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QMK Bot 2021-09-18 19:29:10 +00:00
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/*
Copyright 2021 yushakobo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x3265
#define PRODUCT_ID 0x0006
#define DEVICE_VER 0x0001
#define MANUFACTURER yushakobo
#define PRODUCT quick17
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 6
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F4, B3, B6 }
#define MATRIX_COL_PINS { F5, D4, E6, F7, C6, D7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGB_DI_PIN D2
#define RGBLED_NUM 18
#ifdef RGB_MATRIX_ENABLE
# define DRIVER_LED_TOTAL RGBLED_NUM
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
// HSV_TEAL
// #define RGB_MATRIX_STARTUP_HUE 128
// #define RGB_MATRIX_STARTUP_SAT 255
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
#endif
#ifdef RGBLIGHT_ENABLE
# define RGBLIGHT_LED_MAP {\
6, 7, 12, 13, 14, 15,\
16, 17, 11, 10, 9, 8,\
0, 1, 2, 3, 4, 5\
}
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#define RGBLIGHT_LAYERS
#define RGBLIGHT_MAX_LAYERS 8
#endif
#ifdef ENCODER_ENABLE
#define ENCODERS_PAD_A { B4 }
#define ENCODERS_PAD_B { B5 }
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "quick17",
"url": "https://shop.yushakobo.jp/products/quick17",
"maintainer": "yushakobo",
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0},
{"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1},
{"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}
]
}
}
}

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/* Copyright 2021 yushakobo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
KC_LANG
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_CONTROL] = LAYOUT(
KC_TAB, KC_PGUP,KC_UP, KC_PGDN,KC_HOME,KC_INS,
KC_LCTL,KC_LEFT,KC_DOWN,KC_RGHT,KC_END, KC_DEL,
KC_LSFT,KC_LGUI,KC_ESC, KC_LALT,LT(3,KC_SPC),TO(1)
),
[_EDIT1] = LAYOUT(
KC_ESC, KC_W, KC_E, KC_R, KC_Y, KC_BSPC,
KC_LCTL,KC_A, KC_D, KC_F, KC_H, LCTL(KC_Z),
KC_LSFT,KC_X, KC_V, KC_B, LT(2,KC_SPC),LCTL(KC_S)
),
[_EDIT2] = LAYOUT(
KC_ESC, KC_Q, KC_BTN3,KC_INS, KC_ENT, KC_DEL,
KC_LCTL,KC_LBRC,KC_RBRC,KC_PGDN,KC_PGUP,LCTL(KC_Y),
KC_LSFT,TO(3), RGB_TOG,TO(0), _______,KC_NO
),
[_FN] = LAYOUT(
KC_ESC, KC_LANG,KC_NO, RGB_TOG,KC_MNXT,KC_VOLU,
KC_CAPS,KC_NLCK,KC_NO, RGB_MOD,KC_MPRV,KC_VOLD,
CG_NORM,LCG_SWP,EEP_RST,RESET, TO(0), KC_MUTE
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_LANG:
if (record->event.pressed){
if (keymap_config.swap_lctl_lgui == false){
tap_code16(LALT(KC_GRV));
} else {
if(input_mode()){
register_code(KC_LANG2);
set_input_mode(false);
} else {
register_code(KC_LANG1);
set_input_mode(true);
}
}
} else {
unregister_code(KC_LANG1);
unregister_code(KC_LANG2);
}
break;
default:
break;
}
return true;
}
bool encoder_update_user(uint8_t index, bool clockwise){
if (index == 0) {
if (IS_LAYER_ON(_EDIT2)){
if (clockwise) {
tap_code(KC_LBRC);
} else {
tap_code(KC_RBRC);
}
} else if (IS_LAYER_ON(_EDIT1)){
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (IS_LAYER_ON(_FN)){
if (clockwise) {
tap_code(KC_MNXT);
} else {
tap_code(KC_MPRV);
}
} else { // IS_LAYER_ON(_CONTROL)
if (clockwise) {
tap_code(KC_WH_U);
} else {
tap_code(KC_WH_D);
}
}
}
return false;
}
#ifdef RGB_MATRIX_ENABLE
void keyboard_post_init_user(void){
rgb_matrix_mode(RGB_MATRIX_CUSTOM_quick17_rgbm_effect);
set_input_mode(false);
}
#else
void keyboard_post_init_user(void){
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
set_input_mode(false);
}
#endif

