[Keyboard] Create the battleship gamepad keyboard. (#14551)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
parent
257bc473e5
commit
863d9c35fe
10 changed files with 475 additions and 0 deletions
30
keyboards/handwired/battleship_gamepad/battleship_gamepad.c
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30
keyboards/handwired/battleship_gamepad/battleship_gamepad.c
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/* Copyright 2021 Andrew Braini
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "battleship_gamepad.h"
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#include "joystick.h"
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#include "analog.h"
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/* joystick config */
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joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
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[0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0),
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[1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023)
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};
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/* joystick button code (thumbstick pressed) */
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void keyboard_pre_init_kb(void) {
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setPinInputHigh(F6);
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}
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31
keyboards/handwired/battleship_gamepad/battleship_gamepad.h
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31
keyboards/handwired/battleship_gamepad/battleship_gamepad.h
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/* Copyright 2021 Andrew Braini
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#define LAYOUT( \
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K00, K01, K02, K03, K04, K05, K06, K07, \
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K10, K11, K12, K13, K14, K15, K16, K17, \
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K20, K21, K22, K23, K24, K25, K26, K27, \
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K30, K31, K32, K33, K34, K35, K36, K37, \
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K40, K41, K42, K43, K44, K45, K46, K47 \
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) { \
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{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
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{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
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{ K40, K41, K42, K43, K44, K45, K46, K47 } \
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}
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52
keyboards/handwired/battleship_gamepad/config.h
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52
keyboards/handwired/battleship_gamepad/config.h
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/* Copyright 2021 Andrew Braini
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4142
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#define PRODUCT_ID 0x0000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER arbraini
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#define PRODUCT Battleship Gamepad
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 8
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 }
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#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4, B5 }
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#define UNUSED_PINS
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/* joystick configuration */
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#define JOYSTICK_BUTTON_COUNT 25
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#define JOYSTICK_AXES_COUNT 2
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#define JOYSTICK_AXES_RESOLUTION 10
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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215
keyboards/handwired/battleship_gamepad/info.json
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215
keyboards/handwired/battleship_gamepad/info.json
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{
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"keyboard_name": "Battleship Gamepad",
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"url": "https://github.com/abraini-Nascent/battleship_gamepad",
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"maintainer": "arbraini",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{
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"label": "F1",
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"x": 0,
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"y": 0
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},
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{
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"label": "F2",
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"x": 1,
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"y": 0
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},
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{
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"label": "Esc",
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"x": 2.25,
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"y": 0,
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"w": 1.25
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},
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{
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"label": "!",
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"x": 3.5,
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"y": 0
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},
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{
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"label": "@",
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"x": 4.5,
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"y": 0
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},
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{
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"label": "#",
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"x": 5.5,
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"y": 0
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},
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{
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"label": "$",
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"x": 6.5,
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"y": 0
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},
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{
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"label": "%",
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"x": 7.5,
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"y": 0
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},
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{
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"label": "F3",
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"x": 0,
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"y": 1
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},
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{
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"label": "F4",
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"x": 1,
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"y": 1
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},
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{
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"label": "Tab",
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"x": 2.25,
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"y": 1,
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"w": 1.25
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},
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{
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"label": "Q",
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"x": 3.5,
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"y": 1
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},
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{
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"label": "W",
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"x": 4.5,
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"y": 1
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},
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{
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"label": "E",
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"x": 5.5,
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"y": 1
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},
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{
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"label": "R",
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"x": 6.5,
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"y": 1
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},
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{
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"label": "T",
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"x": 7.5,
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"y": 1
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},
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{
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"label": "F5",
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"x": 0,
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"y": 2
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},
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{
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"label": "F6",
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"x": 1,
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"y": 2
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},
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{
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"label": "Caps<br>Lock",
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"x": 2.25,
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"y": 2,
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"w": 1.25
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},
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{
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"label": "A",
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"x": 3.5,
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"y": 2
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},
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{
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"label": "S",
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"x": 4.5,
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"y": 2
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},
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{
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"label": "D",
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"x": 5.5,
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"y": 2
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},
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{
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"label": "F",
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"x": 6.5,
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"y": 2
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},
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{
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"label": "G",
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"x": 7.5,
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"y": 2
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},
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{
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"label": "F7",
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"x": 0,
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"y": 3
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},
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{
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"label": "F8",
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"x": 1,
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"y": 3
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},
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{
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"label": "Shift",
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"x": 2.25,
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"y": 3,
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"w": 1.25
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},
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{
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"label": "Z",
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"x": 3.5,
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"y": 3
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},
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{
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"label": "X",
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"x": 4.5,
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"y": 3
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},
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{
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"label": "C",
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"x": 5.5,
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"y": 3
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},
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{
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"label": "V",
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"x": 6.5,
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"y": 3
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},
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{
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"label": "B",
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"x": 7.5,
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"y": 3
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},
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{
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"label": "F9",
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"x": 0,
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"y": 4
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},
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{
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"label": "F10",
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"x": 1,
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"y": 4
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},
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{
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"label": "",
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"x": 2.25,
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"y": 4,
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"w": 1.25
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},
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{
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"label": "Ctrl",
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"x": 3.5,
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"y": 4
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},
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{
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"label": "Alt",
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"x": 4.5,
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"y": 4
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},
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{
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"label": "\u21e9",
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"x": 5.5,
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"y": 4
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},
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{
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"label": "\u21e7",
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"x": 6.5,
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"y": 4
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},
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{
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"x": 7.5,
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"y": 4
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}
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]
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}
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}
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}
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/* Copyright 2021 Andrew Braini
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*
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* This program is free software: you can redistribute it and/or modify
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|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
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|
* (at your option) any later version.
