hhkb: Change keymap
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1 changed files with 37 additions and 4 deletions
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@ -1,4 +1,4 @@
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/*
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/*
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* HHKB Layout
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*/
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#include "keymap_common.h"
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@ -40,7 +40,7 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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* `-----------------------------------------------------------'
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* | | | | | |
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* `-------------------------------------------'
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*/
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*/
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KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
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CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS, UP, TRNS, BSPC, \
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TRNS,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,PENT, \
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@ -55,8 +55,41 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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*/
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#ifdef KEYMAP_SECTION_ENABLE
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const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_LAYER_MOMENTARY(2),
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[2] = ACTION_LAYER_MOMENTARY(3),
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[3] = ACTION_LAYER_MOMENTARY(4),
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[4] = ACTION_LAYER_MOMENTARY(5),
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[5] = ACTION_LAYER_MOMENTARY(6),
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[6] = ACTION_LAYER_MOMENTARY(7),
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[7] = ACTION_LAYER_TOGGLE(1),
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[8] = ACTION_LAYER_TOGGLE(2),
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[9] = ACTION_LAYER_TOGGLE(3),
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[10] = ACTION_LAYER_TAP_TOGGLE(1),
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[11] = ACTION_LAYER_TAP_TOGGLE(2),
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[12] = ACTION_LAYER_TAP_TOGGLE(3),
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[13] = ACTION_LAYER_TAP_KEY(1, KC_A),
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[14] = ACTION_LAYER_TAP_KEY(2, KC_F),
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[15] = ACTION_LAYER_TAP_KEY(3, KC_J),
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[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
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[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
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[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
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[19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
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[20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
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[21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
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[22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
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[23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
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[24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
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[25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
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[26] = ACTION_MODS_ONESHOT(MOD_LCTL),
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[27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
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[28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
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[29] = ACTION_MODS_ONESHOT(MOD_LSFT),
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[30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ESC),
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[31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSPACE),
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};
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#else
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const uint16_t fn_actions[] PROGMEM = {
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#endif
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[0] = ACTION_LAYER_MOMENTARY(1),
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[0] = ACTION_LAYER_MOMENTARY(1),
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};
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#endif
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