Keymap: Change Satan layout lepa (rev 2) (#3427)
* Change Satan keymap lepa (rev 2) * Remove unused code from satan keymap lepa.
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2 changed files with 80 additions and 44 deletions
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@ -1,29 +1,36 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#define MY_LESC LT(1, KC_ESC)
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#define MY_ESC LT(1, KC_ESC)
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#define MY_RENT LT(1, KC_ENT)
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#define MY_ENT LT(1, KC_ENT)
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#define MY_LCA TD(TD_LCA)
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#define MY_APP LT(2, KC_APP)
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#define MY_RCA TD(TD_RCA)
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#define MY_LGA TD(TD_LGA)
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#define MY_LCA TD(TD_LCTL_ALT)
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#define MY_RGA TD(TD_RGA)
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#define MY_RCA TD(TD_RCTL_ALT)
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#define MY_APP TD(TD_APP_HYPR)
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#define MY_LGA TD(TD_LGUI_ALT)
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#define MY_RGA TD(TD_RGUI_ALT)
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#define MY_LCG TD(TD_LCTL_GUI)
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#define MY_RCG TD(TD_RCTL_GUI)
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#define MY_LSH TD(TD_LSFT_HPR)
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#define MY_RSH TD(TD_RSFT_HPR)
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enum {
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enum {
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TD_LCA,
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TD_LCTL_ALT,
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TD_RCA,
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TD_RCTL_ALT,
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TD_LGA,
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TD_LGUI_ALT,
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TD_RGA,
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TD_RGUI_ALT,
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TD_APP_HYPR
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TD_LCTL_GUI,
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TD_RCTL_GUI,
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TD_LSFT_HPR,
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TD_RSFT_HPR
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};
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT_60_ansi(
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LAYOUT_60_ansi(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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MY_LESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, MY_RENT,
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MY_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, MY_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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MY_LSH, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MY_RSH,
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MY_LGA, KC_LALT, MY_LCA, KC_SPC, MY_RCA, KC_RALT, MY_APP, MY_RGA),
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MY_LGA, MY_LCG, MY_LCA, KC_SPC, MY_RCA, MY_RCG, MY_APP, MY_RGA),
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LAYOUT_60_ansi(
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LAYOUT_60_ansi(
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KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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@ -31,6 +38,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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LAYOUT_60_ansi(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, DEBUG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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};
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};
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enum {
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enum {
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@ -66,7 +80,8 @@ int cur_dance(qk_tap_dance_state_t *state) {
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return UNKNOWN_TAP;
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return UNKNOWN_TAP;
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}
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}
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#define my_dance_combo(N, K1, K2) \
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#define my_dance_combo(N, K0, REGFN, UNREGFN) my_dance_combo_expanded(N, K0, REGFN, UNREGFN)
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#define my_dance_combo_expanded(N, K0, REGFN, UNREGFN) \
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static tap N ## _state = { \
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static tap N ## _state = { \
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.is_press_action = true, \
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.is_press_action = true, \
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.state = 0 \
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.state = 0 \
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@ -75,45 +90,57 @@ static tap N ## _state = { \
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void N ## _finished(qk_tap_dance_state_t *state, void *user_data) { \
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void N ## _finished(qk_tap_dance_state_t *state, void *user_data) { \
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N ## _state.state = cur_dance(state); \
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N ## _state.state = cur_dance(state); \
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switch (N ## _state.state) { \
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switch (N ## _state.state) { \
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case SINGLE_TAP: \
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case SINGLE_TAP: case SINGLE_HOLD: \
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case SINGLE_HOLD: \
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register_code(K0); \
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register_code(K1); \
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break; \
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break; \
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case DOUBLE_TAP: \
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case DOUBLE_TAP: case DOUBLE_SINGLE_TAP: case DOUBLE_HOLD: \
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case DOUBLE_SINGLE_TAP: \
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register_code(K0); \
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case DOUBLE_HOLD: \
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REGFN; \
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register_code(K1); \
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register_code(K2); \
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break; \
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break; \
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} \
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} \
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} \
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} \