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# The default keymap for quick17
## CONTROL(default) Layer
```
,-----------------------------------------------.
| Tab | PgUp | Up | PgDn | Home | Ins |
|-------+-------+-------+-------+-------+-------|
| Ctrl | Left | Down | Right | End | Del |
|-------+-------+-------+-------+-------+-------|
| Shift | GUI | Esc | Alt | FN/Spc| EDIT1 |
`-----------------------------------------------'
```
## EDIT1 Layer
```
,--------------------------------------------------.
| Esc | W | E | R | Y | Bspc |
|-------+-------+-------+-------+---------+--------|
| Ctrl | A | D | F | H | Ctrl+Z |
|-------+-------+-------+-------+---------+--------|
| Shift | X | V | B |EDIT2/Spc| Ctrl+S |
`--------------------------------------------------'
```
## EDIT2 Layer
```
,-------------------------------------------------.
| Esc | Q | BTN3 | Ins | Enter | Bspc |
|-------+-------+-------+-------+--------+--------|
| Ctrl | [ | ] | PgDn | PgUp | Ctrl+Z |
|-------+-------+-------+-------+--------+--------|
| Shift | FN |RGB_TOG|CONTROL| (NONE) | (NONE) |
`-------------------------------------------------'
```
## FN Layer
```
,---------------------------------------------------.
| Esc | LANG | (NONE) |RGB_TOG| Media > | Vol+ |
|-------+-------+--------+-------+---------+--------|
| Caps | Numlk | (NONE) |RGB_MOD| Media < | Vol- |
|-------+-------+--------+-------+---------+--------|
| Win | mac | EEP_RST| RESET | CONTROL | Mute |
`---------------------------------------------------'
```
### difference between mac-Mode and Win-Mode
- In mac Mode, `Ctrl` key will be changed into `command` key.
- `LANG` key will change its behaviour.
### "LANG" key behaviour
|LED-sign|Blue|Red|Green|
|---|---|---|---|
|mac Mode|-|かな|英数|
|Win Mode|半角/全角(Alt+`)|-|-|
## Rotary encoder behaviour
|On layer...|Clockwise|C-Clockwise|
|---|---|---|
|CONTROL|Scroll Up|Scroll Down|
|EDIT1|Vol+|Vol-|
|EDIT2|[|]|
|FN|Media >|Media <|

