manuform 5x6 Keyboard */
#include QMK_KEYBOARD_H
enum layer_names {
_MAC,
_WINDOWS,
_MOUSE,
_ARROWS,
_SYMBOLS,
_NUMBERS,
_MEDIA,
};
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAC] = LAYOUT_5x6(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_GRAVE,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
KC_BSPC, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
KC_LSFT, CTL_T(KC_Z) , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_BSLASH,
KC_LALT,KC_LCTRL, KC_DEL, KC_PMNS,
KC_SPC, MO(_ARROWS), MO(_MOUSE), KC_ENT,
KC_LCMD, MO(_SYMBOLS), KC_EQL, KC_RALT,
KC_LALT, MO(_NUMBERS), MO(_MEDIA), KC_EJCT
),
[_WINDOWS] = LAYOUT_5x6(
_______,_______, _______ ,_______,_______ ,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______, _______ , _______ , _______ ,_______,_______,
_______,_______,_______,_______,_______ ,_______, _______, _______ , _______ , _______ ,_______,_______,
_______,_______,_______,_______,_______,_______, _______, _______ , _______ , _______ ,_______ ,_______,
KC_LCMD,KC_LALT, _______, _______,
_______,_______, _______,_______,
KC_LCTRL,_______, _______,_______,
_______,_______, _______,_______
),
[_MOUSE] = LAYOUT_5x6(
KC_F11,KC_F1, KC_F2 ,KC_F3,KC_F4 ,KC_F5, KC_F6,KC_F7,KC_F8,KC_F9,KC_F10,KC_F12,
_______,_______,_______,KC_WH_U,_______,_______, _______, _______ , KC_MS_U , _______ ,_______,_______,
_______,_______,KC_WH_L,KC_WH_D,KC_WH_R ,_______, KC_BTN1, KC_MS_L , KC_MS_D , KC_MS_R ,_______,_______,
_______,_______,KC_ACL0,KC_ACL1,KC_ACL2,_______, _______, KC_BTN2 , _______ , _______ ,_______ ,_______,
_______,_______, _______, RESET,
KC_BTN1,KC_BTN2, _______,_______,
_______,KC_BTN2, _______,_______,
_______,_______, _______,_______
),
[_ARROWS] = LAYOUT_5x6(
RESET,_______, _______ ,_______,_______ ,TG(_WINDOWS), _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______, KC_HOME , KC_UP , KC_END ,_______,_______,
_______,_______,_______,_______,_______ ,_______, KC_HOME, KC_LEFT , KC_DOWN , KC_RIGHT ,KC_END,_______,
_______,_______,_______,_______,_______,_______, _______, KC_PGDOWN , _______ , KC_PGUP ,_______ ,_______,
RESET,_______, _______, _______,
_______,_______, _______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______
),
[_SYMBOLS] = LAYOUT_5x6(
_______,_______, _______ ,_______,_______ ,_______, KC_CIRC,KC_CIRC,KC_LABK,KC_RABK,_______,_______,
_______,_______,_______,_______,_______,_______, KC_LABK, KC_AT , KC_LCBR , KC_RCBR ,KC_HASH,KC_RABK,
_______,_______,_______,_______,_______ ,_______, KC_PERC, KC_EQL , KC_LPRN , KC_RPRN ,KC_DLR,KC_AMPR,
_______,_______,_______,_______,_______,_______, KC_TILD, KC_GRAVE , KC_LBRC , KC_RBRC ,KC_PIPE ,KC_EXLM,
_______,_______, KC_PPLS, KC_PMNS,
_______,_______, _______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______
),
[_NUMBERS] = LAYOUT_5x6(
RESET,_______, _______ ,_______,_______ ,_______, KC_PSLS,KC_PAST,KC_PPLS,KC_PMNS,_______,_______,
_______,_______,_______,KC_PSLS,KC_PAST,_______, _______, KC_7 , KC_8 , KC_9 ,_______,_______,
_______,_______,_______,KC_PMNS,KC_PPLS ,_______, _______, KC_4 , KC_5 , KC_6 ,_______,_______,
_______,_______,_______,_______,_______,_______, _______, KC_1 , KC_2 , KC_3 ,_______ ,_______,
_______,_______, KC_0, KC_DOT,
_______,_______, _______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______
),
[_MEDIA] = LAYOUT_5x6(
KC_MSTP,KC_MPRV, KC_MPLY ,KC_MNXT,_______ ,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,KC_VOLU,_______, RGB_SPI, _______ , _______ , _______ ,_______,_______,
_______,_______,_______,_______,KC_VOLD ,_______, RGB_TOG, RGB_MODE_FORWARD , RGB_HUI , RGB_SAI ,RGB_VAI,_______,
_______,_______,_______,_______,KC_MUTE,_______, RGB_SPD, RGB_MODE_REVERSE , RGB_HUD , RGB_SAD ,RGB_VAD ,_______,
_______,_______, _______, _______,
_______,_______, _______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______
),
};

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RGBLIGHT_ENABLE = yes