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\
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\
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void N ## _reset(qk_tap_dance_state_t *state, void *user_data) { \
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void N ## _reset(qk_tap_dance_state_t *state, void *user_data) { \
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switch (N ## _state.state) { \
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switch (N ## _state.state) { \
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case SINGLE_TAP: \
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case SINGLE_TAP: case SINGLE_HOLD: \
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case SINGLE_HOLD: \
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unregister_code(K0); \
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unregister_code(K1); \
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break; \
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break; \
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case DOUBLE_TAP: \
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case DOUBLE_TAP: case DOUBLE_SINGLE_TAP: case DOUBLE_HOLD: \
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case DOUBLE_SINGLE_TAP: \
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UNREGFN; \
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case DOUBLE_HOLD: \
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unregister_code(K0); \
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unregister_code(K2); \
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unregister_code(K1); \
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break; \
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break; \
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} \
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} \
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N ## _state.state = 0; \
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N ## _state.state = 0; \
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}
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}
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my_dance_combo(lca, KC_LCTL, KC_LALT)
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#define my_dance_reg_code_1(K1) register_code(K1)
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my_dance_combo(rca, KC_RCTL, KC_RALT)
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#define my_dance_unreg_code_1(K1) unregister_code(K1)
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my_dance_combo(lga, KC_LGUI, KC_LALT)
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#define my_dance_combo_1(N, K0, K1) \
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my_dance_combo(rga, KC_RGUI, KC_RALT)
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my_dance_combo(N, K0, my_dance_reg_code_1(K1), my_dance_unreg_code_1(K1))
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#define my_dance_reg_code_3(K1, K2, K3) \
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do { register_code(K1); register_code(K2); register_code(K3); } while (0)
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#define my_dance_unreg_code_3(K1, K2, K3) \
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do { unregister_code(K3); unregister_code(K2); unregister_code(K1); } while (0)
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#define my_dance_combo_3(N, K0, K1, K2, K3) \
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my_dance_combo(N, K0, my_dance_reg_code_3(K1, K2, K3), my_dance_unreg_code_3(K1, K2, K3))
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my_dance_combo_1(lca, KC_LCTL, KC_LALT)
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my_dance_combo_1(rca, KC_RCTL, KC_RALT)
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my_dance_combo_1(lga, KC_LGUI, KC_LALT)
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my_dance_combo_1(rga, KC_RGUI, KC_RALT)
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my_dance_combo_1(lcg, KC_LCTL, KC_LGUI)
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my_dance_combo_1(rcg, KC_RCTL, KC_RGUI)
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my_dance_combo_3(lsh, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI)
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my_dance_combo_3(rsh, KC_RSFT, KC_RCTL, KC_RALT, KC_RGUI)
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qk_tap_dance_action_t tap_dance_actions[] = {
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lca_finished, lca_reset),
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[TD_LCTL_ALT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lca_finished, lca_reset),
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[TD_RCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rca_finished, rca_reset),
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[TD_RCTL_ALT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rca_finished, rca_reset),
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[TD_LGA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lga_finished, lga_reset),
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[TD_LGUI_ALT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lga_finished, lga_reset),
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[TD_RGA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rga_finished, rga_reset),
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[TD_RGUI_ALT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rga_finished, rga_reset),
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[TD_LCTL_GUI] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lcg_finished, lcg_reset),
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[TD_APP_HYPR] = ACTION_TAP_DANCE_DOUBLE(KC_APP, KC_HYPR)
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[TD_RCTL_GUI] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rcg_finished, rcg_reset),
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[TD_LSFT_HPR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lsh_finished, lsh_reset),
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[TD_RSFT_HPR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rsh_finished, rsh_reset)
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};
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};
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@ -1,4 +1,13 @@
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# Satan GH60 ANSI Layout that uses tap dance
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# Satan GH60 ANSI Layout that uses tap dance
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![Satan GH60 Image](https://i.imgur.com/9bKM2TM.png)
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![Satan GH60 Image](https://i.imgur.com/T5FX7Sn.png)
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Notes:
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- Enter and Esc keys activate layer Fn1 when held, and work as usual when tapped.
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- Menu key activates layer Fn2 when held, and works as usual when tapped.
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- For the next keys a first key is used when held, and a second one is used when tapped 2 times:
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- Shift and Hyper;
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- Win and Win+Alt;
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- Ctrl and Ctrl+Alt;
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- Alt and Win+Ctrl.
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