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/* Copyright 2021 yushakobo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
KC_LANG
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_CONTROL] = LAYOUT(
KC_TAB, KC_PGUP,KC_UP, KC_PGDN,KC_HOME,KC_INS,
KC_LCTL,KC_LEFT,KC_DOWN,KC_RGHT,KC_END, KC_DEL,
KC_LSFT,KC_LGUI,KC_ESC, KC_LALT,LT(3,KC_SPC),TO(1)
),
[_EDIT1] = LAYOUT(
KC_ESC, KC_W, KC_E, KC_R, KC_Y, KC_BSPC,
KC_LCTL,KC_A, KC_D, KC_F, KC_H, LCTL(KC_Z),
KC_LSFT,KC_X, KC_V, KC_B, LT(2,KC_SPC),LCTL(KC_S)
),
[_EDIT2] = LAYOUT(
KC_ESC, KC_Q, KC_BTN3,KC_INS, KC_ENT, KC_DEL,
KC_LCTL,KC_LBRC,KC_RBRC,KC_PGDN,KC_PGUP,LCTL(KC_Y),
KC_LSFT,TO(3), RGB_TOG,TO(0), _______,KC_NO
),
[_FN] = LAYOUT(
KC_ESC, KC_LANG,KC_NO, RGB_TOG,KC_MNXT,KC_VOLU,
KC_CAPS,KC_NLCK,KC_NO, RGB_MOD,KC_MPRV,KC_VOLD,
CG_NORM,LCG_SWP,EEP_RST,RESET, TO(0), KC_MUTE
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_LANG:
if (record->event.pressed){
if (keymap_config.swap_lctl_lgui == false){
tap_code16(LALT(KC_GRV));
} else {
if(input_mode()){
register_code(KC_LANG2);
set_input_mode(false);
} else {
register_code(KC_LANG1);
set_input_mode(true);
}
}
} else {
unregister_code(KC_LANG1);
unregister_code(KC_LANG2);
}
break;
default:
break;
}
return true;
}
bool encoder_update_user(uint8_t index, bool clockwise){
if (index == 0) {
if (IS_LAYER_ON(_EDIT2)){
if (clockwise) {
tap_code(KC_LBRC);
} else {
tap_code(KC_RBRC);
}
} else if (IS_LAYER_ON(_EDIT1)){
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (IS_LAYER_ON(_FN)){
if (clockwise) {
tap_code(KC_MNXT);
} else {
tap_code(KC_MPRV);
}
} else { // IS_LAYER_ON(_CONTROL)
if (clockwise) {
tap_code(KC_WH_U);
} else {
tap_code(KC_WH_D);
}
}
}
return false;
}
#ifdef RGB_MATRIX_ENABLE
void keyboard_post_init_user(void){
rgb_matrix_mode(RGB_MATRIX_CUSTOM_quick17_rgbm_effect);
set_input_mode(false);
}
#else
void keyboard_post_init_user(void){
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
set_input_mode(false);
}
#endif

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# The via keymap for quick17
## CONTROL(default) Layer
```
,-----------------------------------------------.
| Tab | PgUp | Up | PgDn | Home | Ins |
|-------+-------+-------+-------+-------+-------|
| Ctrl | Left | Down | Right | End | Del |
|-------+-------+-------+-------+-------+-------|
| Shift | GUI | Esc | Alt | FN/Spc| EDIT1 |
`-----------------------------------------------'
```
## EDIT1 Layer
```
,--------------------------------------------------.
| Esc | W | E | R | Y | Bspc |
|-------+-------+-------+-------+---------+--------|
| Ctrl | A | D | F | H | Ctrl+Z |
|-------+-------+-------+-------+---------+--------|
| Shift | X | V | B |EDIT2/Spc| Ctrl+S |
`--------------------------------------------------'
```
## EDIT2 Layer
```
,-------------------------------------------------.
| Esc | Q | BTN3 | Ins | Enter | Bspc |
|-------+-------+-------+-------+--------+--------|
| Ctrl | [ | ] | PgDn | PgUp | Ctrl+Z |
|-------+-------+-------+-------+--------+--------|
| Shift | FN |RGB_TOG|CONTROL| (NONE) | (NONE) |
`-------------------------------------------------'
```
## FN Layer
```
,---------------------------------------------------.
| Esc | LANG | (NONE) |RGB_TOG| Media > | Vol+ |
|-------+-------+--------+-------+---------+--------|
| Caps | Numlk | (NONE) |RGB_MOD| Media < | Vol- |
|-------+-------+--------+-------+---------+--------|
| Win | mac | EEP_RST| RESET | CONTROL | Mute |
`---------------------------------------------------'
```
### difference between mac-Mode and Win-Mode
- In mac Mode, `Ctrl` key will be changed into `command` key.
- `LANG` key will change its behaviour.
### "LANG" key behaviour
- mac Mode: cycle around "かな" and "英数"
- Win Mode: key combinations of Alt and `
## Rotary encoder behaviour
|On layer...|Clockwise|C-Clockwise|
|---|---|---|
|CONTROL|Scroll Up|Scroll Down|
|EDIT1|Vol+|Vol-|
|EDIT2|[|]|
|FN|Media >|Media <|