|
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|
*
|
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|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
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KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
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KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
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KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, KC_NO, LT(1, KC_NO), KC_SPC),
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[1] = LAYOUT(
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RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, TG(2), KC_TRNS, KC_TRNS),
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[2] = LAYOUT(
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KC_TRNS, KC_TRNS, TG(2), JS_BUTTON0, JS_BUTTON1, JS_BUTTON2, JS_BUTTON3, JS_BUTTON4,
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KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON5, JS_BUTTON6, JS_BUTTON7, JS_BUTTON8, JS_BUTTON9,
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KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON10, JS_BUTTON11, JS_BUTTON12, JS_BUTTON13, JS_BUTTON14,
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KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON15, JS_BUTTON16, JS_BUTTON17, JS_BUTTON18, JS_BUTTON19,
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KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON20, JS_BUTTON21, JS_BUTTON22, JS_BUTTON23, JS_BUTTON24)
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};
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@ -0,0 +1,2 @@
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# Battleship Gamepad - Default layout
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Default layout with 2 axies thumbstick and press to click
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48
keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c
Normal file
48
keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c
Normal file
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@ -0,0 +1,48 @@
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/* Copyright 2021 Andrew Braini
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*
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|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
|
||||||
|
[0] = LAYOUT(
|
||||||
|
KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
|
||||||
|
KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
|
||||||
|
KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G,
|
||||||
|
KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
|
||||||
|
KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, LT(2, KC_NO), LT(1, KC_NO), KC_SPC),
|
||||||
|
|
||||||
|
[1] = LAYOUT(
|
||||||
|
RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
||||||
|
|
||||||
|
[2] = LAYOUT(
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
||||||
|
|
||||||
|
[3] = LAYOUT(
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
|
||||||
|
};
|
|
@ -0,0 +1,2 @@
|
||||||
|
VIA_ENABLE = yes
|
||||||
|
CONSOLE_ENABLE = no
|
29
keyboards/handwired/battleship_gamepad/readme.md
Normal file
29
keyboards/handwired/battleship_gamepad/readme.md
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
# Battleship Gamepad
|
||||||
|
|
||||||
|
![Battleship Gamepad](https://imgur.com/FCpQfzQ.jpg)
|
||||||
|
|
||||||
|
A hand-wired 3d-printed mechanical keyboard intended for one hand with an analog thumbstick for movement. The layout matches the left side of large "battleship" keyboards with their extra bank of 2x5 1u F keys.
|
||||||
|
|
||||||
|
Build instructions and 3d printer files can be found in the [project github repo](https://github.com/abraini-Nascent/battleship_gamepad)
|
||||||
|
|
||||||
|
* Keyboard Maintainer: [arbraini](https://github.com/abraini-Nascent)
|
||||||
|
* Hardware Supported: Arduino Pro Micro
|
||||||
|
* Features: 40 keys in an ortho layout and an analog thumbstick.
|
||||||
|
|
||||||
|
Make example for this keyboard (after setting up your build environment):
|
||||||
|
|
||||||
|
make handwired/battleship_gamepad:default
|
||||||
|
|
||||||
|
Flashing example for this keyboard:
|
||||||
|
|
||||||
|
make handwired/battleship_gamepad:flash
|
||||||
|
|
||||||
|
## Bootloader
|
||||||
|
|
||||||
|
Enter the bootloader in 3 ways:
|
||||||
|
|
||||||
|
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (the top left key in the 2x5 bank) and plug in the keyboard.
|
||||||
|
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead.
|
||||||
|
* **Keycode in layout**: Press the key mapped to `RESET`. In the default layout this is the key at (0,0) on layer 1.
|
||||||
|
|
||||||
|
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
25
keyboards/handwired/battleship_gamepad/rules.mk
Normal file
25
keyboards/handwired/battleship_gamepad/rules.mk
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
# MCU name
|
||||||
|
MCU = atmega32u4
|
||||||
|
|
||||||
|
# Bootloader selection
|
||||||
|
BOOTLOADER = caterina
|
||||||
|
|
||||||
|
SRC += analog.c
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change yes to no to disable
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
|
||||||
|
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||||
|
CONSOLE_ENABLE = no # Console for debug
|
||||||
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||||
|
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||||
|
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||||
|
AUDIO_ENABLE = no # Audio output
|
||||||
|
JOYSTICK_ENABLE = yes
|
||||||
|
JOYSTICK_DRIVER = analog
|
Loading…
Reference in a new issue