diff --git a/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h b/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h index ddcd816303..e536ebdd85 100644 --- a/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h +++ b/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h @@ -24,3 +24,5 @@ along with this program. If not, see . #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR #define RGB_MATRIX_STARTUP_VAL 100 #define HSV_BACKLIGHT_COLOR HSV_BLUE +#define HSV_GAME_COLOR 170, 255, 192 // darker blue +#define HSV_CONTROL_COLOR 0, 255, 192 // darker red diff --git a/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c b/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c index d523dba891..824725756b 100644 --- a/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c +++ b/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c @@ -16,6 +16,9 @@ #include QMK_KEYBOARD_H +#define BASE 0 +#define GAME 1 +#define CTRL 2 #define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT) #define MODS_CTRL (get_mods() & MOD_MASK_CTRL) #define MODS_ALT (get_mods() & MOD_MASK_ALT) @@ -43,34 +46,60 @@ enum ctrl_keycodes { }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [0] = LAYOUT( - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, - KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, - KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + [BASE] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, + KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), - [1] = LAYOUT( - KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU, - _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, - KC_CAPS, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, - _______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU, - _______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD + [GAME] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, + KC_HOME, KC_END, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + [CTRL] = LAYOUT( + KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU, + _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD, + KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, + _______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU, + _______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD ), }; // Init keyboard static color with underglow off. void matrix_init_user(void) { - rgblight_sethsv(HSV_BACKLIGHT_COLOR); - rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); + rgblight_sethsv(HSV_BACKLIGHT_COLOR); + rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); }; // Runs constantly in the background, in a loop. void matrix_scan_user(void) { }; +// Set backlight color based on active layer +layer_state_t layer_state_set_user(layer_state_t state) { + switch (get_highest_layer(state)) { + case GAME: { + rgblight_sethsv_noeeprom(HSV_GAME_COLOR); + break; + } + case CTRL: { + rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR); + break; + } + default: + rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR); + break; + } + return state; +} + bool process_record_user(uint16_t keycode, keyrecord_t *record) { static uint32_t key_timer; @@ -116,28 +145,28 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { return false; case RGB_TOG: if (record->event.pressed) { - switch (rgb_matrix_get_flags()) { - case LED_FLAG_ALL: { - rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); - rgb_matrix_set_color_all(RGB_OFF); - } - break; - case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): { - rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); - rgb_matrix_set_color_all(RGB_OFF); - } - break; - case LED_FLAG_UNDERGLOW: { - rgb_matrix_set_flags(LED_FLAG_NONE); - rgb_matrix_disable_noeeprom(); - } - break; - default: { - rgb_matrix_set_flags(LED_FLAG_ALL); - rgb_matrix_enable_noeeprom(); - } - break; - } + switch (rgb_matrix_get_flags()) { + case LED_FLAG_ALL: { + rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); + rgb_matrix_set_color_all(RGB_OFF); + } + break; + case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): { + rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); + rgb_matrix_set_color_all(RGB_OFF); + } + break; + case LED_FLAG_UNDERGLOW: { + rgb_matrix_set_flags(LED_FLAG_NONE); + rgb_matrix_disable_noeeprom(); + } + break; + default: { + rgb_matrix_set_flags(LED_FLAG_ALL); + rgb_matrix_enable_noeeprom(); + } + break; + } } return false; default: diff --git a/keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md b/keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md index 5151892599..38075b3a0f 100644 --- a/keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md +++ b/keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md @@ -1,6 +1,7 @@ # Massdrop Ctrl r-pufky -Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usage. +Gaming QOL improvments; enabling useful keys for left hand & in-game overlay +usage. ## Layers @@ -8,21 +9,36 @@ Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usa ![Typing Layer](https://i.imgur.com/qEBaupV.png) -Layer optimized to enable useful keys for gaming without changing typing state, as well as specific -in-game overlay keys. +Layer optimized to enable useful keys for typing and casual gaming without +changing typing state, as well as specific in-game overlay keys. * Left Ctrl: Easier control key usage without always setting capslock. -* Num Lock: Unique non visible character key for additional left-hand input options in game. -* Fn: Enable layer 1, temporal. -* F24: Unique non-visible F24 key; no windows function. Map to in-game overlays. - -### Function Layer +* Num Lock: Unique non visible character key for additional left-hand input + options in game. +* Fn: Enable Control layer, temporal. +* F24: Non-visible F24 key; no windows function. Map to in-game overlays. -![Function Layer](https://i.imgur.com/2qGNwVQ.png) +### Gaming Layer + +![Gaming Layer](https://i.imgur.com/q4wGbFQ.png) + +Replaces super key with additional non-printing inputs. + +* Home: Non visible character key for additional input options in game. +* End: Non visible character key for additional input options in game. +* Left Ctrl: Easier control key usage without always setting capslock. +* Fn: Enable Control layer, temporal. +* F24: Non-visible F24 key; no windows function. Map to in-game overlays. + +### Control Layer + +![Function Layer](https://i.imgur.com/7Nalcyp.png) * Purple: Media keys. Note CD Eject on Escape, and OSX Prev/Next on Arrows. -* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable bootloader. +* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable + bootloader. * Orange: RGB Controls. +* Green: Toggle gaming layer. * Capslock: Now requires the use of the function key. * F13-F24: Extended function keys. * Bright+/-: Monitor Brightness.