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VIA_ENABLE = yes
RGBLIGHT_ENABLE = yes
RGB_MATRIX_ENABLE = no

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/* Copyright 2021 yushakobo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quick17.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = {
{
{12, 13, 14, 15, 16, 17},
{0, 1, 11, 10, 9, 8},
{2, 3, 4, 5, 6, 7}
},
{
{0,32}, {44,32}, {0,64}, {44,64}, {89,64}, {134,64},
{179,64},{224,64},{224,32},{179,32},{134,32},{89,32},
{0,0}, {44,0}, {89,0}, {134,0}, {179,0}, {224,0}
},
{
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4
}
};
#endif

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/* Copyright 2021 yushakobo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, \
k10, k11, k12, k13, k14, k15, \
k20, k21, k22, k23, k24, k25 \
) \
{ \
{ k00, k01, k02, k03, k04, k05 }, \
{ k10, k11, k12, k13, k14, k15 }, \
{ k20, k21, k22, k23, k24, k25 } \
}

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/* Copyright 2021 yushakobo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
bool _INPUT_JP;
void set_input_mode(bool _mode_jaen){
_INPUT_JP = _mode_jaen;
// japanese -> true
// english -> false
}
bool input_mode(void){
return _INPUT_JP;
}

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/* Copyright 2021 yushakobo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
enum layer_names {
_CONTROL,
_EDIT1,
_EDIT2,
_FN
};
#define _HSV(H, S, V) (HSV){ .h = H, .s = S, .v = V }
#define _RGB(rgb) rgb.r, rgb.g, rgb.b
bool input_mode(void);
void set_input_mode(bool _mode_jaen);

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# quick17
![quick17](https://i.imgur.com/8SkWq0m.jpeg)
A simple macropad for the beginners
* Keyboard Maintainer: [yushakobo](https://github.com/yushakobo)
* Hardware Supported: Quick17 PCBs, Pro Micro (ATmega32u4)
* Hardware Availability: [yushakobo shop](https://shop.yushakobo.jp/products/quick17)
Make example for this keyboard (after setting up your build environment):
make quick17:default
Flashing example for this keyboard:
make quick17:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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RGB_MATRIX_EFFECT(quick17_rgbm_effect)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#include "quick17_prefs.h"
#define LED_LAYOUT(\
L00, L01, L02, L03, L04, L05, \
L10, L11, L12, L13, L14, L15, \
L20, L21, L22, L23, L24, L25 \
) {\
L10, L11, L20, L21, L22, L23,\
L24, L25, L15, L14, L13, L12,\
L00, L01, L02, L03, L04, L05\
}
enum lighting_types {
BOUT,
_____,
INDC1,
INDC2,
INDC3,
INDC4,
INDC5,
JA_EN,
CAPSL,
NUM_L
};
const uint8_t rgb_keymaps [][DRIVER_LED_TOTAL] = {
[_CONTROL] = LED_LAYOUT(
_____, INDC2, INDC1, INDC2, INDC3, INDC4,
_____, INDC1, INDC1, INDC1, INDC3, INDC4,
_____, _____, _____, _____, INDC5, INDC5
),
[_EDIT1] = LED_LAYOUT(
_____, _____, _____, _____, _____, INDC4,
_____, _____, _____, _____, _____, INDC1,
_____, _____, _____, _____, INDC5, INDC1
),
[_EDIT2] = LED_LAYOUT(
_____, _____, _____, _____, _____, INDC4,
_____, _____, _____, _____, _____, INDC1,
_____, INDC5, INDC3, INDC5, INDC5, BOUT
),
[_FN] = LED_LAYOUT(
_____, JA_EN, BOUT, INDC3, INDC4, INDC4,
CAPSL, NUM_L, BOUT, INDC3, INDC4, INDC4,
INDC2, INDC2, INDC1, INDC1, INDC5, INDC4
)
};
static void led_color_set(uint8_t index, uint8_t color_patterns) {
HSV hsv = rgb_matrix_config.hsv; // 'quantum/rgblight_list.h'
RGB rgb_white = hsv_to_rgb(_HSV( 0, 0, hsv.v)); // HSV_WHITE
RGB rgb_indc1 = hsv_to_rgb(_HSV(128, 255, hsv.v)); // HSV_TEAL
RGB rgb_indc2 = hsv_to_rgb(_HSV(191, 255, hsv.v)); // HSV_PURPLE
RGB rgb_indc3 = hsv_to_rgb(_HSV( 64, 255, hsv.v)); // HSV_CHARTREUSE
RGB rgb_indc4 = hsv_to_rgb(_HSV(106, 255, hsv.v)); // HSV_SPRINGGREEN
RGB rgb_indc5 = hsv_to_rgb(_HSV(234, 128, hsv.v)); // HSV_PINK
RGB rgb_indc6 = hsv_to_rgb(_HSV(213, 255, hsv.v)); // HSV_MAGENTA
RGB rgb_indc_ja = hsv_to_rgb(_HSV( 0, 255, hsv.v)); // HSV_RED
RGB rgb_indc_en = hsv_to_rgb(_HSV( 85, 255, hsv.v)); // HSV_GREEN
RGB rgb_indc_win = hsv_to_rgb(_HSV(170, 255, hsv.v)); // HSV_BLUE
switch(color_patterns){
case BOUT: rgb_matrix_set_color(index, RGB_BLACK); break;
case _____: rgb_matrix_set_color(index, _RGB(rgb_white)); break;
case INDC1: rgb_matrix_set_color(index, _RGB(rgb_indc1)); break;
case INDC2: rgb_matrix_set_color(index, _RGB(rgb_indc2)); break;
case INDC3: rgb_matrix_set_color(index, _RGB(rgb_indc3)); break;
case INDC4: rgb_matrix_set_color(index, _RGB(rgb_indc4)); break;
case INDC5: rgb_matrix_set_color(index, _RGB(rgb_indc5)); break;
case JA_EN:
if (keymap_config.swap_lctl_lgui == false) {
rgb_matrix_set_color(index, _RGB(rgb_indc_win));
} else {
if (input_mode()){
rgb_matrix_set_color(index, _RGB(rgb_indc_ja));
} else {
rgb_matrix_set_color(index, _RGB(rgb_indc_en));
}
}
break;
case CAPSL:
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(index, _RGB(rgb_indc6));
} else {
rgb_matrix_set_color(index, _RGB(rgb_white));
}
break;
case NUM_L:
if (host_keyboard_led_state().num_lock) {
rgb_matrix_set_color(index, _RGB(rgb_indc6));
} else {
rgb_matrix_set_color(index, _RGB(rgb_white));
}
break;
}
}
static bool quick17_rgbm_effect (effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (uint8_t i = led_min; i < led_max; i++) {
if (IS_LAYER_ON(_EDIT2)){
led_color_set(i, rgb_keymaps[_EDIT2][i]);
} else if (IS_LAYER_ON(_EDIT1)){
led_color_set(i, rgb_keymaps[_EDIT1][i]);
} else if (IS_LAYER_ON(_FN)){
led_color_set(i, rgb_keymaps[_FN][i]);
} else { // IS_LAYER_ON(_CONTROL)
led_color_set(i, rgb_keymaps[_CONTROL][i]);
}
}
return led_max < DRIVER_LED_TOTAL;
}
#endif

View file

@ -0,0 +1,28 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
RGB_MATRIX_CUSTOM_KB = yes
SRC += quick17_prefs.c