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[Keyboard] Add bootmagic lite keys to both halve of Sweep (#14732)

Co-authored-by: filterpaper <filterpaper@localhost>
This commit is contained in:
Albert Y 2021-10-11 11:48:02 +08:00 committed by GitHub
parent 5d7efc7183
commit 8045ad711a
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 17 additions and 4 deletions

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@ -72,3 +72,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define SOFT_SERIAL_PIN D2
#define EE_HANDS
/* Top left key on left half */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
/* Top right key on right half */
#define BOOTMAGIC_LITE_ROW_RIGHT 4
#define BOOTMAGIC_LITE_COLUMN_RIGHT 4

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@ -10,9 +10,15 @@ A version of the Ferris keyboard that uses a daughterboard, designed by the fant
* Ferris sweep (With pro-micro. Comes in a couple of PCB edge cuts shapes, but with identical pinout)
* Hardware Availability: @iamnotyourbroom in the 40% discord chat server may have some spares for you.
Make examples for this keyboard (after setting up your build environment):
Initial [EE_HANDS](https://docs.qmk.fm/#/feature_split_keyboard?id=handedness-by-eeprom) make examples for this keyboard (after setting up your build environment):
make ferris/sweep:default:avrdude-split-left
make ferris/sweep:default:avrdude-split-right
Subsequent make example for both sides:
make ferris/sweep:default
[Bootmagic lite](https://docs.qmk.fm/#/feature_bootmagic?id=bootmagic-lite) is also configured on the top right key for the right halve.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -7,7 +7,7 @@ BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug